New Elites

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Painbringer
Painbringer
Furnace Stoker
#1
Maybe this has been mentioned before but how about the following elites for the different classes;

5 energy 1 sec casting time Recharge 30 sec

5 seconds your next (skill/spell/preparation/attack/enchantment) receives +1 (Attribute) +1 Attribute does not stack with any weapon mods
Cybah
Cybah
Banned
#2
why elite? thats not worth a skill slot imho. +1 is nothing...
T
Trylo
Jungle Guide
#3
only elementalists get it, sorry

Glyph of Elemental Power!

maybe theyll add something like that to another proffesion, i dont see why it would be abusive IF its an elite...
BrotherGilburt
BrotherGilburt
Wilds Pathfinder
#4
I agree with Cybah. +1 attribute isn't much. I probably wouldn't use it even if it wasn't an elite.

Brother Gilburt
Painbringer
Painbringer
Furnace Stoker
#5
guaranteed +1 level minions would make it worth it for a minion master
Sir fredman
Sir fredman
Academy Page
#6
plague armor [e] you sacrifice 30% life and any enemy's attack are weakened to max of 20...5 for 15 seconds.

Sir Fredman
Align
Align
Krytan Explorer
#7
Thats amazingly powerful considering attacks normally do upwards of 100 damage.
Lowly Peasant
Lowly Peasant
Frost Gate Guardian
#8
Destructive Zeal: 15E 2C 60R 50% failure at 7 Energy storage or less

For 5-25 seconds you cast spells twice as fast and suffer half exhaustion. When Destructive Zeal ends you suffer from exhaustion.

Something I thought would help ele's with all the exhastion spells and long recharge times. I know it's not perfect, but it would be nice to have another elite worth bringing other than Elemental Attunement/ether prodigy.
R
Rulke
Academy Page
#9
Solstice : 10en 5c 60r
Wilderness Survival Elite Nature Ritual

Create a level 1-8 spirit. For creatures within it's range, natural energy regen eration is halved, but exhaustion is removed twice as fast. This spirit dies after 30-126 seconds.

By "regain energy at half the usual rate" I mean that each pip of energy regen is one energy every 6 seconds, rather than every 3. This would, of course, mean that bonders would have a much greater effect from Blessed Signet relative to the natural energy regen they would have, and as energy regen and degen are capped at 10, they could quite easily maintain as many enchantments as they want, so long as the spirit isn't killed.

By "exhaustion is removed twice as fast" I mean that one point of exhaustion is removed every one and a half seconds, rather than every three.
gene terrodon
gene terrodon
Lion's Arch Merchant
#10
Quote:
Originally Posted by Trylo
only elementalists get it, sorry

Glyph of Elemental Power!
Play N/* - Awaken the Blood, +2 in Blood and +2 in Curses for 20...46 seconds.

AtB + SS FTW!
luxor9
luxor9
Academy Page
#11
Batman
5en 45sec recharge

turn into batman for 30 seconds. all your attacks remove enchantments, interrupt, poison, and sacrifice 15% health.