There's a 99% chance of a skill balance after the GWFC: We're overdue.
I think VoD mechanics will change, the Nightfall PvP beta changes will be officially implemented (i.e. Boon, Zealots, Aura, Earshot), and the Vampiric Skills will be hit with a 10 sec recharge.
Post-GWFC Skill Balance: What do you think ArenaNet will change?
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S
What I want:
* Elementalist skill overhaul
* Better caster e-management
* Lower recharge on assassin shadow steps and a mild buff to the deadly arts tree
* Buffs to non-communing ritualist skills.
What I think we will get:
* +5-10 damage on a few elementalist nukes
* Minor tweaks to other unused skills
In short, no real changes to the metagame even after a major tournament.
* Elementalist skill overhaul
* Better caster e-management
* Lower recharge on assassin shadow steps and a mild buff to the deadly arts tree
* Buffs to non-communing ritualist skills.
What I think we will get:
* +5-10 damage on a few elementalist nukes
* Minor tweaks to other unused skills
In short, no real changes to the metagame even after a major tournament.
F
Symbol is probably mostly right lol.
I don't think at all they'll touch stuff like Vamp Bite.
One interesting thing to see will be Debil. Shot. In the past they have been known to jump on skills that were popular in the tournament slightly. and wehat ranger in the GWFC DIDN'T carry Debil Shot?
Its some of the best Energy Denial. Compare it to Energy Burn.
Burn is 10 energy...Debil is cheaper due to expertise.
Their both not that great for Dmg - Burn relys on their energy for dmg, and Debil has the same weakness' as all projectile attacks.
Debil has a 10 recharge vs 20...
Debil was heavy pressure in some matches. I wouldn't be surprised if it was slapped with like a 5 sec longer recharge or gets the same 8 energy instead of 10 nerf that burn/surge/weariness got long ago.
I don't think at all they'll touch stuff like Vamp Bite.
One interesting thing to see will be Debil. Shot. In the past they have been known to jump on skills that were popular in the tournament slightly. and wehat ranger in the GWFC DIDN'T carry Debil Shot?
Its some of the best Energy Denial. Compare it to Energy Burn.
Burn is 10 energy...Debil is cheaper due to expertise.
Their both not that great for Dmg - Burn relys on their energy for dmg, and Debil has the same weakness' as all projectile attacks.
Debil has a 10 recharge vs 20...
Debil was heavy pressure in some matches. I wouldn't be surprised if it was slapped with like a 5 sec longer recharge or gets the same 8 energy instead of 10 nerf that burn/surge/weariness got long ago.
T
T
Quote:
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Originally Posted by Symbol
What I want:
* Elementalist skill overhaul * Better caster e-management * Lower recharge on assassin shadow steps and a mild buff to the deadly arts tree * Buffs to non-communing ritualist skills. What I think we will get: * +5-10 damage on a few elementalist nukes * Minor tweaks to other unused skills In short, no real changes to the metagame even after a major tournament. |
I'm thinking more buffs than nerfs at this point. Nothing except the VoD mechanic seemed utterly broken when played in the GWFC.
I'm a Necromancer primary, I'm the best damn MM, but I'm opposed to buffing Verata's Sacrifice.
Blood of the Master was buffed when Verata's Sacrifice was nerfed in order to compensate. If Verata's Sacrifice is restored, minions will be nearly invincible.
That'll make MMs from being almost required in a group to being a necessity.
Blood of the Master was buffed when Verata's Sacrifice was nerfed in order to compensate. If Verata's Sacrifice is restored, minions will be nearly invincible.
That'll make MMs from being almost required in a group to being a necessity.
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i would love to see some of the older skills that people deem as worthless or skills that dont get used as much as the main ones get a buff or two.
As for skill nerfing. i honestly dont see any reason to change anything ... i mean with the buffing of some skills that no one uses. it would be creating a great avenue for countering the anoying builds..
As for skill nerfing. i honestly dont see any reason to change anything ... i mean with the buffing of some skills that no one uses. it would be creating a great avenue for countering the anoying builds..
T
why is everyone calling for a nerf on touch rangers?
all you have to counter is run away and cripple/degen them to death.
anyways a few skills i think that should be changed
sprit light weapon-an eliet healing breese? which only works in sprit range?
lightning touch-just terrible
Healing burst-Bunch up men
and i think they will nerf images of remorse or buff phatom pain
all i can think of atm.
all you have to counter is run away and cripple/degen them to death.
anyways a few skills i think that should be changed
sprit light weapon-an eliet healing breese? which only works in sprit range?
lightning touch-just terrible
Healing burst-Bunch up men
and i think they will nerf images of remorse or buff phatom pain
all i can think of atm.

