A/x True PvP Build "Impale Striker"
Fulle
*Second post ever on the forum - check out my profile*
Always ya, i first start pvping using an assassin few days ago, after I unlocked most of the skills in pve. I was getting MIRKED, so I went on wiki and check out the builds for ra. Perferablly, I like the "Impaler build" and "Lotus Palm" build. But to be honest, they both suck to an extent that casters laugh at us. So, not long after, I compiled this build using the base of the two builds that I looked into before, and it WORKS like a charming. I was able to kill all kinds casters, monks, and even rangers (touch rangers also ;P) in a matter of a single combo.
*Sorry if someone already posted a build like this one, but this build is created by me out of pure curiousity in pvping with assassin*
Build's Purpose:
To Quickly Strike Down One Foe Within Single Combo.
Lowering Effectiveness Of Team and Breaking Of Moral.
*Build can be MODDED with skills from ANY profession to adept to proper TARGETS*
Stats
Runes: Sup Critical/Dagger, Major Deadly/Shadow, Sup Vigor
Dagger Mastery 11+1+3
Critical Hit 11+3
Deadly Arts 4+2
Shadow Arts 8+2
Hp: 350 (320+30 from dagger) OR 375 (if full +hp set is equiped)
Mp: 30 OR 25 (if full +hp set is equiped)
Equip
Armor: +energy set body/arm/feet, +hp legging OR full +hp set
Weapon #1 <DMG>: Daggers 15>50, Zealous, Dagger+1(20%)
or
Weapon #1 <HP>: Daggers 15>50, Zealous,+30hp
Weapon #2: Daggers +5en, Zealous, +30hp <optional>
Skills - Impale Striker
Palm Strike (elite) - 80 pure dmg, can not be evaded or blocked
Horns of Ox - Knock Down + Dmg x2 (Dual Attack)
Falling Spider - *req. Knockdowned* Poison (20s) + Dmg
Twisted Fang - Bleed/Deep Wound (19s) + Dmg x2 (Dual Attack)
Impale - +50 Earth Dmg when Dual Attack is executed (20sec)
Way of Lotus - +10en when Dual Attack is executed
Death Charge - Teleport to Enemy +70hp
Res Sig - To Res
Hexes:Impale - Way of Lotus
Combo Chain: Palm-Horns-Falling-Twisted
Dmg Calculation: 80+50+50+50+40+80= 350 avrg(no conditions/crit included)
Conditions: Poison + Bleeding + Deep Wound for 19sec
Trigger: Death Charge
Tips & FAQs
Energy Management
-this build barely run out of energy if all or most attacks are successful
Zealous dagger - 6en from combo
Way of Lotus - 10en for dual
Critical 13+ - 3 en per crit
19 energy regen from combo guarenteed
*Note - Assassins are sneaky beings, we don't go head on with enemies, we always sneak behind them to kill, giving them no time to react.
Basic Tactic:
1.Don't attack first, wait til the fight starts
2.Pick a target (perferably casters/sins/ritualists)
3.Hex with Impale first, then Way of Lotus (WoL also serves as cover hex)
2 Options - both hex have 20 sec for you to plan your move
4a.Wait for 1-2 sec to lighten awareness of target and energy regen
or/then
4b. Use Death Charge on target
5.Use Chain: Palm-Horns-Falling-Twisted
6.When chain is done, the target should have died or close to death, use this time to keep attacking for quick KO or energy regen if they survive
7.If they do live, use Palm Strike - Ox (both skills should be recharged within 1 or 2 normal hits)
How to 1-hit-KO:
Casters + Other Sins (e/n/m/rt/a)
-Easy prey, if they didnt put on any evasive skills such as (eg.Distortsion)
-Usually dies immediately after combo
-If not, dies in 1-2 secs from conditions (bleed+poison degens)
Rangers
-Pretty much same as Casters, but they have skills like Whirling Defence and Throw Dirt (abandon target if any of the 2 skills have been applied)
-Usually dies immediately after combo
-If not, use Palm Strike immediately after combo chain
Warriors
-Most Likely, you wont finish them off, but they are still very vunerable to
the 19sec of Poison/Bleed and lowered hp from Deep Wound
-the degen and combo dmg will lower their hp at least by 50%
Monks
-Basically same as caster, but killing them is 50/50
-Depending on your *Timing*, the combo will either kill or not kill
-Best to strike them when they start casting already or when they're standing at the back unaware of Death Charge
Wow, that was long! Neways thanks for checking out my build and Please put any comments or inputs to help further enchancing the build and showing people that Assassins isn't TRASH in pvp.
Thanks!
-ADDED +HP ALTERNATIVES
Always ya, i first start pvping using an assassin few days ago, after I unlocked most of the skills in pve. I was getting MIRKED, so I went on wiki and check out the builds for ra. Perferablly, I like the "Impaler build" and "Lotus Palm" build. But to be honest, they both suck to an extent that casters laugh at us. So, not long after, I compiled this build using the base of the two builds that I looked into before, and it WORKS like a charming. I was able to kill all kinds casters, monks, and even rangers (touch rangers also ;P) in a matter of a single combo.
*Sorry if someone already posted a build like this one, but this build is created by me out of pure curiousity in pvping with assassin*
Build's Purpose:
To Quickly Strike Down One Foe Within Single Combo.
Lowering Effectiveness Of Team and Breaking Of Moral.
