Disorganized Luxon Team>Disorganized Kurzick Team
Organized Luxon Team<Organized Kurzick Team
I think for the most part we can agree on these two statements. The Kurzicks simply have more to worry about and require more specialized builds than the Luxons. Now how often do you see organized teams on a map like this where your teams are always random?
Another huge advantage the Luxons have has to do with the fact that they can end the game quicker. Most times I've played as a Luxon, the battle ended within 20-50% of the God's Vengence or we lost. This means more faction in the long run. I know I'm going to get someone that says "But wait! The Kurzicks can run amber back to Gunther to fuel the God's Vengence!" Don't even bother. If you have spare amber, it can be useful to help speed things up slightly, but your amber is better off going to the gatekeepers to win. And if for some reason you are able to run every piece of amber back to Gunther, you will still end the game slower than a fast Luxon team.
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Originally Posted by gene terrodon
Once, at the very beginning, the Luxons breached the gates and were attacking Gunther from the start. 5 of us hunkered down and defended while 2 ran amber to him (screw the gates). We held them off and won (fast too). I had this happen a few times before and the result has always been the same, whether we had bonding monks, spirit spamming Rts or not (although, bonders and spirit spammers are FTW when defending).
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If you're going to lie, at least make it believable. Amber can not be given to any of the NPC's if they are under attack. If this, along with a couple other small things were changed, the map would be much more balanced.