02 Sep 2006 at 03:53 - 21
Quote:
Age: got past the Guard at the bridge just by moving around a little.
Yeah, at the very end if you move to the left of the boss, and run along the tiny section of bridge there with the scepter, you should trigger the cutscene, if it doesn't go the first time, do it again, it always works when I run it.
08 Sep 2006 at 21:04 - 22
I took henchies and did both the mission and the bonus at the same time last week for my protector and cartographer title. The thing is, it takes a really long time. The key is to pull small groups at a time. You'll notice a pattern to how the mantle patrol the towers. When you get near, they will call an alert. Then ALL the mantle in the area will gather at the base of the tower. Then they will SPREADOUT in a uniform fashion to try to find you. Just aggro 1 of them and you'll pull anybody grouped to that 1 guy. usually that means only 2-4 mantle will come at you at any given time if you stay out of range of the other squads. But you gotta kill them quick cuz the computer AI is kind of dumb. Even though they are engaged in a fight with you, the tower till call "all clear" and they will all run back to the tower -_-
So just take it slower and it's actually pretty easy with henchies. Just give yourself like and hour or two to do this mission and bonus. Because I was doing the mission, the bonus, AND defogging the map, I literally killed everything on the map except for a huge squad of undead somewhere in the middle that I was pretty sure my henchies couldn't handle. Thus I took almost 2 hours to do this map. But when I was done, I had killed just about everything including the boss guarding the bridge at the end. Then I ran back, grabbed the staff, and it was clear sailing to the end. Oh and I also didn't bother killing the zealots that show up when you get the staff. No way I was gonna risk that heh.
10 Sep 2006 at 20:03 - 23
My Ranger henched this for the bonus awhile ago, this it's definitely possible. I was able to find the LOS of some guardtowers, but for others you can just rely on your caster hench. Or in my case I brought Conjure Phantasm to help out. The thing with hench groups is that all faults will be your own, so you can adjust accordingly(unlike PUGs that are completely random). You just need to learn their limits of what and what they can't handle.
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