EoE Nerfed

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Or nerf the damage into <20 oblivion

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I personally never saw EoE as much of a threat in Aspenwood and such since it is generally so easy to tell when it's been activated and easy to take out. If you have at least one member on your team that understands that when that happy juggling forrest creature icon pops up, you better drop what you are doing, and take a few seconds to knock out the spirit before continuing your actions.

Personally I believe a longer recharge time and shorter lasting time would have been more appropriate, but this nerf basically nullifies any further possible use of the skill. A-net might as well just deleted the skill imo. =/

*edit* even changing the skill to only affect non-human creatures could have kept the usefulness of the spirit while preventing it from being over powered in PvP.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Just remeber that this EoE change is a result of two things:

- People abusing it to gank their own teams during PvP matches such as AB.
- Other people complaining about the abuse on the forum.

Simply put it seems if people complain enough about anything in this game, there is a 60-70% chance at least of it getting toned down or nerfed.

There was nothing wrong with EoE, the problem was its abuse during battles.

I'm sure A.net could have made other changes to the way the skill works, so I'm disappointed with this change.

It hurts a lot of my farming builds as well

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

Quote:
Originally Posted by RTSFirebat
Just remeber that this EoE change is a result of two things:

- People abusing it to gank their own teams during PvP matches such as AB.
EoE in AB a problem? A.net can easily convert the npcs to humanoids or yea, fighting frogs even.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

The only reason people are complaining about this change in PvE is because it gimps their farming builds. Cry, honestly. The only other time you ever saw EoE in PvE was for Urgoz and (occasionally) in Vizunah Square. To everyone who is whining about PvE being nerfed for PvP's sake, you're just full of it. This will not change one damn thing about how PvE is played (save for the aforementioned farming builds and Urgoz), and it completely kills the problems with AB griefers.

Well played ANet.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

it will have been nerfed for aspenwood... if the luxon's had 1 person take the skill they couldn't really lose. Just edge bomb the interior of the base and all the NPC's pretty much die, very quickly. It makes sense that they'd do it now before the weekend.

But overall. Changing the way a skill works rather than adressing the poor mechanics as to why it's so dominants, in HA, and in Aspenwood, and probably other places is pretty lame :\

And yes, for people complaining about how this nerf to EoE hurts PvE don't be full of shit. Pve will be just as easy no matter what gets nerfed

Energizer Deth Buni

Banned

Join Date: Jan 2006

Near Atlanta GA

MVoA

N/Me

I ve really never used EOE the only thing that bothers me is ANET is REACTIVE instead of PROACTIVE on making changes in there game. The game gets changed when ever the masses start using a build too much. They say they make a balanced game and go oops we found out it wasnt balanced after all cause everyone is doing it... They have the "Oh we didnt realize that would do that" approach.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Skyy High's post is correct and comprehensive in every regard, I hardly need to add anything to it!
Quote:
The only reason people are complaining about this change in PvE is because it gimps their farming builds.
Correct. The only place where you might play EoE in a single-playthrough-of-the-mission build is Vizunah Square. I dare say nobody has ever had EoE on their ranger's default eight skills list for general PVE playthough*.

Ranger spirits are the only major symmetrical effects in the game that can be used for griefing - imagine the chaos if Elementalist AoE spells did damage to anyone in range, including teammates! Consequently, they're always on double-secret probation and should be overcosted and unweildly, simply because they're a risk to people's enjoyment of the game at all times.

At the first sign of widespread intentional griefing, these skills need to be nerfed into insignificance. Sorry, but it's that essential to the game's health.


*I'm basically saying that just to see if anyone did run EoE on their standard bar. There's gotta be someone!

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Boo. Edge bomb (the build) is gone now... no more free fame

While bomb (eoe in iway) going off in halls is still a possibility...

I wonder how much this messed up my bomber ranger that I ran in AvA. (Not a saccer, mind you. Just a trapper with oath and maxed edge)

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

Just take out all nature rituals. ALL PROBLEMS SOLVED

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Who would farm with EoE? There is a lot easier builds than that. No loot from an enemy if killed by EoE?

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Question: what makes you think "Urgoz abuse" was a reason for this nerf, because its quite clear that they had other "exploits" in mind when they designed Urgoz, like the rebirth/necro transport bridge. I think EoE was just another way to make Urgoz less unbearably long.

