Originally Posted by SpeedyKQ
Some of those are more important than others, but in general, if a player has the means and the knowledge to improve their character and they just don't bother, then yes, I think it is selfish. I take pride in making my PVE characters maximally effective and would like others do to the same. In practice, it is a game, and if you like pugging you have to accept that a lot of people will be doing less than optimal things.
I take issue with the idea that one type of play, whether PVE or PVP, is more deserving of good play than the other. Whichever one you are doing, if you are bothering to do it, you should bring your A game. |
This has nothing to do with whether one type of gameplay is "more deserving" than another. High level PvP play consists of longer, drawn-out battles, where every ounce of pressure can help tip the balance in your favor. PvE consists of almost exclusively small scale conflicts (individual mobs) with rest time (however small) in between. The extra damage from customization does not have time to build up to be a game-breaking amount; at the most, you'll shave just a couple of seconds off of the time it takes to kill an extremely high level foe, and low-armored foes will be killed in pretty much the same number of swings of your weapon. It's pressure builds vs. the "nuke the mob" mentality.
On a side notes, some of the more enjoyable PvE missions for me are the ones that offer near-nonstop fighting for more than just a few mobs. Vizunah Square comes to mind, and the ending of Thunderhead Keep.