The Infiltrator's, Saboteur's and Vanguard's armor offer a decreased duration of various conditions. What I would like to know is if you'd only need one piece (for instance Infiltrator's Gloves) to get the full effect, or the entire armor, or if perhaps the effect is applied on a "chance" base (1/8 chance of it occuring), or hit location?
Anti-Condition armor (Infiltrator, Saboteur and Vanguard)
1 pages • Page 1
H
H
Only two pieces offer a condition reduction that I saw (my sin hasn't gone off the small island yet):
1) Gloves on Poison, Bleeding or Weakness
2) Guise on Crippled, Deep Wound or Blind
That would imply the effect is global and you could have a combination of two reductions:
Poison + Crippled, Poison + Deep Wound, Poison + Blind
Bleeding + Crippled, Bleeding + Deep Wound, Bleeding + Blind
Weakness + Crippled, Weakness + Deep Wound, Weakness + Blind
1) Gloves on Poison, Bleeding or Weakness
2) Guise on Crippled, Deep Wound or Blind
That would imply the effect is global and you could have a combination of two reductions:
Poison + Crippled, Poison + Deep Wound, Poison + Blind
Bleeding + Crippled, Bleeding + Deep Wound, Bleeding + Blind
Weakness + Crippled, Weakness + Deep Wound, Weakness + Blind
C
Quote:
Originally Posted by Amy Awien
Only two pieces offer a condition reduction that I saw (my sin hasn't gone off the small island yet):
1) Gloves on Poison, Bleeding or Weakness
2) Guise on Crippled, Deep Wound or Blind
That would imply the effect is global and you could have a combination of two reductions:
Poison + Crippled, Poison + Deep Wound, Poison + Blind
Bleeding + Crippled, Bleeding + Deep Wound, Bleeding + Blind
Weakness + Crippled, Weakness + Deep Wound, Weakness + Blind This is correct, since conditions are global, if they were not it'd be like "MY LEFT FOOTS DISEASED!!" "I cant remove it!!! My Hands DAZED!!" "Oh noes! xD"
"Quick, use "mend hand" spell" "Sw00t, but i dont have mend foot!!" "messa so dead
"
left Foot health bar = 0/450, you walk at half speed
1) Gloves on Poison, Bleeding or Weakness
2) Guise on Crippled, Deep Wound or Blind
That would imply the effect is global and you could have a combination of two reductions:
Poison + Crippled, Poison + Deep Wound, Poison + Blind
Bleeding + Crippled, Bleeding + Deep Wound, Bleeding + Blind
Weakness + Crippled, Weakness + Deep Wound, Weakness + Blind This is correct, since conditions are global, if they were not it'd be like "MY LEFT FOOTS DISEASED!!" "I cant remove it!!! My Hands DAZED!!" "Oh noes! xD"
"Quick, use "mend hand" spell" "Sw00t, but i dont have mend foot!!" "messa so dead
"left Foot health bar = 0/450, you walk at half speed
Quote:
Originally Posted by Celab
This is correct, since conditions are global, if they were not it'd be like "MY LEFT FOOTS DISEASED!!" "I cant remove it!!! My Hands DAZED!!" "Oh noes! xD"
"Quick, use "mend hand" spell" "Sw00t, but i dont have mend foot!!" "messa so dead
"
left Foot health bar = 0/450, you walk at half speed lol yeah, I'd say thats true.
"Quick, use "mend hand" spell" "Sw00t, but i dont have mend foot!!" "messa so dead
"left Foot health bar = 0/450, you walk at half speed lol yeah, I'd say thats true.
