I capped Wanderlust today, and i'm a stickler for fun builds sdo i thought about combining it with Earthbind and Brambles for some kind of fun, screw you opponent up offensive spirit build. My problem is for most spirit builds to work, you need either Soul twisting, spirit chaneling, weapon of quickening, attunedwas songkai, or ritual lord. And since Wanderlust takes up the Elite slot, i cant seem tocome up with a viable PvE build around it.
I did some math, for a rit with 16 Communing and 13 Spawning, the Earthbind will last for 17 knockdowns. Wanderlust will last for 6.
With the above math, it just doesnt seem plausible to have a good PvE build with this Skill, am i missing something?
Any viable PvE builds tha Utilize Earthbind/Wanderlust
Toxic RD
Pick Me
Rit/R
Earthbind
Wonderlust (e)
Serpent of Quickness
Spirit Boon Strike
This should allow your spirits to survive about 18 kds (drop spawning down and pickup Channelling (SBS will heal spirits).
SoQ is for quicker recharge times (for all skills).
Earthbind
Wonderlust (e)
Serpent of Quickness
Spirit Boon Strike
This should allow your spirits to survive about 18 kds (drop spawning down and pickup Channelling (SBS will heal spirits).
SoQ is for quicker recharge times (for all skills).
Toxic RD
Thank you sir
Don;t forget Brambles
Don;t forget Brambles
Horseman Of War
i have been looking at these skills with a wish that I could design an entire team
get a Psychic Instability user (mesmer elite, hex foe and they are knocked down if they get interrupted) id say use a second ritualist with this skill, and bring the communing line to support your channeling rit. bring dissonance. on your channeler (who has brambles also, right?) bring wailing weapon (interrupts attacking foes)
get two elementalists - bring bed of coals and then use earth and air knockdowns, or bring maelstrom from the water line, to interrupt (and knockdown thx to psychic) with high damage Maelstrom. Maybe one ele go air/fire and one go water/earth.
bring the bramble/earthbind,
this stuff sounds fun... a real nightmare of a team to face. (interrupts, knockdowns+conditions, all just spammed constantly)
you could round out a whole gvg team with this type of build, and it would be fun AND stylish.
get a Psychic Instability user (mesmer elite, hex foe and they are knocked down if they get interrupted) id say use a second ritualist with this skill, and bring the communing line to support your channeling rit. bring dissonance. on your channeler (who has brambles also, right?) bring wailing weapon (interrupts attacking foes)
get two elementalists - bring bed of coals and then use earth and air knockdowns, or bring maelstrom from the water line, to interrupt (and knockdown thx to psychic) with high damage Maelstrom. Maybe one ele go air/fire and one go water/earth.
bring the bramble/earthbind,
this stuff sounds fun... a real nightmare of a team to face. (interrupts, knockdowns+conditions, all just spammed constantly)
you could round out a whole gvg team with this type of build, and it would be fun AND stylish.
Emu
I'm curious to see what an elementalist's meteor storm would do if it were backed up with earth bind. Unless my reasoning is off this combo would be pretty devastating against rotwing's little posse.