New Elites

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Maybe this has been mentioned before but how about the following elites for the different classes;

5 energy 1 sec casting time Recharge 30 sec

5 seconds your next (skill/spell/preparation/attack/enchantment) receives +1 (Attribute) +1 Attribute does not stack with any weapon mods

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

why elite? thats not worth a skill slot imho. +1 is nothing...

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

only elementalists get it, sorry

Glyph of Elemental Power!

maybe theyll add something like that to another proffesion, i dont see why it would be abusive IF its an elite...

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

I agree with Cybah. +1 attribute isn't much. I probably wouldn't use it even if it wasn't an elite.

Brother Gilburt

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

guaranteed +1 level minions would make it worth it for a minion master

Sir fredman

Sir fredman

Academy Page

Join Date: Nov 2005

Houston, Texas

I American Guild I [iAi]

A/

plague armor [e] you sacrifice 30% life and any enemy's attack are weakened to max of 20...5 for 15 seconds.

Sir Fredman

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Thats amazingly powerful considering attacks normally do upwards of 100 damage.

Lowly Peasant

Lowly Peasant

Frost Gate Guardian

Join Date: Dec 2005

Destructive Zeal: 15E 2C 60R 50% failure at 7 Energy storage or less

For 5-25 seconds you cast spells twice as fast and suffer half exhaustion. When Destructive Zeal ends you suffer from exhaustion.

Something I thought would help ele's with all the exhastion spells and long recharge times. I know it's not perfect, but it would be nice to have another elite worth bringing other than Elemental Attunement/ether prodigy.

Rulke

Academy Page

Join Date: Jun 2005

The Lair Of The Red Dragon

N/E

Solstice : 10en 5c 60r
Wilderness Survival Elite Nature Ritual

Create a level 1-8 spirit. For creatures within it's range, natural energy regen eration is halved, but exhaustion is removed twice as fast. This spirit dies after 30-126 seconds.

By "regain energy at half the usual rate" I mean that each pip of energy regen is one energy every 6 seconds, rather than every 3. This would, of course, mean that bonders would have a much greater effect from Blessed Signet relative to the natural energy regen they would have, and as energy regen and degen are capped at 10, they could quite easily maintain as many enchantments as they want, so long as the spirit isn't killed.

By "exhaustion is removed twice as fast" I mean that one point of exhaustion is removed every one and a half seconds, rather than every three.

gene terrodon

gene terrodon

Lion's Arch Merchant

Join Date: Jul 2006

Maryland/DC Area

Farmers Unite [FU]

W/

Quote:
Originally Posted by Trylo
only elementalists get it, sorry

Glyph of Elemental Power!
Play N/* - Awaken the Blood, +2 in Blood and +2 in Curses for 20...46 seconds.

AtB + SS FTW!

luxor9

luxor9

Academy Page

Join Date: May 2006

W/N

Batman
5en 45sec recharge

turn into batman for 30 seconds. all your attacks remove enchantments, interrupt, poison, and sacrifice 15% health.