*Build can be MODDED with skills from ANY profession to adept to proper TARGETS*
Stats
Runes: Sup Critical/Dagger, Major Deadly/Shadow, Sup Vigor
Dagger Mastery 11+1+3
Critical Hit 11+3
Deadly Arts 4+2
Shadow Arts 8+2
Hp: 350 (320+30 from dagger) OR 375 (if full +hp set is equiped)
Mp: 30 OR 25 (if full +hp set is equiped)
Equip
Armor: +energy set body/arm/feet, +hp legging OR full +hp set
Weapon #1 <DMG>: Daggers 15>50, Zealous, Dagger+1(20%)
or
Weapon #1 <HP>: Daggers 15>50, Zealous,+30hp
Weapon #2: Daggers +5en, Zealous, +30hp <optional>
Skills - Impale Striker
Palm Strike (elite) - 80 pure dmg, can not be evaded or blocked
Horns of Ox - Knock Down + Dmg x2 (Dual Attack)
Falling Spider - *req. Knockdowned* Poison (20s) + Dmg
Twisted Fang - Bleed/Deep Wound (19s) + Dmg x2 (Dual Attack)
Impale - +50 Earth Dmg when Dual Attack is executed (20sec)
Way of Lotus - +10en when Dual Attack is executed
Death Charge - Teleport to Enemy +70hp
Res Sig - To Res
Hexes:Impale - Way of Lotus
Combo Chain: Palm-Horns-Falling-Twisted
Dmg Calculation: 80+50+50+50+40+80= 350 avrg(no conditions/crit included)
Conditions: Poison + Bleeding + Deep Wound for 19sec
Trigger: Death Charge
Tips & FAQs
Energy Management
-this build barely run out of energy if all or most attacks are successful
Zealous dagger - 6en from combo
Way of Lotus - 10en for dual
Critical 13+ - 3 en per crit
19 energy regen from combo guarenteed
*Note - Assassins are sneaky beings, we don't go head on with enemies, we always sneak behind them to kill, giving them no time to react.
Basic Tactic:
1.Don't attack first, wait til the fight starts
2.Pick a target (perferably casters/sins/ritualists)
3.Hex with Impale first, then Way of Lotus (WoL also serves as cover hex)
2 Options - both hex have 20 sec for you to plan your move
4a.Wait for 1-2 sec to lighten awareness of target and energy regen
or/then
4b. Use Death Charge on target
5.Use Chain: Palm-Horns-Falling-Twisted
6.When chain is done, the target should have died or close to death, use this time to keep attacking for quick KO or energy regen if they survive
7.If they do live, use Palm Strike - Ox (both skills should be recharged within 1 or 2 normal hits)
How to 1-hit-KO:
Casters + Other Sins (e/n/m/rt/a)
-Easy prey, if they didnt put on any evasive skills such as (eg.Distortsion)
-Usually dies immediately after combo
-If not, dies in 1-2 secs from conditions (bleed+poison degens)
Rangers
-Pretty much same as Casters, but they have skills like Whirling Defence and Throw Dirt (abandon target if any of the 2 skills have been applied)
-Usually dies immediately after combo
-If not, use Palm Strike immediately after combo chain
Warriors
-Most Likely, you wont finish them off, but they are still very vunerable to
the 19sec of Poison/Bleed and lowered hp from Deep Wound
-the degen and combo dmg will lower their hp at least by 50%
Monks
-Basically same as caster, but killing them is 50/50
-Depending on your *Timing*, the combo will either kill or not kill
-Best to strike them when they start casting already or when they're standing at the back unaware of Death Charge
Wow, that was long! Neways thanks for checking out my build and Please put any comments or inputs to help further enchancing the build and showing people that Assassins isn't TRASH in pvp.
Thanks!
-ADDED +HP ALTERNATIVES
Yanman.be
Sounds good, No doubt about the killing capacity, but boonprots won't have any problems with you.
BUT WHY DO YOU ONLY HAVE 320 HEALTH??? ( this is supposed to be in caps )
Didn't your mother learn you to only use 1 sup rune? or 2 majors ?
BUT WHY DO YOU ONLY HAVE 320 HEALTH??? ( this is supposed to be in caps )
Didn't your mother learn you to only use 1 sup rune? or 2 majors ?
Lord Nibiru
What you have against sup runes?
I have 2 sup runes and sup vigor rune,what is -100 hp!
And i like having higher dagger and critical,because I than don't need 5 or 6 combo skills to attack and kill target!!!
I have only 4 skills to attack,and other 4 because my reason,self-healing or just or fun...expose defense and purge conditions
And yes,I always can change expose defense or purge condition for res,Mr Yanman!!!!!
Than i can have 15 in daggers,13 in critical and 10 in healing.
So bye,mr.Yanman!
And yes,i saw your video.....you have 7 attack skill combo for killing target,and you always die because condition and hex.....I dont have that problem!
I have 2 sup runes and sup vigor rune,what is -100 hp!
And i like having higher dagger and critical,because I than don't need 5 or 6 combo skills to attack and kill target!!!
I have only 4 skills to attack,and other 4 because my reason,self-healing or just or fun...expose defense and purge conditions
And yes,I always can change expose defense or purge condition for res,Mr Yanman!!!!!
Than i can have 15 in daggers,13 in critical and 10 in healing.
So bye,mr.Yanman!
And yes,i saw your video.....you have 7 attack skill combo for killing target,and you always die because condition and hex.....I dont have that problem!
Yanman.be
Haha!
I can start saying the same stuff:
You need healing/Defense because you lose too much health from runes!
What does it mean? NOTHING.
There is NO POINT in getting more attribute points, because even if you have flawed build, it won't make up for it.
I rely on a team. If I die, it's because I h ave no monk. You can't even kill a boonprot ( a good one ) alone.
Conclusion: No point comparing 2 playstyles ( mine, aka damage ) or yours ( no damage, but no real survival either ). Furthermore, it's damn right stupid to run more than 1 sup, or 2 majors.
I can start saying the same stuff:
You need healing/Defense because you lose too much health from runes!
What does it mean? NOTHING.
There is NO POINT in getting more attribute points, because even if you have flawed build, it won't make up for it.
