Assassin Survivor Build(s)
Tainek
This is a Group of builds i have Setup, which In My Opinion Provide the most solid chance of being able to cap all 180 skills, and Progress through the game without a death.
A/Mo
14 Deadly Arts
12 Protection Prayers
+30hp/+20% ench staff or +60Hp Staff
Assassins Promise {E}
Remove Condition
Protective Spirit
Reversal Of Fortune
Guardian
Aegis
Cap Signet
Rebirth
A Support Character Mainly, Note that Assassins Promise is to be used on almost dead enemys who are about to take the dirt nap, it can be re-used very often to keep energy up
A/R
13 Critical Strikes
12 Marksmanship
Rest Wilderness (7 or 8 i belive)
Vamperic +30HP Recurve , Zealos +30HP Recurve Swapout
Barrage {E}
Critical Eye
Sharpen Daggers
Trolls Ungent
Healing Spring
Critical Defenses
Cap Sig
Rez Sig
No Explanation Needed
A/Rt
12 Communing
12 Restoration
+60Hp Staff
Soul Twisting
Shelter
Union
Protective Was Kaolai
Soothing Memorys
Shadow Song
Cap Sig
Rez Sig
Use Soul Twisting to keep Shelter up always (its unlinked) , Keep Protective Ashes in Hand at ALL times Vs Bosses, as they can hot for 300+ damage, shelter Should prevent this.
A/E
12 Earth
+60HP Staff
Assassins Promise {E}
Ward Against Melee
Earth Attunement
Armour of Earth
Stone Daggers
Kinetic Armour
Cap Sig
Rez Sig
Armour Of Earth and Kinetic Armour Provide Solid Defense against the heavy hitting Ele Bosses
A/Me
12 Domination
12 Inspiration
+60Hp Staff
Assassins Promise {E}
Cry Of Frustration
Ether Feast
Guilt
Shatter Hex
blackout
Cap Sig
Rez Sig
No Explanation Needed
A/N
12 Curses
12 Blood
+60Hp Staff
Spiteful Spirit {E}
Insidious Parasite
Parasitic Bond
Awaken the Blood
Well of Blood
Life Siphon
Cap Sig
Rez Sig
No Explanation needed
A/W
13 Critical
12 Axe (Sword)
Rest (8?) Tactics
15% Enchantment Axe/Sword +30Hp Furious Mod, +30 -2 Ench Sheild
Aura Of Displacement
Dismember
Axe Rake
Axe Twist
Healing Signet
Penetrating Chop
Cap Sig
Rez Sig
OR If Swords are you thing:
Aura Of Displacement
Sever Artery
Gash
Final Thrust
Watch Yourself
Healing Signet
Cap Sig
Rez Sig
Pretty Self explanitory for the A/W , Just use AoD and pop in After the hench warriors have gone it, Should you end up in trouble, just pop off AoD
Notes:
For Ritualist and Elemental Bosses (As well as certain Monk Bosses) i Highly Reccomend bringing a Guildie Ritualist (Shelter+Union, First Choice) or a Prot Monk to assisst, you cannot be too careful
A/Mo
14 Deadly Arts
12 Protection Prayers
+30hp/+20% ench staff or +60Hp Staff
Assassins Promise {E}
Remove Condition
Protective Spirit
Reversal Of Fortune
Guardian
Aegis
Cap Signet
Rebirth
A Support Character Mainly, Note that Assassins Promise is to be used on almost dead enemys who are about to take the dirt nap, it can be re-used very often to keep energy up
A/R
13 Critical Strikes
12 Marksmanship
Rest Wilderness (7 or 8 i belive)
Vamperic +30HP Recurve , Zealos +30HP Recurve Swapout
Barrage {E}
Critical Eye
Sharpen Daggers
Trolls Ungent
Healing Spring
Critical Defenses
Cap Sig
Rez Sig
No Explanation Needed
A/Rt
12 Communing
12 Restoration
+60Hp Staff
Soul Twisting
Shelter
Union
Protective Was Kaolai
Soothing Memorys
Shadow Song
Cap Sig
Rez Sig
Use Soul Twisting to keep Shelter up always (its unlinked) , Keep Protective Ashes in Hand at ALL times Vs Bosses, as they can hot for 300+ damage, shelter Should prevent this.
