No more PvE with Factions?

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Petardo
Ascalonian Squire
#21
Quote:
Originally Posted by Knightsaber Sith







just settle down now; our precious pve will be back soon

lol
Good! Let's hope this is the truth (i mean: for Anet is business... often "lie" is key word to sell)

N
Ninna
Desert Nomad
#22
thanks for posting that

I'm a PVE player

I love the Fast Track to level 20 in Factions
BUT
I'd rather quest for my skills
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#23
this also raises the question if every other campaign will alternate between a pve focus and a pvp focus
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WasAGuest
Desert Nomad
#24
Quote:
Originally Posted by Knightsaber Sith
this also raises the question if every other campaign will alternate between a pve focus and a pvp focus
Well, hard to say really. Smart money would head towards more PvE and stay with a focus on PvE. I say that by looking at other online roleplaying games (Note I didn't say MMORPG or CORPG; both of which are online roleplaying games). The "others" out there have far more players that ar paying a monthly fee (fools ) but those games are far heavier into PvE.
With more chapters coming out, players are going to need more and more players to keep the zones full, unless these customizable henchies rumored are indeed true and they are allowed to follow cross chapter. So PvE would, again, be the smarter route.
Then again, Anet seems to try things outside the box. So it may go back and forth. If they do that, there's a good chance GW will become another Shadowsbane or Asheron's Call 2. Both of those attempted to merge PvE and PvP playstyles; look those up to see more.
That said, however, GW devs have one thing going for them those other games didn't; Instanced maps, so griefing* (a major reason many PVEers insta-quit other games) is not a huge issue.

* Griefing seems to happen mostly when PvP and PvE are to tightly intergrated. In Asheron's Call 2, PvEers trying to do quests and missions would be PKd by spoiled kids with nothing else to do. In Ultima Online, same thing and I hear it's the same in Lineage 2. We can see griefing in Jade and Aspen missions now as well, as can see it's impact in the forums.

Thoughts? Anyone have opposing point of view? Good discussion time.
Thallandor
Thallandor
Desert Nomad
#25
Quote:
Originally Posted by Xenrath
Hopefully this will be corrected with Nightfall. There's a post somewhere from Gaile of Anet where she admits basically Factions was more for the PvP crowd and that Nightfall will be much more for the PvE crowd.

Interestingly that was never mentioned before release, the cynic in me says sales would have been a lot less if they said that beforehand.
Jeff Strain said on VGM interview a few weeks before Factions release that Factions was going to be a great ROLEPLAYING EXPERIENCE and we need not worry at all about a lack of content...Nightfall will be a PvE game? I will wait for you guys on the forums to tell me that before i go near it.
Kakumei
Kakumei
Forge Runner
#26
Quote:
Originally Posted by Knightsaber Sith
most pve focused players find factions pve content to be severely lacking and head on back to tyria.
This completely baffles me. And no, I'm not pointing at you specifically, I've heard plenty of people say this. I don't understand it though...where is this magical PvE content in Tyria for level 20s?
M
Mithie
Wilds Pathfinder
#27
Quote:
Originally Posted by WasAGuest
Well, hard to say really. Smart money would head towards more PvE and stay with a focus on PvE. I say that by looking at other online roleplaying games (Note I didn't say MMORPG or CORPG; both of which are online roleplaying games). The "others" out there have far more players that ar paying a monthly fee (fools ) but those games are far heavier into PvE.
With more chapters coming out, players are going to need more and more players to keep the zones full, unless these customizable henchies rumored are indeed true and they are allowed to follow cross chapter. So PvE would, again, be the smarter route.
Then again, Anet seems to try things outside the box. So it may go back and forth. If they do that, there's a good chance GW will become another Shadowsbane or Asheron's Call 2. Both of those attempted to merge PvE and PvP playstyles; look those up to see more.
That said, however, GW devs have one thing going for them those other games didn't; Instanced maps, so griefing* (a major reason many PVEers insta-quit other games) is not a huge issue.

* Griefing seems to happen mostly when PvP and PvE are to tightly intergrated. In Asheron's Call 2, PvEers trying to do quests and missions would be PKd by spoiled kids with nothing else to do. In Ultima Online, same thing and I hear it's the same in Lineage 2. We can see griefing in Jade and Aspen missions now as well, as can see it's impact in the forums.

