
EoE Nerfed
6 pages • Page 3
I personally never saw EoE as much of a threat in Aspenwood and such since it is generally so easy to tell when it's been activated and easy to take out. If you have at least one member on your team that understands that when that happy juggling forrest creature icon pops up, you better drop what you are doing, and take a few seconds to knock out the spirit before continuing your actions.
Personally I believe a longer recharge time and shorter lasting time would have been more appropriate, but this nerf basically nullifies any further possible use of the skill. A-net might as well just deleted the skill imo. =/
*edit* even changing the skill to only affect non-human creatures could have kept the usefulness of the spirit while preventing it from being over powered in PvP.
Personally I believe a longer recharge time and shorter lasting time would have been more appropriate, but this nerf basically nullifies any further possible use of the skill. A-net might as well just deleted the skill imo. =/
*edit* even changing the skill to only affect non-human creatures could have kept the usefulness of the spirit while preventing it from being over powered in PvP.
Just remeber that this EoE change is a result of two things:
- People abusing it to gank their own teams during PvP matches such as AB.
- Other people complaining about the abuse on the forum.
Simply put it seems if people complain enough about anything in this game, there is a 60-70% chance at least of it getting toned down or nerfed.
There was nothing wrong with EoE, the problem was its abuse during battles.
I'm sure A.net could have made other changes to the way the skill works, so I'm disappointed with this change.
It hurts a lot of my farming builds as well
- People abusing it to gank their own teams during PvP matches such as AB.
- Other people complaining about the abuse on the forum.
Simply put it seems if people complain enough about anything in this game, there is a 60-70% chance at least of it getting toned down or nerfed.
There was nothing wrong with EoE, the problem was its abuse during battles.
I'm sure A.net could have made other changes to the way the skill works, so I'm disappointed with this change.
It hurts a lot of my farming builds as well

The only reason people are complaining about this change in PvE is because it gimps their farming builds. Cry, honestly. The only other time you ever saw EoE in PvE was for Urgoz and (occasionally) in Vizunah Square. To everyone who is whining about PvE being nerfed for PvP's sake, you're just full of it. This will not change one damn thing about how PvE is played (save for the aforementioned farming builds and Urgoz), and it completely kills the problems with AB griefers.
Well played ANet.
Well played ANet.
it will have been nerfed for aspenwood... if the luxon's had 1 person take the skill they couldn't really lose. Just edge bomb the interior of the base and all the NPC's pretty much die, very quickly. It makes sense that they'd do it now before the weekend.
But overall. Changing the way a skill works rather than adressing the poor mechanics as to why it's so dominants, in HA, and in Aspenwood, and probably other places is pretty lame :\
And yes, for people complaining about how this nerf to EoE hurts PvE don't be full of shit. Pve will be just as easy no matter what gets nerfed
But overall. Changing the way a skill works rather than adressing the poor mechanics as to why it's so dominants, in HA, and in Aspenwood, and probably other places is pretty lame :\
And yes, for people complaining about how this nerf to EoE hurts PvE don't be full of shit. Pve will be just as easy no matter what gets nerfed
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I ve really never used EOE the only thing that bothers me is ANET is REACTIVE instead of PROACTIVE on making changes in there game. The game gets changed when ever the masses start using a build too much. They say they make a balanced game and go oops we found out it wasnt balanced after all cause everyone is doing it... They have the "Oh we didnt realize that would do that" approach.
Skyy High's post is correct and comprehensive in every regard, I hardly need to add anything to it!
Correct. The only place where you might play EoE in a single-playthrough-of-the-mission build is Vizunah Square. I dare say nobody has ever had EoE on their ranger's default eight skills list for general PVE playthough*.
Ranger spirits are the only major symmetrical effects in the game that can be used for griefing - imagine the chaos if Elementalist AoE spells did damage to anyone in range, including teammates! Consequently, they're always on double-secret probation and should be overcosted and unweildly, simply because they're a risk to people's enjoyment of the game at all times.
At the first sign of widespread intentional griefing, these skills need to be nerfed into insignificance. Sorry, but it's that essential to the game's health.
*I'm basically saying that just to see if anyone did run EoE on their standard bar. There's gotta be someone!
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| The only reason people are complaining about this change in PvE is because it gimps their farming builds. |
Ranger spirits are the only major symmetrical effects in the game that can be used for griefing - imagine the chaos if Elementalist AoE spells did damage to anyone in range, including teammates! Consequently, they're always on double-secret probation and should be overcosted and unweildly, simply because they're a risk to people's enjoyment of the game at all times.
At the first sign of widespread intentional griefing, these skills need to be nerfed into insignificance. Sorry, but it's that essential to the game's health.
*I'm basically saying that just to see if anyone did run EoE on their standard bar. There's gotta be someone!

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Like some people said the skill might have been overpowered,then again some say it sucked already.
The thing i fail to see is the skill was never broken that it deserved a nerf because of the abuse.
Its the abuse that should have been dealt with leave the spirit alone, or nerf it for some other reason,not for this.
On the previous page someone said make it do less dmg to someone above ?% health , that together with it not being triggered untill battle would have been much better.
Then again i dont get this, if EoE is powerfull enoguh to take out +12 people (lets take one team as an example) + npcs As soon as the match started maybe that doesn meant he range of EoE (and all other spirits) are big maybe it means the maps are too small.
The thing i fail to see is the skill was never broken that it deserved a nerf because of the abuse.
Its the abuse that should have been dealt with leave the spirit alone, or nerf it for some other reason,not for this.
On the previous page someone said make it do less dmg to someone above ?% health , that together with it not being triggered untill battle would have been much better.
Then again i dont get this, if EoE is powerfull enoguh to take out +12 people (lets take one team as an example) + npcs As soon as the match started maybe that doesn meant he range of EoE (and all other spirits) are big maybe it means the maps are too small.
k
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Originally Posted by samifly
Question: what makes you think "Urgoz abuse" was a reason for this nerf, because its quite clear that they had other "exploits" in mind when they designed Urgoz, like the rebirth/necro transport bridge. I think EoE was just another way to make Urgoz less unbearably long.
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Originally Posted by Paperfly
*I'm basically saying that just to see if anyone did run EoE on their standard bar. There's gotta be someone!
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Had started playing beastmaster once I left the city and found it a interesting spirit to take, and one I had taken everywhere.. now.. I'll have to have a look at a nice replacement.D
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Originally Posted by kitsune23
I think it was expected necrotic transversal or consume coprse they had in mind for this, not rebirth to bridge. Not sure how I fell about EoE adjustment just yet, but if it makes Urgoz harder for B/P, then I"m in favor of it.
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Also: there is probably many better ways to nerf it, like perhaps make EoE work in PvP like it does in PvE. Bandits, Outcasts, and other "humans" when they die in pve do not damage you. I wouldnt mind it at all if it had no effect on everyone in PvP, or just had an effect on NPCs or whatever.
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Originally Posted by Shadowfox1125
I'm guessing Anet nerfed it because of Aspenwood--Luxon Rangers use EoE--now the NPCs will have to be hurt before EoE affects them.
--- removed reference to deleted posts -Mercury Angel |
1 hit - everyone below 90%, start killing individuals! W