A/E
12 Earth
+60HP Staff
Assassins Promise {E}
Ward Against Melee
Earth Attunement
Armour of Earth
Stone Daggers
Kinetic Armour
Cap Sig
Rez Sig
Armour Of Earth and Kinetic Armour Provide Solid Defense against the heavy hitting Ele Bosses
A/Me
12 Domination
12 Inspiration
+60Hp Staff
Assassins Promise {E}
Cry Of Frustration
Ether Feast
Guilt
Shatter Hex
blackout
Cap Sig
Rez Sig
No Explanation Needed
A/N
12 Curses
12 Blood
+60Hp Staff
Spiteful Spirit {E}
Insidious Parasite
Parasitic Bond
Awaken the Blood
Well of Blood
Life Siphon
Cap Sig
Rez Sig
No Explanation needed
A/W
13 Critical
12 Axe (Sword)
Rest (8?) Tactics
15% Enchantment Axe/Sword +30Hp Furious Mod, +30 -2 Ench Sheild
Aura Of Displacement
Dismember
Axe Rake
Axe Twist
Healing Signet
Penetrating Chop
Cap Sig
Rez Sig
OR If Swords are you thing:
Aura Of Displacement
Sever Artery
Gash
Final Thrust
Watch Yourself
Healing Signet
Cap Sig
Rez Sig
Pretty Self explanitory for the A/W , Just use AoD and pop in After the hench warriors have gone it, Should you end up in trouble, just pop off AoD
Notes:
For Ritualist and Elemental Bosses (As well as certain Monk Bosses) i Highly Reccomend bringing a Guildie Ritualist (Shelter+Union, First Choice) or a Prot Monk to assisst, you cannot be too careful
Yanman.be
So you waste one of GW's best damaging things? daggers? For something another class can do better?
/not impressed
/not impressed
silverwyng
i kinda agree with yanman...i mean, you're an assassin...sure, crit barrager is there but what good is being an assassin if you don't use the attack skills?
Shred Dread
Quote:
Originally Posted by Tainek
This is a Group of builds i have Setup, which In My Opinion Provide the most solid chance of being able to cap all 180 skills, and Progress through the game without a death.
These builds may help you to survive, but progress through the game? I don't think so. Good luck finding a party as an assassin wielding a staff, or a bow, etc. Getting survivor is well and good, but it's not worth making a relatively useless character, like an assassin that doesn't attack.
Tainek
Quote:
Originally Posted by Yanman.be
/not impressed
at 7-17 daggers are one of the poorest damage dealers in the game, the skills provide the damage, not the weapons
i think you all need to actually Read what ive posted, this is for a Survivor Capping the elite skills With Henches, not for everyday general use.
Use of the daggers requires being in close combat situations with paper thin armour, which is Not where you want to be if your trying to avoide deaths
Dont criticise the effectiveness at healing/damage dealing, thats not what these are for , these are for Staying alive
Shred Dread, A Critical Barrager has no problem finding a group, and is more effective than a Ranger Barrager (1/3Rd Hits Critical Thank you) , The other Builds are for use with henches for capping skills
Once again for Clarity, All but the A/R are for Capping with henches, Not Mission use
Re-Read, and repost with somthing meaningfull please
Blind Rage
critical hits mean piss all when rangers have expertise and runes which makes damage output higher, and dont give me that bullshit about bleeding, that means nothing when rangers can do more damage to the target, and most high level monsters have natural regen which puts bleeding at -2 or -1 and in some cases neutral degen. if you actually played an assassin the way they were intended to be made then you would know that daggers are perfectly balanced and deal damage comparative bow/sword/axe/hammer.
easyg
So just staying alive is some kind of big accomplishment eh? The easiest way to stay alive while completing the game is to be a leech; i.e. AFK in safe place while the rest of the team does all the actual fighting and bleeding.
Some of these builds are barely better than a leech in my opinion. Case in point: A/E with Armor of Earth and Kinetic Armor, and whose only damage comes from a staff and stone daggers, is basically a leecher. If I ever see one of these on a PUG of mine, I will immediately zone back to the mission outpost and kick his useless ass.
Some of these builds are barely better than a leech in my opinion. Case in point: A/E with Armor of Earth and Kinetic Armor, and whose only damage comes from a staff and stone daggers, is basically a leecher. If I ever see one of these on a PUG of mine, I will immediately zone back to the mission outpost and kick his useless ass.
Yanman.be
Daggers with the right skills deal the most damage in the game IMO.
Tainek
Quote:
Originally Posted by easyg
Some of these builds are barely better than a leech in my opinion. Case in point: A/E with Armor of Earth and Kinetic Armor, and whose only damage comes from a staff and stone daggers, is basically a leecher. If I ever see one of these on a PUG of mine, I will immediately zone back to the mission outpost and kick his useless ass.
