Enraged Smash: Hammer Spam concept...

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

I've never liked using a hammer much in PvE... I just never thought I was doing much building adrenaline for KDs in a mob atmosphere where it really didn't impact what was going on with the rest of my party...

I dusted off some of my collector items, and found a +15^50 hammer collector, and thought I'd give it a whirl again. Looking throught the Faction's skill set I found Enraged Smash awhile back, and liked the idea. So this is the build I've been running.

Currently Running:

16 Hammer Mastery
13 Strength

1.) Enraged Smash {E}
2.) Counter Blow
3.) "Watch Yourself"
4.) Rush
5.) Lion's Comfort
6.) Enraging Charge
7.) Flail
8.) Rez Sig

Strict PvE build. No PvPin' with this one. Repeat... NOT a pvp build.
I've had alot of fun with it. The damage out put is nice, as Enraged Smash is up and ready every other hit (and deals 80-100+ damage verus casters/40-50 vs warriors) The utitilty skills work well in specific situations.

Enraging Charge (with 13 strength) means that all of your adrenaline skills will be charged on the first hit. Using Flail significantly boosts your damage output. Counter Blow/Watch Yourself/Lion's Comfort/Rush are not meant to be used, but can be situationally useful.

For more fun, have a ranger hero bring Infuriating Heat.

Thoughts, comments?

SojiroTenken

Frost Gate Guardian

Join Date: May 2006

I love this build, and I thought of a way to use enraged smash before. THe only problem I see is that 1. you dont use a shield and 2. its soo slow to build up adrenaline, so I suggest using FGJ

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by SojiroTenken
THe only problem I see is that 1. you dont use a shield
Not many hammer warriors do.

Quote:
Originally Posted by SojiroTenken
and 2. its soo slow to build up adrenaline, so I suggest using FGJ That's what the IAS or To the Limit helps with. With the exception of bonnettis the skills charge quickly. (four strikes each)

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Here's my version. Note that you need 4 charged adrenaline skills besides ES to get the full effect from it, so you don't really want to use those skills. Thus I picked the 4 that would charge the fastest.

This is set for Sentinels armor.

Strength: 13 (11+2)
Tactics: 4 (3+1)
Hammer Mastery: 14 (11+3)
Healing Prayers: 8

Enraged Smash [Elite] (Hammer Mastery)
If it hits, Enraged Smash deals +11 damage (maximum bonus 40) for each fully charged adrenal skill you have.
Adrenaline:2

Counter Blow (Hammer Mastery)
If this attack hits an attacking foe, that foe is knocked down.
Adrenaline:4

"Fear Me!" (Tactics)
All nearby foes lose 2 Energy.
Adrenaline:4

Rush (Strength)
For 18 seconds, you move 25% faster.
Adrenaline:4

"Watch Yourself!" (Tactics)
Party members near you gain +20 armor For 7 seconds.
Adrenaline:4

"For Great Justice!" (Warrior other)
For 20 seconds, your adrenal skills charge twice as fast.
Energy:10 Cast:0 Recharge:45

Vigorous Spirit (Healing Prayers)
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 13 points.
Energy:5 Cast:1 Recharge:4

Restore Life (Healing Prayers)
Touch the body of a fallen party member. Target party member is returned to life with 44% Health and 68% Energy.
Energy:10 Cast:8 Recharge:5

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by DeanBB
Thus I picked the 4 that would charge the fastest. Yea, I tried to pick skills that would be situationally Useful, but never intended to spam. But even when Bonnetti's is more useful than Fear Me, I don't find my self in a situation to use it often enough to justify the additional time it takes to charge it... So I may end up switching that one out. I edited the OP to reflect the option.

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

@DeanBB - Please, no self healing Wammos, it just pisses everyone off :/

@Snip - Decent, but if you are going to run hammer, commit to it. Commit to the knockdowns, commit to the squishy smashing, commit to taking more dmg that a warrior with a shield would, most importantly... run Frenzy.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by capitalist
@Snip - Decent, but if you are going to run hammer, commit to it. Commit to the knockdowns, commit to the squishy smashing, commit to taking more dmg that a warrior with a shield would, most importantly... run Frenzy. But what does using hammer knockdowns in PvE get you? When I run a warrior in PvP (rare, but it happens) I DO run a standard Devestating Hammer/ etc build. But I really don't see how it helps in PvE.

I think 80 -100+ Damage every other hit counts as squishy smashing.

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

Another variant, pressure build.
http://gw.gamewikis.org/wiki/Build:W...hor%27s_Hammer

Tingi

Tingi

Wilds Pathfinder

Join Date: Dec 2005

Mo/

To The Limit is way better on a hammer warrior than FGJ.

Thats to all the FJG lovers out there.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

What's with the necromancy? Anyways, updated the build with a few things since it went and got ressurected.