I rely on a team. If I die, it's because I h ave no monk. You can't even kill a boonprot ( a good one ) alone.
Conclusion: No point comparing 2 playstyles ( mine, aka damage ) or yours ( no damage, but no real survival either ). Furthermore, it's damn right stupid to run more than 1 sup, or 2 majors.
SAPhoenix
Quote:
Originally Posted by Yanman.be
Haha!
I can start saying the same stuff:
You need healing/Defense because you lose too much health from runes!
What does it mean? NOTHING.
There is NO POINT in getting more attribute points, because even if you have flawed build, it won't make up for it.
I rely on a team. If I die, it's because I h ave no monk. You can't even kill a boonprot ( a good one ) alone.
Conclusion: No point comparing 2 playstyles ( mine, aka damage ) or yours ( no damage, but no real survival either ). Furthermore, it's damn right stupid to run more than 1 sup, or 2 majors. I don't see why Nibiru should be mocked/insulted for using Sup Runes just because you think it makes him inferior. Who made you the authority on what works and what doesn't? Is there some rulebook somewhere that says "Thou shalt not use more than 1 Sup Rune!!!"?. In fact, its probably better if you maintain that mindset Yan, because the rest of us are benefitting rather greatly from it.
I personally use 3 Sup Runes and a Major (Sup Crit, Sup Dagger and Sup Vig+Major Shadow) with a +30 dagger (My health is at 375, funny, it doesn't seem to let me die faster than any of the other assassins around me are) and if you think extra attributes don't make a difference, you really need to re-think what you are saying. Having extra attributes allows for better amalgamation with secondary classes. It allows you to pull off stuff that you wouldn't ordinarily be able to with say, just 1 Sup rune. And while I will agree with you that no amount of attribute points will make up for a sucky build, what if you understand the significance of those extra points and actually use it in an effective build? Ever think of that?
I play in Aspenwood rather often, its a good testing ground to see if something will work or not. I'm glad to say that I have no trouble with survivability (And that is not just in Aspenwood). If I die, its not always because I had no monk (Yes this is a team game, but if you base 90% of your survivability on a monk, Assassin is the wrong class to play anyway) but because I screwed up, not afraid to admit it, everyone messes up, no one is perfect. This game isn't about how much health you have in order to survive, its about how well you understand the pros and cons of your character, and it is up to YOU to determine how long you survive (er, 55 monk anyone??). One man's disadvantage is another man's advantage. Its like how some ppl out there still consider Assassins to be weak (even in PvP), which we obviously use to our advantage. I think underestimating someone is the worst possible thing you can do in Guild Wars, whether it be a build, rune selection, etc. If you underestimate your opponent, he has that much more of an advantage against you.
Nibiru has obviously found his advantage. If you consider it to be a disadvantage, its merely your opinion. But if you haven't personally tried it, I don't see how you can so arrogantly insult someone that has.
I can start saying the same stuff:
You need healing/Defense because you lose too much health from runes!
What does it mean? NOTHING.
There is NO POINT in getting more attribute points, because even if you have flawed build, it won't make up for it.
I rely on a team. If I die, it's because I h ave no monk. You can't even kill a boonprot ( a good one ) alone.
Conclusion: No point comparing 2 playstyles ( mine, aka damage ) or yours ( no damage, but no real survival either ). Furthermore, it's damn right stupid to run more than 1 sup, or 2 majors. I don't see why Nibiru should be mocked/insulted for using Sup Runes just because you think it makes him inferior. Who made you the authority on what works and what doesn't? Is there some rulebook somewhere that says "Thou shalt not use more than 1 Sup Rune!!!"?. In fact, its probably better if you maintain that mindset Yan, because the rest of us are benefitting rather greatly from it.
I personally use 3 Sup Runes and a Major (Sup Crit, Sup Dagger and Sup Vig+Major Shadow) with a +30 dagger (My health is at 375, funny, it doesn't seem to let me die faster than any of the other assassins around me are) and if you think extra attributes don't make a difference, you really need to re-think what you are saying. Having extra attributes allows for better amalgamation with secondary classes. It allows you to pull off stuff that you wouldn't ordinarily be able to with say, just 1 Sup rune. And while I will agree with you that no amount of attribute points will make up for a sucky build, what if you understand the significance of those extra points and actually use it in an effective build? Ever think of that?
I play in Aspenwood rather often, its a good testing ground to see if something will work or not. I'm glad to say that I have no trouble with survivability (And that is not just in Aspenwood). If I die, its not always because I had no monk (Yes this is a team game, but if you base 90% of your survivability on a monk, Assassin is the wrong class to play anyway) but because I screwed up, not afraid to admit it, everyone messes up, no one is perfect. This game isn't about how much health you have in order to survive, its about how well you understand the pros and cons of your character, and it is up to YOU to determine how long you survive (er, 55 monk anyone??). One man's disadvantage is another man's advantage. Its like how some ppl out there still consider Assassins to be weak (even in PvP), which we obviously use to our advantage. I think underestimating someone is the worst possible thing you can do in Guild Wars, whether it be a build, rune selection, etc. If you underestimate your opponent, he has that much more of an advantage against you.
Nibiru has obviously found his advantage. If you consider it to be a disadvantage, its merely your opinion. But if you haven't personally tried it, I don't see how you can so arrogantly insult someone that has.
Arkantos
2 sups+low armor=gg
Lord Nibiru
Oh,yes? No damage?
Did you tried my build? It does great damage,not like yours because you have 7 attacking skills and I have 4,but you are easy to kill,and I am not!
You don't have any healing skills,I have healing skills,and they are very good.
I don't rely on monks if i dont play GvG,they first leave and they don't want heal assassins,they think assassins will to fast die,so they will heal some other before you...or me.
Yes,we play different styles,you put all on attack and nothing in heal,i will not say anything against your build,but I will not rely on monk/monks to heal me.
