DEEP closed (?)

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Mera Regila
But if they charge 10k per ferry, it's a totally unfair way of making money, they abuse their power like that, they will be overthrown. No question about it. [/post]
Not really. Owning a town requires the alliance to farm the crap out of things and pump faction into it. It's not a matter of voting in who should own the alliance. Just because they're mean doesn't mean shit. They have the right to do whatever the hell they want with access, whether to charge 100k +973984798574 ecto for ferries or do it for free. It's entirely up to them. You don't like it? Get an alliance together and get everyone to outfarm them in faction.

Winx.ZN

Frost Gate Guardian

Join Date: Dec 2005

Friends Title :
250,000 donated faction.
250 Jade
250x500=125,000 gold (those which are allowed to ferry have at least given away that much)

Current "cost" of cavalon.
30,767,233
10% Degen per day.

3,076,723.
3,076x500=1,538,000 gold per day.

That is the cost to hold cavalon per day for the Godz alliance.
That they even ferry you there should be good enough for you.
The fact its called a "tip" and not a "fee" should make you grateful.
Only allowing members of the Godz alliance with a vested interest of time and indirect minimum monetary donation of 125,000 gold to ferry seems not only fair, but right.
Just thought I would throw that out there.
Leechers suck.

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

Its not ment to be free,stop taking everything for granted like spoiled brats!

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

To the O.P.: If you have been to the Deep once with your character, maybe with a taxi earlier, then there is no reason to complain about lack of taxi's for whatever reason. You visit the Deep again by being transported from your Guild Hall (or another friendly person's Guild Hall via a Guild Hall invite) using the party teleportation trick. You just have to prepare. You or one of your friends needs to have one character sitting in the Deep all the time to use as your ferry. If you didn't do this or do not have another character so far in the game to spare and leave in the Deep (and another for Urgoz), well, then you are just out of luck.

Hippie Bane

Ascalonian Squire

Join Date: Feb 2006

California

All the Pros Stay In [Pre]

W/

As yet another former member of the alliance that first opened Cavalon to the public, I would like to point out a couple things. First, using the "favor system" to defend the way people gain access to the elite mission is flawed logic at best, since PVP governs access to a PVE area. It is the same premise as allowing the region who has killed Glint the greatest number of times to go to Halls. Pretty ridiculous and arbitrary condition, right? Now, think about the huge amounts of faction needed to control a city. Do these people have time to make a 3+ hour Deep run? They have to grind out over 3 million faction a day, so I doubt they can make too many trips to the area they control. Therefore, the game's "elite" alliance, the one in control of the city, is the collection of players most adept at alliance battles and doing the Breaker run(oh my, how I hate the Breaker run ). Not the most overwhelming uber-leet set of credentials.

Second, major alliances have a tendency to fall apart, as was stated above. Greater alliances than Godz have splintered for far less than a dispute of who is allowed to ferry. When we were ferrying, we made it a point to refuse tips. If people must tip, keep a few spots in the roster open, add them so they can donate faction, and then they leave. It worked well. Best of all, nobody squabbled over who gets to ferry and may be tipped. I ferried a lot of people to the deep and never received a thing. I refused a lot of people. What did I receive in return? Admiration and thanks. People trusted us to not be idiots, after all, we were doing something noble for the greater good. People were talking about how great and selfless we all were. This is far better than gold or crafting materials or whatever else people tip in. If you want to be richer and soon forgotten, hint around for tips. If you want to be loved, refuse them.

sir lockt

Lion's Arch Merchant

Join Date: Apr 2006

The Netherlands

Lightning Strikes Twice

Mo/

I dont want to screw the topic... but cant you just find a Kurzick taxi?