Blind Rage, Rangers Can Put they're Marksman to 16, this is a net of an extra 10% damage, and a few points of damage onto barrage, and expertise wil lower the cost of barrage, not increase damage
An Assassin with Critical Hits will be getting critticals abotu 1/3rd of the time, a critical means the most possible damage from the weapon, and with critical Strikes he gains his energy back, usually beating raners expertise for energy gain (3+1 Per Enemy hit at 14). this means a Critical Barrager Edges the Ranger for DPS by a small Margin, And this is Without the bleeding in the equasion.
@ yanman "Daggers with the right skills deal the most damage in the game IMO."
Im not going to debate daggers do some awesoem damage in a combo, but that isnt what these are for, these are for Staying alive, While Capping skills with the henchmen, only the A/R Is for Mission Use
Spura
Quote:
Originally Posted by Blind Rage
deal damage comparative bow/sword/axe/hammer.
Actually none of those things have equal damage compared to each other. Same goes for daggers, their damage is below sword and above bow.
sajuuk
In my opinion If you need these many skills just to achieve stay alive for Assassin... you are not playing this class right. Like your first A/Mo build.. I mean what the heck is that? no damage? So you are just going to wait for the henches to do the killing? Common now Assassins are way more competent that just that.
BTW: I don't consider Critical Barrager a Assassin build at all. It is simply a lazy build for those who does not handle the Sin class wel enough or do not know how to use it at all.
BTW: I don't consider Critical Barrager a Assassin build at all. It is simply a lazy build for those who does not handle the Sin class wel enough or do not know how to use it at all.
Sab
I feel sorry for Tainek, having to explain and re-explain the point of this thread. In summary, it is this: these builds are for gaining the Survivor title with henchmen. If you want to gain the title by playing a normal Assassin build with an all human group, go ahead, but that is not what this thread is discussing.
Tainek
Quote:
Originally Posted by sajuuk
In my opinion If you need these many skills just to achieve stay alive for Assassin... you are not playing this class right. Like your first A/Mo build.. I mean what the heck is that? no damage? So you are just going to wait for the henches to do the killing? Common now Assassins are way more competent that just that.
BTW: I don't consider Critical Barrager a Assassin build at all. It is simply a lazy build for those who does not handle the Sin class wel enough or do not know how to use it at all.
Show me where it says an assassin must do damage? also show me where it says assassins must use dagger combos to kill?
My A/Mo Build replaces a hench monk, so there is an extra hench damage dealer, sure i could do damage better, but i'd also put myself in much more danger.
Crit Barragers are one of the strongest AoE Damage Dealers in the game, and safer to use while skill capping, call me lazy, or whatever you like, but dont tell me i dont know how to use my assassin, i know how to backline spike, and play barrage, what do you think i do up until i get to barrage?
Ty LuxA for reading my posts properly, its refreshing
BTW: I don't consider Critical Barrager a Assassin build at all. It is simply a lazy build for those who does not handle the Sin class wel enough or do not know how to use it at all.
Show me where it says an assassin must do damage? also show me where it says assassins must use dagger combos to kill?
My A/Mo Build replaces a hench monk, so there is an extra hench damage dealer, sure i could do damage better, but i'd also put myself in much more danger.
Crit Barragers are one of the strongest AoE Damage Dealers in the game, and safer to use while skill capping, call me lazy, or whatever you like, but dont tell me i dont know how to use my assassin, i know how to backline spike, and play barrage, what do you think i do up until i get to barrage?
Ty LuxA for reading my posts properly, its refreshing
TaiClaw
Quote:
Originally Posted by Tainek
Show me where it says an assassin must do damage? also show me where it says assassins must use dagger combos to kill?
My A/Mo Build replaces a hench monk, so there is an extra hench damage dealer, sure i could do damage better, but i'd also put myself in much more danger.
Crit Barragers are one of the strongest AoE Damage Dealers in the game, and safer to use while skill capping, call me lazy, or whatever you like, but dont tell me i dont know how to use my assassin, i know how to backline spike, and play barrage, what do you think i do up until i get to barrage?
Ty LuxA for reading my posts properly, its refreshing I don't think it takes a genious to realise what sort of role an Assasin has in pve. I don't understand why you just dont play a Monk instead. Or something without paper-thin armour, like a warrior and do the same thing. It's going to take you a hell of a long time to finish the game, or even progress anywhere when your relying on henchies as your main source of damage.
My A/Mo Build replaces a hench monk, so there is an extra hench damage dealer, sure i could do damage better, but i'd also put myself in much more danger.
Crit Barragers are one of the strongest AoE Damage Dealers in the game, and safer to use while skill capping, call me lazy, or whatever you like, but dont tell me i dont know how to use my assassin, i know how to backline spike, and play barrage, what do you think i do up until i get to barrage?
