ANet, please fix the Necrotic Exploit in Jade Quarry
Shattered Self
So one of the nice things about this latest weekend event is people actually went to Jade Quarry, so many that the wait to get in on the Kurzick side started approaching the wait to get into Ft Aspenwood on the Luxon side. It's a fun map, and I was always disappointed that nobody ever played it. Unfortunately, in the past hour or so my enjoyment of this arena has been more or less ruined thanks to a new exploit.
If you run to the (right for Kurzicks, left for Luxons) as soon as you load into the map, you'll find a guard post manned by enemy archers just outside your base. These can be fairly easily killed by ranged attacks or hexes. Any N/x or x/N can then use Necrotic Traversal or Consume Corpse to teleport into the main portion of the arena well before the match starts. This in turn allows them to start claiming mines before the match starts, which is a huge advantage if the teams are even remotely even (not uncommon for them to not be due to leechers & leavers having discovered the Jade Quarry as well ).
I used to really enjoy the Jade Quarry during the FPE and right after Factions came out. Hopefully ANet will fix this exploit so I and others can enjoy it again.
If you run to the (right for Kurzicks, left for Luxons) as soon as you load into the map, you'll find a guard post manned by enemy archers just outside your base. These can be fairly easily killed by ranged attacks or hexes. Any N/x or x/N can then use Necrotic Traversal or Consume Corpse to teleport into the main portion of the arena well before the match starts. This in turn allows them to start claiming mines before the match starts, which is a huge advantage if the teams are even remotely even (not uncommon for them to not be due to leechers & leavers having discovered the Jade Quarry as well ).
I used to really enjoy the Jade Quarry during the FPE and right after Factions came out. Hopefully ANet will fix this exploit so I and others can enjoy it again.
hated
It's important for Anet to make money, so yeah it'll be fixed real quick I expect.
Apok Omen
Thanks and good job notifying us and the GW staff about this exploit. Now just wait andsee what happens.
Shrouded Waffle
I had never realised this before (maybe it's because I RARELY play Quarry, although I'm starting to play it more frequently now). Yes, this is a problem, and should be fixed as the Kaanai Canyon glitch was.
Cross your fingers, report it to ANet, and wait a day or two.
Cross your fingers, report it to ANet, and wait a day or two.
Lord Aro
Yup, people have been using this trick for quite some time.
hated
Yeah sorry, forgot to say thanks for putting this out there. Soooooo...
....thanks.
....thanks.
unholy guardian
hmm wow didn't know about this... guess it didn't use to be a problem since you would get a game 1 like a day
Curse You
I knew about the ability to kill and exploit the Archers, but I was just using them to make minions.
GloryFox
Quote:
posted by Shattered Self So one of the nice things about this latest weekend event is people actually went to Jade Quarry, so many that the wait to get in on the Kurzick side started approaching the wait to get into Ft Aspenwood on the Luxon side. It's a fun map, and I was always disappointed that nobody ever played it. Unfortunately, in the past hour or so my enjoyment of this arena has been more or less ruined thanks to a new exploit. If you run to the (right for Kurzicks, left for Luxons) as soon as you load into the map, you'll find a guard post manned by enemy archers just outside your base. These can be fairly easily killed by ranged attacks or hexes. Any N/x or x/N can then use Necrotic Traversal or Consume Corpse to teleport into the main portion of the arena well before the match starts. This in turn allows them to start claiming mines before the match starts, which is a huge advantage if the teams are even remotely even (not uncommon for them to not be due to leechers & leavers having discovered the Jade Quarry as well ). I used to really enjoy the Jade Quarry during the FPE and right after Factions came out. Hopefully ANet will fix this exploit so I and others can enjoy it again. |
THUMBS UP TO PvPrs... Leave it to PvP outside the box thinking for something like this... PLEASE KILL PvE some more why don't you...
Morganas
Is that sarcasm? Are you seriously griping at pvpers for "thinking outside the box" as you put it?
