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Dervish: Balance Changes?
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but is so nice being able to play G0D. lol.
Mysticism does need reduced by about 1/3rd. I feel CoP should remove only monk enchantments. That should Remove the CoP build letting the dervish be played as it should be.
I am however worried about N/P MM's and order/shout spammers.
Paragon should make for an awsome warrior secondary giving them more diversity and utilization in the game.
Mysticism does need reduced by about 1/3rd. I feel CoP should remove only monk enchantments. That should Remove the CoP build letting the dervish be played as it should be.
I am however worried about N/P MM's and order/shout spammers.
Paragon should make for an awsome warrior secondary giving them more diversity and utilization in the game.
Quote:
Originally Posted by unholy guardian
Cop works much better than mystic sandstorm though.
Say you have been harassing your target by casting PBAOE damage skills, including Mirage Cloak and lots of others that deal conditions when they end. And once your up, your Mes casts Fragility on your target... then you cast Mystic Sandstorm.
Thats a 209 point damage aoe spike, right off the bat. And, 20*~5 damage from Frag, which could be further increased.
So... while CoP is certainly VERY usefull in the build, I might even suggest having both on your bar, assuming your team has insufficient hex/condition removal to give you.
Thats a 209 point damage aoe spike, right off the bat. And, 20*~5 damage from Frag, which could be further increased.
So... while CoP is certainly VERY usefull in the build, I might even suggest having both on your bar, assuming your team has insufficient hex/condition removal to give you.
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Quote:
Originally Posted by Guardian of the Light
Why nerf CoP when dervishs can just use this
Mystic Sandstorm
Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage).
I missed the PvP event so what happened and what dervish builds came out. You need 5 enchanments on you in order to deal 130 dmg with a maxed out attribute, probably 4 if you get this to 16, but still, theres alot better ways to spike 130 damage, especially with the conditional of "nearby"
Personally I never encountered a Mass dervish team, so i didnt see the annoyance, and doubt they need a ner, just inteligent playing to counter.
Mystic Sandstorm
Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage).
I missed the PvP event so what happened and what dervish builds came out. You need 5 enchanments on you in order to deal 130 dmg with a maxed out attribute, probably 4 if you get this to 16, but still, theres alot better ways to spike 130 damage, especially with the conditional of "nearby"
Personally I never encountered a Mass dervish team, so i didnt see the annoyance, and doubt they need a ner, just inteligent playing to counter.
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Well, the dervish is already nerfed in this preview. I do not know about mass Dervish teams but as an individual, I can definitely feel quite a big drop in the dervish's ability compared to previous preview.
Changes include:
1. Almost doubled recharges on many D enchants
2. Reduced damage from the aoe enchants
3. Increased energy cost on some spells
4. Previous normal skills being changed to elite status (pious renewal and wounding strike for example)
Changes include:
1. Almost doubled recharges on many D enchants
2. Reduced damage from the aoe enchants
3. Increased energy cost on some spells
4. Previous normal skills being changed to elite status (pious renewal and wounding strike for example)
D/Mo is still ok but much more restricted and has less Emanagment then the D/W now has. hex and condition removal for the most part has shifted to the monk to work on. Dmg was reduced by 1/3rd and spammability was removed completely. They made mysticisms healing a joke. luckily D/W Vimway works great. I am sure they will change some stuff i just hope they dont ruin it for
4-6 months like they did the assassin before they 3/4 fix it. lol
4-6 months like they did the assassin before they 3/4 fix it. lol

