Hmm never new you could 55 this Mo/W

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

Well today after screaming for ages and ages in iron mines of moladune, for a infused runner i just thought hmm, let me have a try with a friend whos never run this before.

i actually ran all the way to seer, and also killed the octopuss thingy for the esscence to make my armour infused,

after finding out i could easily run it with my 55 monk and kill the eridon thingy for the esscence, i wondered about actually farming the mission. and yes its easy

this is the build i have found works best, as 55 monk, i know alot of you will edit and improvise and come up with better stuff, but i found generally this build works really well.

I use Totem Axe As my Wep

Attributes.

Healing 13 ( 10 + 3 )
Smiting 15 (11 + 4 )
Protection Prayers 11 ( 8 + 3)
Divine 5 (2 + 3 )
Tactics 6

Skill Bar

Protective Spirirt
Healing Breeze
Signet Of Judgement (Elite)
Balanced Stance
Bonnettis Defense
Distracting Blow
Mending
Balf Spirit

The reason i chose Distracting blow Rather than Disputing Chop (axe) was because blow covers every weapon and not just restricted to the axe and is alot faster. the reason i include this, is because on the way to the seer theres a few bosses, each time ive been there they have both been warrior bosses, and u will need the Distracting Blow to interupt there healing.

Usage

cast ps and hb obviously lol
its kinda best to cast balanced stance as your rounding things up, this build could easily do more than 5 enemy at once, the more enemy the better bonettis rechrages, once u have your mob, Bonnetis becomes your best friend, as it prevents alot of knock downs also, the good thing about bonneti is when u cast a skill it goes off, so if u need to recharge ur ps / hb or want uninterupted Soj then cast bonettis first then cast the skill you want, and 90% of the time you will not get interupted, if u do not use bonettis then ur sure to be interupted,


Waht ive noticed the 1st group when u enter mission, the ones fighting against themselves, they usually wont attack you even if u stand there they come hit you twice and run off, so just put ps on your self and run through them.

heres a map of the run, i hope i dont get it wrong cuz im tired and lazy lol



If you dont want to farm it, this build is good For infused run, and usually there is alot of people waiting for infused runs all the time takes 10 mins so nice little earner.

but i have fun farming it, get some gold drops not yet had a green from the bosses but ill keep trying.

it was kinda by accident that i found this out, i only wanted the infused armour because i wanted to try and come up with some good 55 monk mursaat farm :P

but hey enjoy all

PS: i duno why the top of my map near the seer is still unexplored, lol you have to love GW bugs

WiLdFiRe111

Frost Gate Guardian

Join Date: Feb 2006

Melbourne, Australia

[LBS]

Uuuuh, how do you expect to get greens from the bosses? The only place in Tyria that bosses drop greens are in Grenth's Footprint and Sorrow's Furnace.

Opeth

Opeth

Krytan Explorer

Join Date: Apr 2006

Portugal

Dangerous Pumpkins [dP]

Rt/A

Quote:
Originally Posted by WiLdFiRe111
Uuuuh, how do you expect to get greens from the bosses? The only place in Tyria that bosses drop greens are in Grenth's Footprint and Sorrow's Furnace. and tombs and the falls and that nasty lvl 31 dragon ^^

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

well something nice may drop from them, but overall build seem alright to you/

White_Chaos

White_Chaos

Wilds Pathfinder

Join Date: Jan 2006

Evrope

and grawls, Root Behemoths

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

Interesting...I would suggest however if you want to do infusion only, just take 7 henchs and spellbreaker instead..more insurance :-D

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

trust me u diont need the henchies, or spell breaker, the only threat on this run is just at the cave of the seet theres like 4 nightmare that spawn and use signet of judgement, so its kinda best to make sure u run towards it run back draw them out, while in balanced stance so u dont get interupted

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

can i get a post on someone trying this with the build :P be interested to hear different ideas and views about

the run
and
the farm

thanks :P

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

Btw when fighting the Warrior bosses around the mittle of the mission.. Then Stand in the Siege area.. It will dmg the Bosses, and ull take 5 dmg from each blow.. Should make some extra dmg

~Shadow

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

lol nice one i never thought about that lol, so u tryed the build then shadow?

The Pocky Alchemist

The Pocky Alchemist

Ascalonian Squire

Join Date: Apr 2006

Mo/

Hmmm. Looks cool! I don't have my 55 to Moladune yet, or else I might check it out. (Gotta love Canthan Leveling, hahaha.) I'm kinda new to the whole 55 scene.... Poking around GuildWiki, I see you can also get infused in Mineral Springs. Think this build would work over there, too?

(Blanking bird-things and their blanking interrupts, ROAR!)

Alexi Jotun

Alexi Jotun

Frost Gate Guardian

Join Date: Dec 2005

New York

Official SteamPowered Guild (Valves Valiant Tyrian Fighters, [VVTF])

Quote:
Originally Posted by WiLdFiRe111
Uuuuh, how do you expect to get greens from the bosses? The only place in Tyria that bosses drop greens are in Grenth's Footprint and Sorrow's Furnace.
You forgot:

Tombs
Magesty's Rest
Prophet's Path
The Falls
Talus Chute

Kit Engel

Frost Gate Guardian

Join Date: Apr 2006

Lords of the Sacred Chao

E/Me

The Mineral Springs would be more difficult, since the Avicara Guiles strip enchantments. But it might be possible with really careful enchantment covering.