(just a crazy idea...)

swiftygem

Frost Gate Guardian

Join Date: Dec 2005

I honestly don't know why they don't set a price, just like there is a price to go UW or FoW. That 125g doesn't ruin anyone, does it? And UW/FoW is nothing compared to elite missions. A mandatory fee could keep complete noobs away.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Quote:
Originally Posted by swiftygem
I honestly don't know why they don't set a price, just like there is a price to go UW or FoW. That 125g doesn't ruin anyone, does it? And UW/FoW is nothing compared to elite missions. A mandatory fee could keep complete noobs away.
If they did that, the whole Kurzick/Luxon alliance battle system would be pointless; and it's basically the center piece of the whole campaign.

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Quote:
Originally Posted by Sekkira
Not really. Owning a town requires the alliance to farm the crap out of things and pump faction into it. It's not a matter of voting in who should own the alliance. Just because they're mean doesn't mean shit. They have the right to do whatever the hell they want with access, whether to charge 100k +973984798574 ecto for ferries or do it for free. It's entirely up to them. You don't like it? Get an alliance together and get everyone to outfarm them in faction.
Quoted for truth.

Don't like how the current rulers perform, go and take the place to yourself, do the things how you want.

And as Winx.ZN pointed out, the alliance, and all other alliances holding outposts are using their own "gold" to hold those places, losing more gold per day due to decay than average player will ever see. (Thus, with the gold they "invested" have the right to do whatever they want :b)

Nexium

Krytan Explorer

Join Date: Mar 2006

Dont tip them problemm solved!!!!!!

and dont accept random ppl in to your guild who cares let all ferry you still own the town your name is taged on it aint that enough you get discount on crap aint that enough.

Mrscoombes

Lion's Arch Merchant

Join Date: Aug 2006

Crimson Skullfuks

A/R

Alliances controlling the major cities do not have to allow other people into the elite missions, it is just popular beleif that it is a duty of these alliances. If you pay attention to gaurds by the gate of the mission, they make it very clear indeed that 'So and so controls this town, so you better scram' or something close to that.

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

TC started off a great revolution when they first started Taxi'ing people to the elite mission, I remember how everyone was hoping the Black blades wouldnt be able to take to control away again, a couple of my friends even joined TC just to donate faction to help.
Unfortunately now people dont seem to remember the short period of time when no one was allowed in and the holding alliances kept it all for themselves, and everyone just takes it for granted they will be able to get in.

Basically Godz put in the effort to hold the town, they can do as they please with it. Maybe they Should stop people going just to shake things up a bit
If you dont like it join in the FF'ing and do something about it, but dont take the holders for saps.

As for restricting people who can taxi others, that seems fair as well.

Quote:
Originally Posted by Winx.ZN
Friends Title :
250,000 donated faction.
250 Jade
250x500=125,000 gold
I woulda taken the money.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by beleg curudin
I am from the Godz alliance, and officer infact. the deep being closed is a lie. The reason it is hard to find a taxi is because only people in the alliance with friend of the luxon title or higher is allowed to ferry. The reason for this is because people do tip, and it is a great waste of the faction farmers times to actually farm their butts off just to have some new recruit ferry his brains out for tips, which eventually makes people tip very little, this makes those people that have earned the tip's faction farming in vain.

So in summary, no the deep is not closed, we are just preserving the dedicated faction farmers right to get tips.
I would ferry for free.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Winx.ZN
Friends Title :
250,000 donated faction.
250 Jade
250x500=125,000 gold (those which are allowed to ferry have at least given away that much)

Current "cost" of cavalon.
30,767,233
10% Degen per day.

3,076,723.
3,076x500=1,538,000 gold per day.

That is the cost to hold cavalon per day for the Godz alliance.
I had never seen anyone put this to a monetary analysis. Very eye opening. Divide that by the number of members in the alliance and I bet that it's a tidy sum per day per member.

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

Quote:
Originally Posted by Winx.ZN
Friends Title :
250,000 donated faction.
250 Jade
250x500=125,000 gold (those which are allowed to ferry have at least given away that much)

Current "cost" of cavalon.
30,767,233
10% Degen per day.

3,076,723.
3,076x500=1,538,000 gold per day.

