much before posting this, so, be gentle

Also, I enjoy all the aspects of the game as it is
greatly so far.
So, alignment is a RPG "attribute/feature" that GW
hasn't implemented almost at all.
Players had kind of alignment game play during the
Christmas event and also at the latest Dragon
Festival event.
Also in the Factions Chapter, players can choose sides
between Kurzicks and Luxons who are fighting each other
but eventually Shiro (the greatest threat) brings them
together in a fight agaist his forces.
Still, the player can not take the side of either
the Searing nor Shiro's forces in any way.
My thought was all about those poor Charrs that always
spawn at the same places cast the same spells and use
the same skills over and over again and finally, always
getting beaten up from the players parties

So what can be done about that ?
Well, Player parties could (should) be able to enter
missions in order to "protect" the mission against
Players parties that actually want to get through the
mission (current storyline).
(i will call "enemy player parties" the opposing
players and "mission player parties" the regular
parties)
It would be surpisingly difficult to Accomplish the
"Thirsty River" mission if the 6 Forgotten teams
consisted of "enemy player parties"

This would add a PvP kind of game play to the PvE
part of the game.
And i don't think it's very complicated (techically) to
implement, since "enemy player parties" can be assembled
the same way parties are formed now in order to beat
a mission and they can coexist in the same area.
Taking it further and further into "I wish for" land.
Alliances could "claim/take" a mission almost the same
way they "claim/take" outposts in factions nowadays.
Ok, most players would be impossible to complete some
missions against human players, who come up with all
kinds of deadly builds, but I find it extremely
interesting.
What are the possible drawbacks ?
"Enemy player parties" request gold (millions of billions)
from the "mission player parties" in order to step
aside and let them complete the mission painlessly,
which eventually whould ruin the missions.
What if the are no "enemy player parties" available.
Well i suppose good old AI foes would always be there
even if this sounds unfair.
(plz add, to the "no that would ruin the game because...")
Quests could also be programmed with the kind of game play
Even further, "enemy player parties" could spawn in any
explorable area (how ? how? what will trigger this and
for which player?) out of the blue, against "mission
player parties" that are out ther farming.
Who would ever again advertise "100% sucess Run
το Drognar Forge" or any other location when there will
be a possibility to face the unpredicted "enemy party
players" on the way there ?
All the above are impossible because...
1) Why oh, why "enemy player parties" would ever want
to play in an area in which they would have to wait
for the "mission player parties" to reach a certain
locaton in order to engage in batle with them ?
Because of the "Non Shall Pass !!" and "Fear me !!!"
feeling of the players maybe ?
2) And what would the "enemy player parties" gain from
those fights ?
Well apparently after a while, more and more expirienced
players would be recruited to join the "mission player
parties" in order to be able (at last) to beat the
mission/quest they need.
High level players are most surely equipted with the
best/rarest weapons and the best elite skils in the
game, so the "enemy player parties" could possibly
capture Elite skills and also collect those rare
green weapon drops, and vice versa if "mission player
parties" win the mission.
(Well this sounds highly unbalanced but...)
Also, special awards could be ..awarded to the "enemy
players parties" for stoping the "mission player parties"
3) How will players gain their "alignment" ? How would they
join one or the other side ?
Well, primarilly this is another way to spend "balthazar
faction" gained in the regular arena fights.
Players should have a fixed amound of balthazars faction
points (or any other new kind of faction) in order to
enter the "enemy player parties" (with an upkeep
requirment maybe)
Maybe Alliances should have another fixed amound of
faction points in order for their members to enter a
mission/quest or even to control a mission/quest.
Also why not involving the ladder into this ?
If a Guild is ranking between 900-1000 in the ladder
can only join Post Searing Ascalon whereabouts areas
and missions, while a Guild ranking between 800-900 in
the ladder can access Silverpeak Mountains areas
and missions, etc. etc.
4) Won't this ruin the missions and the main flow of
the storyline ?
Well, as long as the storyline doesn't always have
the exact same difficulty level per mission/quest
as the day before i'm mostly happy with it.
5) Is there anything else that would add up to the game ?
More titles maybe, like (exm..) "Anti-Protector of Tyria"
Well, that's about that, that i could think of, so
feel free to flame it up and turn it into ashes
