Nerf Stick Beating More Than Skills?

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Zinger314
Meteor Shower knocks down. Mmkay.
after 1 Knock down the mob is most of time out of there......so 25e/5 casting/60 recharge is still not justified.... no balance AT ALL

yes i know u all LOVE spitful spirit, so do I, it made me ritch and i see ho wmuch SS outdamages an Ele or any class....but you all asking to nurf the rangers primary attribute AS A WHOLE because you dont know how to counter touchers (which is very easy), but you all keep silence about things that are truely unbalanced, like Spitful spirit or Rit Lord


/end my posts here

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by ateddybear
OMg you don't see the yu-gi-oh creators nerfing the god cards just because they are overpowered do you?
actually, iirc, the god cards are both nerfed from their anime versions AND banned from tournments completely into the bargain...

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

Rofl.

I love you, Shard.

Or maybe this just seems incredibly funny after 2 Am on a long day.

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

anyone who attacks with ss is a moron blame the guy attacking with it on not the skill

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by Avarre
Real games have changes. It's better for things to be nerfed than buffed to balance, else we end up with 50k damage Javazons.
The nerfs we have witnessed aren't balancing the game, merely making it a lot worse. The AoE nerf was a fair nerf to be sure. The MM nerf, also fair. However some of them are just wrong, they nerfed Quick Shot to the point that it's nearly useless unless you use it with a bunch of dmg increasing skills, and countless other nerfs I don't have time to mention.

Quote:
Originally Posted by Avarre
Plus, EoE change didn't really hurt it that much in PvP..
Actually, it helped us Kurzicks at Aspenwood, balancing it out in our favor.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by twicky_kid
Until they fix expertise every new class with an dmg skill or weapon is going to deadly in a rangers hands.

They can change expertise to fix that imbalance without messing up its orginal intention. Just lower the it down to 1.5-2% energy reduction for 2nd class skills. That would not make much of a change but it would take more skill to run rather than spamming every skill on your bar over and over.

That way the rangers skills still get the full 3% while not making things like touchers, thumpers, and javalins stronger than what their Primary classes could do.
Cross-Classing for the primary attribute is common, like the Axe-assin, Bunny Thumper, and the R/A daggers. It's merely cleverness on the Rangers' part, using their own primary attribute to help with cross classing. Nerf expertise as a whole just because you have problems with builds that cross class to use it? Unthinkable.

KurtTheBehemoth

Banned

Join Date: Dec 2005

tubbyville

Kurt's Royal Guardians

Mo/E

This thread needs to be nerfed FTW!

Winx.ZN

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by shardfenix
Touch rangers got a nerf? Why am I still getting pwned in 12v12 / random arenas by them!?!?!?
They arent. Nor do they need be. 1 word : snare
GG.
Stop getting "pwned" by them.

On that subject.
LEAVE EXPERTISE ALONE.
Thanks.


Quote:
Originally Posted by shardfenix
I am. I used to like pvp because everything was, to some degree, balanced. The only thing that was really bad was hammer damage in small arenas (one warrior alone should never be able to kill one healer alone in any rpg), but in gvg and HA, they were fine. Since factions, arenanet decided to make their game suck ass, for whatever their reasons. Maybe they wanted noobs to be able to win by doing this:
c, 1, 2, 1, 2, 1, 2, 1, 2, c, 1, 2, 1, 2, 1, 2 (touch rangers)
or
c, spacebar, c, spacebar (iway)
at least they fixed shardway:
c, 1, 1, 1, 1, 1, 1, 1, 1, 1
Apparently arenanet only wants you to win if you're smart enough to tap 2 buttons randomly with no skill invilved.
In any case, I have stopped playing guild wars until they fix everything. And no I will not buy future expansions until that is done (based on how long it takes arenanet to realize how stupid they are, a good skill balance will take 57.296 years to implement.)
Thats the most interesting part. We will start with touchers.
Touchers :
once again, 1 word. Snare.
4 of them in RA is about the only place I feel slightly annoyed.

iWAY :
I am curious to know if you have actually faced iWAY... and how come you think they always win.
They have no real self healing. If coupled with 2 squishy N/Mos they have mediocre healing (both of which can be taken down rather easily). If combined with vim trappers then I Will Avenge you is pretty much their only heal.
IWAY : For each dead ally, you gain 10 seconds of Health regeneration +3...6 and your attack speed increases by 25%.
10 Seconds of +3 mending a +7 healing breeze (+10). Every 45 seconds. Godly, right?