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

Finally. This was one of the best things to happen, nerf wise. I don't know about everyone else, but eoe bomb is getting way too common in the pre halls maps. Good riddance to a thorn.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Like some people said the skill might have been overpowered,then again some say it sucked already.

The thing i fail to see is the skill was never broken that it deserved a nerf because of the abuse.

Its the abuse that should have been dealt with leave the spirit alone, or nerf it for some other reason,not for this.

On the previous page someone said make it do less dmg to someone above ?% health , that together with it not being triggered untill battle would have been much better.

Then again i dont get this, if EoE is powerfull enoguh to take out +12 people (lets take one team as an example) + npcs As soon as the match started maybe that doesn meant he range of EoE (and all other spirits) are big maybe it means the maps are too small.

kitsune23

Academy Page

Join Date: May 2005

Green Bay

Slightly Inebriated

Quote:
Originally Posted by samifly
Question: what makes you think "Urgoz abuse" was a reason for this nerf, because its quite clear that they had other "exploits" in mind when they designed Urgoz, like the rebirth/necro transport bridge. I think EoE was just another way to make Urgoz less unbearably long.
I think it was expected necrotic transversal or consume coprse they had in mind for this, not rebirth to bridge. Not sure how I fell about EoE adjustment just yet, but if it makes Urgoz harder for B/P, then I"m in favor of it.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Paperfly
*I'm basically saying that just to see if anyone did run EoE on their standard bar. There's gotta be someone!
I was Had started playing beastmaster once I left the city and found it a interesting spirit to take, and one I had taken everywhere.. now.. I'll have to have a look at a nice replacement.

Doikor

Ascalonian Squire

Join Date: Sep 2005

Finland

Storm Bearers [SB]

Me/

ok so farming the deep now takes 45mins instead of 30?

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Quote:
Originally Posted by kitsune23
I think it was expected necrotic transversal or consume coprse they had in mind for this, not rebirth to bridge. Not sure how I fell about EoE adjustment just yet, but if it makes Urgoz harder for B/P, then I"m in favor of it.
Necrotic Traversal and Consume Corpse are both prophecies only, while Rebirth is core. I would hope Anet would design an area that could be played by people that own it

Also: there is probably many better ways to nerf it, like perhaps make EoE work in PvP like it does in PvE. Bandits, Outcasts, and other "humans" when they die in pve do not damage you. I wouldnt mind it at all if it had no effect on everyone in PvP, or just had an effect on NPCs or whatever.

EagleEye812

EagleEye812

Ascalonian Squire

Join Date: Oct 2005

Ex Loca Infernorum [XLI]

N/

Quote:
Originally Posted by Shadowfox1125
I'm guessing Anet nerfed it because of Aspenwood--Luxon Rangers use EoE--now the NPCs will have to be hurt before EoE affects them.

---
removed reference to deleted posts
-Mercury Angel
Well, that shouldn't be much of a problem if you can get a siege turtle in there 1 hit - everyone below 90%, start killing individuals!

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

and another example of pve being screwed because of pvp kiddy crap, thanks for another great nerf, it makes this skill useless in pve

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by RTSFirebat
Just remeber that this EoE change is a result of two things:

- People abusing it to gank their own teams during PvP matches such as AB.
- Other people complaining about the abuse on the forum.

Simply put it seems if people complain enough about anything in this game, there is a 60-70% chance at least of it getting toned down or nerfed.
This is true. ANet does read the fora, and ANet does act on repeated requests. We who've been around for a while know this.

Quote:
There was nothing wrong with EoE, the problem was its abuse during battles.
Well, in the Guildwars universe, that is pretty much the definition of something being wrong with a skill...

That said, I'm sure a big rebalance is on the horizon of a number of skills (partly because of abuse, partly because of synergy with Nightfall skills), and it is not impossible EoE will be among the skills changed.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

I'm a little ambivalent towards this update. On the one hand, it does fix the griefing in AB using EoE Bombing before the battle even starts; on the other hand, I agree with some of the above posters that it is sort of a "band-aid" solution, in that it doesn't really address the root cause of the problem. I would've been more comfortable if ANet made it so that you can't deal damage to others (including your own team members) until the battle actually starts.

GUE Tech

GUE Tech

Academy Page

Join Date: Sep 2005

Quote:
Originally Posted by Lady Lozza
I don't agree with this nerf. It makes the skill next to useless in pve. How?
Well I'm with a team that focuses fire and takes down one creature at a time. Now EoE is pointless unless we had an ele with meteor shower with us doing damage to multiple enemies.

