req 7 golds.
Sour Pancake
yea, i keep seeing req 7 weapons with mods like 15^50 and +15 while enchanted and so on. my question is, where does someone find these weapons, i assumed chests, and if so, what chests? any help?
hyori finkl
Not just from chests but from drops as well, it's just a matter of luck.
Wrath Of Dragons
req 7 max weapons can be found anywhere the same weapon with a higher req could be found. the thing is, things are much more likely to drop at 9-11 then 7, so you may get hundreds of golds and never a perfect req 7
Sour Pancake
alright thanks guys
johan the destroyer
So, what are the price changes between, say a req 7 and a req 8. Like, if I had a req 8, 15>50, 20/20, health +30 fellblade, what would that be. Then what would a req 7, 15>50, 20/20, health +30 fellblade be worth?
Chilly Ress
req7 fellblades dont exist...
But, to answer the q: the price can double to triple at times.
But, to answer the q: the price can double to triple at times.
Ulivious The Reaper
chilly, i've had a req 7 max drop in TOPK on my ranger.. but it had no damage mod and was teal with precious mod.. got a crisp 273 gold
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Arkantos
I had a white max damage fellblade req 7..
TheMadKingGeorge
Where Can I Get Clouded Mauls, Wiki Says Cantha, Wiki Sherlock Holmes
derrtyboy69
You can buy one form me, 15/-5 req 9
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Chilly Ress
max damage fellblade, req7?
Ya sure?
Ya sure?
Flamma Samnite
why do all n00bs think that the perfect mods make a weapon so valuable..that always gets me....but yes a gold req 7 anything with perfect stats(not the mods) is worth alot more then even a req 8.
JDStrider
Ive gotten a req 7 white fellblade in FoW. Max damage.
Sereng Amaranth
There is no real worth to a lower requirement. It is purely based on its rarity. If you only put 7 in sword mastery or whatever, you will be doing about 60% damage. Sure you could put more in something else, but why?
VGJustice
People that pay high prices for perfect mods are, in my oppinion, collectors. There's not really all that much use for all those mods AND a super low req when the same mods could have the same effect on a weapon with a req 13.
But, it's supply and demand. Lots of people want Req 7 with max mods, there arn't that many around, so the price goes sky high.
But, it's supply and demand. Lots of people want Req 7 with max mods, there arn't that many around, so the price goes sky high.
Arwen Granger
Hi,
Have been running raisu chests for like 1500 chests (holding L4) and have never seen a req 7 drop anywhere. Are high level chests hard-wired with r8? i.e. if u want req 7 drops, you have to kill mob?
Thx
Have been running raisu chests for like 1500 chests (holding L4) and have never seen a req 7 drop anywhere. Are high level chests hard-wired with r8? i.e. if u want req 7 drops, you have to kill mob?
Thx
mega_jamie
http://www.guildwarsguru.com/forum/s...php?t=10034463
Not even a case of needing to search, its on the first page
Not even a case of needing to search, its on the first page
Soulja
Well some people also like Req. 7 so they can have alot more varied build. lets say maybe they are not using any skills from sword or axe or whatever. And they are using a drunken/desparation blow build with victory is mine, and doylak sig. Maybe this person wants max tacticts to get full advatage of his/her elite and the 2 skills they are using for damage output+conditions to make vim work. and lets say this person doesn't like balance stance b/c of the nasty recharge, thus they use doylak sig. so if this person has a req 7 sword they can have tactics maxed out which is there main form of damage output b/c of the 2 blows. but b/c they only have 7 in sword they can have strength nearly maxed out and be able to keep up doylak always or nearly always and spam both up the blows w/ no worry of kd'ing themselves. and then lets say they throw in a mes secondary with epidemic and some riposte's or thrill of victory and a heal sig and now what does this person have a pwntastic build. b/c the blows do +40 dmg at max i believe + the condition, so no matter what you are hitting they are going to be hurting w/ those skills. and they can spam epidemic+VIM and be like invinceable assuming there are a few baddies adjacent to you. SO basicly you have quite a bit of damage output along with alot of surviability and have a very good build. there are many builds that ppl use like this that there main damage output does not come from sword/axe/hammer/bow skills it comes from other att's, or maybe that they are playing a utitlity role and not trying to do so much damage just spamming "fear me!" and energy denial skills. but having a req 7 allows for a great deal of versatility in builds one can run. so its not just for collectors its alot of the top ranked guilds members look for req 7. b/c veratility in pvp is key. and btw i suck at spelling so i apologize for any errors...
