Rt/ME
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PvE build using spirits for kamikaze strikes to the area. Although not being aa tank makes this hard to pull off defensively, the damage it can cause can get pretty high.
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Communing 8 + 1 + 1
Channeling 10 + 1
Spawning Power 12 + 1
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Boon of Creation
Enchantment Spell. For 15...51 seconds, whenever you create a creature, you gain 5...41 Health and 3...7 Energy
Explosive Growth
Enchantment Spell. For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage
Ritual Lord
Elite Skill. For 30 seconds, your Rituals recharge 15...63% faster.
Destruction
Pain
Binding Ritual. Create a level 1...7 Spirit. This Spirit's attacks deal 5...17 damage. This Spirit dies after 30...126 seconds.
Shadowsong
Binding Ritual. Create a level 1...5 Spirit. The Spirit's attacks cause Blindness for 1...5 seconds. This Spirit dies after 30 seconds.
Rupture Soul
Spell. Target allied Spirit is destroyed. All nearby enemies are struck for 50...112 lightning damage and become blinded for 3...10 seconds.
Archane Echo
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Halycons Armor for energy.
Weapon preference belongs to user.
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Keep Explosive Growth, Boon of Creation, and Ritual Lord up.
Pull enemies and cast spirits upon there arrival
Cast Archane Echo quickly following with a Ruptured Soul
Respawn spirit as necesary
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Explosive Growth can be replaced with a restorative skill.
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Jus lookin for thoughts n comments.
Ruptured Echo
Blurry
Arkantos
Unless your rit's gonna run in the middle of their group and put down the spirits, this build isn't good. This build basically targets shutting down warriors, since they'll be attacking your spirits and they'll be getting blind. Once warriors are down, the blind isnt gonna do crap, pain is barely doing damage, and Explosive Growth is useless unless you do spirits near casters.
Terra Xin
This would be classed as a self-Defensive build, in effect the damage would deter targets away (or they'll die) leaving you useless, and you're a sitting duck versus ranged attackers.
It could be good for monks to hide amongst, just watch AoE attackers.
I suppose you could be like a defensive wall for your backline party, stopping and killing any targets that 'may' stray into the back.
It could be good for monks to hide amongst, just watch AoE attackers.
I suppose you could be like a defensive wall for your backline party, stopping and killing any targets that 'may' stray into the back.