My is balanced,and you can't say it doesnt do great damage..many of them i kill with my combo in first try,and I heal myself......you I think. always kill target with your combo....BUT!!
What if they block you? You will say now,"I will choose some other target!"
but NO.....you dont have healing,you dont have running skills,and some1 who block you,he/she will attack you,and I am sure that you would be dead.
I don't have problem with it,and i dont want say you dont have good build because you have good build.....i will only say( or ask you) :
Why the hell you think you are the best sin? Why you always must say something when you dont need say? Why you dont help people?
Why you dont say them what is good and what is wrong in their build?
I saw your threads......many times you post your build and your link....why?
What you want say to all assassins?
I know what you want say....that you are the best assassin and that you have the best build,but I say NO!
We all have good build,and like you see....we ( you and me) dont play like assassin play.....shadow step,run.....so,when you and me make build with strong assassin with that style,THAN we can think we are the best assassins here!
Did you tried my build? It does great damage,not like yours because you have 7 attacking skills and I have 4,but you are easy to kill,and I am not!
You don't have any healing skills,I have healing skills,and they are very good.
I don't rely on monks if i dont play GvG,they first leave and they don't want heal assassins,they think assassins will to fast die,so they will heal some other before you...or me.
Yes,we play different styles,you put all on attack and nothing in heal,i will not say anything against your build,but I will not rely on monk/monks to heal me.
My is balanced,and you can't say it doesnt do great damage..many of them i kill with my combo in first try,and I heal myself......you I think. always kill target with your combo....BUT!!
What if they block you? You will say now,"I will choose some other target!"
but NO.....you dont have healing,you dont have running skills,and some1 who block you,he/she will attack you,and I am sure that you would be dead.
I don't have problem with it,and i dont want say you dont have good build because you have good build.....i will only say( or ask you) :
Why the hell you think you are the best sin? Why you always must say something when you dont need say? Why you dont help people?
Why you dont say them what is good and what is wrong in their build?
I saw your threads......many times you post your build and your link....why?
What you want say to all assassins?
I know what you want say....that you are the best assassin and that you have the best build,but I say NO!
We all have good build,and like you see....we ( you and me) dont play like assassin play.....shadow step,run.....so,when you and me make build with strong assassin with that style,THAN we can think we are the best assassins here!
TaiClaw
Quote:
Originally Posted by Yanman.be
Haha!
I can start saying the same stuff:
You need healing/Defense because you lose too much health from runes!
What does it mean? NOTHING.
There is NO POINT in getting more attribute points, because even if you have flawed build, it won't make up for it.
I rely on a team. If I die, it's because I h ave no monk. You can't even kill a boonprot ( a good one ) alone.
Conclusion: No point comparing 2 playstyles ( mine, aka damage ) or yours ( no damage, but no real survival either ). Furthermore, it's damn right stupid to run more than 1 sup, or 2 majors. We could all be the best Assasins on the planet if we had a Monk to watch our ass 24/7. However your also saying that without a monk your completely useless.
Don't you thinkt that having to rely on somone else to keep you alive, shows lack of skill?
I can start saying the same stuff:
You need healing/Defense because you lose too much health from runes!
What does it mean? NOTHING.
There is NO POINT in getting more attribute points, because even if you have flawed build, it won't make up for it.
I rely on a team. If I die, it's because I h ave no monk. You can't even kill a boonprot ( a good one ) alone.
Conclusion: No point comparing 2 playstyles ( mine, aka damage ) or yours ( no damage, but no real survival either ). Furthermore, it's damn right stupid to run more than 1 sup, or 2 majors. We could all be the best Assasins on the planet if we had a Monk to watch our ass 24/7. However your also saying that without a monk your completely useless.
Don't you thinkt that having to rely on somone else to keep you alive, shows lack of skill?
Fulle
Thanks for the inputs guys!
So, I read all the comments and decided to make some alternatives for this build. I do realize the extremely low health and vunerability of this build. However, instead of removing the sup or maj runes (that would dramatically lower the effectiveness), I change the equips I was using.
Before: +8en body, +1en arm, +1en feet, +10hp legging = 320hp/30en
Now: +15hp body, +5hp arm, +5hp feet, +10hp legging = 345hp/25en
Weapons #1: Zealous 15^50 dagger +Dagger Mastery 20%
Weapons #2: Zealous +5en dagger +30hp
*Weapon Set #2 adds 30 additional hp to the already 345hp resulting 375hp
*Although 5 energy was taken from the initial energy pool, the combo and hexes can still be carried out successfully, with the zealous mod/13+crits/way of lotus/+3regen, 13 energy still remains after I carried out a combo.
Changes in Attacking Method
-use weapon set #1 when you're hexing/death charge/combo
-switch to weapon set #2 automatically after combo is executed
*this ensured 375hp for protection and +5en to the remaining 13 energy, which gives you 18 en (18en allows you to combo right after again)
-use death charge to heal and escape after target is dead
-change back to weapon set #1 for next target
Hopefully, this solves the health issue and still keeping the effectiveness and dmg output. Thanks!
So, I read all the comments and decided to make some alternatives for this build. I do realize the extremely low health and vunerability of this build. However, instead of removing the sup or maj runes (that would dramatically lower the effectiveness), I change the equips I was using.
Before: +8en body, +1en arm, +1en feet, +10hp legging = 320hp/30en
Now: +15hp body, +5hp arm, +5hp feet, +10hp legging = 345hp/25en
Weapons #1: Zealous 15^50 dagger +Dagger Mastery 20%
Weapons #2: Zealous +5en dagger +30hp
*Weapon Set #2 adds 30 additional hp to the already 345hp resulting 375hp
*Although 5 energy was taken from the initial energy pool, the combo and hexes can still be carried out successfully, with the zealous mod/13+crits/way of lotus/+3regen, 13 energy still remains after I carried out a combo.
