Turtle/Juggernaut Shutdown

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

Anyone try this out yet?

A/Me
Deadly Arts: 14
Illusion: 12
Rest: anything

Enduring Toxin
Recuring Instability
Siphon Speed

Enduring Toxin:For 3 seconds, target foe suffers 5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.

Recuring Instability (E): For 8 seconds, target foe suffers from -3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.

Siphon Speed

Dark Escape

Other skills
All other skills are protection skills and sprinting skills

If the renewal of Enduring Toxin renews Recuring Instability, those turtles and Juggernauts will have a -8 degen their entire trip, as they don't really stop for anything.

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

Add to this Dancing Daggers and Entagling Asp to add poison degen too.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

the turtle at aspendwood stay move than 3 sec.

It would be very good at Jade Quarry since they constantly moving.

ogami_ito

Lion's Arch Merchant

Join Date: Mar 2006

im sorry. I meant to say Jade Quarry Turtle / Jugg Killer

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

That is a good point, does the reapplication of enduring toxin because the target is moving reactivate recuring instability?

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

yes it does

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

With a Necro around, Soul Barbs could add ~20 dps.

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

Wow.... it works.

pretty fun if you can get it on all of them at the gates.