I wasn't aware consume corpse or necrotic traversal were used in pve anyways.
I wasn't aware consume corpse or necrotic traversal were used in pve anyways.
ubermancer
"New" exploit?
Silent Kitty
Quote:
Originally Posted by Morganas
Is that sarcasm? Are you seriously griping at pvpers for "thinking outside the box" as you put it?
I wasn't aware consume corpse or necrotic traversal were used in pve anyways. |
NinjaKai
What next a complaint about shadow stepping?
dargon
The problem is, without them redesigning the area (not likely) they can't really do much about the exploit. Both sides however can do it, so atleast it's a 'fair' exploit
Morganas
It would be easiest to put some sort of "blackout" effect on everyone when they enter the game that lasts as long as the countdown. That would have fixed the EOE sack exploit too, or at least given people time to flee from it.
ZomgZergRush
Quote:
Originally Posted by GloryFox
ROFL... OK just like EoE just leave it to the PvPrs to ruin a perfectly good spell. This is totally outrageous.....
THUMBS UP TO PvPrs... Leave it to PvP outside the box thinking for something like this... PLEASE KILL PvE some more why don't you... |
Shrouded Waffle
Morganas, I like that idea the most of them all, and would have been a better descision than just nerfing EoE like ANet did.
:/
:/
Reks
I also found this out today, and was surprised no one found it out sooner. I've seen teammates use it and it definitely gives us an edge. Unfortunately, I think it's bad game design on ANet's part.
Hmm, I dunno how an appropriate "fix" can be. They could make it like shadow-stepping, but then that could cause some problems in Urgoz(though there's still the rebirth method).
Otherwise, they could make everyone invulnerable, people and NPCs included, before the match actually starts.
Hmm, I dunno how an appropriate "fix" can be. They could make it like shadow-stepping, but then that could cause some problems in Urgoz(though there's still the rebirth method).
Otherwise, they could make everyone invulnerable, people and NPCs included, before the match actually starts.
Seef II
They could just modify the map and make cliffing impossible... after all everyone's had their share of "WTF Obstructed? /rq" and this would actually be a good reason for obstruction.
Zakarr
ArenaNet should just disable some skills until the match starts.
madman420
The last time i saw one of those frowny faces in front of a thread EoE got nerfed and 6 million threads got started about that. Please ANET don't screw up corpse control just because it's affecting an arena that never gets played.
Xenex Xclame
Hurray another glitch that will cause another perfectly good skill to get nerfed.
The sollution to this problem will be something along the lines that you cant use bodies to do necrotic transversal.Hurray!
Common guys you know they will not disable the skill before the match starts, that would just be too easy, its much better to just make the skill useless or change the map.
Lets see how long it takes to get nerfed then be told its not because of this glitch but because of a planned change.
The sollution to this problem will be something along the lines that you cant use bodies to do necrotic transversal.Hurray!
Common guys you know they will not disable the skill before the match starts, that would just be too easy, its much better to just make the skill useless or change the map.
Lets see how long it takes to get nerfed then be told its not because of this glitch but because of a planned change.
Curse You
I like the idea of making all NPCs invunerable until the match starts. It makes sense too. We shouldn't be able to take over that control point before the game has even started.
Cymmina
All they would have to do to "fix" the "issue" is set those NPCs as being owned by the nearby team, instead of the opposing team. I've seen NT/CC used in Quarry before, but it was never being exploited to its fullest advantage (just to run to the nearby quarry, not all the way over to the farthest quarry). Also, it doesn't provide as big of an advantage as you think it does, since a couple of good AoE spells can easily claim a quarry.
I don't consider this to be nearly as big of a problem as the haulers getting stuck for extended periods of time inside your base. I reported this before the event and really hoped it would have been fixed before the weekend. I've lost very close matches because of this bug.
I don't consider this to be nearly as big of a problem as the haulers getting stuck for extended periods of time inside your base. I reported this before the event and really hoped it would have been fixed before the weekend. I've lost very close matches because of this bug.