Changes in Attacking Method
-use weapon set #1 when you're hexing/death charge/combo
-switch to weapon set #2 automatically after combo is executed
*this ensured 375hp for protection and +5en to the remaining 13 energy, which gives you 18 en (18en allows you to combo right after again)
-use death charge to heal and escape after target is dead
-change back to weapon set #1 for next target
Hopefully, this solves the health issue and still keeping the effectiveness and dmg output. Thanks!
Yanman.be
I never said I was the best sin. ( ok maybe I did )
Attributes are funny things.
I agree, high attributes = win. That's why most of my builds are pretty straighforward, and only run 2 attributes ( shock doesn't need air magic for instance ). I'm running 15 dagger and 14 critical strikes.
Minimum should be 13 critical, and 12 dagger mastery.
Assassins are killing stuff. Not taking damage , so you can heal it. That's why I don't bother bringing healing or defense.
The reason why bringing health is superior to healing yourself, is because you cannot take it way. Healing gets interrupted, stripped, you're e-drained, blacked out.
Most damage in PvP is also armour-ignoring( from warriors , necro, degen )
Man, I'd love to place 7 degen and a deep wound on you guys.
-----------------------
Fulle, I'd take 1 main weapon: Zealous 15>50 +30. Dagger mastery grip isn't worth it unless you take like 7 dagger attacks.
---------------------
Taiclaw, so you are saying, that everyone has no skill, because they use monks? O RLY? Let me go tell EW that they should leave their monks alone, because it shows lack of skill.
Attributes are funny things.
I agree, high attributes = win. That's why most of my builds are pretty straighforward, and only run 2 attributes ( shock doesn't need air magic for instance ). I'm running 15 dagger and 14 critical strikes.
Minimum should be 13 critical, and 12 dagger mastery.
Assassins are killing stuff. Not taking damage , so you can heal it. That's why I don't bother bringing healing or defense.
The reason why bringing health is superior to healing yourself, is because you cannot take it way. Healing gets interrupted, stripped, you're e-drained, blacked out.
Most damage in PvP is also armour-ignoring( from warriors , necro, degen )
Man, I'd love to place 7 degen and a deep wound on you guys.
-----------------------
Fulle, I'd take 1 main weapon: Zealous 15>50 +30. Dagger mastery grip isn't worth it unless you take like 7 dagger attacks.
---------------------
Taiclaw, so you are saying, that everyone has no skill, because they use monks? O RLY? Let me go tell EW that they should leave their monks alone, because it shows lack of skill.
JR
Quote:
Originally Posted by Arkantos
2 sups+low armor=gg
Quoted for truth.
oljomo
Quote:
Originally Posted by TaiClaw
We could all be the best Assasins on the planet if we had a Monk to watch our ass 24/7. However your also saying that without a monk your completely useless.
Don't you thinkt that having to rely on somone else to keep you alive, shows lack of skill? Hi
OK here is the problem with your statement.
relying on monks=no skill, ok then lets take half our bar with fairly inefficient self healing, then we find we have a monk on our team :O. That half bar i dedicated to self healing is suddenly redundant as the monk can greatly overpower my pitiful self healing.
I run no healing, on the basis that either ill have a monk on my team, or the better version, i wont be targeted.
run away early enough and people wont bother trying to kill you, at which point you sneak up and take someone out. evasive action>>self healing.
I do however agree that 2 superiors AND 2 majors (for a total negative of 220) is slightly OTT, especially when you look at what youve achieved for some of those attribute points. At the very least i would take the majors off of deadly and shadow, then i guess it would be alright (150ish is the maximum i would ever go).
320 health and 70 armour is just asking to be killed quickly.
oljomo
Don't you thinkt that having to rely on somone else to keep you alive, shows lack of skill? Hi
OK here is the problem with your statement.
relying on monks=no skill, ok then lets take half our bar with fairly inefficient self healing, then we find we have a monk on our team :O. That half bar i dedicated to self healing is suddenly redundant as the monk can greatly overpower my pitiful self healing.
I run no healing, on the basis that either ill have a monk on my team, or the better version, i wont be targeted.
run away early enough and people wont bother trying to kill you, at which point you sneak up and take someone out. evasive action>>self healing.
I do however agree that 2 superiors AND 2 majors (for a total negative of 220) is slightly OTT, especially when you look at what youve achieved for some of those attribute points. At the very least i would take the majors off of deadly and shadow, then i guess it would be alright (150ish is the maximum i would ever go).
320 health and 70 armour is just asking to be killed quickly.
oljomo
Yanman.be
That's exactly how I do it. Play the mindgame. Don't rush in and expect to outheal the damage. Negate the damage the best way possible: never be targeted.
Lord Nibiru
That is true,different is when you play GvG,team arena and random.
In random and AB I always have some healing,in GvG and team arena i dont need always healing,but i always have 1 healing and expose defense- If i target some1,i want kill him/her,i will not let he/she block or evade my attacks
And Fulle...good build and the best explanation i saw....i like it
In random and AB I always have some healing,in GvG and team arena i dont need always healing,but i always have 1 healing and expose defense- If i target some1,i want kill him/her,i will not let he/she block or evade my attacks
And Fulle...good build and the best explanation i saw....i like it

thereturnofda
Take out palm strike for GPS, take out death's charge for AoD {E} Maybe that'll help survivability.
TaiClaw
Quote:
Originally Posted by oljomo
Hi
OK here is the problem with your statement.
relying on monks=no skill, ok then lets take half our bar with fairly inefficient self healing, then we find we have a monk on our team :O. That half bar i dedicated to self healing is suddenly redundant as the monk can greatly overpower my pitiful self healing.
I run no healing, on the basis that either ill have a monk on my team, or the better version, i wont be targeted.
