We Need Duels Or 1v1 Arenas! Vote Here

DonMoe

Pre-Searing Cadet

Join Date: Aug 2006

Dungeons Masters

Hey guys!

First of all: in terms of PvP GW just beats the cake and is the most amazing PvP I have ever gotten to play. There is only one thing that I am missing: a real, tough and fierce 1 vs. 1 fight. A place or opportunity to challenge somebody in a 1 vs. 1 battle! and most important: ppl should be able to see it. Not only to feel the pain of losing and the honor of winning. Also to learn from it. And this is what gives you the thrill as well.

I think a suggestion that would fit into GW very well is to make a 1 vs. 1 arena: Now, either you get in there as a team but each member fights 1 vs. 1 and the team with the more wins wins (lol). You'd need an odd number of players then per team ofc. So for example: we'd have a Team / Random arena where you fight 1 vs. 1 and with your win you get your team 1 point. The team with the more ponints wins.
Or lets just have a random arena where instead of a whole team its only you and one opponent.
Or, as I have played it in WoW, try to get a similar duel system. Thats similar to trading with somebody (kind of) only that you get to fight him/her then until one of you has like 1 % HP left. (I hope I explained that all right...)

Anyways, I think it wouldnt matter how this is arranged. But some way to fight 1 vs. 1 would really be the point above the i and would make me love this game even more. No, it would make me adore this game even more!! :P

What do you guys think about this? I bet you all had that feeling to just kick another guys butt in a 1 vs. 1 fight. Or how I hate it when warriors claim to own mesmers! Lets fight it out!

Any comment appreciated

Greetz
Don Moe

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

been brought up alot of times and i have agreeded every time

/signed

psycho854

psycho854

Ascalonian Squire

Join Date: Feb 2006

Europe CET

The Smurfs Guild

not that bad an idea!
like the idea of team fights! but i guess there soon will be some builds that really kick arse and then it will get booring (thinking of touchers e.g. ...)

Hockster

Hockster

Banned

Join Date: Jul 2005

Completely useless. GW is designed and balanced for team play. 1V1 means absolutely nothing. Less than nothing actually. It would be totally dependant on what build each person is running. A warrior versus an anticaster mesmer would last all of 3 seconds. That same mesmer against an ele would be just as short. A couple noobie wamo builds would last for years, neither one actually bringing any damage skills.

/no thanks

DonMoe

Pre-Searing Cadet

Join Date: Aug 2006

Dungeons Masters

exactly. it would totally depend on the builds. Players would need new builds for this new "discipline".

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

I'd bring a monk with Pacifism with an enchanting hilt, and arcane echo it and laugh at a warrior/sin/ranger for not being able to attack. You'd be quite bored, wouldn't ya? Then you'd rage, and the pacifism monk will keep going until he encounters a mesmer or ele or damage rit. All he has to do is hit 1 button every 3so often, he can do it while alt tabbing out and surfing the web. What great joy 1v1 arena's can be.

As stated above, GW is a team game, the only 1v1s that happen is flaggers in GvGs and even then it doesn't happen that often. So if you really want 1v1's, go do some scrims...Someone in RA question your sexual preference? Go guest him and beat him in a 1v1 scrim! Someone claims their pro when they're lying dead first in a mission? Guest him and do a 1v1!

Honestly, honor doesn't mean much and there really is no point to playing a 1v1 besides taking your chances and hoping your build will succesfully rape that W/E with meteorshower.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by DonMoe

What do you guys think about this? I bet you all had that feeling to just kick another guys butt in a 1 vs. 1 fight. Or how I hate it when warriors claim to own mesmers! Lets fight it out!

Any comment appreciated

Greetz
Don Moe
i only found 8 pages of threads on this with search so it must be an original idea for sure

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Hockster
Completely useless. GW is designed and balanced for team play. 1V1 means absolutely nothing. Less than nothing actually. It would be totally dependant on what build each person is running. A warrior versus an anticaster mesmer would last all of 3 seconds. That same mesmer against an ele would be just as short. A couple noobie wamo builds would last for years, neither one actually bringing any damage skills.

/no thanks
I maintain that the only worthwhile 1v1 dueling is pure-mesmer dueling, because it's more than just a spamfest.

Apart from that... 1v1 = who can press more attack spells faster.

Blackhawk

Wilds Pathfinder

Join Date: Jun 2006

N/

Would certainly solve a lot of hate between players who diss each other builds all the time - could put their money where their mouths are once and for all.