If coupled with vim trappers. Kill the trappers and thats pretty much gg for them. After that 3 words : aegis and wards. Take those 45 seconds to kill.. i dunno 2-4 of them. Blind/weaken the survivor. Stay in the wards. GG.

If we lose to an iWAY pug I am generally quite embarassed. Not generally, always.
The guilds that practice it like other guilds practice balanced/rspike/bspike/smite/etc are much more than your "c spacebar" iWAY.

"Shardway" I wont even touch since you decided to add "way" to it for no apparent reason.

Last but not least your nugget of wisdom :
(one warrior alone should never be able to kill one healer alone in any rpg)
GG. Thats about all I can say. GG. Monks should be godly and only the focused fire of 4 warriors, 3 mages, and 1 dragon should be able to do anything to them.

These are opinions and do not represent the views held by boxes of cereal or the neat prize inside.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Sekkira
Once again, I ask where the 20+ damage came from.
Um I don't know, maybe Irresitible Blow, the skill that they can spam for only 2 energy.

That being said. I have played PvE on 6 out of the 8 professions (Necro, Warrior, Elementalist, Monk, Ranger, Assassin), and I have made my own custom builds for all of them.

Out of all the professions I have played, the Ranger stands out as unique. Their ability to reduce the cost of ALL skills makes them formidable attackers. I have seen countless builds that focus on two things; another profession's skills, and expertise.

On topic, I don't think that buffing skills rather than nerfing them would work. If you always are buffing the skills, eventually all attacks would deal 300 damage, and we would all be level 60.
The point of "nerfing" is to reduce the use of an abused skill. If the skill is too powerful, it makes the most sense to reduce it's power, not increase the power of other skills.

EDIT:
Quote:
Originally Posted by Winx.ZN
IWAY : For each dead ally, you gain 10 seconds of Health regeneration +3...6 and your attack speed increases by 25%.
10 Seconds of +3 mending a +7 healing breeze (+10). Every 45 seconds. Godly, right?
No. Shatter Enchantments, and then watch them squirm. IWAY is a SHOUT, and so cannot be removed.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Rangers can spam the skill while Warriors can deal more damage with it. Get a zealous hammer with tiger's fury up and you'll have a crapload of energy. With Ferocious Strike as energy management I think it'd work out quite even.

You know what makes thumpers imbalanced? Pet DP, Death Nova, Putrid Explosion and the wonderful overpowered Beast Mastery. Expertise just enhances the abilities of Beast Mastery, which it's supposed to do to the Ranger. The problem is enhancing an overpowered line. You think nerfing Expertise will solve the Thumper gimmick?

TheMadKingGeorge

Banned

Join Date: Dec 2005

None

Mo/W

how about make the touch skills - spells as expertise only uses skills not spells

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

Quote:
Originally Posted by Kaida the Heartless
[...]this "nerfing" trend that Anet has set is getting quite annoying. In fact, I have completely stopped pvp play altogether as a result (touch rangers being the final "snapping point").
If I understand you correctly you complain about ANet doing too much "nerfing", and in the same paragraph demand that they nerf touch rangers. Please, be consistent and make some sense.

Mera Regila

Mera Regila

Krytan Explorer

Join Date: Jul 2006

In The Deep

R/A

Quote:
Originally Posted by TheMadKingGeorge
how about make the touch skills - spells as expertise only uses skills not spells
An unreasonable nerf that will never happen. [/post]

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

Quote:
Originally Posted by curtman
Put Touch skills in soul, so the Luxons cannot send their 4-8 man R/N squads to ABs. Doing so would allow Necros to touch, but prefevents the touch and evasion thing which make the R/N cheap and annoying.
What about my blood Necro, eh? Perhaps I don't want to have Soul Reaping higher than Blood Magic.

