Fire Magic: No nuking elites?

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

This goes without saying in reguards to elements, but I'm going to say it anyways:

Air - Spiking on one target. Tons of damage to fry 1 opponent at a time. Armor penetration and knockdowns.

Earth - Defensive. Wards, armor buffs, selective damage (Such as KD Aftershock: Alot of damage, only under specific circumstances) and a fair amount of nuking.

Water - Hex category. Limited damage and AOE damage. Slowing enemies, annoying hexes and selective damage. (Vapor Blade, Ice spear) And one elite ward... because people don't use it.

Fire - Massive AOE spells on multiple targets. Nuking. Each spell inflicting well over 100 damage, usually on multiple targets. Nuking, limited spiking, Elementalist degen, nuking, high damage, defensive damage, nuking.

I think we can generally agree on that, if that is the case why are there no Nuking elites? Mind Burn, Double Dragon, and Starburst. BAH!!! (The mind spells shouldn't cause exhaustion anyways.) Where is my:

Fricken Dragon Fart - for your entire life, all foes in the area take 10-50 fire damage each second. (10mana / 3 sec cast / 30 secs recharge) (Attribute: Fire Magic, idiot)

(Well, that may be a bit overpowered, not the damage, but the name... the name is too overpowered , but you get the idea...)

In fact, where is my "In the area" nuking spell to begin with? I think they need to add some fire spells which cover "In the Area" radius, or even bigger! And for craps sake, GIVE PRYOMANCRES NUKING ELITES! Earth has an infinite amount more of nuking elites then Fire Magic, AND IT ONLY HAVE ONE OF THEM!

BrotherGilburt

BrotherGilburt

Wilds Pathfinder

Join Date: Feb 2006

USA

Mo/

Quote:
Originally Posted by Flopjack
Fricken Dragon Fart - for your entire life, all foes in the area take 10-50 fire damage each second. (10mana / 3 sec cast / 30 secs recharge) (Attribute: Fire Magic, idiot)
.......

wait, this will require a few more periods before i can respond.

..............................

Ok, Nukeing elites fine by me. Assuming they have absolutly nothing to do with the skill you suggested....

Brother Gilburt

sky the unstopable

Academy Page

Join Date: Jan 2006

radicals agianst tyrants

R/Mo

is it possible anet is trying to get people to appreiciate eles for things other then fire nuking. it seems by your post that you favor fire (not saying thats a bad thing as im sure many others agree with you) and by giving fire nukers a elite like that no one would do anything but nuke with that skill. oh and the water ward is pretty cool but it would have been more fun if it was like allys take 1/4 fire dmg.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Nukers don't really need an elite. Glyph of Renewal or Echo + Meteor Shower basically makes an elite... All together it would make something like this.

Meteor Shower (Echoed): 50 Energy, 10 Casting Time, 60 Second Recharge
Create a Meteor Shower at target foe's location. For 18 seconds, foes adjacent to that location are struck for 7..91 [119] fire damage and knocked down every 3 seconds. This Spell causes double Exhaustion.

But really, beyond that Ele's already make fire shoot down and meteors what else is there left? What would they make a storm out of? Hmm, this is all I can think of.

{Elite} Volcano: 25 Energy, 5 Casting Time, 60 Second Recharge
Spell. Creates a Volcano at target foe's location. For 7 seconds, foes near this location are struck for 5..29 [37] fire damage each second and set on fire and are crippled. For every foe near this location under the effects of an Earth Magic enchantment, the Volcano's duration is increased by 1...2 seconds (Maximum of 11 seconds).

Hand of Ruin

Banned

Join Date: Jul 2006

I have an idea

Explosion:All foes adjascent to your target take 6...90 fire damage, are knocked down, and set on fire for 2...5 seconds. This spell causes exhaustion.


25 cost/5 cast/40 recharge

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

So weaker than meteor but costs more? nothx
General idea is good though.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Try using the no attribute glyphs with fire magic, that might be what you're looking for.

trialist

Core Guru

Join Date: Feb 2005

Considering the quality of the elites that have been introduced with factions, i'm actually kinda glad that there isn't any elite fire nukes introduced, since it will likely be a lame ass nuke that i would not pick up on, due to there not being any effective energy management skills on the ele side that isn't elite.

Yes, before they even add something like an elite fire nuke, they need to add effective non elite energy management options for the ele, else no one in his right mind would give up energy management for an elite fire nuke, unless that nuke is godly imbalanced, or has some really nice side effects. But then again, look at the new elites for eles in factions and perish that thought, its gonna be an elite all right, but its gonna be more lame than outstanding.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Kaboom
5e 3c 10r
Target and all nearby(or whichever is ward range) foes are hit for 20...80(119) fire damage and you gain 3 energy for each struck foe.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Fire Combustion
Target foe and 4 of his allies in his area are struck with 63.. 124 fire damage. Any one in that area that is enchanted suffers from burning for 1.. 5 seconds.
15 3 25

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

It needs to be a viable alternative to the energy storage elites.

