Fire Magic: No nuking elites?

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Flopjack
Flopjack
Academy Page
#1
This goes without saying in reguards to elements, but I'm going to say it anyways:

Air - Spiking on one target. Tons of damage to fry 1 opponent at a time. Armor penetration and knockdowns.

Earth - Defensive. Wards, armor buffs, selective damage (Such as KD Aftershock: Alot of damage, only under specific circumstances) and a fair amount of nuking.

Water - Hex category. Limited damage and AOE damage. Slowing enemies, annoying hexes and selective damage. (Vapor Blade, Ice spear) And one elite ward... because people don't use it.

Fire - Massive AOE spells on multiple targets. Nuking. Each spell inflicting well over 100 damage, usually on multiple targets. Nuking, limited spiking, Elementalist degen, nuking, high damage, defensive damage, nuking.

I think we can generally agree on that, if that is the case why are there no Nuking elites? Mind Burn, Double Dragon, and Starburst. BAH!!! (The mind spells shouldn't cause exhaustion anyways.) Where is my:

Fricken Dragon Fart - for your entire life, all foes in the area take 10-50 fire damage each second. (10mana / 3 sec cast / 30 secs recharge) (Attribute: Fire Magic, idiot)

(Well, that may be a bit overpowered, not the damage, but the name... the name is too overpowered , but you get the idea...)

In fact, where is my "In the area" nuking spell to begin with? I think they need to add some fire spells which cover "In the Area" radius, or even bigger! And for craps sake, GIVE PRYOMANCRES NUKING ELITES! Earth has an infinite amount more of nuking elites then Fire Magic, AND IT ONLY HAVE ONE OF THEM!
BrotherGilburt
BrotherGilburt
Wilds Pathfinder
#2
Quote:
Originally Posted by Flopjack
Fricken Dragon Fart - for your entire life, all foes in the area take 10-50 fire damage each second. (10mana / 3 sec cast / 30 secs recharge) (Attribute: Fire Magic, idiot)
.......

wait, this will require a few more periods before i can respond.

..............................

Ok, Nukeing elites fine by me. Assuming they have absolutly nothing to do with the skill you suggested....

Brother Gilburt
s
sky the unstopable
Academy Page
#3
is it possible anet is trying to get people to appreiciate eles for things other then fire nuking. it seems by your post that you favor fire (not saying thats a bad thing as im sure many others agree with you) and by giving fire nukers a elite like that no one would do anything but nuke with that skill. oh and the water ward is pretty cool but it would have been more fun if it was like allys take 1/4 fire dmg.
Nevin
Nevin
Furnace Stoker
#4
Nukers don't really need an elite. Glyph of Renewal or Echo + Meteor Shower basically makes an elite... All together it would make something like this.

Meteor Shower (Echoed): 50 Energy, 10 Casting Time, 60 Second Recharge
Create a Meteor Shower at target foe's location. For 18 seconds, foes adjacent to that location are struck for 7..91 [119] fire damage and knocked down every 3 seconds. This Spell causes double Exhaustion.

But really, beyond that Ele's already make fire shoot down and meteors what else is there left? What would they make a storm out of? Hmm, this is all I can think of.

{Elite} Volcano: 25 Energy, 5 Casting Time, 60 Second Recharge
Spell. Creates a Volcano at target foe's location. For 7 seconds, foes near this location are struck for 5..29 [37] fire damage each second and set on fire and are crippled. For every foe near this location under the effects of an Earth Magic enchantment, the Volcano's duration is increased by 1...2 seconds (Maximum of 11 seconds).
H
Hand of Ruin
Banned
#5
I have an idea

Explosion:All foes adjascent to your target take 6...90 fire damage, are knocked down, and set on fire for 2...5 seconds. This spell causes exhaustion.


25 cost/5 cast/40 recharge
Align
Align
Krytan Explorer
#6
So weaker than meteor but costs more? nothx
General idea is good though.
Kai Nui
Kai Nui
Desert Nomad
#7
Try using the no attribute glyphs with fire magic, that might be what you're looking for.
t
trialist
Core Guru
#8
Considering the quality of the elites that have been introduced with factions, i'm actually kinda glad that there isn't any elite fire nukes introduced, since it will likely be a lame ass nuke that i would not pick up on, due to there not being any effective energy management skills on the ele side that isn't elite.