I would also rather not have my Rangers performance nerfed thanks. No, my Ranger is not a toucher. I have her set as a poisoner, it has been very tempting to switch over to R/N or R/Me to better factilitate the condition spreading too. Honestly I hardly play with my Ranger enough to bother. I would really just rather not log in to find out that the first character I ever made is suddenly not fun to play.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Mera Regila

Actually, it helped us Kurzicks at Aspenwood, balancing it out in our favor.
If the change improved balance then that's not a nerf that hurts, is it?

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Quote:
Originally Posted by CorstedPirate
What about my blood Necro, eh? Perhaps I don't want to have Soul Reaping higher than Blood Magic.

I would also rather not have my Rangers performance nerfed thanks. No, my Ranger is not a toucher. I have her set as a poisoner, it has been very tempting to switch over to R/N or R/Me to better factilitate the condition spreading too. Honestly I hardly play with my Ranger enough to bother. I would really just rather not log in to find out that the first character I ever made is suddenly not fun to play.
Someones actually hit the nail on the head there - FUN, which is what it's supposedly all about, and as the majority of people have posted, Touchies are pretty easy to overcome with a little bit of thinking, but then it appears a lot of people refuse to change their builds to counter them hence the whining and cryout for them to be nerfed.

Only nerf that's REALLY annoyed me was the one to MM, and one skill they really need to "unnerf" is Veratas Sacrifice.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Mera Regila
Cross-Classing for the primary attribute is common, like the Axe-assin, Bunny Thumper, and the R/A daggers. It's merely cleverness on the Rangers' part, using their own primary attribute to help with cross classing. Nerf expertise as a whole just because you have problems with builds that cross class to use it? Unthinkable.
I have a problem with a ranger can do more dmg with a hammer and a pet compared a hammer war and pet. Paragon spears are the same way. The ranger can do more dmg with the spear and a pet than the paragon with a pet. Some of the spear attacks need a buff but they cannot do that because of the potential abuse from rangers.

Right now expertise is sitting at 3% reduction per attribute. Changing it to 1.5-2% will only make a 1-2 energy difference. It will not kill their ability to use a hammer and spear effectivly but it will stop them from being able to spam the same 2 skills over and over.

The player would need more thought in his usage instead of being an unskilled scrub that hits the same 2 skills back to back the entire match.

When most ranger builds are picked just to use expertise instead of picking the class for its bow and other abilities there is a problem.

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

At the end of the day, ANet updating skills keeps people coming back for more. If ANet were to leave the mechanics alone, then the game would get pretty boring. Updating skills forces everyone to start thinking outside of what they are used to.

Yeah, I've been there with the ele, 55, mm etc skill changes but, to be honest, has improved the game overall since I have had to make changes (sometimes drastic) to my builds so that I can continue being effective as possible with each character.

Instead of kicking off about skill updates, why not devote the time and energy spent writing a forum submission into creating new builds?

And yes, I agree with previous posts, it wont be long before SS gets looked at by Anet...

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

It's interesting reading these sorts of threads, from a social point of view. People tend to remember things that affect them or their playstyle in particular, and typically a 'nerf' results in a lot more forum posts than a buff does. Largely because anything nerfed is something that a lot of players are using (and therefore the nerf affects them), while a buff will be to something that is used far less often (otherwise it wouldn't need to be buffed...)

The end result is, as someone early in this post phrased it, a perception that the dev team nerf everything. That's exactly what it is, as well, because an analysis of the update history of Guild Wars since it was released will show that a) there are more buffs than nerfs (someone else can go count it all up ); and b) in many cases the 'nerf' made at the time can, in hindsight, be shown to be less severe than was originally thought. The Minion Master 'nerf' is a prime example, with a goodly number of pre-nerf MMs having gone on record that their post-nerf character is actually buffed (mostly in terms of enjoyment to play, but also in other ways).

