Sin as second man on dual runs?

Fenix16

Ascalonian Squire

Join Date: May 2006

vR

Mo/

I was wondering if anybody has tried this.

Last night my friend was giving me a full desert run and i thought just for kicks id bring recall instead of a res sig. So at 1st there wasnt much going on and i was just casting it on him, letting him get out of range, teleporting to him, then casting etc. Eventually we came to a point were a lot of targets started to pop up and i realised that after i canceled and recast it, if i could get ahead of my friend all the targets start to go for me. Once hes far enough away again i stop running in circles and cancel recall again. Twords the end of the run it had gotten to the point where my friend wasnt taking any dmg due to all the enemies going after me. I was wondering if anybody had tried any harder runs (droks) doing this? Be a lot easier if the worms werent going after the primary runner.

no damage tank

Lion's Arch Merchant

Join Date: Apr 2006

Inside Your Head [Psy]

W/

sounds like a good idea personally i dont run tho so i couldnt say anything bout harder runs, i'd think the assasin would need to be a/w to use charge, recall, sprint and balanced stance, and still get mullered, or wen the warrior gets near a heal point, cancel recall, and healing signet. theres an idea, watever works is a good thing to use, but i would say 2 warriors is prob better, since assasins lack the AL

zling

zling

Desert Nomad

Join Date: Apr 2006

perhaps change it to W/A with recall(no attribute) and maybe dash(no attribute)? since you dont seem to use any other assassin skills...