What happens if i shoot barrage with vampiric bow...does it steal hp from each opponent or only 1?
Sub question:what u think about critical barragers (A/R)
Vampiric Bow + Barrage = ?
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K
It is bassicaly the only kind of bow i use when i run barrage. It is great because it keeps giving you a little health and gives you a little more damage. If you combine it with vigorous spirit and live vicarously it owns since it leaves your heatlh up. Also you are better off making a R/X, i do here that A/R's do make fairly good barragers but you are better off with a ranger.
An A/R Critical Barrager does a fair amount of damage and has almost unlimited mana.
With barrage, you gain a lot of mana with each critical hit, using Critical Eye you gain even more mana, and if you use a Zealous string with a +5 energy bow you will not have a problem spamming barrage on a mob. You basically become a very effective AoE Nuker. If you add Sharpen Dagger, you will be a condition spreader and cause bleeding to all the critical hit foes.
With barrage, you gain a lot of mana with each critical hit, using Critical Eye you gain even more mana, and if you use a Zealous string with a +5 energy bow you will not have a problem spamming barrage on a mob. You basically become a very effective AoE Nuker. If you add Sharpen Dagger, you will be a condition spreader and cause bleeding to all the critical hit foes.
h
I use a Vamp bow for my Barraging needs, and it adds 5 damage on every target hit, and heals me 5 points on every target hit. It's a beautiful thing.
Also, I toyed with a Crit Barrager for a while, and I was really impressed. They can deal comparable damage to a Ranger and put Bleeding on an area, not to mention that they almost never run out of energy. It's a perfectly viable option so long as you watch your enchants.
Also, I toyed with a Crit Barrager for a while, and I was really impressed. They can deal comparable damage to a Ranger and put Bleeding on an area, not to mention that they almost never run out of energy. It's a perfectly viable option so long as you watch your enchants.
N
Actually the winning combo is -
Vamp bow +
20% enchants grip +
vigorous spirit (4-5 in healing) gets 10 or 11 hp (36 secs w ench mod) can be easily maintained
15pt heals per hit for 30+ secs
Substitute (or add w' pts in smiting) Judges insight, a hornbow w' 20/20 sundering (or firey depending on foes) and you will find yourself doing staggering damage to foes affected by holy damage.
20/20 - 1 foe in 5 arrows
+10% from bow
+20% from JI
= 50% AP (+ holy dmg or fire)
mad bombs !
I have seen a single arrow do 312 dmg vs lvl 15 undead - now that is some fun s**t !
Vamp bow +
20% enchants grip +
vigorous spirit (4-5 in healing) gets 10 or 11 hp (36 secs w ench mod) can be easily maintained
15pt heals per hit for 30+ secs
Substitute (or add w' pts in smiting) Judges insight, a hornbow w' 20/20 sundering (or firey depending on foes) and you will find yourself doing staggering damage to foes affected by holy damage.
20/20 - 1 foe in 5 arrows
+10% from bow
+20% from JI
= 50% AP (+ holy dmg or fire)
mad bombs !
I have seen a single arrow do 312 dmg vs lvl 15 undead - now that is some fun s**t !