Yes, before they even add something like an elite fire nuke, they need to add effective non elite energy management options for the ele, else no one in his right mind would give up energy management for an elite fire nuke, unless that nuke is godly imbalanced, or has some really nice side effects. But then again, look at the new elites for eles in factions and perish that thought, its gonna be an elite all right, but its gonna be more lame than outstanding.
Align
Align
Krytan Explorer
#9
Kaboom
5e 3c 10r
Target and all nearby(or whichever is ward range) foes are hit for 20...80(119) fire damage and you gain 3 energy for each struck foe.
Goonter
Goonter
Krytan Explorer
#10
Fire Combustion
Target foe and 4 of his allies in his area are struck with 63.. 124 fire damage. Any one in that area that is enchanted suffers from burning for 1.. 5 seconds.
15 3 25
Align
Align
Krytan Explorer
#11
It needs to be a viable alternative to the energy storage elites.
Plushie Penguin
Plushie Penguin
Krytan Explorer
#12
Rodgort's bitch slap
Target foe is hit for 55...130 fire damage, all foes in the area of the target[and the target as well] are hexed, adding 3 seconds to fire conditon for 20 seconds, then all hexed foes in that area are lit on fire for 2..4 seconds. This skill causes 150% the normal exhaustion.[normal exhaustion+ 50% more]

20, 3, 40
or change the name to groin kick<.<
and for the animation, kind of make a human sized dragon made of fire hit the target and say "boyah!" or something
Flopjack
Flopjack
Academy Page
#13
I like Fire Magic, yes, but I also like the other elements just as equal. Using a Glyph or echoing a aoe spell so you can use it faster does not replace an elite spell for nuking.

One thing I like about Guild Wars is how many possibilities and options there are. For instance, since were on this topic:

I can choose Firestorm. It pummels an adjacent area for 10 seconds. I can also decide to choose Searing Heat or Tenai's Heat to inflict a bigger radius of damage, for more mana, but it doesn't deal as much damage to specific targets. However it covers more ground, plus the burning at the end is degen.

Once you add more spells differenting in damage, duration, cast, recharge you can vary your build in small ways, but tons of variations.

The Bottom line is: Air Magic has elites to spike to help spike. Water has an Elite slow down move, and elite spells to help do what Water does best, slow and hinder. Fire deserves to have an elite offensive spell which covers a big area. An elite nuking spell... or two.
Drithlan
Drithlan
Krytan Explorer
#14
Third Degree Burn
10 Energy 3 Casting 10 Recharge
Target foe and all foes in area suffer from burning for 5 seconds. After 5 seconds those foes suffer from weakness for 5 seconds. This spell causes exhaustion.

Ward of Fire
15 Energy 1 Casting 20 Recharge
You create a Ward of Fire at your current location. For 8-18 seconds, foes in this area suffer from burning for 1-3 second every 2-5 seconds.
M
Mithie
Wilds Pathfinder
#15
Armageddon
25 energy 3 sec cast 60 sec recharge

All foes in the target area take 50..200 damage and are set on fire. Targets that are already on fire take an additional 200 damage.
SpeedyKQ
SpeedyKQ
Krytan Explorer
#16
Energy management elites make such a difference in a good nuker build, that a damage elite would have to be INSANE for me to consider running it.
llsektorll
llsektorll
Desert Nomad
#17
Meteor Storm... for 15seconds every hostile target in area range is hit with 7...91dmg. If that foe is moving when metor falls, he or she is knocked down.


meh it might be overpowered....
or..

its not really a nuking elite but it would own....

Translucent Energy (yes an ele stance) attribute Energy Management.
Energy 10 Recharge 30 seconds Cast Time 2 Second

Elite Enchantment Spell(Energy Storage). For the next 1...5 spell every time you cast an in area of effect elemental spell it will be cloaked from all players. Interupted spells count as a cast spell. Enchantment duration 2...10 seconds.

Make it so PvE enemies stand in AoE because of it ^_^... bring back the old days with a twist.. but its good people actually might go into aoe and not know what hit em ^_^ .
Flopjack
Flopjack
Academy Page
#18
I like the Ward of Fire idea. An area tha forces people to be burned if they attack you.

The Elite nuking spell doesn't have to be a gigantic nuke fest either. It could be a normal nuking spell, which has lower energy cost and is more spammable, so by it's self you can increase your output.

Something like:

(Nuking elite). Spell. For 3 seconds target foe and all nearby foes take 19-39 fire damage each second. (10/2/8)
Drithlan
Drithlan
Krytan Explorer
#19
could make MET shower an elite by halfing cost and recharge
Drithlan
Drithlan
Krytan Explorer
#20
Heres one:

Burns When I Pee
5 energy 1 casting 10 Recharge
For the next 2-10 days target touched foe is set on fire every time he goes pee.