Our heals are ineffiecient if you don't know how to use them. A 4 hit combo is enough to do an incredible amount of damage, and still leaves free slots for heals/steps. Having all attack skills on the bar is a little over kill, and frankly a little noobish. Sure, it's not easy to step/self heal, it takes practice , but once you have found a pattern it's really not that hard.
Don't be afraid to put a few points in Shadow Arts.
OK here is the problem with your statement.
relying on monks=no skill, ok then lets take half our bar with fairly inefficient self healing, then we find we have a monk on our team :O. That half bar i dedicated to self healing is suddenly redundant as the monk can greatly overpower my pitiful self healing.
I run no healing, on the basis that either ill have a monk on my team, or the better version, i wont be targeted.
Our heals are ineffiecient if you don't know how to use them. A 4 hit combo is enough to do an incredible amount of damage, and still leaves free slots for heals/steps. Having all attack skills on the bar is a little over kill, and frankly a little noobish. Sure, it's not easy to step/self heal, it takes practice , but once you have found a pattern it's really not that hard.
Don't be afraid to put a few points in Shadow Arts.
TaiClaw
Quote:
Originally Posted by Yanman.be
Taiclaw, so you are saying, that everyone has no skill, because they use monks? O RLY? Let me go tell EW that they should leave their monks alone, because it shows lack of skill.
Ofcourse I'm not saying everyone uses Monks, what I am saying is that some people can actually play there class without being hand fed by a Monk. I would love to see you flailing around when theres no monk spamming heals on your squishy ass.
ubermancer
You loose like what, 72 health on your first death? Dropping you to 248.
Good game, a Dual Shot and a well-timed Parasitic Bond could kill you at that point.
Good game, a Dual Shot and a well-timed Parasitic Bond could kill you at that point.
TaiClaw
Quote:
Originally Posted by ubermancer
You loose like what, 72 health on your first death? Dropping you to 248.
Good game, a Dual Shot and a well-timed Parasitic Bond could kill you at that point. Good Point , lol.
Good game, a Dual Shot and a well-timed Parasitic Bond could kill you at that point. Good Point , lol.
Fulle
Quote:
Originally Posted by ubermancer
You loose like what, 72 health on your first death? Dropping you to 248.
Good game, a Dual Shot and a well-timed Parasitic Bond could kill you at that point. Correction: 375 - 65 (15%) = 315
*have to correct this, 248 is nothing, making my build sound like crap.
Good game, a Dual Shot and a well-timed Parasitic Bond could kill you at that point. Correction: 375 - 65 (15%) = 315
*have to correct this, 248 is nothing, making my build sound like crap.
TaiClaw
Quote:
Originally Posted by Fulle
Correction: 375 - 65 (15%) = 315
*have to correct this, 248 is nothing, making my build sound like crap. 2 Deaths then?
*have to correct this, 248 is nothing, making my build sound like crap. 2 Deaths then?
Yanman.be
There's no point arguing that fighting without a monk means A) RA B) Stupid in GvG, TA, HA.
Now. There's a reason why JR- doesn't want a RA forum. Because it involves little to no tactics, we already have a TA forum with the same tactics, and it's RANDOM!
Basically, it's like placing a shock warrior full with defensive stances in a gvg because he's in the frontline. Me no like.
Now. There's a reason why JR- doesn't want a RA forum. Because it involves little to no tactics, we already have a TA forum with the same tactics, and it's RANDOM!
Basically, it's like placing a shock warrior full with defensive stances in a gvg because he's in the frontline. Me no like.
ubermancer
Quote:
Originally Posted by Fulle
Correction: 375 - 65 (15%) = 315
*have to correct this, 248 is nothing, making my build sound like crap. 15% is taken off of the base 480 for level 20 characters.
And since 5% of 480 = 24, 15% of 480 = 72. And your original post specified having 320 HP.
*have to correct this, 248 is nothing, making my build sound like crap. 15% is taken off of the base 480 for level 20 characters.
And since 5% of 480 = 24, 15% of 480 = 72. And your original post specified having 320 HP.
Yanman.be
He corrected himself later, after some comments by people who care about the assassins in this forum. WE DON'T WANT YOU GUYS TO DIE!!!!
SAPhoenix
Quote:
Originally Posted by Yanman.be
I never said I was the best sin. ( ok maybe I did )
Attributes are funny things.
I agree, high attributes = win. That's why most of my builds are pretty straighforward, and only run 2 attributes ( shock doesn't need air magic for instance ). I'm running 15 dagger and 14 critical strikes.
Minimum should be 13 critical, and 12 dagger mastery.
Assassins are killing stuff. Not taking damage , so you can heal it. That's why I don't bother bringing healing or defense.
The reason why bringing health is superior to healing yourself, is because you cannot take it way. Healing gets interrupted, stripped, you're e-drained, blacked out.
Most damage in PvP is also armour-ignoring( from warriors , necro, degen )
Man, I'd love to place 7 degen and a deep wound on you guys.
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Fulle, I'd take 1 main weapon: Zealous 15>50 +30. Dagger mastery grip isn't worth it unless you take like 7 dagger attacks.
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Taiclaw, so you are saying, that everyone has no skill, because they use monks? O RLY? Let me go tell EW that they should leave their monks alone, because it shows lack of skill. I'd rather have 13 Critical and 12 Dagger and a self heal than 14 in Crit and 15 in Dagger just so I can kill more efficiently. Guess what, with 13 Crit and 12 Dagger, you can still spike! Amazing isn't it? And I'd rather have the minimum in Dagger and Critical with a self heal, than maxed without. To say that it is disadvantageous for an assassin to bring a self heal, is a poor statement. I mean, geez it must be nice to just have your health naturally regen in the midst of a fight. Having a 7 hit combo on your skill bar will definitely guarantee a kill, but it won't guarantee your survival once the opposition considers you a threat. And NO amount of kiting will save you once a mes or ranger snares you.