Simple nerf: MAKE IT NOT AFFECT HUMANS!
So it couldn't be used against outcasts, white manlte, etc, but no one in pve puts the spirit down in those situations anyway, because it is detrimental to your own team. This would get rid of the griefers in AB, and EoE Bombs in Halls - let's face it, EoE in halls was fun to play, but it wasn't a serious build and it was easy to beat.
That's actually a good idea.

The longer this game lives, I think it will be harder and harder for pvp and pve to coexist.

ease

Banned

Join Date: Apr 2006

The Incorrigible Punsters

Mo/Me

The skill is still viable for pve players. For example a B/P group already has a mm so make sure he brings death nova to put on pets. Death Nova does 105 armor ignore damge and poisons for 15 seconds to adjacent foes and it is very spammable at 2 sec recharge. I'm sure there are many other ways to make it useful just thought of this one off the top of my head.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Ah yes, once again a certain kind of PvP abuse results in a nerf which hits everyone including PvE'ers who had nothing to do with it. Oh well, nothing new there then, pretty obvious PvE always comes second place sigh.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

This skill now serves the purpose of taking off that last bit of life that an ele had caused to their target, instead of it doing damage across its range.

Ira Blinks

Banned

Join Date: Feb 2006

Quote:
Originally Posted by EagleEye812
Well, that shouldn't be much of a problem if you can get a siege turtle in there 1 hit - everyone below 90%, start killing individuals!
i agree, not much of a nerf here... Since most NPCs dont have healing or regen 90% means pretty much nothing.
I'd much rather had kurzic and luxons becoming different species =\

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Might as well just remove EoE from the game now



^Sarcasm, don't flame me.


Those poor Grawl finally get a break...

DCD

Pre-Searing Cadet

Join Date: Nov 2005

Quote:
Originally Posted by Paperfly

The only place where you might play EoE in a single-playthrough-of-the-mission build is Vizunah Square. I dare say nobody has ever had EoE on their ranger's default eight skills list for general PVE playthough*.
I'm sorry, but this is exactly the point against the nerf. EOE, far from being overpowered, was so weak that it was useless in 99% of PVE play. It was only useful for a few specialized farming builds and for Urgoz, and now not even that. We'll still play most of the missions the same way, but the ability to make new challenges for yourself even after you've 'finished the game' (i.e. run, solo farm, etc.) was what gave the game its replayability, and now just a little bit more of that is gone.

All because of some idiot griefers in PVP.

perfect

Frost Gate Guardian

Join Date: Jun 2005

EoE was a cheap trick to begin with in PvP and PvE, if you think this game is about bombing out entire rooms in PvP or PvE in 2 seconds should play another game. Everyone who whines or complains about this skill being nerfed is lazy and spoiled or just wants to pipe in because they hear the word nerf even though they have never used the skill.

This skill is still useful! If your team can't get a few enemies under 90% health then you fail at Guild Wars! Iway will still use this in Hall of Heroes to win, B/P groups can still farm with it, we may even still see it in Aspenwood.

For anyone who whines and thinks this nerf came out of nowhere, read up!



http://www.guildwarsguru.com/forum/showthread.php?t=10027305&referrerid=92302&highlig ht=eoe

http://www.guildwarsguru.com/forum/showthread.php?t=10023274&referrerid=92302&highlig ht=eoe

http://www.guildwarsguru.com/forum/showthread.php?t=10009625&referrerid=92302&highlig ht=eoe

http://www.guildwarsguru.com/forum/showthread.php?t=10007137&referrerid=92302&highlig ht=eoe

http://www.guildwarsguru.com/forum/showthread.php?t=10010542&referrerid=92302&highlig ht=eoe

These threads are from this forum and were posted in the last few weeks and there were many others too but I dont need to post them all here, use the Search feature!