Thoughts? Anyone have opposing point of view? Good discussion time.
I think the problem with catering to either side of the coin (pvp and pve), the pve side is decidedly harder. As a PvP guy, I'm pretty easy to keep happy. Just give me some more new skills, shift the balance somewhat, keep the metagame updated and I'm happy. What else can you expect from PvP, right?

But the PvE crowd, they're much much harder to please. Give the monsters dumb AI and people complain about certain classes not being picked in pugs. Raise the monsters AI and people complain about things being too difficult. Not opening up the elite missions to the public and people complain about a lack of endgame content. Opening up the elite missions and people complain about them being too hard/too long/too gimmicky. Nerf certain skills that were being gimmicky and people complain about the pve metagame being not gimmicky enough. Making the maps open ended had people complaining about the ability to run all over the place and destroying coherence. Making the maps linear and more focused has people complaining how you CAN'T get run all over the place. Reducing the drop rate has people complaining it's too hard to get good weapons. Raising the drop rate has peopel complaining about ruining the current economy. Yadda yadda yadda, the examples go on and on.

I suspect there's a happy medium in designing a PvE experience that appeals to a good amount of the GW community, but it's apparent that Anet hasn't found it yet.
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#28
Quote:
Originally Posted by Thallandor
Jeff Strain said on VGM interview a few weeks before Factions release that Factions was going to be a great ROLEPLAYING EXPERIENCE and we need not worry at all about a lack of content...Nightfall will be a PvE game? I will wait for you guys on the forums to tell me that before i go near it.

don't worry; whatever it turns out to be, you'll definitely be hearing about it the day it goes live or the preorder headstart even (I bet there will be one..... probably...maybe)
Xenrath
Xenrath
Desert Nomad
#29
Quote:
Originally Posted by Ninna
anyone have a link for that Gaile quote?

I've only seen players *assume* Nightfall will be more like Prophecies
(because its the same Dev team)

Here's (part?) of the quote from a few weeks ago I think, that I was referring to myself.

Quote:
Originally Posted by Gaile Gray
Nightfall is "Specifically designed to appeal to RPGers." Factions had a significant focus on PvP, so Nightfall will have a significant focus on PvE :grin: That said, there will be a new PvP game mechanic that will blow the socks off PvPers (see the mention of Hero vs. Hero battles, here).
I can't find the exact thread it was in, it's here somewhere but the search engine "find posts by user" doesn't seem to be working/is missing. In any case the log backs it up as well, so hence Factions was more for PvP crowd, and Nightfall hopefully will appeal more to the PvE folks. Also of note, apparently the team that worked on Prophecies is working on Nightfall (can't find that info either but it's here in the forum somewhere too). This could be useful to know because there are 2 teams I think, which alternate on the chapters and one team which works on events etc. We get the original team for Nightfall (apparently) Again, search isn't too helpful at this point but that's what I recall anyway.
cosyfiep
cosyfiep
are we there yet?
#30
Quote:
Originally Posted by Phaern Majes


9) Merchants and vendors not talking to me if my faction is below what 1k? I hate warping back to friggen Kaineng every time I want to sell something.

I never have more than 300 faction of one side or another....and as long as my faction of choice is higher than the other that sides merchant will always talk to me. (even the armorer did too)
Otherwise I would use Maatu keep instead.

and timed missions are bad...especially when my mom calls in the middle or the doorbell rings and I have to answer it
E
Eet GnomeSmasher
Banned
#31
Quote:
Originally Posted by Kakumei
This completely baffles me. And no, I'm not pointing at you specifically, I've heard plenty of people say this. I don't understand it though...where is this magical PvE content in Tyria for level 20s?
It baffles me too. Maybe they find level 20 content too hard? Or maybe they like mindlessly boring grind.
Amy Awien
Amy Awien
Forge Runner
#32
Quote:
Originally Posted by Kakumei
This completely baffles me. And no, I'm not pointing at you specifically, I've heard plenty of people say this. I don't understand it though...where is this magical PvE content in Tyria for level 20s?
The restriction on level is yours and this also gives an indication of were your misunderstanding lies. The original statement reads:

Quote:
... most pve focused players find factions pve content to be severely lacking and head on back to tyria. ...
There is no mention of level 20 content. Prophecies level 20 content starts at the desert and something like 70% of Tyrian adventuring is prior to that.

