How much health do Bone Fiends AND flesh golems have at lvl 12 death magic?
So lvl 14 and 21 respectivley..
Minion Health
Gumby
Plushie Penguin
I do believe that wiki has a good range on the minions health, but by health, do you mean as in normal necromancer minions, or ritualist primary+spawning power health boost
The effect of health degeneration is capped at 10, meaning that a minion will at most lose health at a rate of 10 health every 0.5 seconds. However, minion health degeneration will become increasingly difficult to counteract over time. This is because the total (raw, uncapped) degeneration rate can still increase beyond 10, and this is the value that regeneration effects (e.g. from Verata's Sacrifice and Healing Breeze) are calculated against.
Bone Horror armor increases by roughly 4 per level and health increases by 20 per level. A level 18 Bone Horror has 440 health and 72 armor against physical damage. By contrast, a level 18 Bone Fiend also has 440 health, but has 54 armor and therefore takes 37% more damage than a Bone Horror against physical damage.
Bone fiend armor increases by roughly 3 per level and health increases by 20 per level. A level 18 Bone Fiend has 440 health and 54 armor against physical damage. By contrast, a level 18 Bone Horror also has 440 health, but has 72 armor and therefore takes 27% less damage than a Bone Fiend against physical damage.
[copied from wiki's stuff on minions]
vampiric horrors are probably the same as bone horrors, and there isn't any health information on the golem on wiki yet
with each point in spawning power, minions and spirits get +.4 health [based on their normal max health, so 2 in spawning power wouldn't make the second attribute bonus add more then the first, and so on]
The effect of health degeneration is capped at 10, meaning that a minion will at most lose health at a rate of 10 health every 0.5 seconds. However, minion health degeneration will become increasingly difficult to counteract over time. This is because the total (raw, uncapped) degeneration rate can still increase beyond 10, and this is the value that regeneration effects (e.g. from Verata's Sacrifice and Healing Breeze) are calculated against.
Bone Horror armor increases by roughly 4 per level and health increases by 20 per level. A level 18 Bone Horror has 440 health and 72 armor against physical damage. By contrast, a level 18 Bone Fiend also has 440 health, but has 54 armor and therefore takes 37% more damage than a Bone Horror against physical damage.
Bone fiend armor increases by roughly 3 per level and health increases by 20 per level. A level 18 Bone Fiend has 440 health and 54 armor against physical damage. By contrast, a level 18 Bone Horror also has 440 health, but has 72 armor and therefore takes 27% less damage than a Bone Fiend against physical damage.
[copied from wiki's stuff on minions]
vampiric horrors are probably the same as bone horrors, and there isn't any health information on the golem on wiki yet
with each point in spawning power, minions and spirits get +.4 health [based on their normal max health, so 2 in spawning power wouldn't make the second attribute bonus add more then the first, and so on]
Gumby
i checked wiki.. it has fiend health at lvl 16 but thats all i could ind.. and uhh yeh its for rit but i can add the 60 some odd percent myself..
Carinae
Minions have 80 HP + 20 / level, and 3 armor per level with a base of 1