Yes, assassins are there to kill. Its such a pity they are just as easy to kill as it is for them to kill. So kiting without a self heal works for you eh? If GvG and TA are the only places you play, then I can see why. Monk support. I play in RA and Aspenwood/AB for 1 reason; to hone my survival skills. Most times, NO ONE has your back in those environments. The unpredicatability is a great learning curve. Its up to you to look after yourself, heck, if that makes me a better PvP assassin at the end of the day, why not, instead of constantly having to be backed by a monk. Even in GvG and TA, there will come a time where you'll be without your monk and then what? Yeah, I'll kite and kite, they can't see me! I'll use my uber imaginary smoke bomb attack and imagine they don't notice me! Snare+spike=dead assassin.
Oh so you can't take health away. Hmm ok, guess that means I'll have to drop my Twisting Fangs from now on, deep wound FTL. Combos also get interrupted, your combos can still be nullified by E-Drain and Blackout. You'll still take more armor ignoring dmg without a self heal than you will with one. So your point is?
I run a Life Siphon build with maxed Blood Magic and 2 in Curses for Rigor Mortis. In places like RA or TA I'll usually let the warrior/s go in first to draw fire, then start hexing away. In one TA battle, using this tactic, I was able to take down a monk, a mesmer and a warrior with little to no assistance. The warrior got ressed and came after me, but I still took him down anyway. And all this without a monk! *gasp* And, not to mention, 375 health! *even bigger gasp*. Did I die? No. Did I have to res my teammates? Yes. My my, I think I should rather remove my Sup Runes, they make me too weak... /sarcasm.
Ah, -7 degen FTW eh. Ok, let me paint a lil scenario for ya. Fought a Shock sin in Aspenwood the other day. First time round, he caught me unawares (as every good assassin should, gg *lol*) and killed me with a degen combo. Fair enough, can happen to anyone. The next time around, he didnt have it so easy. He connected with Shock (a given) then, as he was applying degen I was just giving it right back to him (Plague Touch FTW!!!). Needless to say, that same Sin came back time and time again during the course of the fight and got his butt handed to him on a platter every single time. I'm sure he had more health than me. Didn't make him superior to me though.
The point I'm trying to make here is that everyone has their own unique way of playing, and best understands what works for them. If it works, why criticize it just because YOU think it will fail? I admire and welcome any new ideas, far be it from me to flame or insult someone just because I suspect their build will fail. If anything, I would rather offer guidelines if there are any obvious flaws. But take it from me, 2 Sup runes and a major are hardly an inconvenience. The only time ANYTHING is an inconvenience is when you don't know what you are doing. If you're so afraid of dying as an assassin, (its going to happen, no matter how good you are) rather play a whammo. High health does not equal high success. Quite the contrary actually.
Attributes are funny things.
I agree, high attributes = win. That's why most of my builds are pretty straighforward, and only run 2 attributes ( shock doesn't need air magic for instance ). I'm running 15 dagger and 14 critical strikes.
Minimum should be 13 critical, and 12 dagger mastery.
Assassins are killing stuff. Not taking damage , so you can heal it. That's why I don't bother bringing healing or defense.
The reason why bringing health is superior to healing yourself, is because you cannot take it way. Healing gets interrupted, stripped, you're e-drained, blacked out.
Most damage in PvP is also armour-ignoring( from warriors , necro, degen )
Man, I'd love to place 7 degen and a deep wound on you guys.
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Fulle, I'd take 1 main weapon: Zealous 15>50 +30. Dagger mastery grip isn't worth it unless you take like 7 dagger attacks.
---------------------
Taiclaw, so you are saying, that everyone has no skill, because they use monks? O RLY? Let me go tell EW that they should leave their monks alone, because it shows lack of skill. I'd rather have 13 Critical and 12 Dagger and a self heal than 14 in Crit and 15 in Dagger just so I can kill more efficiently. Guess what, with 13 Crit and 12 Dagger, you can still spike! Amazing isn't it? And I'd rather have the minimum in Dagger and Critical with a self heal, than maxed without. To say that it is disadvantageous for an assassin to bring a self heal, is a poor statement. I mean, geez it must be nice to just have your health naturally regen in the midst of a fight. Having a 7 hit combo on your skill bar will definitely guarantee a kill, but it won't guarantee your survival once the opposition considers you a threat. And NO amount of kiting will save you once a mes or ranger snares you.
Yes, assassins are there to kill. Its such a pity they are just as easy to kill as it is for them to kill. So kiting without a self heal works for you eh? If GvG and TA are the only places you play, then I can see why. Monk support. I play in RA and Aspenwood/AB for 1 reason; to hone my survival skills. Most times, NO ONE has your back in those environments. The unpredicatability is a great learning curve. Its up to you to look after yourself, heck, if that makes me a better PvP assassin at the end of the day, why not, instead of constantly having to be backed by a monk. Even in GvG and TA, there will come a time where you'll be without your monk and then what? Yeah, I'll kite and kite, they can't see me! I'll use my uber imaginary smoke bomb attack and imagine they don't notice me! Snare+spike=dead assassin.
Oh so you can't take health away. Hmm ok, guess that means I'll have to drop my Twisting Fangs from now on, deep wound FTL. Combos also get interrupted, your combos can still be nullified by E-Drain and Blackout. You'll still take more armor ignoring dmg without a self heal than you will with one. So your point is?
I run a Life Siphon build with maxed Blood Magic and 2 in Curses for Rigor Mortis. In places like RA or TA I'll usually let the warrior/s go in first to draw fire, then start hexing away. In one TA battle, using this tactic, I was able to take down a monk, a mesmer and a warrior with little to no assistance. The warrior got ressed and came after me, but I still took him down anyway. And all this without a monk! *gasp* And, not to mention, 375 health! *even bigger gasp*. Did I die? No. Did I have to res my teammates? Yes. My my, I think I should rather remove my Sup Runes, they make me too weak... /sarcasm.
