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Same class groups
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Originally Posted by Kijik Oni Hanryuu
Yan has a point.. if you had 8 expert assassins they could crush the opposition with teleports and damage spikes on key targets.. and if they are EXTREMELY good they could each take on target and spike it in seconds.
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Also, assassins are extremely adept in working under harsh sircumstances, like 60DP
Warrior: I think an all warrior team could work through most of both games but may have trouble if they don't have good protection. Low energy regen is also a problem which is why enchantments seem to work well. However if those enchantments are being removed at a decent rate I think the warrior team would fail. This is pve I havn't done much pvp with this proffession.
Ranger: Honestly I ended up in a all ranger team in factions because nobody wanted us in their groups. We were actually pretty successful considering we thought we were gonna fail. Expertise stances and some healing saved most of us.
Elementalist: I think they can be great, or a big pain depending on what skills/spells they choose. Nothing like making the monsters run into another mob and then watching your team start to spam, "rez! rez meeee!" On the other hand I like the fact that they can do large amounts of damage to multiple monsters and with a whole team of elementalists, well that would would be interesting to see.
Monk: I disagree that they won't kill anything. I was checking out some solo farming monk videos the other day and watched them take out whole mobs with little damage in return. A whole team of these in pve may be very good. However I don't understand how they maintain the energy to spam those skills. The skill bars were fuzzy because they were to small to see what they were on those videos.
Mesmer: I wouldn't call a mesmer invincible, but if their target/targets don't have the ability to remove hex stacking and maintain energy, a mesmer can kill them pretty quick. I to have a mesmer as one of my characters but seem to do better in pve with him then pvp. Although I have my moments. If each mesmer in the team had a different offensive skill set, they may work together fairly well.
Necro: Can we say "fighting over corpses?" I see it all the time.
Necro 1: what are you? are you mm?
Necro 2: yeah
Necro 1: omg switch to blood!
Necro 2: NO!
They continue fighting until one of them leaves, group falls apart, or the group goes through the mission with them fighting over corpses. I can't imagine what a whole team of necros would be like. Unless they were willing to change up there talents to work with each other.
Assassins: Could be good, could be a disaster. Especially against the afflicted since they cause some damage when they die. I guess it just depends on who is playing them.
Ritualist: Don't know enough about rits to judge this one. They seem to come in handy though.
Ranger: Honestly I ended up in a all ranger team in factions because nobody wanted us in their groups. We were actually pretty successful considering we thought we were gonna fail. Expertise stances and some healing saved most of us.
Elementalist: I think they can be great, or a big pain depending on what skills/spells they choose. Nothing like making the monsters run into another mob and then watching your team start to spam, "rez! rez meeee!" On the other hand I like the fact that they can do large amounts of damage to multiple monsters and with a whole team of elementalists, well that would would be interesting to see.
Monk: I disagree that they won't kill anything. I was checking out some solo farming monk videos the other day and watched them take out whole mobs with little damage in return. A whole team of these in pve may be very good. However I don't understand how they maintain the energy to spam those skills. The skill bars were fuzzy because they were to small to see what they were on those videos.
Mesmer: I wouldn't call a mesmer invincible, but if their target/targets don't have the ability to remove hex stacking and maintain energy, a mesmer can kill them pretty quick. I to have a mesmer as one of my characters but seem to do better in pve with him then pvp. Although I have my moments. If each mesmer in the team had a different offensive skill set, they may work together fairly well.
Necro: Can we say "fighting over corpses?" I see it all the time.
Necro 1: what are you? are you mm?
Necro 2: yeah
Necro 1: omg switch to blood!
Necro 2: NO!
They continue fighting until one of them leaves, group falls apart, or the group goes through the mission with them fighting over corpses. I can't imagine what a whole team of necros would be like. Unless they were willing to change up there talents to work with each other.
Assassins: Could be good, could be a disaster. Especially against the afflicted since they cause some damage when they die. I guess it just depends on who is playing them.
Ritualist: Don't know enough about rits to judge this one. They seem to come in handy though.
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Originally Posted by aB-
Too bad you can only have one of each type of spirit out at a time.
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Originally Posted by Phantom Gun
Warrior: I think an all warrior team could work through most of both games but may have trouble if they don't have good protection. Low energy regen is also a problem which is why enchantments seem to work well. However if those enchantments are being removed at a decent rate I think the warrior team would fail. This is pve I havn't done much pvp with this proffession.
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Originally Posted by Zinger314
Energy Surge has to be the most overrated elite ever.
It's FoC spiking where it's at. |
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Originally Posted by Shadow of Light
Common misconception. You can't have 2 Pains running alongside each other, true, but you can set it up elsewhere on the map and effectively have 2 of the same spirit going at the same time, although not in range of each other.
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I would love a full group of eles..spike damage, wards, and a few extinguishs, heal parties, aegis etc is win.
Necros...melee shutdown, spike damage in FoC I guess..really wish theyd unnerf it..hexes ftw.
Monks...obs flam spike anyone?

Mes'..is there anything they can't do? FC anything is win.
Wars..unwaking waters wouldnt be fun for sure..everything else is gg
Sins..spike 8 targets at once maybe..mmm.
rangers..trappers, barragers, 8 pets would be scary mhm...or interrupts..an insane Rspike would be win.
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Originally Posted by some guy
8 wammos... one time in Aspenwood, the Kurzick team is made of 8 wammos, we lost badly
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That being said. It think most of you fail to grasp a simple fact, most builds you're talking about as ONE profession, use a secondary.
FoC spiker, Heal Party Eles, Whammos. These use stuff from another profession. I think the idea was, if they were ONLY using their Priamary.
With only primary skills, Monks would defeat most. Really, a full smiter monk, with healing and protection, can deal more damage than any Elementalist.
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