BiP
Isa Bellah
looking for a build for BiP if anyone can help, tyvm
Pick Me
I'm sure there is a build or two in the Builds thread.
Here is what I use (but I use BiP may a few times):
BiP
Blood Ritual
Blood Renewal
Descrate Enchantments
Life Siphon
Parasitic Bond
Vampiric Gaze/Signet of Capture
Rez Signet
Here is what I use (but I use BiP may a few times):
BiP
Blood Ritual
Blood Renewal
Descrate Enchantments
Life Siphon
Parasitic Bond
Vampiric Gaze/Signet of Capture
Rez Signet
Mystic_Karnas
http://www.guildwarsguru.com/forum/s...6&postcount=52
That was n the build directory topic, latest post.
That was n the build directory topic, latest post.
hadech
Hello there, Tinka.
But to answer your question, Mystic_Karnas kinda said it for us all.

But to answer your question, Mystic_Karnas kinda said it for us all.

Isa Bellah
hiya lil man

Kaida the Heartless
Here is my deep variant if you plan on taking your Necro into the Deep. I have yet to put it in the directory.
http://www.guildwarsguru.com/forum/s...php?t=10000649
You may want to start with something easier though.
http://www.guildwarsguru.com/forum/s...php?t=10000649
You may want to start with something easier though.
Undead Preacher
I used to battery/support heal
go with 16 blood magic, 12 healing... and the rest in SR
Mostly you'll be using BiP.... but also drop wells whenever you get the chance unless of coarse theres an MM in the group... but the wells are a little relief on your healers. Also heal other or jameis gaze remain pretty strong and viable heals even with HP at 12.
Also make sure to bring rebirth... and I used to bring hex and condition removal to give the monks more options..
A bip/support healer can be a HUGE + to any party. Also if your rolling with 2 monks and 1 drops you can step it up on healing and sometimes prevent a wipe (fow,uw,missions)
go with 16 blood magic, 12 healing... and the rest in SR
Mostly you'll be using BiP.... but also drop wells whenever you get the chance unless of coarse theres an MM in the group... but the wells are a little relief on your healers. Also heal other or jameis gaze remain pretty strong and viable heals even with HP at 12.
Also make sure to bring rebirth... and I used to bring hex and condition removal to give the monks more options..
A bip/support healer can be a HUGE + to any party. Also if your rolling with 2 monks and 1 drops you can step it up on healing and sometimes prevent a wipe (fow,uw,missions)
Mystic_Karnas
Just nice tidbit or info, BiP "maxes out" at 13 with +6 energy regen, which means your casters will have the max energy regen, and the only way to go above +6 is with 18 blood, which makes anything above 13 blood not too practical (Blood renewal also maxes out at +6 at 13 blood), unless you're running a Order of Pain/BiP or Well of Blood. I think it's better to put the rest into healing prayers so you can use vig spirit to effectively lessen the sac cost, and keep yourself alive better when the going gets tough. The only blood spells I use in my latest build re Blood renewal and Blood is Power.
My philosophy on Well of Blood: Well CAN be very useful to your group if one of these primary conditions are fulfilled...
1. There is no MM in your Party
2. There are MORE than enough corpses about.
AND one of these secondary conditions...
1. You don't trust your tank(s) to hold aggro well.
2. You're camping the King in THK.
3. There's going to be at least one enemy in every group that leaves an exploitable corpse.
4. You have three or more melee units.
Also, do not sacrifice a skill slot that could be used for hex removal/condition removal/extra protection unless you find that it'd be entirely useless.
Personally, I NEVER bring Well of Blood in the more difficult places (FoW, UW, etc) because my skill bar is loaded with extra protection (which serve as cover enchentments as well), hex removal, etc. Though, if you aren't used to covering your enchantments, I suggest not going into a place riddled with mesmers...you REALLY have to be attentive of what's going on.
My philosophy on Well of Blood: Well CAN be very useful to your group if one of these primary conditions are fulfilled...
1. There is no MM in your Party
2. There are MORE than enough corpses about.
AND one of these secondary conditions...
1. You don't trust your tank(s) to hold aggro well.
2. You're camping the King in THK.
3. There's going to be at least one enemy in every group that leaves an exploitable corpse.
4. You have three or more melee units.
Also, do not sacrifice a skill slot that could be used for hex removal/condition removal/extra protection unless you find that it'd be entirely useless.
Personally, I NEVER bring Well of Blood in the more difficult places (FoW, UW, etc) because my skill bar is loaded with extra protection (which serve as cover enchentments as well), hex removal, etc. Though, if you aren't used to covering your enchantments, I suggest not going into a place riddled with mesmers...you REALLY have to be attentive of what's going on.
