Despite a phonebook full of skills, i still see way to many monks who only know Word Of Healing,orison, Healing Breeze and Heal Party.
Oh well you can't force people to get the most out of their game...
Has Factions made you skill lazy?
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personally i like to have all the skills i can get. i like to switch skills, try something new, even if in the end its a catastrophic failure
thats why all my characters have all skills and all elites from their primary profession unlocked. i have 4 tyrian characters and 2 canthan ones. if i do need a specific skill from a secondary profession, i just go out and buy/capture it
thats why all my characters have all skills and all elites from their primary profession unlocked. i have 4 tyrian characters and 2 canthan ones. if i do need a specific skill from a secondary profession, i just go out and buy/capture itm
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Originally Posted by EPO Bot
Despite a phonebook full of skills, i still see way to many monks who only know Word Of Healing,orison, Healing Breeze and Heal Party.
Oh well you can't force people to get the most out of their game... |
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Originally Posted by King Kong
There is no point in factions to do any of the side quests, im lv20 already so i dont really need the exp! Atleast with GW:P you get skills as a reward, it gives you a incentive to do them
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I think the OP is quite right.
Little diversity in the mob composition, I hardly had to switch builds either.
Prophecies was much more diverse in this regard. The Canthan mass battles dumbed that down IMO. I hope Nightfall offers more specific challenges. Factions is a MM and SS Necro paradise funnily biased against the chapter specific Assassin class...^^
Little diversity in the mob composition, I hardly had to switch builds either.
Prophecies was much more diverse in this regard. The Canthan mass battles dumbed that down IMO. I hope Nightfall offers more specific challenges. Factions is a MM and SS Necro paradise funnily biased against the chapter specific Assassin class...^^
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Originally Posted by majoho
In factions you get much higher XP rewards = more skill points plus higher money rewards so you are BETTER off than you were in Prophecies.
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atleast in ch1 i could get alot of the skills free if i wanted or go to a trainer and buy them, but ch2 you only have the option to buy them
in a game without grind and about skill it seems rather ironic that you have to grind to get the skills
Everyone also has to remember that there are 2 teams working on gw meaning that the same team that made prophecies will have made nightfall which i see as a big plus......so i think that u will unlock skills be able to run places and other things we liked about prohecies that factions was lacking
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The problem with the factions "we give you XP and gold" reward system is its loaded for the low end of the skills scale, where skill points cost you the experience to level up and skills are a couple of hundred gold each. After the quest rewards, we are left buying the rest of our skills at 15000XP and 1k each because of the knock on effect of skill cost inflation.
In Prophecies we got to use the cheap end of the scale for our own purchases and the quest rewards, being entirely self contained, did not add to the price infaltion. As such the many 2 skill quests in prophecies are essentially worth 30,000 XP and 2k - this is far greater than the quests you regularly see in Cantha.
I can see what they were trying to do in Factions - by not giving set skills, people could choose their own and we would see more diversity... what actually happened is people see costs out-stripping the gains and choose to buy nothing - no diversity.
I would like to see soem sort of "skill credit" system in Nightfall, where by quests offer skill credits as rewards that entitle you to buy a skill from a skill trainer at zero cost, no skill points, no gold; the skills bought in this manner would therefore not contribute to the price rise of subsequent skills. In this way people are free to choose and thus the diversity idea lives, at the same time people have no reason not to buy the skills avoiding the previous pitfall.
In Prophecies we got to use the cheap end of the scale for our own purchases and the quest rewards, being entirely self contained, did not add to the price infaltion. As such the many 2 skill quests in prophecies are essentially worth 30,000 XP and 2k - this is far greater than the quests you regularly see in Cantha.
I can see what they were trying to do in Factions - by not giving set skills, people could choose their own and we would see more diversity... what actually happened is people see costs out-stripping the gains and choose to buy nothing - no diversity.
I would like to see soem sort of "skill credit" system in Nightfall, where by quests offer skill credits as rewards that entitle you to buy a skill from a skill trainer at zero cost, no skill points, no gold; the skills bought in this manner would therefore not contribute to the price rise of subsequent skills. In this way people are free to choose and thus the diversity idea lives, at the same time people have no reason not to buy the skills avoiding the previous pitfall.
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Originally Posted by Caelus The Fallen
I would like to see soem sort of "skill credit" system in Nightfall, where by quests offer skill credits as rewards that entitle you to buy a skill from a skill trainer at zero cost, no skill points, no gold;
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I like meaningful quest rewards, and I like having my skill choices unrestricted.
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This is something i have complained about since the release of Factions. It is good to see it revisited.
Very true. Typically those skill quests in Ch1 had one skill from your primary and another from your secondary. That equals 2 skill points (30,000xp) and 2k gold. I have yet to see several quests, as there were more than one skill quest in Prophecies, in Factions that even comes close to that reward.
Awesome idea and is something like what they already have with the monastery credits. The abuse for that would be no different for the credits.
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Originally Posted by Caelus The Fallen
As such the many 2 skill quests in prophecies are essentially worth 30,000 XP and 2k - this is far greater than the quests you regularly see in Cantha.
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Originally Posted by Caelus The Fallen
I would like to see soem sort of "skill credit" system in Nightfall, where by quests offer skill credits as rewards that entitle you to buy a skill from a skill trainer at zero cost, no skill points, no gold; the skills bought in this manner would therefore not contribute to the price rise of subsequent skills.
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The problem of skills being so expensive in Factions is further compounded that it's relatively difficult to make any sort of real money (by farming) using the two new classes.
My Rit and Assassin are continually poor and always taking IOU's from my axe warrior and 55 monk
Also all this has a knock on effect on the LFG for quests - there's only a handful of quests now where you stand a chance of getting a PUG together.
No ones doing quests only missions
My Rit and Assassin are continually poor and always taking IOU's from my axe warrior and 55 monk
Also all this has a knock on effect on the LFG for quests - there's only a handful of quests now where you stand a chance of getting a PUG together.
No ones doing quests only missions


