...as long as you've already unlocked them.
Capping all of the elite skills once on one character was fun.
Capping them all over again with each new character is a chore.
To be honest, I'd love to not even have to pay for the skills once I'd unlocked them, just have them available, but I can't see ANet implementing this any time soon, they're far too obsessed with money sinks...
Allow Skill Traders to sell Elite Skills...
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Originally Posted by Poison Ivy
I'm thinking this: If one character learns a skill, regardless of weather it's an elite or normal skill, the rest of the characters also learns them.
This would rather achive your goal in a better way don't you think. |
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Making elite skills so readily available would contradict the concept of an elite skill. Even if you think it's tedious; having to go out of your way to obtain them is part of what makes them truely elite. Also, you say it's tedious to have to get them again; are you using the same build over and over for every character? I for one have a policy of never repeating a class in primary or secondary. And if we're not even charging for skills anymore; everyone may as well just automatically have every skill right when they make a new character. I'd say the existing skill system is perfectly fine.
Making elite skills so readily available would contradict the concept of an elite skill. Even if you think it's tedious; having to go out of your way to obtain them is part of what makes them truely elite. Also, you say it's tedious to have to get them again; are you using the same build over and over for every character? I for one have a policy of never repeating a class in primary or secondary. And if we're not even charging for skills anymore; everyone may as well just automatically have every skill right when they make a new character. I'd say the existing skill system is perfectly fine.
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/notsigned
This has such a large downside (already discussed) I couldnt see it ever happening.
However I would be pleased if they made Signet's of Capture cheaper, since as it is right now, theres absolutely no reason to capture any skill from anything, save for elite skills, since the cost is exactly the same. If SoC cost say, 500g, then some people would use them just to save the money, I know I would. But Im sure this has already been discussed, and tossed aside.
This has such a large downside (already discussed) I couldnt see it ever happening.
However I would be pleased if they made Signet's of Capture cheaper, since as it is right now, theres absolutely no reason to capture any skill from anything, save for elite skills, since the cost is exactly the same. If SoC cost say, 500g, then some people would use them just to save the money, I know I would. But Im sure this has already been discussed, and tossed aside.
/not signed
each character is like starting over a new file, being able to get elite skills that you got on another character would disrupt that idea. Besides, can you not just see all these lvl 1 characters running around with these high level moves and easily achieving the survival title and elite skill hunter title?
each character is like starting over a new file, being able to get elite skills that you got on another character would disrupt that idea. Besides, can you not just see all these lvl 1 characters running around with these high level moves and easily achieving the survival title and elite skill hunter title?
You know, if this were any other video game, such an idea would be laughed at. Frankly, we are spoiled to have our skills available for purchase right off the bat in the first place. I suppose it makes sense with the release of new chapters that don't have access to other chapters' skills; makes it less tedious.
To treat elite skills like any other skill doesn't feel right though. And to be honest, it doesn't seem tedious to me. It gives me something to do on all my characters. Nothing in Guild Wars is rare (well, except competent wammos). There's something a little sad about that.
To treat elite skills like any other skill doesn't feel right though. And to be honest, it doesn't seem tedious to me. It gives me something to do on all my characters. Nothing in Guild Wars is rare (well, except competent wammos). There's something a little sad about that.
Ok people think about it. If you dont want them available at the beginning then make an elite skill trader that is available and the very end of the game. Problem solved. As for the title...make the title only work if you actually cap the skill instead of buying it. That problem solved. So now whats the next problem?
oh and the trader would only give ones from its own chapter and they would have to be unlocked already.
oh and the trader would only give ones from its own chapter and they would have to be unlocked already.
Well the fact that capping a few of the elites are a total pain the arse. Especially in prophecies since the hench arent as good as in factoins and putting together a capping pug in many areas is worse than henchman. And then sometimes the cap isnt even there so you have to do it again and sometimes again...and again....>.<
I find the hench in Prophecies to be better than Factions. In Factions they don't even give you a protect monk hench til like halfway through the game.
I have every skill for every profession for both campaigns and I got them all with hench. If anyone actually needs a pug to cap any skill; that's just sad.
I have every skill for every profession for both campaigns and I got them all with hench. If anyone actually needs a pug to cap any skill; that's just sad.
