More alive cities/towns?

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

In cantha we saw more living breathing towns and cities, than we had previously in Tyria.

I hate how the game doesn't make the towns more alive, people actually hammering away at making swords, instead of standing there, not blinking, like drones.

I love the guards in Lions Arch, they actually walk around and do their job.

Personally, I'm hoping for a more living breathing towns, where the ships actually sail away eventually, and you can actually (Oh man...so hard to impliment) WALK into stores and shops, instead of everything being outside.

What happens when it rains?

I think this alone could sell more copies of Nightfall, a more real world.

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

Considering the north Africa theme, I think an open air bazaar would actually make sense here.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

based on the design of GW.. don't count on it. besides that's the is way down on the list of things i would want to see

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

i read an interview that states that ANet has decided to bring the gameworld alive even more in upcoming chapters... and yes, while people have some complaints about this and that in Factions... I think the best part of it was how 'complete' of a big city it felt like... some parts of explorable areas were mostly peaceful.. or at least certain routes.. and other 'bad' parts of towns were overrun by thugs and diseased ppl.

Kudos to breathing worlds.

EDIT>
Not necessarily 'walk-in shops' but more along the lines of friendly NPCs that actually have pathing AI or whatever its called, in the outside-town areas.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

/signed

This would be really cool. Although, I would like it to be more of a -just walk into a building without zoning-type of thing, get my drift?

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

ahhhh.......sounds like WOW in GW

Branskins

Branskins

Frost Gate Guardian

Join Date: Feb 2005

WoW is the only game with indoor shops and a more lively envirorment?

Darakus

Academy Page

Join Date: Aug 2006

The Blitzers Guild

Well the in-game cinematic by ANet seems to show a more alive world, of course bringing the world alive has to be done over all chapters to keep world coherence somehow

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

It would work for me if they just showed more homes. Now Cantha doesnt have it, but if you look at the Luxon and Kurzick sides. They have been at war for like 200 years and own massive parts of the land.
So where do they live? The should he thousands of Kurzicks, where are their homes? You dont really have towns, just outposts.

Anyway, its a nice idea, would add to the game, even if its just a moving ship in the back ground while at a port city.

benmanhaha

benmanhaha

Krytan Explorer

Join Date: Aug 2005

nowhere!!!

N/Mo

Quote:
Originally Posted by Maria The Princess
ahhhh.......sounds like WOW in GW
Don't even start with that. I can go downtown and walk into a shop in real-life. Does that mean that real-life is trying to be like WoW? I think not.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by Raziel665
It would work for me if they just showed more homes. Now Cantha doesnt have it, but if you look at the Luxon and Kurzick sides. They have been at war for like 200 years and own massive parts of the land.
So where do they live? The should he thousands of Kurzicks, where are their homes? You dont really have towns, just outposts.

Anyway, its a nice idea, would add to the game, even if its just a moving ship in the back ground while at a port city.
Well i'm not sure if these would be considered homes but while exploring kurzick lands I did see areas with lit up tree house type of structures. I can only assume that in the world of GW somebody or some people lived there. As for the jade sea though I don't know.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Knightsaber Sith
Considering the north Africa theme, I think an open air bazaar would actually make sense here.
Thats exactly what I thought when I saw the vid, but then again, gaile said they hadn't even thought about Auction House. Considering the game is about 2 months from release, if they worked hard, they might be able to get some sort of auction house bazarr/store place and update the game asap. But I seriously DOUBT they would be this nice....

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

when I said bazaar I basically just meant all the merchant npc's close in one area basically like in Lion's Arch rather than being inside any building but errrr..... yeah

Azrael1309

Azrael1309

Academy Page

Join Date: Jul 2006

ABQ, NM

LF Guild

Quote:
Originally Posted by benmanhaha
Don't even start with that. I can go downtown and walk into a shop in real-life. Does that mean that real-life is trying to be like WoW? I think not.
OMFG I went fishing!
...and I cook!
...and I use first-aid on my cuts!

Holy shit, WoW IS my life!!!

Anyway...

Yes, it'd be nice if they implemented more "living" towns, even if it was, as someone mentioned, a few guard npcs walking around. Although I like the idea of seeing more homes, I try to imagine the locals are living in parts of the map we can't access

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I like how in Kurzick/Luxon towns there is the little battle between Luxon and Kurzick soldiers. There should be more little things like that.

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Making everything less static would help a lot.

Maybe even give the NPC's in town stuff to say like the henchmen do, be it either silly stuff or inform you of background info.

Anryla

Frost Gate Guardian

Join Date: Apr 2006

Alt Control Delete

W/

Quote:
Originally Posted by Phantom Gun
Well i'm not sure if these would be considered homes but while exploring kurzick lands I did see areas with lit up tree house type of structures. I can only assume that in the world of GW somebody or some people lived there. As for the jade sea though I don't know.
In the Jade Sea I have noticed some "structures" on the big turtles. Luxons are strange , makes it easier to move to a different area thought...

k3nn3tH123

Academy Page

Join Date: Apr 2006

W/

I would definately want a night/day cycle, as well as rain once in a while. Neither is hard to impliment, and they already have rain in certain areas of the game, now we just need it everywhere, in cycles.

brokenmonkey

brokenmonkey

Krytan Explorer

Join Date: Feb 2006

CA

[UC] Uber Crue

W/

yea all sounds good..

speaking of the luxons.. if u go to the outcast , in rheas crater.. u seen how one of the 2 has carved our and built shing jea styled buildings soo thats were they live... but th eluxon never sleep so owned.

Sir fredman

Sir fredman

Academy Page

Join Date: Nov 2005

Houston, Texas

I American Guild I [iAi]

A/

it would be nice if the missions wouldn't you know.. dead.. that is one improvement i want to see in NightFall

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

I don't see why whoever said walk in shops would be hard to implement believes that to be the case. There are small caves and such throughout explorable areas in Tyria, and many indoor environments on the same map as outdoor environments in Cantha... The question becomes one of pathfinding, part of the beauty of Guild Wars is that if you're in the middle of a town you can, for the most part, look around and see the NPC you want click and run straight to them. Occassionally you get stuck and have to go around a particular signpost or something, but if you had to go up stairs or enter a building it adds even more chance of getting stuck on things.

I also can see where adding more advanced pathing would get in the way of some of the PVP strategy, right now being able to squeeze out of body blocks manually is a skill, one that is fairly useful in some situations. However if they had perfect pathing AI for PCs in GW then you could get past things such as that much easier. [rant]However I do dislike the portion of the pathing system that decrees ridiculous bouncebacks only for keyboard users, I hate when I run up a staircase and then bounce back to the foot of it for no apparent reason besides the fact that I use the keyboard more than the mouse to get to my targets. [/rant]

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

/bump