Anyway, you should know that there is huge amounts of analysis that goes into any changes that are made. That extends from forum posts, through obs mode monitoring, through data, through the alpha test. There is *always* a reason for any change that goes through. It may not always be obvious, but there will be a reason.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

To be totally honest, I am pretty anti-ANET about the way they handle a lot of nerfs in game, be it from drops to skills.

But I find the whining about touch rangers to be ridiculous. I can guarantee that any pvp'er worth their salt will not be complaining about how overpowered touch rangers are, but instead finding them a minor annoyance and just killing them.

I know it's been said a million times so let's say it again:

IF YOU CANNOT KILL TOUCH RANGERS YOU ARE DOING SOMETHING WRONG.

If touch rangers were really overpowered you would see them all over the HA and GvG meta. Unfortunately touch rangers suck, and only blind little nubs with no imagination will constantly get their ego punched each time they die to the equally blind nubs that run this stupid build.

Wow..go get some skills people.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Easiest way to kill a toucher is do more dmg then he steals from u, and knock him down, interupt his touch or something close to that, the best nerf that should happen is making SS back to its old self

RandomEngy

RandomEngy

Frost Gate Guardian

Join Date: Jun 2005

The Kansas City Hotsteppers [KCHS]

P/

I like every update made to the game. Guild Wars is a great game to get skill updates in, because unlike other games, the work you put into your characters is never wasted. When a skill is changed to be less effective, you can just think up a new bar and go try it out.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Best way to fix the toucher is to increase the recharge time on Touches. A Necro can't spam them effectively, so theres no need to have them at such a short recharge time. Something between 4 and 6 seconds would work greatly.

What was SS like before? I don't recall...

The MM nerf was pretty bad. Poor, poor Verata. Even though I enjoyed having a gazillion man undead army, it needed some change. I still think it would have been much more fun to just retrain the monster AI to spike the MM, ending the run effectively :P

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

LOL! With all the distain for "nerfing", I wonder what the GW world would be like if ANET would Buff everything! If, for some miracle, they could buff every skill everytime there was a complaint about it, would there be distain for the "buffing".

I guess people would complain about buffNet. hahaha.. but it would be hilarious if they changed EoE to the following:

Create a level 1...8 Spirit. If a non-Spirit creature within its range dies, Edge of Extinction deals 14...43 damage to all nearby creatures of the same type. All nearby allies of the will be healed 2 points of health for each point of health lost by nearby creatures of the same type. All nearby foes will suffer 30s of bleeding if still alive. This Spirit dies after 30...126 seconds and cannot be the target of any attacks or spells.

Otherwise, they could turn GW into Sims 3 where nobody dies and we could all just play house all the time. Then everyone would be happy 'cause then it would totally be balanced.

Winx.ZN

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by Curse You
EDIT:
No. Shatter Enchantments, and then watch them squirm. IWAY is a SHOUT, and so cannot be removed.
Its +10 regen, EVERY 45 SECONDS. I said their shout is equal in regen as of a +3 mending and a +7 healing breeze (since it lasts for 10 seconds) and the mending ending in 10 seconds too.
Why would I even want to shatter that(or "silence")? They have 10 seconds which to get back to full hp while I have 45 to whittle them back to 0. They depend on being in melee range and not having various other counters (like anti-adrenaline, blind, weakening) that make it so the most they can do is stretch out the time of the match. An unprepared and noobie group will fall to iWAY. They would have fallen to any of the spike groups, smite groups and balanced as well.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

i like Sims

and yes how about just stop whining... every build has its own strengh and weakness, som eare stronguer some are weaker...

People learned how to deal with IWAY, Spikers, Trappers... if you are asking to nurf a whole primary attribute because you fing that a certain build is "anoying", im sorry but the problem is your play style.

ANET made a twin copy of Vamp touch for a reason, after doin research and observations. if they wouldn't want Touchers coming, they would convert Vamp touch in a "core" skill and non in a "twin" set.

get over it and use criplings and interrupters.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Heres an idea for some of you. This isn't a touch ranger thread. Stop bringing it up and acting like you are supreme master overlord of guild wars for killing a touchie. It's about balance and equallity, not rather or not they can be killed.