Quote:
Originally Posted by Energizer Deth Buni
I ve really never used EOE the only thing that bothers me is ANET is REACTIVE instead of PROACTIVE on making changes in there game. The game gets changed when ever the masses start using a build too much. They say they make a balanced game and go oops we found out it wasnt balanced after all cause everyone is doing it... They have the "Oh we didnt realize that would do that" approach.
Have you counted how many hundreds of skills there are and how many possible combinations that are availble to a team??? How is it possible to forsee every overpowered gimmick beforehand? Get a realistic perspective.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

It's not a point against the nerf, unless you're trying to argue that the skill should have received a buff. Isn't it easier to just say that some skills are made for PvP, and others for PvE? I mean, IWAY (the skill) is craptacular in PvE, but I don't see anyone here calling for a buff to it, because it's so reviled in PvP that no one in their right mind would actually buff it. Same thing with EoE - it's obviously going to have more of an impact in high-end PvP, where you have at the minimum 16 players of the same species, and in GvG, AB, and Fort Aspenwood you have significantly more than that.

As the skill was rarely used in PvE, I really don't see what the big deal with this change is. It balances the skill for PvP where it is most useful and most used, and in the process it eliminates an exploit that griefers can use.

led-zep

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Azagoth
Amen to that! I couldn't agree more. Just because of some idiotic moaners in PvP, we PvE players get totally shafted.

Nice going ANet!
spot on but its nothing new, anet dont give a rats bum about pve'rs as long as the whining little pvpers are kept happy because they arent skilled enough to find a way around a certain skill.

note to pvpers, you dont like eoe? kill the damn spirit then

theres a place anerf can stick nightfall and it rhymes with grass

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

So now EoE requires party effort to utilize fully... Barrage, death nova, some ele AoE spells...

This is good. It takes a party to trigger extinction rather than an individual.

Anyone that relied heavily on EoE to survive... ironically Darwin wins again. Survival of the fittest, adapt or die.

(I know, I know... Darwin didn't use the term 'survival of the fittest'...)

perfect

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by led-zep
spot on but its nothing new, anet dont give a rats bum about pve'rs as long as the whining little pvpers are kept happy because they arent skilled enough to find a way around a certain skill.

note to pvpers, you dont like eoe? kill the damn spirit then

theres a place anerf can stick nightfall and it rhymes with grass

Sounds like you are PvE only, which is fine, but then you try to give advice on PvP which is something you have no clue about. If your entire Guild Wars experience has been ruined by this nerf then Nightfall will be better without you.

This skill is actually more useful now in PvE in some aspects, you can now use EoE on other human enemies like Am Fah, Jade Brotherhood, etc without expecting your own party to wipe.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Thats Anerf for you, perpetually trying to eliminate any sense of consistency in the game, damaging PvE to try and eliminate people who pay attention to how skills work and where they best can be used for PvP.

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

This is a great update for AB.

Thing is, to me AB=RA. And if they are going to nerf a very usefull skill not only in the PvP world but also the PvE world (which they had already tried to nerf with the AoE update) to make something that's equivalent to RA better to play? Not to mention the fact it's only for Canthan players.

To me, that's insanely ridiculous. I couldn't hate this update anymore if it slapped my mom.

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

-.- Bye bye EoE Grawl.... That was such a great way to earn exp for my skill points e.e .. And it looked so freaking good when they all drop dead in a sec x.x .. And also bye bye to EoE Charr at Norlani enterance -.- No Ranger exp, and no Char hides for Fur -.-

i Guess the changes is good enough since it stops the Crap EoE bombs in HoH and stuff .. But im still pretty annoyed since i lost one of the best Ranger farming spots x.x

~Shadow

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by led-zep
note to pvpers, you dont like eoe? kill the damn spirit then
It was being abused in Alliance Battles by griefers. They were putting down a friendly spirit and saccing themselves to kill their own team. As part of that team, how exactly did you propose killing said friendly spirit? Or should it be a pre-requisite that to do an Alliance Battle you have to have a Rt somewhere in your group to get around griefers.

Note to PVE players. Before commenting on something, learn what the situation is first.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

and note to pvp players you can still saccing yourself, abusing skills, doing nothing or leaving the game, crying for a nerf is not the right solution

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

Hey guys, I just wanted to clarify something. EoE was not "nerfed" simply because it became a problem in Alliance Battles. From the mouth (or rather, fingers since it was typed ) of Isaiah (The skill balancing king) himself: "we don't want to change this just because of AB. EoE is a problem everywhere it's used: Tombs, AB, PvE [and] Farming."

I have seen first-hand what EoE did on the field in Alliance Battles, Tombs, and PvE and I agree with this change 100%. Yes, this had effects outside of Alliance Battles and even outside PvP, but that was the intention.

No one is trying to "nerf" you, we just want to maintain a game where victory and success is earned by player skill, not a skill.