Anyone try this out yet?
A/Me
Deadly Arts: 14
Illusion: 12
Rest: anything
Enduring Toxin
Recuring Instability
Siphon Speed
Enduring Toxin:For 3 seconds, target foe suffers 5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.
Recuring Instability (E): For 8 seconds, target foe suffers from -3 Health degeneration. If that foe is Hexed again, Recurring Insecurity is reapplied.
Siphon Speed
Dark Escape
Other skills
All other skills are protection skills and sprinting skills
If the renewal of Enduring Toxin renews Recuring Instability, those turtles and Juggernauts will have a -8 degen their entire trip, as they don't really stop for anything.
Turtle/Juggernaut Shutdown
ogami_ito
ogami_ito
Add to this Dancing Daggers and Entagling Asp to add poison degen too.
Silver_Fang
the turtle at aspendwood stay move than 3 sec.
It would be very good at Jade Quarry since they constantly moving.
It would be very good at Jade Quarry since they constantly moving.
ogami_ito
im sorry. I meant to say Jade Quarry Turtle / Jugg Killer
Claymore
That is a good point, does the reapplication of enduring toxin because the target is moving reactivate recuring instability?
floppinghog
yes it does
ubermancer
With a Necro around, Soul Barbs could add ~20 dps.
Celab
Wow.... it works.
pretty fun if you can get it on all of them at the gates.
pretty fun if you can get it on all of them at the gates.