mercenary71
Quote:
Originally Posted by Pick Me
I'm sure there is a build or two in the Builds thread.
Here is what I use (but I use BiP may a few times):
BiP
Blood Ritual
Blood Renewal
Descrate Enchantments
Life Siphon
Parasitic Bond
Vampiric Gaze/Signet of Capture
Rez Signet Very similar to the build I run for the Deep (I'm guessing most of it is standard). If doing a BiP build for the Deep I'd suggest carrying Spinal Shivers as a back-up in case your SS gets 007'd. Maybe I've had some bad luck but that has happened to me/us twice in a little over a dozen runs in which case if you are carrying a shivers back-up (and the SS is carrying BR) you still have a chance to continue the mission if one or the other drops. You just have to invest enough points in curses to handle the recharge and casting time of shivers to make this work (curses lvl 4 gives you 18 seconds to handle 15 second recharge and 2 second cast time).
Here is what I use (but I use BiP may a few times):
BiP
Blood Ritual
Blood Renewal
Descrate Enchantments
Life Siphon
Parasitic Bond
Vampiric Gaze/Signet of Capture
Rez Signet Very similar to the build I run for the Deep (I'm guessing most of it is standard). If doing a BiP build for the Deep I'd suggest carrying Spinal Shivers as a back-up in case your SS gets 007'd. Maybe I've had some bad luck but that has happened to me/us twice in a little over a dozen runs in which case if you are carrying a shivers back-up (and the SS is carrying BR) you still have a chance to continue the mission if one or the other drops. You just have to invest enough points in curses to handle the recharge and casting time of shivers to make this work (curses lvl 4 gives you 18 seconds to handle 15 second recharge and 2 second cast time).
Kaida the Heartless
Bad idea. Here's why: The Bip should sacrifice NO energy for Spinal Shivers. All the Bip's energy at Kanaxai must be used to power the monks. At his lackies, it's slightly less important, but still not recommended since they are going to die fast anyways. Spinal shivers is NOT needed to beat the deep, whereas longevity of the monks energy pool is. This observation comes with my experience in the deep, but if you've done it before, then more power to ya.
I would also suggest that when running BiP, focus on support and not offense. Order of Pain is another good spell to bring as a general BiP. Offensive spells are a waiste of energy, since your energy can be much more effectively used to power other people's spells and attacks for greater efficiency.
I would also suggest that when running BiP, focus on support and not offense. Order of Pain is another good spell to bring as a general BiP. Offensive spells are a waiste of energy, since your energy can be much more effectively used to power other people's spells and attacks for greater efficiency.
Mystic_Karnas
Personally, I've stopped running Order of Pain (unless specifically asked to bring it) because most parties I'm in have, on average, 2 people that do physical damage, and 5 other casters, so OoP isn't too useful to me personally.
VileSkilz
Can you have a working BiP build for The Deep with just factions?
UncleTimmy
Or similiarly related to the above question:
Can you run a BiP build for UWarren using just Factions skills only? (Have a monk and a necro but would like to buy gear to make a BiP)
Basically, I dont want to shell out 50 bucks for some older spells when they are about to release Nightfall...
Can you run a BiP build for UWarren using just Factions skills only? (Have a monk and a necro but would like to buy gear to make a BiP)
Basically, I dont want to shell out 50 bucks for some older spells when they are about to release Nightfall...
ubermancer
Quote:
Originally Posted by UncleTimmy
Can you run a BiP build for UWarren using just Factions skills only? (Have a monk and a necro but would like to buy gear to make a BiP)
Basically, I dont want to shell out 50 bucks for some older spells when they are about to release Nightfall... Newer doesnt mean better. Many of the old skills are irreplaceable.
UncleTimmy
I agree, Ive seen Spinal Shivers and wish I had Prophecies but I still cant have 50 dollars for Prophecies, and 50 dollars for Nightfall, so Im saving for Nightfall.
So the question remains: Is it possible to duplicate Bip builds using only Factions skills? I know some are copies of some Prophecy ones, but some you cannot get at all.
And thankyou for the response
So the question remains: Is it possible to duplicate Bip builds using only Factions skills? I know some are copies of some Prophecy ones, but some you cannot get at all.
And thankyou for the response

xiaotsu
Quote:
Originally Posted by UncleTimmy
So the question remains: Is it possible to duplicate Bip builds using only Factions skills? I know some are copies of some Prophecy ones, but some you cannot get at all.
And thankyou for the response

