Concept Skill Gravity Press
gameshoes3003
I'll get straight to the point
Gravity Press
Attribute Earth Magic
10 energy, 2 second casting, 15 seconds
Spell. Press the ground in front of you and all foes around you are struck for 10-51 and earth damage and are knocked down. If a foe was casting a spell that foe takes an extra 10-51 damage. This spell causes exhaustion.
EDIT
10 energy, 1 second casting, 25 seconds
Spell. Press the ground in front of you and all foes in the area are struck for 10-51 earth damage and are knocked down. If a foe was casting a spell that foe takes an additional 10-51 dmg. This spell causes exhaustion.
This any good? =D
Gravity Press
Attribute Earth Magic
10 energy, 2 second casting, 15 seconds
Spell. Press the ground in front of you and all foes around you are struck for 10-51 and earth damage and are knocked down. If a foe was casting a spell that foe takes an extra 10-51 damage. This spell causes exhaustion.
EDIT
10 energy, 1 second casting, 25 seconds
Spell. Press the ground in front of you and all foes in the area are struck for 10-51 earth damage and are knocked down. If a foe was casting a spell that foe takes an additional 10-51 dmg. This spell causes exhaustion.
This any good? =D
SaosiN17
I would use it.
arcanemacabre
Elite, right? And would the distance be nearby or adjacent?
actionjack
Can try to comapre it with Earthquake...
Earthquake - Spell
25e | 3c | 15c
You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-85 earth damage. This Spell causes Exhaustion.
Gravity Press seem not bad. More of a interuption skill than a direct damaging skill I guess. But would still either up the energy to 15e, or make it 25 second recharge.
Earthquake - Spell
25e | 3c | 15c
You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-85 earth damage. This Spell causes Exhaustion.
Gravity Press seem not bad. More of a interuption skill than a direct damaging skill I guess. But would still either up the energy to 15e, or make it 25 second recharge.
gameshoes3003
i guess a little more energy and recharge time wouldn't hurt...
Also it would be in the area so the same area as aftershock.
Also it would be in the area so the same area as aftershock.
brokenmonkey
nice =D /signed
gameshoes3003
w00t!!!! I got someone to /sign
oh yeah!
oh yeah!
unholy guardian
Quote:
Originally Posted by arcanemacabre
Elite, right? And would the distance be nearby or adjacent?
|
BaconSoda
up recharge to 25 seconds to make it a normal skill, and give it the luxary of long range and u have a /sign from me.
gameshoes3003
If it was Long range, then it'd be a rip off of Earthquake.
But anyway I edited it.
But anyway I edited it.
Carl Butanananowski
/signed
w00tzorgz
w00tzorgz
LifeInfusion
How is this special? All I see is earthshaker+ aftershock with a lowered recharge, exhaustion, and a mesmer like activation (on spells...) ...
No offense intended to OP, we don't need more PBAOE btw. All people use those for is farming and running enchantment based builds that run into mobs and die when a mesmer comes by.
No offense intended to OP, we don't need more PBAOE btw. All people use those for is farming and running enchantment based builds that run into mobs and die when a mesmer comes by.
gameshoes3003
but earthshaker is an elite, and it's a hammer skill
gameshoes3003
more people, start agreeing dang it
gameshoes3003
I'm bumping this for my own greedy reasons
frojack
Why does this cause exhaustion? This is pretty poor on paper. I see no reason to use this over Earthquake. None at all. Especially since I don't need to put myself in harms way to use Earthquake/Dragon Stomp.
-The damage is really poor: For this to be worth it, the damage would need to be around Earthquake level (it is after all PBAoE) for each blast. It is conditional after all and causes exhaustion.
-The spell cost should be upped to 25 energy and the description changed to "If a foe is using a skill that foe takes an extra X-X damage".
No offence but while the spell shows promise and is a cool idea, it's inefficient skills like this that make the elementalist not cut out for damage in the same regard as other classes...
-The damage is really poor: For this to be worth it, the damage would need to be around Earthquake level (it is after all PBAoE) for each blast. It is conditional after all and causes exhaustion.
-The spell cost should be upped to 25 energy and the description changed to "If a foe is using a skill that foe takes an extra X-X damage".
No offence but while the spell shows promise and is a cool idea, it's inefficient skills like this that make the elementalist not cut out for damage in the same regard as other classes...
gameshoes3003
Quote:
Originally Posted by frojack
Why does this cause exhaustion? This is pretty poor on paper. I see no reason to use this over Earthquake. None at all. Especially since I don't need to put myself in harms way to use Earthquake/Dragon Stomp.
-The damage is really poor: For this to be worth it, the damage would need to be around Earthquake level (it is after all PBAoE) for each blast. It is conditional after all and causes exhaustion. -The spell cost should be upped to 25 energy and the description changed to "If a foe is using a skill that foe takes an extra X-X damage". No offence but while the spell shows promise and is a cool idea, it's inefficient skills like this that make the elementalist not cut out for damage in the same regard as other classes... |
gameshoes3003
This is a bump.
anyway making another comment on frojack's comment. It would be OMG powerful if it pulled off the same dmg as earthquake. Also I was keeping Aftershock in mind to go with this skill. So it's powerful enough as is. Anyway I changed the casting time to 1 second since it'd be easy to interrupt with 2 seconds.
anyway making another comment on frojack's comment. It would be OMG powerful if it pulled off the same dmg as earthquake. Also I was keeping Aftershock in mind to go with this skill. So it's powerful enough as is. Anyway I changed the casting time to 1 second since it'd be easy to interrupt with 2 seconds.
Lordhelmos
How about....
Reverse Gravity: (Elite)
Reverse gravity at target foe's location for 1-6 seconds. Any foe that uses a skill in the nearby area is knocked down.
Cost: 15, Casting Time: 2, Recharge: 20
Maelstrom on crack ftw!
Reverse Gravity: (Elite)
Reverse gravity at target foe's location for 1-6 seconds. Any foe that uses a skill in the nearby area is knocked down.
Cost: 15, Casting Time: 2, Recharge: 20
Maelstrom on crack ftw!