DonMoe

Pre-Searing Cadet

Join Date: Aug 2006

Dungeons Masters

What I love about the GW PvP is that for every spell there is some counter spell. That's why I dont think its possible to get an imba build and keep winning. This gets even more complex with the use of the secondary class and the fact that some classes have to go melee and others dont. A warrior cant catch me if he doenst have sprint i.e. Now, I am not trying to play "catch me if you can" but its even another factor that can make you win or lose. Cast dmg over time and keep the distance needs the use of the right skills and the use of moving correctly in the arena. And again: there are counter spells to all of it! You can slow people down! in 1 vs. 1 you would need builds to always get you into the position where you have the advantage and the opponent has the counter-skills and his skills to get his advantage. That's where I see the fun in this. In Team PvP each player has pretty much his role which is necessary to win together ofc. In a 1 vs. 1 fight its a totally different idea as I described it above! You need counter skills to defend your weaknesses and skills to get your advantage.

And about the honor thingy: trust me, it is fun. It's a totally different feeling to win in a 1 vs. 1 fight.
I agree though that the emphasis is on the Team PvP. Its called GUILD wars anyways
Still: this game is getting huge and is major in PvP. Let's increase the variety in PvP!

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

I thought you could 1v1 by using guild scrimmage, as long as one of you is an officer in your guild.

I dont know cause i never wanted to, but i thought thats how you could.

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Yeah, just toss the duel mate a guest invite to the guild, then do a scrimmage. Easy 1 on 1 action.

Random 1 on 1 arena would be pointless as everyone already mentioned :b

Vulpes Foxnik

Pre-Searing Cadet

Join Date: Aug 2006

The Legendary Majestic Twelve

Me/E

Quote:
Originally Posted by Kaguya
Yeah, just toss the duel mate a guest invite to the guild, then do a scrimmage. Easy 1 on 1 action.

Random 1 on 1 arena would be pointless as everyone already mentioned :b
Quoted for emphisis and signed against. If you want to duel someone, go do a scrimage.

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

It'd do one of two things.

1. Break the Game: becuase Anet would balance for 1v1 combat and screw over every other type of PvP in the process

2. Piss people Off: becuase Anet wouldn't balance for 1v1 combat and everyone would bitch about how unbalanced it is.

Leonof

Leonof

Frost Gate Guardian

Join Date: Nov 2005

N/Me

Everyone would play a warrior and monks can't win. Been suggested many times before and I think it will never work out.

So far the the scrimmages works good enough for me. I already know who I'm up against compared to having a random 1vs1 who's lucky enough to have the better build.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

One word:

No

silvershock

silvershock

Frost Gate Guardian

Join Date: Aug 2005

The Netherlands

Red Lightning Brigade

E/Mo

I agree with your general idea, but i think i know a better plan...

in guild wars core set, u have a mission called dalisseo seaboard or something(haven't done it in a while:P) When u enter the mission outpost, u see ele npc's fighting with grasping ghouls.

What I suggest is, a 1on1 arena outpost, where there is an arena in the center, where u can see a 1on1 fight taking place.
Offcourse you have to be lucky to spawn in that arena, but if u do, lots of people can enjoy u die/win. would be cool, and the chatters from random arena would have a place to sit n talk and watch fights.

PS: for all you complaining guys who don't know how to apreciate this guy's idea, i suggest a 1on1 arena where only the same primary professions can fight eachother, that way u don't get total unfair battles, but battles depending on your build, skill and speed.

"But guild wars is a mmo game, designed for balanced team play!" ... then why did ANET design a scrimmage guild battle where u can fight 1on1? If they would have made this game for balanced teamplay only, they would have made the scrimmage thing for full parties only, or atleast a party of 2, since u have a TEAM then.

And no, scrimmage is not ment for testing skills or builds, thats why we have Isle of the nameless.

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

If they killed Touchers, it would be funny

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

No. That idea was already somewhat introduced in the guild hall scrimmage. Just take someone on in a guild hall then whoever dies wins. Dont do the whole thing. Its already there you just have to modify it a bit. Yes it would be interesting but as stated before GW is a TEAM game. Meant to be played with a team, not solo.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

The Gladiators Arena was designed for this purpose, but it was removed from the game for the reasons stated above.

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Quote:
Originally Posted by silvershock
What I suggest is, a 1on1 arena outpost, where there is an arena in the center, where u can see a 1on1 fight taking place.
Offcourse you have to be lucky to spawn in that arena, but if u do, lots of people can enjoy u die/win. would be cool, and the chatters from random arena would have a place to sit n talk and watch fights.
And onlookers can also prime their build against whoever is fighting and winning in the ring atm. Doesn't work.

Quote:
Originally Posted by silvershock
PS: for all you complaining guys who don't know how to apreciate this guy's idea, i suggest a 1on1 arena where only the same primary professions can fight eachother, that way u don't get total unfair battles, but battles depending on your build, skill and speed.
Yeah. Healing monk vs smiting monk. Battle of the century! Atleast it lasts a century if nothing else. Or two interruptmesmers camping each other, waiting for one to cast something. Brilliant! Or two elementalists trying to sneak in that first spell at each other. Plus, ever heard of "playing your secondary"? That Mo/W can play an W. That Me/R can play an R. Limiting the arena by primary profession solves nothing.