Plushie Penguin

Plushie Penguin

Krytan Explorer

Join Date: Apr 2006

That plushie penguin on a shelf in your bed room

Rt/E

Rodgort's bitch slap
Target foe is hit for 55...130 fire damage, all foes in the area of the target[and the target as well] are hexed, adding 3 seconds to fire conditon for 20 seconds, then all hexed foes in that area are lit on fire for 2..4 seconds. This skill causes 150% the normal exhaustion.[normal exhaustion+ 50% more]

20, 3, 40
or change the name to groin kick<.<
and for the animation, kind of make a human sized dragon made of fire hit the target and say "boyah!" or something

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

I like Fire Magic, yes, but I also like the other elements just as equal. Using a Glyph or echoing a aoe spell so you can use it faster does not replace an elite spell for nuking.

One thing I like about Guild Wars is how many possibilities and options there are. For instance, since were on this topic:

I can choose Firestorm. It pummels an adjacent area for 10 seconds. I can also decide to choose Searing Heat or Tenai's Heat to inflict a bigger radius of damage, for more mana, but it doesn't deal as much damage to specific targets. However it covers more ground, plus the burning at the end is degen.

Once you add more spells differenting in damage, duration, cast, recharge you can vary your build in small ways, but tons of variations.

The Bottom line is: Air Magic has elites to spike to help spike. Water has an Elite slow down move, and elite spells to help do what Water does best, slow and hinder. Fire deserves to have an elite offensive spell which covers a big area. An elite nuking spell... or two.

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

Third Degree Burn
10 Energy 3 Casting 10 Recharge
Target foe and all foes in area suffer from burning for 5 seconds. After 5 seconds those foes suffer from weakness for 5 seconds. This spell causes exhaustion.

Ward of Fire
15 Energy 1 Casting 20 Recharge
You create a Ward of Fire at your current location. For 8-18 seconds, foes in this area suffer from burning for 1-3 second every 2-5 seconds.

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Armageddon
25 energy 3 sec cast 60 sec recharge

All foes in the target area take 50..200 damage and are set on fire. Targets that are already on fire take an additional 200 damage.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

Energy management elites make such a difference in a good nuker build, that a damage elite would have to be INSANE for me to consider running it.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

Meteor Storm... for 15seconds every hostile target in area range is hit with 7...91dmg. If that foe is moving when metor falls, he or she is knocked down.


meh it might be overpowered....
or..

its not really a nuking elite but it would own....

Translucent Energy (yes an ele stance) attribute Energy Management.
Energy 10 Recharge 30 seconds Cast Time 2 Second

Elite Enchantment Spell(Energy Storage). For the next 1...5 spell every time you cast an in area of effect elemental spell it will be cloaked from all players. Interupted spells count as a cast spell. Enchantment duration 2...10 seconds.

Make it so PvE enemies stand in AoE because of it ^_^... bring back the old days with a twist.. but its good people actually might go into aoe and not know what hit em ^_^ .

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

I like the Ward of Fire idea. An area tha forces people to be burned if they attack you.

The Elite nuking spell doesn't have to be a gigantic nuke fest either. It could be a normal nuking spell, which has lower energy cost and is more spammable, so by it's self you can increase your output.

Something like:

(Nuking elite). Spell. For 3 seconds target foe and all nearby foes take 19-39 fire damage each second. (10/2/8)

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

could make MET shower an elite by halfing cost and recharge

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

Heres one:

Burns When I Pee
5 energy 1 casting 10 Recharge
For the next 2-10 days target touched foe is set on fire every time he goes pee.

Vulpes Foxnik

Pre-Searing Cadet

Join Date: Aug 2006

The Legendary Majestic Twelve

Me/E

Quote:
Originally Posted by Flopjack
I like the Ward of Fire idea. An area tha forces people to be burned if they attack you.

The Elite nuking spell doesn't have to be a gigantic nuke fest either. It could be a normal nuking spell, which has lower energy cost and is more spammable, so by it's self you can increase your output.

Something like:

(Nuking elite). Spell. For 3 seconds target foe and all nearby foes take 19-39 fire damage each second. (10/2/8)
I like your ward Idea much better. Let us remember that may nukers are mesmers and already have some sort of energy management. I don't see why the ward has to be an Elite, but if NC feels so, they should make it for balance sake. I've always thought it odd there was no nuking elite spell. They did, however, provide a nice fire nuking complimentary skill in factions (see Bed of Coals). The one thing that fire ele's lack, especially while nuking, is self protection. The ward seems to be the most feasible solution. It would have to be worded something like this:

Ward of Rogort: Create a Ward of Rogort at your current location. For 8...18 seconds, non-Spirit allies in this area have a 50% chance to evade ranged attacks. Whenever a attack is evaded in this manner, source is set on fire for 1..3 seconds.