I also didn't say buff every skill every time. I said buff some skills some of the time, and nerf some skills some of the time. Read over pls. Geez. There's loads of skills out there just waiting to be used, but they are so trashy that there is no point. Perhaps give those skills a buff when the situation approves.

And btw Winx, IWAY lasts for 10 additional seconds for each dead ally in range. With 4 dead pets, its 40 seconds of +hp regen and +attack speed. That's what makes it strong. Sorry if you knew this but I thought you didn't realize that from your post.

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Kaida the Heartless
Heres an idea for some of you. This isn't a touch ranger thread. Stop bringing it up and acting like you are supreme master overlord of guild wars for killing a touchie. It's about balance and equallity, not rather or not they can be killed.
I think the point is that just as easily as it's said that Anet could nerf touch rangers, you could actually use some of your own ingenuity and come up with a build that can kill touch rangers and not whine about how they're too powerful.

When you mention that you think touchers should be nerfed, I think making such statements against why or how it can be countered, instead of nerfed, is perfectly relevant.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

to kill a touchie? ONLY 1 skill!!! VIRTULENCE

explodemyheart

explodemyheart

Wilds Pathfinder

Join Date: Sep 2005

Indiana

Gui1d War스 P01ic트 [Pr으]

Mo/

Quote:
Originally Posted by Maria The Princess
to kill a touchie? ONLY 1 skill!!!
Are you kidding me? There's plenty of things that can kill a touch ranger, so I hope you're kidding.

Quote:
Originally Posted by Maria The Princess
VIRTULENCE
Virulence.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by explodemyheart
Are you kidding me? There's plenty of things that can kill a touch ranger, so I hope you're kidding.
lol no im not kidding, but i know PLENTY of ways. I was responding to a post that suggested to fing a BUILD to kill a touchie. no need for a whole anti-touchie build, all you need is that 1 skill on your skill bar and you are equiped.

ya theres blackout, cripling, mass degen, and all that...but i was satting that al it takes is 1 skill...

Dirty Panda

Dirty Panda

Academy Page

Join Date: Oct 2005

California

Order of TeH Cookie [NIBL]

Mo/

Quote:
Originally Posted by Alex Weekes
Anyway, you should know that there is huge amounts of analysis that goes into any changes that are made. That extends from forum posts, through obs mode monitoring, through data, through the alpha test. There is *always* a reason for any change that goes through. It may not always be obvious, but there will be a reason.
ive seen gaile say something like this before, but i have to ask while we play do you secretly watch us?can you obs anyone, anywhere, anytime?

now you got me looking over my e-shoulder

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Dirty Panda
ive seen gaile say something like this before, but i have to ask while we play do you secretly watch us?can you obs anyone, anywhere, anytime?

now you got me looking over my e-shoulder
I believe he said on an episode of Weapon of Choice that he has multiple monitors constantly monitoring matches on Observer mode, run with a script that automatically picks games to watch. So no, only matches that are already on observer mode.

Pretty justifiable, as if it's not in the top 100 on the GvG ladder, or dominating Halls, who cares?

mqstout

Wilds Pathfinder

Join Date: May 2005

Pittsburgh

Quote:
Originally Posted by Sekkira
Also, why people don't understand the concept of kiting if something that requires them to be adjacent to do damage is chasing them.
Because most touch rangers I see can't be kited -- they use +speed ranger skills a lot.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

bring a snare :P

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Have some nerfs helped balance certian areas of the game? Yes.

Have some nerfs alienated players by changing other parts of the game that really didn't need to be changed at all? Yes.

When you have so many various skills, you'll always be able to find one or two that really shine for some specific task. EoE bomb on these missions is just another example of it. Is it their fault for using a skill as it was designed? Is it the fault of the level designers for leaving it open to issues like this. Is it the fault that nobody was running defense against these builds? I admit I haven't done any PvP in a long time, but Unnatural Signet seems like it might work pretty well there. And finally, does somebody who never does these missions also need to be affected by the change. Anet is a bit heavy handed with the nerfs sometimes, and I think this could have been countered without making the skill useless.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Dirty Panda
ive seen gaile say something like this before, but i have to ask while we play do you secretly watch us?can you obs anyone, anywhere, anytime?

now you got me looking over my e-shoulder
Im pretty sure they have logs of your actions and text, otherwise how would they track botters.

