Anti-Condition armor (Infiltrator, Saboteur and Vanguard)

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

The Infiltrator's, Saboteur's and Vanguard's armor offer a decreased duration of various conditions. What I would like to know is if you'd only need one piece (for instance Infiltrator's Gloves) to get the full effect, or the entire armor, or if perhaps the effect is applied on a "chance" base (1/8 chance of it occuring), or hit location?

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

I see where your going, wondering if its the same as the global armour absorbtion of the warriors armour, good question. If you take 1 of each, vola global protection for all conditions.
Very intresting...

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

I heard not. I think all global modifiers went the way of the dodo.

Riplox

Riplox

Krytan Explorer

Join Date: Apr 2005

North Carolina

Shrophire Protectors [Lion]

W/

These are the kinds of things that I wish A-Net would tell us so we know for sure instead of having educatedly guess on it. As for right now, I'm not too sure but I've done that with my sin and it seems to work.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Awwwwwww damn dodo's they ruin everything.

Hollerith

Lion's Arch Merchant

Join Date: Sep 2005

Well my hearsay vs. Riplox's guess, methinks we need some tests to be sure.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Found a tidbit of info on Wiki, in the Talk: section of the Sin armors which says that since the "reduces poision" is only on the gloves ... but's it is a pretty old talk, so it might have been changed. I'll go and see what's available on PvP chars.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Only two pieces offer a condition reduction that I saw (my sin hasn't gone off the small island yet):
1) Gloves on Poison, Bleeding or Weakness
2) Guise on Crippled, Deep Wound or Blind

That would imply the effect is global and you could have a combination of two reductions:

Poison + Crippled, Poison + Deep Wound, Poison + Blind
Bleeding + Crippled, Bleeding + Deep Wound, Bleeding + Blind
Weakness + Crippled, Weakness + Deep Wound, Weakness + Blind

Celab

Lion's Arch Merchant

Join Date: Jun 2006

[VENT]

W/

Quote:
Originally Posted by Amy Awien
Only two pieces offer a condition reduction that I saw (my sin hasn't gone off the small island yet):
1) Gloves on Poison, Bleeding or Weakness
2) Guise on Crippled, Deep Wound or Blind

That would imply the effect is global and you could have a combination of two reductions:

Poison + Crippled, Poison + Deep Wound, Poison + Blind
Bleeding + Crippled, Bleeding + Deep Wound, Bleeding + Blind
Weakness + Crippled, Weakness + Deep Wound, Weakness + Blind This is correct, since conditions are global, if they were not it'd be like "MY LEFT FOOTS DISEASED!!" "I cant remove it!!! My Hands DAZED!!" "Oh noes! xD"
"Quick, use "mend hand" spell" "Sw00t, but i dont have mend foot!!" "messa so dead "

left Foot health bar = 0/450, you walk at half speed

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Celab
This is correct, since conditions are global, if they were not it'd be like "MY LEFT FOOTS DISEASED!!" "I cant remove it!!! My Hands DAZED!!" "Oh noes! xD"
"Quick, use "mend hand" spell" "Sw00t, but i dont have mend foot!!" "messa so dead "

left Foot health bar = 0/450, you walk at half speed lol yeah, I'd say thats true.