Quote:
Originally Posted by silvershock
"But guild wars is a mmo game, designed for balanced team play!" ... then why did ANET design a scrimmage guild battle where u can fight 1on1? If they would have made this game for balanced teamplay only, they would have made the scrimmage thing for full parties only, or atleast a party of 2, since u have a TEAM then.
Because people kept whining about the lack of 1vs1. They kept whining about lack of stuff where you can test builds. Or have arranged tournaments/matches with set groups. Scrimmage fixed all those at once.

Quote:
Originally Posted by silvershock
And no, scrimmage is not ment for testing skills or builds, thats why we have Isle of the nameless.
You can hardly test your build against, say touch rangers using the Isle of the Nameless. There aren't any touch rangers to play against. You can either get a possibly working build and go find a real touchy at an arena, or ask a guildie to play a touchy against you. Oh em gee, scrimmage used for testing builds way better isle of the nameless ever can!

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

/signed because my crip shot ranger would pwn everyone.

/notsigned because it's a terrible idea, for reasons mentioned already.

SuperNomad

Ascalonian Squire

Join Date: Mar 2006

Stormbringers

R/Mo

2 v 2 maybe alright (only maybe) but 1 on 1 wouldn't work. 1 v 1 scrimmages are quite good for testing out new builds, a friend of mine tries new builds on me fairly often in 1 v 1. You can say that the Isle of the Nameless is for testing builds but its not quite the same as having a real opponent.

2 v 2s would offer more variation on the opponents you would face. Pacifism and Amnity would be so annoying in 1 v 1 people would quit in disgust after a while. You could do a pacifism + traps build as a R/Mo now that would be interesting...

ShiraX

Pre-Searing Cadet

Join Date: May 2006

Shiran Empire

W/

/signed

This is a great idea. I have always wanted this.
Sometimes someone says that their warrior can own my warrior, but once my RA team beats his team, I'll problaly never see him again. Me and my friends also want to fight each other in a 1v1 fight.

If ANet thinks that people will purposely lose or hack it just to get points, experience, or factions; just have no points or factions involved in the arena.

It could go like this:
~Naruto says that he could totally pawn Bob's warrior with his assassin.
~Bob accepts Naruto's challenge. Bob types "/challenge Naruto"
~Naruto gets a message box that Bob has challenged him to a one versus one duel
~Naruto accepts the message by pressing the "Accept" button
~Naruto and Bob go into a seperate small map
~Wait for 20 seconds for match to start
~Doors open and Naruto and Bob clash
~Bob wins: no points, experience, or factions gained. Honor and pride is gained.
~Bob and Naruto gets teleported to Balthazar's Palace
~Repeat, Rematch, Walk away in shame, do the victory dance, etc...

Again: SIGNED

Morganas

Wilds Pathfinder

Join Date: May 2005

Guild wars already has rock-paper-scissors in the form of emotes.

lagrand1

Wilds Pathfinder

Join Date: Jan 2006

Zombies of War

W/

I can guarantee a 50/50 shot at winning.
caster hate mesmer
melee hate mesmer

/not signed

Timmy Shinobi

Timmy Shinobi

Frost Gate Guardian

Join Date: Jul 2006

OGF Ohio Geek Fest

W/

Go to your guild hall and do a scrimmage battle, you can also take a goup of people where they can watch. 1 on 1 is a great and unique suggestion but no.

/not signed

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Terrible, terrible idea that has been suggested too many times. Let's say you're playing a warrior and some mesmer is really angering you. There is litterally no chance of you winning against a mesmer with warrior hate. Or let's say you want to dual a monk. Oh wait, he's a 55 monk! No enchant removal FTL! SoJ means you can't attack him either. There is simply no way you can effectively handle all of the builds out there with 8 skill slots.

/not signed

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

would you people stop saying it would all be vs builds that counter each other?. I mean honestly. I hate the stupid guest guild hall crap, sooo much easier to jsut click trade/duel and duel on a small map with NO ncps.

no factions no xp. (if it bothers you so damned much) for pride only. and no! rock paper and siccors does not cut it.
as for your crip shot ranger / w/e owning everything, i very much dought it.

kiting will be limited becasue the battle feild will be small. the size of radar screen maybe a bit more. much harder to kite. there are so many ways to remove conditions its rediculous. crip shot yourself out of mana if it helps. or if i brought a mass spirit spammer and set up displacement /shadow song "WHAT IF!" i mean come on. it would force peopel to think and would be like gambling. and it would be fun.

dont crowd on our parade just because it can't be legitly balenced every fight. Or winning could be based on dmg done/healed/tanked at the end of a set time limit. say 10 minutes.

/signed

/signed

/signed

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

It's called Guild Scrimmage.

/no