RobotMULE
Yes req7 max fellblades exist.
And maybe max req7 weapons can drop anywhere, but certain areas have a much better chance for them to drop.. For example I've seen several max req7's come from Nahpui Quarter, from chests or drops.
And maybe max req7 weapons can drop anywhere, but certain areas have a much better chance for them to drop.. For example I've seen several max req7's come from Nahpui Quarter, from chests or drops.
Zakarr
Quote:
Originally Posted by Sereng Amaranth
There is no real worth to a lower requirement. It is purely based on its rarity. If you only put 7 in sword mastery or whatever, you will be doing about 60% damage. Sure you could put more in something else, but why?
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bodyboarder
req 7 Fellblades do exist, i have a req 7 max dmg blue fellblade +25HP got from trolls outside droks.
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majoho
Quote:
Originally Posted by Zakarr
With req 7 you can trade 5.9% (mastery 8 -> 7) from your damage output for 4 attribute points assuming you use superior mastery rune with master helmet. Might be critical in cases when skills stat break points are unreachable with req 8 weapons because you lack couple attribute points.
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I mean you'll be doing no damage - neither from the weapon nor from any of the weapon skills!
EDIT: Obviously if you tactics skills for damage (as someone mentioned) that doesn't change that any points in the weaponskill is worthless anyway, you won't do any damage with it.
Uther Charrsbane
Quote:
Originally Posted by Soulja
Well some people also like Req. 7 so they can have alot more varied build. lets say maybe they are not using any skills from sword or axe or whatever. And they are using a drunken/desparation blow build with victory is mine, and doylak sig. Maybe this person wants max tacticts to get full advatage of his/her elite and the 2 skills they are using for damage output+conditions to make vim work. and lets say this person doesn't like balance stance b/c of the nasty recharge, thus they use doylak sig. so if this person has a req 7 sword they can have tactics maxed out which is there main form of damage output b/c of the 2 blows. but b/c they only have 7 in sword they can have strength nearly maxed out and be able to keep up doylak always or nearly always and spam both up the blows w/ no worry of kd'ing themselves. and then lets say they throw in a mes secondary with epidemic and some riposte's or thrill of victory and a heal sig and now what does this person have a pwntastic build. b/c the blows do +40 dmg at max i believe + the condition, so no matter what you are hitting they are going to be hurting w/ those skills. and they can spam epidemic+VIM and be like invinceable assuming there are a few baddies adjacent to you. SO basicly you have quite a bit of damage output along with alot of surviability and have a very good build. there are many builds that ppl use like this that there main damage output does not come from sword/axe/hammer/bow skills it comes from other att's, or maybe that they are playing a utitlity role and not trying to do so much damage just spamming "fear me!" and energy denial skills. but having a req 7 allows for a great deal of versatility in builds one can run. so its not just for collectors its alot of the top ranked guilds members look for req 7. b/c veratility in pvp is key. and btw i suck at spelling so i apologize for any errors...
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Zakarr
Quote:
Originally Posted by majoho
Then again what's the point in using only 7 in a weapon skill?
I mean you'll be doing no damage - neither from the weapon nor from any of the weapon skills! EDIT: Obviously if you tactics skills for damage (as someone mentioned) that doesn't change that any points in the weaponskill is worthless anyway, you won't do any damage with it. |
Sir Mad
Quote:
Originally Posted by majoho
Then again what's the point in using only 7 in a weapon skill?