Quote:
Originally Posted by Eet GnomeSmasher
It baffles me too. Maybe they find level 20 content too hard? Or maybe they like mindlessly boring grind.
The profession quests on Shin Jea Island were the incarnation of grind, doing the same thing, over and over. Nothing in all of Tyria was as boring as those. But perhaps you like mindlessly boring grind.

And then there is ... befriending the Luxon's ... now, I might have missed some quests but that one does seem to require some mindless grinding, for faction rather then gold or XP, but still, grinding.

Despite the marketing claims, Factions has more grind then Prophecies.

I am still waiting for when the really hard parts of Cantha start. But I realize it's not entirely fair to judge Canthan difficulty with a fully developped and equipped character

But where Factions really lacks is story and most notable the presentation of the (thin) story it has and it's inability to capture ones imagination. That might be the content that those players feel is lacking in Factions and the reason they return to Tyria.

But I am just me and not most players - and unlike some I do realize that different players like different things.
d
dreamhunk
Banned
#33
I am going to say this, once

I was one of the guies that told anet not to go that route on the fourms! now see the price payed! Now they have more than pissed off their player base!
Markaedw
Markaedw
Desert Nomad
#34
Quote:
Originally Posted by dreamhunk
I am going to say this, once

I was one of the guies that told anet not to go that route on the fourms! now see the price payed! Now they have more than pissed off their player base!
Huh? Would you adding some explanations?
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Eet GnomeSmasher
Banned
#35
Quote:
Originally Posted by Amy Awien
The profession quests on Shin Jea Island were the incarnation of grind, doing the same thing, over and over. Nothing in all of Tyria was as boring as those. But perhaps you like mindlessly boring grind.
And that's why I skipped most of those profession quests. But at least you have the option to skip them. And I wasnt the one who kept complaining about lack of level 20 content in Tyria yet complain that Factions has no content even though it's mostly level 20 content.

But hey, if you want to do Tyria for the billionth time again then go ahead. That's what I call mindless grind.
g
generik
Desert Nomad
#36
You bought into the Gaile PR machine, the reality is this game is lossing interest in the gaming circle, and FAST.

Anet can say what they want about their sales figure, but all I see is guild after guild slowly become inactive and eventually disbanded. Mmmkay, maybe I should distrust my own experiences and believe a corporation which has every reason to mislead us with their figures, yeah, that's sensible.

Quote:
Originally Posted by Petardo
Hi guys,

i have been playing GW since August 2005 (prophecies). I found it really enjoiable but when Factions came out something went wrong.

In the euro districts almost all the cities are empty (obviously except KG or House Zu H.)... For me the problem is: if there are ppl they only want to:
1) sell stuff
2) sell other stuff
3) farming
.
.
.
100) maybe do some quest

In prophecies there was almost every time someone to party with, in order to do some quest (the little ones too!). Now NOBODY seems to do quest in party. There are a lot of ppl with 7 henchies and they want join you (or answer you at all) even if you say: LFG ANY QUEST!

Guys, i like the pvE of GW (more the PVP) and i'm getting annoyed of this situation. And I think it's not a question of "summer period"... this situation starts almost from the beginning of Factions.

What do you think guys? I'm only unlucky?

Maybe i should find an active guild (it's not easy)...
Kakumei
Kakumei
Forge Runner
#37
Quote:
Originally Posted by Amy Awien
a lot of stuff that doesn't really need the space it takes to quote it
The line I quoted referred to "going back to Tyria". One wouldn't cross over to Cantha from Tyria unless they were level 20, as that is the level that you should be on the mainland. Drawing from these two statements, I can only conclude that he was referring to content aimed toward level 20s--because sure, there's plenty of literal content in Tyria, but how fun is it to wand level 12 scarabs to death in a couple hits because you're so much stronger than them?

For pure comparison purposes:

The level 20 content that exists in Tyria: seven story missions (lol THK), the Tomb of Primeval Kings, the Southern Shiverpeaks, the Ring of Fire islands, and Fissure of Woe and the Underworld. How many of those you enjoy repeating is up to you.

