More alive cities/towns?
Silly Warrior
In cantha we saw more living breathing towns and cities, than we had previously in Tyria.
I hate how the game doesn't make the towns more alive, people actually hammering away at making swords, instead of standing there, not blinking, like drones.
I love the guards in Lions Arch, they actually walk around and do their job.
Personally, I'm hoping for a more living breathing towns, where the ships actually sail away eventually, and you can actually (Oh man...so hard to impliment) WALK into stores and shops, instead of everything being outside.
What happens when it rains?
I think this alone could sell more copies of Nightfall, a more real world.
I hate how the game doesn't make the towns more alive, people actually hammering away at making swords, instead of standing there, not blinking, like drones.
I love the guards in Lions Arch, they actually walk around and do their job.
Personally, I'm hoping for a more living breathing towns, where the ships actually sail away eventually, and you can actually (Oh man...so hard to impliment) WALK into stores and shops, instead of everything being outside.
What happens when it rains?
I think this alone could sell more copies of Nightfall, a more real world.
Knightsaber Sith
Considering the north Africa theme, I think an open air bazaar would actually make sense here.
natuxatu
based on the design of GW.. don't count on it. besides that's the is way down on the list of things i would want to see
Horseman Of War
i read an interview that states that ANet has decided to bring the gameworld alive even more in upcoming chapters... and yes, while people have some complaints about this and that in Factions... I think the best part of it was how 'complete' of a big city it felt like... some parts of explorable areas were mostly peaceful.. or at least certain routes.. and other 'bad' parts of towns were overrun by thugs and diseased ppl.
Kudos to breathing worlds.
EDIT>
Not necessarily 'walk-in shops' but more along the lines of friendly NPCs that actually have pathing AI or whatever its called, in the outside-town areas.
Kudos to breathing worlds.
EDIT>
Not necessarily 'walk-in shops' but more along the lines of friendly NPCs that actually have pathing AI or whatever its called, in the outside-town areas.
Chilly Ress
/signed
This would be really cool. Although, I would like it to be more of a -just walk into a building without zoning-type of thing, get my drift?
This would be really cool. Although, I would like it to be more of a -just walk into a building without zoning-type of thing, get my drift?
Maria The Princess
ahhhh.......sounds like WOW in GW
Branskins
WoW is the only game with indoor shops and a more lively envirorment?
Darakus
Well the in-game cinematic by ANet seems to show a more alive world, of course bringing the world alive has to be done over all chapters to keep world coherence somehow
Raziel665
It would work for me if they just showed more homes. Now Cantha doesnt have it, but if you look at the Luxon and Kurzick sides. They have been at war for like 200 years and own massive parts of the land.
So where do they live? The should he thousands of Kurzicks, where are their homes? You dont really have towns, just outposts.
Anyway, its a nice idea, would add to the game, even if its just a moving ship in the back ground while at a port city.
So where do they live? The should he thousands of Kurzicks, where are their homes? You dont really have towns, just outposts.
Anyway, its a nice idea, would add to the game, even if its just a moving ship in the back ground while at a port city.
benmanhaha
Quote:
Originally Posted by Maria The Princess
ahhhh.......sounds like WOW in GW
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Phantom Gun
Quote:
Originally Posted by Raziel665
It would work for me if they just showed more homes. Now Cantha doesnt have it, but if you look at the Luxon and Kurzick sides. They have been at war for like 200 years and own massive parts of the land.
So where do they live? The should he thousands of Kurzicks, where are their homes? You dont really have towns, just outposts. Anyway, its a nice idea, would add to the game, even if its just a moving ship in the back ground while at a port city. |
Silly Warrior
Quote:
Originally Posted by Knightsaber Sith
Considering the north Africa theme, I think an open air bazaar would actually make sense here.
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Knightsaber Sith
when I said bazaar I basically just meant all the merchant npc's close in one area basically like in Lion's Arch rather than being inside any building but errrr..... yeah
Azrael1309
Quote:
Originally Posted by benmanhaha
Don't even start with that. I can go downtown and walk into a shop in real-life. Does that mean that real-life is trying to be like WoW? I think not.
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...and I cook!
...and I use first-aid on my cuts!
Holy shit, WoW IS my life!!!
Anyway...
Yes, it'd be nice if they implemented more "living" towns, even if it was, as someone mentioned, a few guard npcs walking around. Although I like the idea of seeing more homes, I try to imagine the locals are living in parts of the map we can't access
Kool Pajamas
I like how in Kurzick/Luxon towns there is the little battle between Luxon and Kurzick soldiers. There should be more little things like that.
Raziel665
Making everything less static would help a lot.
Maybe even give the NPC's in town stuff to say like the henchmen do, be it either silly stuff or inform you of background info.
Maybe even give the NPC's in town stuff to say like the henchmen do, be it either silly stuff or inform you of background info.
Anryla
Quote:
Originally Posted by Phantom Gun
Well i'm not sure if these would be considered homes but while exploring kurzick lands I did see areas with lit up tree house type of structures. I can only assume that in the world of GW somebody or some people lived there. As for the jade sea though I don't know.
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k3nn3tH123
I would definately want a night/day cycle, as well as rain once in a while. Neither is hard to impliment, and they already have rain in certain areas of the game, now we just need it everywhere, in cycles.
brokenmonkey
yea all sounds good..
speaking of the luxons.. if u go to the outcast , in rheas crater.. u seen how one of the 2 has carved our and built shing jea styled buildings soo thats were they live... but th eluxon never sleep so owned.
speaking of the luxons.. if u go to the outcast , in rheas crater.. u seen how one of the 2 has carved our and built shing jea styled buildings soo thats were they live... but th eluxon never sleep so owned.
Sir fredman
it would be nice if the missions wouldn't you know.. dead.. that is one improvement i want to see in NightFall
Clawdius_Talonious
I don't see why whoever said walk in shops would be hard to implement believes that to be the case. There are small caves and such throughout explorable areas in Tyria, and many indoor environments on the same map as outdoor environments in Cantha... The question becomes one of pathfinding, part of the beauty of Guild Wars is that if you're in the middle of a town you can, for the most part, look around and see the NPC you want click and run straight to them. Occassionally you get stuck and have to go around a particular signpost or something, but if you had to go up stairs or enter a building it adds even more chance of getting stuck on things.
I also can see where adding more advanced pathing would get in the way of some of the PVP strategy, right now being able to squeeze out of body blocks manually is a skill, one that is fairly useful in some situations. However if they had perfect pathing AI for PCs in GW then you could get past things such as that much easier. [rant]However I do dislike the portion of the pathing system that decrees ridiculous bouncebacks only for keyboard users, I hate when I run up a staircase and then bounce back to the foot of it for no apparent reason besides the fact that I use the keyboard more than the mouse to get to my targets. [/rant]
I also can see where adding more advanced pathing would get in the way of some of the PVP strategy, right now being able to squeeze out of body blocks manually is a skill, one that is fairly useful in some situations. However if they had perfect pathing AI for PCs in GW then you could get past things such as that much easier. [rant]However I do dislike the portion of the pathing system that decrees ridiculous bouncebacks only for keyboard users, I hate when I run up a staircase and then bounce back to the foot of it for no apparent reason besides the fact that I use the keyboard more than the mouse to get to my targets. [/rant]
Silly Warrior
/bump