That is the cost to hold cavalon per day for the Godz alliance.
That they even ferry you there should be good enough for you.
The fact its called a "tip" and not a "fee" should make you grateful.
Only allowing members of the Godz alliance with a vested interest of time and indirect minimum monetary donation of 125,000 gold to ferry seems not only fair, but right.
Just thought I would throw that out there.
Leechers suck.

Could you imagine what the cost of jade would be if for 1 day the entire alliance turned all that into jade and gave it to the traders.

LemmonHead

LemmonHead

Ascalonian Squire

Join Date: Jul 2005

Hope

Mo/

Not a problem for me, since I have toons in both elite missions, I ferry myself when I need to get too one of them or when a guildie needs to get to them.

I will say this, during the free/open elite mission weekend everyone should have taken their toons to both elite missions, so you would have them open, then anyone with a toon there would be able to ferry you.

Oh well I don't care who owns the cities, my only problem with it right now, is the lack of people in them because of this control.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

I know I've said this before, and I'll say it again here. I'm getting sick of all the inane little restrictions put on everything. I'm tired of having parts of the game I've paid for being locked by people I don't know and don't care about. I don't care who has farmed faction and I never will. I don't care if some dude in Seoul is doing well, but for some inexplicable reason, if he is, I can't go to the PvE areas I want. I'm tired of the Kurzicks merchants won't deal with you if you have Luxon faction. It gets annoying to have to map back to sell off all my crap items to a merchant. Isn't him offering me 35g for Victo's axe insult enough?

The people who are inconvenienced by these things will outnumber thoes that benifit from them. And from a marketing standpoint, thats a very unappealing part of your game.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

Quote:
Originally Posted by Clone
The people who are inconvenienced by these things will outnumber thoes that benifit from them. And from a marketing standpoint, thats a very unappealing part of your game.
No its not, it only unappealing to the lazy crowd, you either unite and control the town by FFing or wait until the Faction Farmer from the alliance want to ferry people.

If you want something, you need to work hard to get it, either join the alliance or take over the town.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by Silver_Fang
No its not, it only unappealing to the lazy crowd, you either unite and control the town by FFing or wait until the Faction Farmer from the alliance want to ferry people.

If you want something, you need to work hard to get it, either join the alliance or take over the town.
This is a GAME, not a job. I don't have any problems with having people work hard to get that their FoW armor or a crystalline skin, especially since there are collectors for perfectly good items with other skins. However, I do have a big problem with keeping players out of entire areas, as if we don't have the right to be there since we don't farm for hours a week. I've paid for the game, and that should be enough. If not, Guild Wars is definately taking a hostile stance toward casual players.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

Well, he's my take on it, since we owned cav for quite some time early on.

If you don't enjoy doing all those things that earn faction for town ownership don't do it! This is a game and being such should NOT be a grind, if thats your mentality then you prolly shouldn't play. People don't work or go to school all day just to come home to grind away at faction farming, if they do they are, well, just dumb. If you don't enjoy "playing" a game and it becomes laborious, then it might be time you stopped!

Limiting openess of the elite missions doesn't bode well for any alliance and has completely destroyed most of the bigger alliances. Those that "keep" those mission for themselves for profit or leet-ness are in the minority. Best to leave it up to individual players as to their reasons to ferry or not.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

I see. So they are doing taxis. But just preventing leaching guild members from trying to get gold. Makes sense. So basically you just have to wait till you are lucky enough to come across a taxi.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Good thing my ele has been camped their since the Weekend Event

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Just to clear up a minor misconception: The tips are extremely low and are not worthwhile to spend time just to obtain them.

When Komalis Protector first took Houze zu Heltzer and were the first Kurzick Alliance to reliably ferry, the tips were bountiful. Usually 1k each from 3-4 people in the group.

However, a few months later (June-July), people began taking ferrying for granted. Only 1-2 people in the group would pay a paultry 500g. It was at that time I began refusing tips.