Whereas in Cantha, the entirety of the mainland is level 20 content. Eleven story missions (less than Prophecies? sure. less level 20 missions than Prophecies? nope), plenty of quests (which are about on the same fun level as the ones in Prophecies, which is to say not fun at all), five challenge missions (which are generally meh), two competitive missions (which are rather addictive imo, though I could certainly see why others would dislike them), Alliance Battles (everyone's pretty divided on these, as far as I can see, but I generally enjoy them), two Elite missions (which literally everyone has access to these days, though they really just another long, repeatable farming run), and Cantha shares the UW and FOW with Tyria.

Comparing literal level 20 content, Factions has more. Fun, of course, is up to you--you can play and enjoy whatever you want, but I'm spending my time in Cantha because there is far more there that I enjoy.
Kai Nui
Kai Nui
Desert Nomad
#38
Sadly henchmen are better than most PUG, the only reason henchmen groups aren't really popular in prophecies is because you don't see level 20 henchmen until the southern shiverpeaks. I finally considered henchmen for the first time since I kept losing with people at thunder head keep, and they rocked so awesomely I did the bonus and mission with henchmen on my first try and I did it. I never ever really used pugs ever again, except for the glint quests. Most the people doing those were actually worthwhile players who knew what they were doing, thankfully.
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WasAGuest
Desert Nomad
#39
I'm not sure how Factions content, or lack of, baffles anyone in anyway.
The only thing I can imagine is that those that are baffled enjoy both PvE and PvP, or promarily PvP and dabble in PvE.

Factions brings to table the worst in PvE with no long standing enjoyment what-so-ever. From locked gates stopping exploration, faction farming* to the most dull quests** I've ever seen yet in a game...

Mobs are a terrible issue in Factions as well. The "balanced" "builds they come in destroy the illusion of humans vs mobs. Instead, we have no creature that "acts" like a creature, all mobs act exactly the same. They all come to battle as if they sat in town looking for a group. Thus we end up with almost every single mob group being a balanced group. After fighting these a hundred times, it's like entering the Zaishen Challange a hundred time... boring.
Not all creatures should be smart enough to have a healer with them, it breaks the illusion of the game world. Instead, make them act like a creature might, either far more powerful (strength to survive) or far superior numbers (strength in numbers). Imagine the fun a group would have fighting off 30 or so Mantids flooding at you at once, instead of fighting the "bugs" mixed with and acting like the Am Fah.

* Faction farming: This comes about simply because many people do not enjoy PvP or the mini-PvP games like those Challenge missions (PvP via score ladder), Competitive missions or even those ABs. This forces players to spend hours running in circles, doing the same extremely dull quests till they get the faction they need to progress through the game, or get the armor they are simply wanting. In an ideal Anet world, everyone would love AB, Challenge and Competive missions and faction would be gained just by playing and having a good time. Problem is, the rewards for these missions is sad compared to what a player can gain elsewhere while being bored. So, it's get through it fast to move on and be miserable, or have fun and feel guilty about wasting what game time you have. Poor design.
Solution: Quadruple the rewards of cash and faction in those Challenge missions or cause the foes there to drop loot to make up for the lack of rewards. Those are in a PvE map after all, make them act like it. For the Competitive missions, keep the rewards doubled as they are this weekend, but also add in monetary rewards.
** I've said this before and for some reason, it doesn't stick with those that love Factions. Tyria does have boring quests, however, these quests take place over a large area giving the "illusion" or going somewhere and doing something. Factions does the exact same type of quest, only a dozen times over within the exact same zone. Running back and forth within the same zone is not fun, rewarding nor entertaining. If these quests spread out over five zones without being held back by locked gates, they might be enjoyable.

These are just some issues where Factions content is lacking. There are other as well.
wilebill
wilebill
Desert Nomad
#40
In early Factions development, we were assured the focus would be on PvE. It turned out to be a highly PvP oriented game. I suspect that Nightfall will also be highly PvP oriented, with PvE very much an afterthought.

The reason is, players interested in PvE have already gone elsewhere and it will be difficult if not impossible to lure them back. GW is now known as a PvP game, and it makes sense to play to the strong suit from a marketing standpoint.