I've been noticing some weird AI behavior on my mesmer (lady spaff), boss's and other enemies not casting spells when i have my mouse cursor hovering above an interupt...some boses just don't cast for the entire duration of the battle like they have no spells if I keep it hovering...but they do cast when i change target...using hotkeys negates this of course :P
perhaps other people have experianced this 'AI telepathy' thing, or i'm just imagining it O_o
Can the AI tell what you're about to do?
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This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
I suppose the AI needs a few tricks to keep them challenging but I wish they would increase the challenge without resorting to cheap AI tactics. Better (or changing) skill sets would be a better choice rather than allowing the AI to cheat in certain instances.
I suppose the AI needs a few tricks to keep them challenging but I wish they would increase the challenge without resorting to cheap AI tactics. Better (or changing) skill sets would be a better choice rather than allowing the AI to cheat in certain instances.
K
O
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Originally Posted by Quozz
This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
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Quote:
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Originally Posted by Quozz
This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
I suppose the AI needs a few tricks to keep them challenging but I wish they would increase the challenge without resorting to cheap AI tactics. Better (or changing) skill sets would be a better choice rather than allowing the AI to cheat in certain instances. |
Keeps the henchies on target 1, and looks hillarious (my opinion).m
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Originally Posted by Quozz
This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
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I have notice when I was searching for a target for my assassin, every monster that strayed a bit to far, suddenly ran back to the pack when I targettted it. I was just using [tab], to select it. I didn't do anything.
I also have seen monstermobs with aggro circles bigger than the radar screen, after I had attacked them once. They could chase you much further away, once I had attacked them.
Personally I think this kind of behaviour makes the job of mesmer and Assassin les worth, because you're fighting a paranormal AL.
I also have seen monstermobs with aggro circles bigger than the radar screen, after I had attacked them once. They could chase you much further away, once I had attacked them.
Personally I think this kind of behaviour makes the job of mesmer and Assassin les worth, because you're fighting a paranormal AL.
Quote:
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Originally Posted by Quozz
This type of AI behavior has been going on for a while. I have seen enemy casters do nothing while my mesmer has them targeted (even monks). On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
I suppose the AI needs a few tricks to keep them challenging but I wish they would increase the challenge without resorting to cheap AI tactics. Better (or changing) skill sets would be a better choice rather than allowing the AI to cheat in certain instances. |
M
I tried the mes interupt thing in the drazach thicket place, they didnt cast when I was hovering on power spike....but...even worse - I pressed enter to open the chat thing to PM my friend to confirm it...and the boss I was targetting start casting...he knew I couldnt activate my skills whilst talking to my friend, it was freaky. I tried it a second time and the same happened.
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Originally Posted by Cottage Pie
I've been noticing some weird AI behavior on my mesmer (lady spaff), boss's and other enemies not casting spells when i have my mouse cursor hovering above an interupt...
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I don't know if they're psychic (or, really, the games prediction routines keep track of your mouse movement AND feeds this information to the mob AI), or if it's just so that mobs sometimes act really stupid and don't cast, and you just notice it more when you're waiting to interrupt.
My vote is for the second.
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Originally Posted by Quozz
On the flip side I have seen enemy mesmers, wanding other targets but still interrupt me (wish I could see someone I don't have targeted about to cast a spell, be able to switch target, and interrupt a 1 second cast)
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You'll keep using your normal attack on the original target until you use an interrupt on another target, only THEN do you switch active target.
It's mainly useful against long casts, like rez signets, meteor showers, and siege turtle attacks.

