Hi, all. I decided to start another interesting (to me at least) type of thread. Hopefully, a lot of people can post their own opinion about it and there reason why. Hopefully, this thread can help out some of the newer player or to the people new to warrior and ranger class beacause those are the classes that uses this types of weapons the most (sword, axe, hammer and bows).
Anyway back to the topic. Bascially, i want to start a thread saying what is ur favorite inhert mod on ur weapon and why. For example, for myself, i only use these two inhert damge mod for axes and sword for my warrior, which are 15^50% and 15/-10al . The reason i use those two is beacuae 15^50% can basically be use for any build and it cost more to buy ( yea i am such noob and a sucker to those kind of things). But overall i think my favorite would be 15/-10al cuz for the always damge mod. even thou it ahs -10 armor while attacking, i think it could be concel out if u had the armor that has 90 def and just throw on a +5 def thing and the -10 armor is cancel out. And to do more dmg throw on a vampric thingy on it. and yes in pve u rarely have ur health below 50% but when u do have it below 50% it pretty muh means 2 things ur gonna die soon or ur monk is dead. so u would want to kill the enemes asap , so u want to deal the most damage possible. so that why i like 15/-10al, adding +5 def mod and vampric mod to it. and if u ask why not the one wiwth only -5 energy is beacause as a warrior i hate losing 25% of my energy.
and as for ranger, i wouldt use the 15/-10al cuz of lite armor and no shield and ranger uses energy for there skill i wouldnt perfer using the -5 energy but is bettere than 15/-10al imo. but overall ranger i like the 15^50 .
so what is ur favorite inhert damage mod.
and sry for my bad grammar, i am typing this in a rush so there typo and stuf in there.....so plz bear with it
Discuss ur Favorite physical type Dmg weapon Mod
playingames
Zakarr
15^50 for warriors and usually for rangers too.
Because if you want to survive, you will be above 50% hp most of the time and if you are below 50%, attacking is not your main concern.
+5 energy for assassins and sometimes for rangers too.
Assassins attack skills cost energy and that +5 gives a bit more room to land all of your combos in same time if necessary. They are more like hit and run characters so they mainly attack when they are using attack skills. For rangers it is good when you are running builds which don't focus that much to the direct damage.
In my opinion, all other built-in damage modifiers are generally useless.
Because if you want to survive, you will be above 50% hp most of the time and if you are below 50%, attacking is not your main concern.
+5 energy for assassins and sometimes for rangers too.
Assassins attack skills cost energy and that +5 gives a bit more room to land all of your combos in same time if necessary. They are more like hit and run characters so they mainly attack when they are using attack skills. For rangers it is good when you are running builds which don't focus that much to the direct damage.
In my opinion, all other built-in damage modifiers are generally useless.
Chilly Ress
I use +5 energy all the time with the small exception of spiking, where I will use 15/-10.
The Herbalizer
Warrior = Axe = 15>50 / 15% -10Al
Sword = 15>50 / 15% -10Al
Hammer = 14% No Negative as its only hammer I like using
Ranger = 15>50 / 15% -10Al / 15% Stance Hammer
Sword = 15>50 / 15% -10Al
Hammer = 14% No Negative as its only hammer I like using
Ranger = 15>50 / 15% -10Al / 15% Stance Hammer
Tingi
15^50 for everything
Bokocasso
15^50 of course, and occaisionally 15 in stance. But 20% mods are also really useful in some situations.
Feminist Terrorist
For my ranger, I switch between a +5 energy bow and a bow with 15^50, depending on what my needs are at the moment. I usually prefer the bow with additional energy since that's most helpful for me.
Gwmaster
15^50
15 -10
20% while hexed
15% while in stance
15 -10
20% while hexed
15% while in stance
playingames
so it seems like , as expected that 15^50 is the mor popular mod
Jetdoc
Axe = +15%, -5 Energy (mostly adrenaline skills)
Sword = +15% in a stance (mostly a stance tank)
Hammer = +15% > 50% (usually PvP, rarely targeted to reduce health below 50%)
Sword = +15% in a stance (mostly a stance tank)
Hammer = +15% > 50% (usually PvP, rarely targeted to reduce health below 50%)
majoho
What does 'ur' mean in english?
In my language it means 'clock'.
In my language it means 'clock'.
Dean Wormer
"ur" is internet slang for "your".