I mean you'll be doing no damage - neither from the weapon nor from any of the weapon skills! EDIT: Obviously if you tactics skills for damage (as someone mentioned) that doesn't change that any points in the weaponskill is worthless anyway, you won't do any damage with it. |
King of War
I've gotten many max dmg r7 fells when i use to farm trolls... So that means they can drop, just havent yet.
Young Hero
Quote:
Originally Posted by majoho
Then again what's the point in using only 7 in a weapon skill?
I mean you'll be doing no damage - neither from the weapon nor from any of the weapon skills! EDIT: Obviously if you tactics skills for damage (as someone mentioned) that doesn't change that any points in the weaponskill is worthless anyway, you won't do any damage with it. |
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Sereng Amaranth
Quote:
Originally Posted by mega_jamie
http://www.guildwarsguru.com/forum/s...php?t=10034463
Not even a case of needing to search, its on the first page |
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Sereng Amaranth
So if you have 7 in mastery, there isn't much difference from not meeting the requirement at all. You'd save a lot more money by getting a comparable req 13 weapon. I mean come on, there's not much difference between 2-3 dmg and 6-11 dmg on a sword. If anything, just use a candy cane weapon. :P
Sour Pancake
i consider candy cane weapons to be some of the best, you get damage with no req,even if it is almost nothing. i use the shield on my monk.
majoho
Quote:
Originally Posted by Young Hero
I use a reg7 sword to farm a certain Ele boss in Factions and yes I only put 7 into sword att.Gives me room for points in domination majic-thus backfire- thus drops
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Again what is the point in putting ANY points in Swordmanship if you're only going to have your attribute at 7 - the sword itself does no damage neither does any swordmanship skills - you're better off putting them in the other attributes then (I assume Tactics and Domination)
Soulja
yeah it was very late and i was rambling but anyway.
If you put 7 points in a req 9 weapon you will be doing like 2's and 4's where as if you meet the requirement of a req 7 weapon you will be doing reasonable damage with out using skills 10s and 15s are alot better than 2s and 4s. b/c you are not going to be able to use your tacts skills or w.e every swing those 10s and 15s add up alot more than 2s and 4s. now you may not be like omg thats a big difference but in pvp or solo farming every little bit counts.
If you put 7 points in a req 9 weapon you will be doing like 2's and 4's where as if you meet the requirement of a req 7 weapon you will be doing reasonable damage with out using skills 10s and 15s are alot better than 2s and 4s. b/c you are not going to be able to use your tacts skills or w.e every swing those 10s and 15s add up alot more than 2s and 4s. now you may not be like omg thats a big difference but in pvp or solo farming every little bit counts.
Soulja
Quote:
Originally Posted by Sereng Amaranth
You just linked to this thread.
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The moderator merged the threads dude, they were 2 separate ones originally.
Maiyn
I hope no one would've wanted a req 7 shield because i think i sold it cause it didn't have a health mod in addition to the other mods on it
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Zakarr
Quote:
Originally Posted by majoho
*sigh*
Again what is the point in putting ANY points in Swordmanship if you're only going to have your attribute at 7 - the sword itself does no damage neither does any swordmanship skills - you're better off putting them in the other attributes then (I assume Tactics and Domination) |
Attacking with a sword:
mastery 0 [against 60 armor, str 0)
min dmg ~2
max dmg ~3
mastery 7 (against 60 armor, str 0)
min dmg ~13
max dmg ~19
mastery 16 (against 60 armor, str 0)
min dmg ~23
max dmg ~34
There is something weird with these formulas because critical hits and mastery 0 damage doesn't match with game formulas. When you are not meeting the requirement, the weapon must be considered better than 2-3 starter sword. Otherwise damage numbers will go so wrong.