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Originally Posted by Mr_T_bot
Let's see. What makes touch rangers possible - Expertise.
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That's a part of the problem. Thumper's damage can be mitigated with any of the common warrior hate.
What made Touch rangers so powerful was the complete utterly shitty crap skills - I mean, Faction skills.
Before factions, Touch rangers had only Vamp Touch. They were forced to bring sacrifice shadow damage skill that was hurting them without healing them. Now, they have one copy of their main skill.
Factions skills that were "new" are crap and for most of them unusable in the current metagame (there are exceptions). The copies of available core or Prophecies skill (without any change, even a minor tuning, what a lack of imagination!), though, did a lot of damage on the game balance. Like Touch rangers and double blood spike.
What are the purpose of echo or arcane echo since there are copies of the same skill?
I hope in Nightfall there will be more of this crap, like five copies of Meteor Shower.
PS: Those here saying "touch ranger" are counterable should not confuse counterability and game balance. Let's see this skill:
Counter this
30 Energy 6 seconds cast 10 sec recharge
Spell. Resurrect all your party members to full health and full energy, makes you and your allies untargetable for 5...28 secs, and kill every foe in radar range.
Is skill counterable? Yes. Its 6 sec cast make it open to interrupt, it's a spell so it is affected by any of spell shutdown, its energy cost makes it sensitive to energy denial, and its casting time make its caster very likely to be killed.
But, is this balanced? No.