Melandru's Renewal: (Wilderness Survival)
Stance
Energy: 5 Recharge: 30
For 5..15 seconds, for every nature spirit in play, you gain +1 energy regeneration for a maximum of +1...+3 energy regeneration.
Mystical Bulwark: (Protection)
Enchantment
Energy: 10 Recharge: 20 Cast time: 1
For 5..10 seconds, all enchantment removal spells used against target other ally have a 15%...50% chance to fail.
Leech Enchantment: (Inspiration)
Spell
Energy: 10 Recharge: 40 Cast time: 1
The basest enchantment on target (as oppose to the latest applied enchantment on all other enchant removal spells) is removed. If a monk enchantment is removed this way, all enchantments on the target's bar are disabled for 1..7 seconds.
Thoughts? Are they balanced? Would they be interesting to play?
M