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

Heat Stroke
10 energy 1 casting 10 recharge
Spell- Target foe suffers from Daze for 5-10 seconds.

OR

Heat Stroke
10 energy 1 casting 30 recharge
Spell- Target foe suffers from Exhaustion.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

Last I checked the idea of elementalist and nuking is a player created concept. Not ANets, if they want to make one they will.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Quote:
Originally Posted by NinjaKai
Last I checked the idea of elementalist and nuking is a player created concept. Not ANets, if they want to make one they will.
They did.. with the orginal Guildwars.

Rember how they spoon-feed certain skill lines to you and the further along the more access you got to different skill lines. Anet rasied you on fire and didn't give a lot of the great other non-fire skills towards the 1/2 - end of the game. They did give you access to some non-fire skills .. but it the fire skill were the primary ones given to you / easy to find at first.

With Factions, they went with, let the player decide what they want to get and give them 3/4 access to all the skills very early on to what ever vein the player went down.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Leaping Flames: (Elite Hex Spell)
Target foe is set on fire for 3-5 seconds. For 15-25 seconds, anytime target foe is burning all foes adjacent to the target are dealt 7-25 fire damage each second.
<Cost: 15, Cast time: 2, Recharge: 15>
~Yay an AOE that follows the enemy and a good reason to keep someone on fire! Mark of Rodgort and bring out the ragos flame hose to keep the crowd burning.

Disintigrate: (Elite Spell)
Target foe is dealt 79-119 fire damage and loses 20 armor for 10 seconds. This spell causes exhaustion.
<Cost: 10, Cast time: 2, Recharge: 5>
~Armor loss is a powerful effect and can help an ele contend with those high AL classes like rangers and wars. The exhaustion keeps this spell from being overly spammable.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

try bed of coals for your ward....works pretty good.

and use the glyph of energy for that meteor shower.....no exhaustion and only 5 energy (my guildee uses glyph of renewal and nukes meteor shower until the exhaustion is too high---or the enemy is dead).

overall, I havent found too many good elite elemental skills anyways.....

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

We're straying from the suggestion of nuking elites.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Once I saw the OP I was dismayed.

Hitting Echo/Arcane Echo + Met Shower dosn't take skill...seriously. Argo can pull it off and he's a dam NPC.

Anyhow, you all can suggest elites but remember that the mobs get to use your elites too, how else can you cap them? So when a mob does your OMGZOR (300x2) 600damage per second...remember this post.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by LifeInfusion
Once I saw the OP I was dismayed.

Hitting Echo/Arcane Echo + Met Shower dosn't take skill...seriously. Argo can pull it off and he's a dam NPC.

Anyhow, you all can suggest elites but remember that the mobs get to use your elites too, how else can you cap them? So when a mob does your OMGZOR (300x2) 600damage per second...remember this post.


You are my hero for the day.

though I would like to see a better fire elite I also know that trying to cap it would suck. Have you ever noticed that what ever Boss has it so does several of his/her "henches"? think of 4 npc foes casting meteor shower on you and your party. (sorry for the repition but I think the point needs to be made)

~the "Please help I'm blind and my @$$ is on fire" rat~

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

Hooray!

Summon Burning Titan{elite}
EC: 25, CT: 4, R: 90
Summon a level (...) burning titan. This titan dies after (...) seconds, and deals (...) fire damage. Whenever your titan is hit with a physical attack, the attacking foe begins Burning for 2...5 seconds. When your titan dies, all foes in the area take (...) fire damage and begin burning for (...) seconds.

im just joking with this one, but i really do like it somewhat.

Xunlai Master

Xunlai Master

Jungle Guide

Join Date: Nov 2005

Serenity Temple

W/

Super Nova [E]
30 energy 5 casting time 60 recharge
Hex Spell. All creatures in area are struck for 300-500 fire dmg and are set on fire for 3-5 secs.
If you get killed by Super Nova, all creatures in location move 50% slower.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

Focus Fire elite enchantment

for 1...45s your fire magic spells do not cause exhaustion require half energy and recharge twice as fast.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by cosyfiep
try bed of coals for your ward....works pretty good.
Aye, or Lava Font. It seems to be a design decision that fire elementalists don't really have any form of defense apart from the proverbial good offense, but they do seem to be the only elementalist source of point-blank damage-over-time area-of-effect spells, which can be a very effective way of telling harassing monsters to go away in PvE.

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

They don't really need to give Fire Magic any defensive spells, that is not what it is about. It won't kill you to put some points into earth Magic and bring some wards or armor buffs.

We don't need spells dealing 200-500 damage, that is just stupid. Like someone said, when you tried to cap those, the bosses will level your party in seconds.

They just need some sort of spells which is either a strong nuking spell, or a normal nuking spell which you can use more often.

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

Signet Of Self Destruct
0 Energy 3/4 Casting 0 Recharge (must gain Morale Boost to regen)
Sacrafice 100% hp all foes in area take Fire Damage equal to life sacraficed.