Ah, -7 degen FTW eh. Ok, let me paint a lil scenario for ya. Fought a Shock sin in Aspenwood the other day. First time round, he caught me unawares (as every good assassin should, gg *lol*) and killed me with a degen combo. Fair enough, can happen to anyone. The next time around, he didnt have it so easy. He connected with Shock (a given) then, as he was applying degen I was just giving it right back to him (Plague Touch FTW!!!). Needless to say, that same Sin came back time and time again during the course of the fight and got his butt handed to him on a platter every single time. I'm sure he had more health than me. Didn't make him superior to me though.
The point I'm trying to make here is that everyone has their own unique way of playing, and best understands what works for them. If it works, why criticize it just because YOU think it will fail? I admire and welcome any new ideas, far be it from me to flame or insult someone just because I suspect their build will fail. If anything, I would rather offer guidelines if there are any obvious flaws. But take it from me, 2 Sup runes and a major are hardly an inconvenience. The only time ANYTHING is an inconvenience is when you don't know what you are doing. If you're so afraid of dying as an assassin, (its going to happen, no matter how good you are) rather play a whammo. High health does not equal high success. Quite the contrary actually.
Yanman.be
Quote:
if you think extra attributes don't make a difference, you really need to re-think what you are saying.
Quote:
Quote:
Ok, explain to me how I am contradicting myself? *lol*
Minimum should be 13 critical, and 12 dagger mastery.
But to sacrifice so much life to get that, it's hardly worth it. A deep wound on you and you're GG. Sure, I lose more health to deep wound than you, but I'll still have more health than you without it. ( I think ![]() I'm pretty succesfull in RA, because of 1 skill: Res signet. I don't care if I die. If I get a good team, they res. BEST.HEAL.EVER. Usually you also lose aggro, and i'm ready to spike again! You can win RA battles with arcane echo, echo, res signet ![]() My "lead attack" isn't shock 100% of the time. Also, you would never be able to heal with any of your sin heals, or plague touch, because you will be dead.(with my build ) I have 1 flaw in my build: My hex has to stay on for at least 3 seconds, and I don't have a cover hex. Did it ever occur to you that that TA group you pwned with that build, is actually a really bad team? ( For instance, back when touch rangers were still new, and no one really knew what it was ( right after factions release ) I had multiple wins where I solo'ed the entire team. ( I would fake afk, 3vs4, my team loses, I kill the rest of the enemies )). I'm happy you have an unique way of playing. But if you post a build here, be ready to be criticized about it, carry the consequences, and don't feel attacked. I also never insulted anyone. If you think that's an insult, I suggest you go outside and have a social life. *EDIT* Actually, if everyone ran health so low like that, my build wouldn't work: they'd die before Moebius Strike connect. Then I'd have to take out another offhand and dual attack SAPhoenix
Quote:
Originally Posted by Yanman.be
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Quote:
Quote: Originally Posted by Yanman.be But to sacrifice so much life to get that, it's hardly worth it. Hmmm, wonder why I bother then.
Quote: Originally Posted by Yanman.be A deep wound on you and you're GG. Sure, I lose more health to deep wound than you, but I'll still have more health than you without it. ( I think

Quote: Originally Posted by Yanman.be I'm pretty succesfull in RA, because of 1 skill: Res signet. I don't care if I die. If I get a good team, they res. BEST.HEAL.EVER. Usually you also lose aggro, and i'm ready to spike again! You can win RA battles with arcane echo, echo, res signet

Quote: Originally Posted by Yanman.be My "lead attack" isn't Shock 100% of the time. Also, you would never be able to heal with any of your sin heals, or plague touch, because you will be dead.(with my build ) I have 1 flaw in my build: My hex has to stay on for at least 3 seconds, and I don't have a cover hex. Glad to hear it, then again I didn't say it was your only lead attack. Personally I don't prefer it (I know how effective it is, but that exhaustion! Yuck) And while I don't doubt the power of your build, (I don't recall saying it was weak), I thought 1 on 1 was considered irrevelant, taking into account you also mentioned that you play as part of a team. Besides, if I had a good team backing me, after killing me you would be taken out. And the cycle continues... Ah also glad to see you use hexes, so do I!

Quote: Originally Posted by Yanman.be Did it ever occur to you that that TA group you pwned with that build, is actually a really bad team? ( For instance, back when touch rangers were still new, and no one really knew what it was ( right after factions release ) I had multiple wins where I solo'ed the entire team. ( I would fake afk, 3vs4, my team loses, I kill the rest of the enemies )). Did it ever occur to you that they erm, weren't? Do you honestly mean to tell me that everytime you pwn a team, automatically they are bad? Kudos to you for soloing the opposing team with your touchy, its still being done today and its rather monotonous, to say the least. *yawn* Besides, I don't see how unpredictability automatically means that the team you're fighting is lame. And by that I mean, if you have the element of surprise, doesn't necessarily make the other team bad. Unprepared, sure, but not bad. And no, you can't prepare for EVERYTHING.
Quote:
Originally Posted by Yanman.be
I'm happy you have an unique way of playing. But if you post a build here, be ready to be criticized about it, carry the consequences, and don't feel attacked. I also never insulted anyone. If you think that's an insult, I suggest you go outside and have a social life.
And I am glad you have a unique way of playing. Doesn't mean you're the best assassin out there, neither am I. Therefore, it doesn't particularly make you an authority on all things assassin-related (same applies to me). Therefore, I might rethink the bit you said about not having insulted anyone. As quoted: Quote:
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