Nahpui Quarter Masters - Need Help

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Hi I know this is my 2nd thread for masters.. please bear with me.

Me and 2 other guys, A ranger and a monk have been attempting the masters for this mission for a while but have either barely missed it or We had 2 tanks leave at the very last group.

Im posting this thread here to get a team together, And hopefully completing the masters for this mission. The masters for this is By far the hardest in the whole game.

Thank you
- Kiel Mazul (Monk)
- Ethereal Ranger (RangeR)
- Salsa (Monk)

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Changed the title of your thread slightly to reflect what you are asking for, which is help...

I know what you mean about this mission being very hard.

The mission itself isn't hard, its the amount of time you have in order to do it.

I've yet to get masters on this mission, and its not due to leavers. It's due to people stopping to get drops, open chests and regen energy.

I understand that some people need to regen, but really this mission requires players to keep moving.

EtherealByte

EtherealByte

Wilds Pathfinder

Join Date: Feb 2006

| | R E A P E R S | |

R/Rt

the amount of time for this mission just isn't enough. attempted it twice today. First time we did it in 27:something minutes. Second time we were doing perfectly except right near the end both our tanks ragequitted. We ended up finishing 1:12 mins too late since we took time with last 3-4 groups.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I like Nahpui Quarter and I don't think it's too hard at all to get masters on. I think it does help if your entire team shares the same mentality. The key to masters is The Steamroller Effect. Essentially you plough your way through the map not stopping, thus, good energy management is required - attunements, energy stealing skills, blood ritual etc...

I guess I could give you a hand if you need it (IGN: Hitomi Kyoko) - whisper me when I'm online and if I'm not busy I'll lend a hand, since I actualy quite like that mission...except for the turtles! If you're from the other side of the pond please bear in mind I'll be lurking around the English districts.

O-Dawg

Ascalonian Squire

Join Date: Jul 2005

Fort Lauderdale

Order of the Scarlet Dragons [sD]

Mo/Me

I've henched the Masters on my assassin and warrior, just to see if it was possible (it is!).

Check out the guildwiki section on this mission as it has an excellent map. Start from the monk (far left portal) and work your way thru to the turtle, dragon, and pheonix last. After the dragon, head NORTH, there are far fewer enemies to fight and you can save up to 3 min. At the last group, pull a few of the enemies and kill them off (don't go too far back in your pull or you'll spawn celestials behind you!), then when the pheonix is pulled to the front of the mob, jump him and hit him with all you've got.

My ranger still needs this and I'd be glad to help. MSG me ingame if you like (Impervious Rav).

Good Luck!

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

Do it with henchmen. The time limit isn't nearly as stringent as you think if you pull intelligently. Res'ing wastes a lot of time. I henched master's with my ranger on the first try, and I alt-tabbed in the middle to look up skill caps.

The bad mission for me is Tahnnakai, which I have yet to get master's on with only henchmen.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Honestly, what you need to get masters completion on this mission are:

1. 2-3 Leeroy Jenkins Warriors. Absolutely required, otherwise the casters will hang back and try to regen energy.

2. Monks/ritualists with severe energy management. As a ritualist, I brought Spirit Channeling and it worked wonders.

3. A very clear understanding to attack the Essence of Turtle LAST when they spawn.

4. The right order of attack. Do the Pheonix first, Dragon second, Turtle third and just go straight for the Kirin last. Too many times I've seen PuGs try to kill each of the Essences around the Kirin and run out of time. Focused fire should take down the Kirin in 15 seconds flat. You might have a few deaths, but it saves a ton of time.

scrinner

Wilds Pathfinder

Join Date: Jan 2006

Thank you for the tips, I truly say Henchies Own all PUGS Unfortunate to say, I havent had much luck with them either I play on american districts and ill be attempting this mission all day.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Finally got it completed today with my necro, had some close calls in the last few attempts (25:19) but finally got it with 24:14!
And you dont need to kill everything, just keep moving! (my characters have more problems with vizunah than any of the others....only 1 character with masters on that one---my necro!)

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

You can beat this mission in ~3 minutes. Simply have 4 air smiters, and 4 thumpers or other nasty close range damage dealer, like touch ranger, dark aura necro, hammer warrior, assassin, etc.

Have them pair off, and each go into a different room. Run to the boss, clear the mobs around him (dont have to, but its easier). Then sync your killings of the bosses so the extra spawns wont screw you.

Its really quite easy.

vlein

vlein

Lion's Arch Merchant

Join Date: Aug 2006

Greener Pastures [DVDF]

W/

Did this with henchies it was me (Warrior), Talon, Devona, 2 Healers, Aidan, Cynn, Professor. First try I got 2 swords, 2nd try I got Masters

ThunderStruck

Krytan Explorer

Join Date: Feb 2006

The Arctic Marauders [TAM]

Quote:
Originally Posted by ubermancer
You can beat this mission in ~3 minutes. Simply have 4 air smiters, and 4 thumpers or other nasty close range damage dealer, like touch ranger, dark aura necro, hammer warrior, assassin, etc.

Have them pair off, and each go into a different room. Run to the boss, clear the mobs around him (dont have to, but its easier). Then sync your killings of the bosses so the extra spawns wont screw you.

Its really quite easy. I REALLY want to try that, but its very hard to set up a group like that...

t3hc0rn0

t3hc0rn0

Ascalonian Squire

Join Date: Sep 2006

GA

W/Mo

i did masters on this my first try with my MM. The thing that got us through so quickly was communication and a good team. 2 tanks, 2 healers, 1 support rit, 1 mm, 1 degen mez (helped out a lot on the bosses), and 1 nuker. and the other team was pretty good too. it's pretty important to be patient when you're building your team, and it helps to already know what to expect in the mission. for example, in tahnakai temple (sp?) it's best to have an SS necro instead of an MM, since there are so few bodies, and the turtles like to steal the few that u get. just little stuff like that, can usually push u into masters rank. don't be afraid to call your targets, and have ppl that can kill them quickly.

Estic

Estic

Lion's Arch Merchant

Join Date: Mar 2006

Mongoose United

If you bring an MM, make sure you start from the phoenix, also it's best if he or she has the bone spiral rod (20/20) in combo with the bleachedskull (20/20). After you get to the turtle, just make sure you kill the turtle spawns first afterwards (except for the kirin who should die immediately.. I hate knockdowns )

A good MM can steamroller this mission... I do it with henchies and half of the time I forget they need to get orders. I just make contact with a group and my minions tear them up. Henchies are just admiring the work if you dont attack anything....