I'm just imagining but they would have databases like:

Player Lyra logged on 10:04 PM EST IP: 123.456.345.2.1
Player Lyra selected character Yachiru 10:05 PM EST
Player Lyra maps to Guild Hall #41354566 x, 14, y 32 10:05 PM EST
Player Lyra maps to Elona Reach American Server 2 x: 56, y 09 10:06 PM EST
Player Lyra local chat: Hello botters! 10:06 PM EST
Player Lyra sends pm Player ____: Whatcha doin? 10:08 PM EST
Player Lyra sends pm Player ____: Fine dont talk to me >.< Im gonna go kill minos and pretend its your face 10:12 PM EST
Player Lyra sets Do Not Disturb: 10:12 PM EST
Player Lyra enters mission Elona Reach instance #245 10:15 PM EST
etc.....

And im sure they can pull up any data they want....

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by lyra_song
Player Lyra sends pm Player ____: Fine dont talk to me >.< Im gonna go kill minos and pretend its your face 10:12 PM EST
LOL

Here's why touchies need a surprise attack from the supah-nerfer.

- Incredibly strong versus elemental attacks due to armor type.
- Incredibly evasive versus physical due to all the stances.

There goes effective DPS against them.

- Immune to conditions via plague touch. Crippling would work if people knew how to kite to avoid being plague touched.
- Counter's any kiting via constant speed boosts. Want to run? They'll keep up with you. Your's is going to run out before theirs.

There goes kiting, unless your a mesmer but well get to that later.

- 65-71 damage, spammable, life stealing attack. Can be spammed approximately every second. This results in a 65 dps + healing move.

High self healing and damage at the same time.

So, a touch ranger is strong versus both physical and elemental damage, technically immune to conditions, unescapable, and has the ability to deal high damage whilst healing at the same time. This seems balanced to you?

The only weakness a rouch ranger has is the lack of the ability to remove hexes. Who doesnt suffer from that weakness?

If someone can post any other build that is immune to 90% of all that is guild wars, i'll rest my case. 55's and Spirit Bonders aside, since it only takes shatter enchantment/removal to wreck them (gaping weakness).

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

Quote:
Originally Posted by JR-

Pretty justifiable, as if it's not in the top 100 on the GvG ladder, or dominating Halls, who cares?

Umm...lets see...the thousands of players who arent there?

Unaccurate

Ascalonian Squire

Join Date: Mar 2006

Quote:
Originally Posted by Kaida the Heartless
LOL

Here's why touchies need a surprise attack from the supah-nerfer.

- Incredibly strong versus elemental attacks due to armor type.
- Incredibly evasive versus physical due to all the stances.

There goes effective DPS against them.

- Immune to conditions via plague touch. Crippling would work if people knew how to kite to avoid being plague touched.
- Counter's any kiting via constant speed boosts. Want to run? They'll keep up with you. Your's is going to run out before theirs.

There goes kiting, unless your a mesmer but well get to that later.

- 65-71 damage, spammable, life stealing attack. Can be spammed approximately every second. This results in a 65 dps + healing move.

High self healing and damage at the same time.

So, a touch ranger is strong versus both physical and elemental damage, technically immune to conditions, unescapable, and has the ability to deal high damage whilst healing at the same time. This seems balanced to you?

The only weakness a rouch ranger has is the lack of the ability to remove hexes. Who doesnt suffer from that weakness?

If someone can post any other build that is immune to 90% of all that is guild wars, i'll rest my case. 55's and Spirit Bonders aside, since it only takes shatter enchantment/removal to wreck them (gaping weakness).
How about you stop sitting there and taking all the damage from the touch ranger, and actually move away from the touch ranger. Kite anyone? sure they run faster than you, but they have to cast a spell. So you manage to keep them down to a touch every 10 seconds.