It would be more productive to go into UW/FoW than to ferry for money.

Limiting ferrying due to the potential of money seems ridicolous. People will be much happier if it's constant.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

What about people trying to get the green items. They may not have the money to buy them. Say they ahve Friends of Kruzicks and they want to get the green but you guys wont ferry them in because they arent friends of luxons. They have faction farmed so dont you think they should be let in as well? And what about people that are close to getting the title but are a couple faction off because they used it on their armor? Is that fair?

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by Jetdoc
I had never seen anyone put this to a monetary analysis. Very eye opening. Divide that by the number of members in the alliance and I bet that it's a tidy sum per day per member.
- 1,538,000 gold per day.
- let's assume the alliance is full with 10 guilds
- and that there is an average of 50+ active members per guild (all faction farmers obviously)

We get a total of about 3k per member and per day which takes about 10 min to gather (or a few AB games for PvP players). If your alliance is large and composed of enough active players, the commitment per player doesn't look exceptional. And since people tend to join guilds composed of like-minded players, most hardcore farmers are in a large active and rich alliance.

The Elite missions were created for rich or hardcore players, not for the average or casual player. It may seem frustrating for the latter, but the free access to these places is simply contrary to the original design.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

Quote:
Originally Posted by I pwnd U
What about people trying to get the green items. They may not have the money to buy them. Say they ahve Friends of Kruzicks and they want to get the green but you guys wont ferry them in because they arent friends of luxons. They have faction farmed so dont you think they should be let in as well? And what about people that are close to getting the title but are a couple faction off because they used it on their armor? Is that fair?
i think you misunderstood, All people can get ferry, but only those with Friend of Luxon title are allow to ferry people to the deep.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by FrogDevourer
The Elite missions were created for rich or hardcore players, not for the average or casual player. It may seem frustrating for the latter, but the free access to these places is simply contrary to the original design.
That design was doomed from jump. Which is why it fails so much.

MooseyFate

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Pkest
(Originally Posted by Reza
if this thing is true, really i think anet has to do something about it! they cant let some crazy idiots close part of the game and dont let others to go there!)

That's the whole point of 'Elite' missions and controlling those towns. If the controlling guild wants to ferry they can or they can shut it up tight. Or they could charge a huge sum for access. Anet's not going to 'do something about it' because they're the ones who set it up that way in the first place.

Don't like it? You can always buy the town.
Yep, that seems like the point. Oh what a horribleidea ANet.


horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible horrible

Y.T.

Y.T.

Jungle Guide

Join Date: Sep 2005

Mo/

Quote:
Originally Posted by beleg curudin
I am from the Godz alliance, and officer infact. the deep being closed is a lie. The reason it is hard to find a taxi is because only people in the alliance with friend of the luxon title or higher is allowed to ferry. The reason for this is because people do tip, and it is a great waste of the faction farmers times to actually farm their butts off just to have some new recruit ferry his brains out for tips, which eventually makes people tip very little, this makes those people that have earned the tip's faction farming in vain.

So in summary, no the deep is not closed, we are just preserving the dedicated faction farmers right to get tips.
they did insane amount of ff just to control the town, they have all rights to decide who/when to ferry.

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Quote:
- 1,538,000 gold per day.
- let's assume the alliance is full with 10 guilds
- and that there is an average of 50+ active members per guild (all faction farmers obviously)

We get a total of about 3k per member and per day which takes about 10 min to gather (or a few AB games for PvP players). If your alliance is large and composed of enough active players, the commitment per player doesn't look exceptional. And since people tend to join guilds composed of like-minded players, most hardcore farmers are in a large active and rich alliance.

The Elite missions were created for rich or hardcore players, not for the average or casual player. It may seem frustrating for the latter, but the free access to these places is simply contrary to the original design.
Please let's not have this argue again. Remember the threads when factions came out with the argues BkBd/TC (by the way, greetings to the person from TNC - ex-DarK here). Gaile Gray stated then ANET would change the way of accessing to the elite missions (well ANET didn't do anything about that except the stupid elite mission week-end yet, but erm...).

