Assa Interrupt Build (PVE) ?

oshu

oshu

Ascalonian Squire

Join Date: Aug 2006

HF

R/Mo

So, what I'm looking for is the perfect PVE interrupt build for A/x.
Or, pretty much the most useful assassin build for missions in canthan..
Damage isn't everything

Anyway, I want to be useful in groups, dont want people to think assassins are in the way, just a bother to bring along during missions!

Please help me out! (atm im at Boreas Seabed with my first assa, things begins to get advanced now^^)

Angel Develin

Angel Develin

Wilds Pathfinder

Join Date: Sep 2005

Lions Arch

Minions of Kronos

N/Me

I know all about getting in groups for mission, the last mission before you fight shiro is the hardest to get in a group.
I think it's not the build that is importent in pve is just how you play, when to attack and when to run away(when 1 or more start to attack you is time to get out fast and let them focus on tanks then strike again) this is how i keep my assasin alive and finish missions with pugs.

for skills:
Temple Strike (elite)
Entangling Asp (i like this 1 if you just could hit the target once and it runs away you can still get to it by casting the spell and it poisons and intrupts the action by knock down, what more do you want )

Don't take to much intrupts, dmg is much better and you must most of the time get close enough to intrupt as an assasin, so keep enough skills for dmg, healin and defense, the less healing you need the happyer the monks are

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Spinal shivers is also nice... wiki it.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Yanman.be
Spinal shivers is also nice... wiki it. Spinal Shivers is only in Tyria, Canthas has their own equivalent.

You also need to do cold damage (cold damage daggers or elemental daggers with winter).

In Waking Waters, don't take interupts, take damage skills.

The only time you should take interupts is against the Kraken, otherwise its not necessary.

Angel is correct, get in, attack, get out. Monks will start to respect you for that.