MelechRic
Quote:
Originally Posted by ubermancer
"New" exploit?
|
I could see how it would be a problem this weekend though.
achilles ankle
soooo...what shadow stepping gonna be nerfed as well? and ride the lightning? whats the problem here, i get so mad that when someone finds a skill that works to their advantage and then they immediatly have to have it nerfed..gettin kinda annoying now. Do we have to bring up the touchers again..
Tainek
Quote:
Originally Posted by Zakarr
ArenaNet should just disable All skills until the match starts.
|
Fixed
DeathandtheHealing
Quote:
Originally Posted by GloryFox
ROFL... OK just like EoE just leave it to the PvPrs to ruin a perfectly good spell. This is totally outrageous.....
THUMBS UP TO PvPrs... Leave it to PvP outside the box thinking for something like this... PLEASE KILL PvE some more why don't you... |
ummmm why are u blamming us?
since when is ab and jade quarry pve? dur?
Ulivious The Reaper
Quote:
Originally Posted by achilles ankle
soooo...what shadow stepping gonna be nerfed as well? and ride the lightning? whats the problem here, i get so mad that when someone finds a skill that works to their advantage and then they immediatly have to have it nerfed..gettin kinda annoying now. Do we have to bring up the touchers again..
|
seriously, when are they going to put a bandaid on vampiric things... never thats what, they take redicously long time quibbling over tiny Exploits such as the EoE which did as it read
Vermilion Okeanos
This exploit was indeed pretty devastating to a point that I had to use it too. If I don't use it, even with my guild mates on my team, we still manage to lose (although a hard fight). The opponent team would simply gain 2 points ahead of us by 20-30 sec.
Don Zardeone
Why nerf a skill here?
Logic?
Logic?
WasAGuest
lol, how does this suprise anyone?
Players are not going to play games these days for fair play. They are going to try and cheat, exploit and do what they can to win.
Here's the fix:
Lock life bars (no damage), disable skills and make players unable to move untill the match starts. Return EoE to it's former self so it's of use again.
This should be simple enough as the even the minions' life is locked during movies now. Simple fix, no nerfs and no more breaking skills.
Players are not going to play games these days for fair play. They are going to try and cheat, exploit and do what they can to win.
Here's the fix:
Lock life bars (no damage), disable skills and make players unable to move untill the match starts. Return EoE to it's former self so it's of use again.
This should be simple enough as the even the minions' life is locked during movies now. Simple fix, no nerfs and no more breaking skills.
Shattered Self
Frankly, I'd prefer they re-design the map slightly. Blocking skill use before the match starts prevents a lot of perfectly legitimate preparation (elementalist attunements, ranger preparations, Anguished Was Ling-wah, etc.), and there's no way they could re-work the relevant skills without ruining them. Making NPCs invincible before the match starts would be reasonable, or they could make it so NPCs killed before the match starts do not leave exploitable corpses.
Arcador
Well I guess making those outpost spawn after the time counts down will solve the problem.
I'd like a 3 second time between taking the post and npc respawn.
I'd like a 3 second time between taking the post and npc respawn.
Shattered Self
Quote:
Originally Posted by Ulivious The Reaper
seriously, when are they going to put a bandaid on vampiric things... never thats what, they take redicously long time quibbling over tiny Exploits such as the EoE which did as it read
|
Halfthought
dont expect it to be voer till the event is over and it becomes desolate :P
hated
"spell failed, target is protected by a spell breaker"
Would that be too much? Just until the match starts I mean.
Would that be too much? Just until the match starts I mean.
Abdul
Just make the NPCs invulnerable before the match starts. No need to change the map or skills that way.
QuixotesGhost
Quite honestly, locking skills before a match starts would really screw over any monk using mantained enchaments. AKA Bonders.
Riken Chrono
the answer to this is nerf mending and frenzy and heal sig