On a side-note most hardcore factions farmers I know are now either in small unknown guilds or no longer play the game, sick of factions farming.

Y.T., yes I do agree - you can't force someone to ferry people. Nevertheless, I find the "you need to have an alliance with more than 25M factions and farm 2.5M factions a day to sustain the decay" requirement to go to the deep stupid. Especially in game where skill > time.

Superdarth

Superdarth

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Mrscoombes
Alliances controlling the major cities do not have to allow other people into the elite missions, it is just popular beleif that it is a duty of these alliances. If you pay attention to gaurds by the gate of the mission, they make it very clear indeed that 'So and so controls this town, so you better scram' or something close to that.
QFT!

Realy,just shut up..this topic is pointless,they worked for it,its theirs,they dont HAVE to ferry you anywhere,simple logic,understand simple logic?

smilngraccoon

smilngraccoon

Academy Page

Join Date: May 2005

the gods of darkness

W/

Some people here seem to have wrong ideas about Godz, We DO NOT have any internal problems with ferrying. No one in our alliance complains about the rules and many people do ferry FOR FREE. It is an alliance rule that people agree to follow to cut down on leachers, and it works.

Our guild ENJOYS alliance battles, we dont hold cavalon just so we can get tips form people. We do it because we like setting a high goal with faction and getting it. We just pasted the 7 million mark for our guild alone and had a naked, booze party in cavalons restricted area. I as well as the leader and most officers have over a million gold and could care less about tips or trading for jade.

On a side note, if you dont want to tip DONT, the rule is tips welcome because some people want a little extra cash. The deep will NEVER be charge only to get in. And if you see someone doing that, take a screen shot and send to me and they will be black listed from the alliance.

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by Hippie Bane
What did I receive in return? Admiration and thanks. People trusted us to not be idiots, after all, we were doing something noble for the greater good. People were talking about how great and selfless we all were. This is far better than gold or crafting materials or whatever else people tip in. If you want to be richer and soon forgotten, hint around for tips. If you want to be loved, refuse them.
how noble of you
i'm sure you'll be remembered on GW (and probably... the internets too!) for all time.

personally i think people privately to themselves "thanks sucker", more than feeling admiration or anything else. of course they'll give ear candy to the holding alliance, wouldn't want them to stop ferrying would they?

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by beleg curudin
I am from the Godz alliance, and officer infact. the deep being closed is a lie. The reason it is hard to find a taxi is because only people in the alliance with friend of the luxon title or higher is allowed to ferry. The reason for this is because people do tip, and it is a great waste of the faction farmers times to actually farm their butts off just to have some new recruit ferry his brains out for tips, which eventually makes people tip very little, this makes those people that have earned the tip's faction farming in vain.

So in summary, no the deep is not closed, we are just preserving the dedicated faction farmers right to get tips.
Ok...apparently I missed something... You're saying you don't allow people in your guild who haven't earned the "Friend of the Luxons" title ferry people into the Deep, but I don't understand how you can enforce this. Do you just have random people camping each district and scanning chat for ferriers or something?

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

Keep it closed. It's what Bkbd/ROAR also wanted in the first place. :]

Quote:
Originally Posted by Sir Mad
On a side-note most hardcore factions farmers I know are now either in small unknown guilds or no longer play the game, sick of factions farming.
I agree with you on this one a lot! I got up to Ally and kept going a little further until I realized that this title takes entirely too much time to max out and the game really isn't that fun over the long term. My guild leader got all the way to Steward, but I doubt I'll get there soon as there's not much to do outside of the same old HA/AB/GvG.

This game is no longer about who has more skill but instead about who has more free time. Thanks for going back on one of your core gameplay promises A-net!

Inde

Site Contributor

Join Date: Dec 2004

Alliance disputes, guild disputes, and become flamebait. Closed.