Three Concept Skills: Melandru's Renewal, Mystical Bulwark, Leech Enchantment

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Melandru's Renewal: (Wilderness Survival)
Stance
Energy: 5 Recharge: 30

For 5..15 seconds, for every nature spirit in play, you gain +1 energy regeneration for a maximum of +1...+3 energy regeneration.

Mystical Bulwark: (Protection)
Enchantment
Energy: 10 Recharge: 20 Cast time: 1

For 5..10 seconds, all enchantment removal spells used against target other ally have a 15%...50% chance to fail.

Leech Enchantment: (Inspiration)
Spell

Energy: 10 Recharge: 40 Cast time: 1

The basest enchantment on target (as oppose to the latest applied enchantment on all other enchant removal spells) is removed. If a monk enchantment is removed this way, all enchantments on the target's bar are disabled for 1..7 seconds.

Thoughts? Are they balanced? Would they be interesting to play?

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Leech Enchantment looks insane. Just removing the first enchantment would be powerful, but disabling skills as well makes it whoamgz. Were these supposed to be elite?

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by Align
Leech Enchantment looks insane. Just removing the first enchantment would be powerful, but disabling skills as well makes it whoamgz. Were these supposed to be elite?
Well it IS 40 second recharge and it only removes ONE enchantment... and the only skills it disables are enchantments skills. Pretty situational if you ask me.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

You just killed all boon prots in the game with that one situational skill..

Mithie

Wilds Pathfinder

Join Date: Jul 2005

Rest En Pieces [RIP]

Me/W

Quote:
Originally Posted by Xenex Xclame
You just killed all boon prots in the game with that one situational skill..
Well, not KILL, but yeah, it's a direct counter. That's pretty much the goal. It'll kill smiters, too.

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

Make Leech Enchantment a hex spell with an effect something like the following and I think it may actually be viable:

Leech Enchantment.
10E, 1s cast, 40s recharge
Hex Spell. Target foe loses its earliest-applied Enchantment. If an Enchantment is removed in this way, target foe is hexed with Leech Enchantment for (5...10) seconds and the recharge times for all of that foe's Enchantment spells are increased by (3...5) seconds. (Attrib: Inspiration Magic)

Numbers are somewhat random, heck I'm no Isaiah Cartwright (spelling?).

Also, Melandru's Renewal seems a bit...well I can't place it, but I would make it something like this.

Melandru's Renewal.
10E, 0s cast, 30s recharge
Stance. For (5...12) seconds, if you are affected by a Nature Ritual, you gain +1 Energy regeneration. If you are affected by an Elite Nature Ritual, you gain +2 Energy regeneration. (Attrib: Wilderness Survival)

And I like Mystical Bulwark, Mesmers need a counter too :P Only thing would be the recharge time, I would prefer a 30s recharge to ensure less spammability of the skill.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

Leech Enchantment isn't exactly overpowered. Blackout lasts for 1 second less, has a 12 recharge, has many more uses (adrenaline trashcan) and works for all skills... the only thing is you gotta touch them and have all your skills gone for 5 seconds which isn't exactly hell.

Mystical Bulwark should work against skills too.

Melandru's Renewal would be pretty useless if it was elite, but I think it's just a little overpowered if you get what I mean...