Jetdoc
Quote:
Originally Posted by UncleTimmy
N/Mo (almost mandatory because of loss of Blood Renewal)
Blood is Power (E)
Order of Pain
Well of Blood
Karei's Healing Circle
Heal Party
Healing Breeze
Vampiric Gaze
Rez Signet
Pick Me
Incase someone wants Spinal Shivers but doesn't have Prophecies, get Shivers of Dread. Its the same.
Can you get Well of Blood in Factions?
N/Rit or N/Me. Ether Feast from /Me or Life or Recouperation from /Rit.
What usually happens is monks or rits will heal you so you can give them more energy. Thus, you shouldn't need a lot of self-healing.
Can you get Well of Blood in Factions?
N/Rit or N/Me. Ether Feast from /Me or Life or Recouperation from /Rit.
What usually happens is monks or rits will heal you so you can give them more energy. Thus, you shouldn't need a lot of self-healing.
UncleTimmy
Wow, excellent posts,
and yes, Well of Blood is available in Factions^^
and yes, Well of Blood is available in Factions^^
Mystic_Karnas
Personally, I suggest shelling out the $50, because prophecies is worth it, more so than factions. Also, you'll have access to the skills of all three campaigns, meaning more skill combinations, etc.
Dwiggit
Instead of using Blood is Power, I often bring the Well of Power along. While it does require a body for use, it has many advantages.
- Recharging multiple monks and nukers simultaneously. (+2 recharge)
- Pressure reduction for monks via healing. (Blood at 18 gives +6 healing)
- With a fast skill recharge focus/weapon you can keep 2-3 wells up at a time.
- No sacrifice
- Self heal and recharge
I often find that players are not familiar with WoP. Once I tell the party "Jump in the well to heal and recharge", they usually learn pretty quickly! (As long as party chat is on, LOL!)
If I will be entering an area with limited bodies, I will put on Blood Ritual to keep the monks happy.
This allows my necro to be very flexible in his builds. I use it for blood spike, MM, protector (with /Mo), etc. Just can't do Spiteful Spirit or Orders builds, though, since they are elites as well.
I think it's one of the most useful party support skills!
Dwig
- Recharging multiple monks and nukers simultaneously. (+2 recharge)
- Pressure reduction for monks via healing. (Blood at 18 gives +6 healing)
- With a fast skill recharge focus/weapon you can keep 2-3 wells up at a time.
- No sacrifice
- Self heal and recharge
I often find that players are not familiar with WoP. Once I tell the party "Jump in the well to heal and recharge", they usually learn pretty quickly! (As long as party chat is on, LOL!)
If I will be entering an area with limited bodies, I will put on Blood Ritual to keep the monks happy.
This allows my necro to be very flexible in his builds. I use it for blood spike, MM, protector (with /Mo), etc. Just can't do Spiteful Spirit or Orders builds, though, since they are elites as well.
I think it's one of the most useful party support skills!
Dwig

Kernbruch
If you don't use BIP you are no BIP anymore. :P
Mystic_Karnas
Uh, I can keep up to 6 otehr casters topped off in FoW with the build I use, the sac doesn't matter mch and I can stay alive against lots of aggro. Anotehr thing about wells is that bodies tend to flal more in the front lines (if you have one/two good tank(s)), so the casters would be in danger if they went into the wells. I mean, in missions like vizuhna square, Wellers are amazing to have around because they keep both parties up. If you like the healing aspect, bring Well of Blood, I find no reason to run Well of Power over blood is power in a battery build unless it's like vizuhna square.
Also, I personally run Order of Pain and Well of Power as my elite in order builds, because you can't use OoV and OoP at the same time.
Also, I personally run Order of Pain and Well of Power as my elite in order builds, because you can't use OoV and OoP at the same time.