Ty LuxA for reading my posts properly, its refreshing I don't think it takes a genious to realise what sort of role an Assasin has in pve. I don't understand why you just dont play a Monk instead. Or something without paper-thin armour, like a warrior and do the same thing. It's going to take you a hell of a long time to finish the game, or even progress anywhere when your relying on henchies as your main source of damage.
Shred Dread
Well all I can say is you better start the game with an A/R, because you'll never make it to Senji's Corner with any of these other builds.
Blind Rage
Quote:
Originally Posted by Spura
Actually none of those things have equal damage compared to each other. Same goes for daggers, their damage is below sword and above bow.
I never said they deal equal damage, I said they are balanced and deal comparative damage to each other, NOTHING ABOUT EQUAL DAMAGE.
Heres a question, Why do you think Arena Net releases skill update patches?
Heres the Answer; To try keep the game as balanced as possible.
One of Arena Net's main focus is balanced gameplay, how do you expect balanced game play when some weapons are stronger than each other?
Well... Suprise Suprise! The game is balanced! The damage per second (DPS) is rougly the same for all weapons, Bows for example have added bonus's too, the Horn Bow has an added +10% armour piercing bonus, the flatbow has a high arc, meaning all though you are standing on flat soil you still get a height/damage bonus. These bonus's make up for things such as refire rate / flight time, etc, Although daggers do not have the same obvious bonuses, they still do have bonuses, for example; Dual Striking, Faster attack Speed, etc.
So please, Tell me whole heartedly that you thing Arena Net released the Factions Chapter with the intention to flaw one of the new characters by imbalancing daggers? I dont think so.
I never said they deal equal damage, I said they are balanced and deal comparative damage to each other, NOTHING ABOUT EQUAL DAMAGE.
Heres a question, Why do you think Arena Net releases skill update patches?
Heres the Answer; To try keep the game as balanced as possible.
One of Arena Net's main focus is balanced gameplay, how do you expect balanced game play when some weapons are stronger than each other?
Well... Suprise Suprise! The game is balanced! The damage per second (DPS) is rougly the same for all weapons, Bows for example have added bonus's too, the Horn Bow has an added +10% armour piercing bonus, the flatbow has a high arc, meaning all though you are standing on flat soil you still get a height/damage bonus. These bonus's make up for things such as refire rate / flight time, etc, Although daggers do not have the same obvious bonuses, they still do have bonuses, for example; Dual Striking, Faster attack Speed, etc.
So please, Tell me whole heartedly that you thing Arena Net released the Factions Chapter with the intention to flaw one of the new characters by imbalancing daggers? I dont think so.
Tainek
Quote:
Originally Posted by TaiClaw
I don't think it takes a genious to realise what sort of role an Assasin has in pve. I don't understand why you just dont play a Monk instead. Or something without paper-thin armour, like a warrior and do the same thing. It's going to take you a hell of a long time to finish the game, or even progress anywhere when your relying on henchies as your main source of damage.
If your filling in as the monk, the henches provide plenty of damage, using Assassins Promise i can throw around plenty of Pre-prot and Conditon removal, remeber that if i am monking, then i am taking a damage dealer in my place
The fact is you Can Take a hench team and use daggers and get stuck in, but remember your trusting the hench healers to catch you when the big bad boss starts throwing 200-300 damage spamables around, combined with taking out the guarding mobs
Not to mention some bosses were this is always a russian roulett, ala lian dargons petal, A mage Hits you with dragons stomp just as she uses double dragon, 100+ from Stomp, 600 From Double Dragon, all while your on your ass because your at point blank with your daggers, gg Survivor Sin
In short, use daggers if you will, but these builds take 95% of the risk out of capping with henches
If your filling in as the monk, the henches provide plenty of damage, using Assassins Promise i can throw around plenty of Pre-prot and Conditon removal, remeber that if i am monking, then i am taking a damage dealer in my place
The fact is you Can Take a hench team and use daggers and get stuck in, but remember your trusting the hench healers to catch you when the big bad boss starts throwing 200-300 damage spamables around, combined with taking out the guarding mobs
Not to mention some bosses were this is always a russian roulett, ala lian dargons petal, A mage Hits you with dragons stomp just as she uses double dragon, 100+ from Stomp, 600 From Double Dragon, all while your on your ass because your at point blank with your daggers, gg Survivor Sin
In short, use daggers if you will, but these builds take 95% of the risk out of capping with henches
sajuuk
Quote:
Show me where it says an assassin must do damage?
Assassin: a murderer, who kills by a treacherous surprise attack and often is hired to do the deed.
Unless you invented some new defination for the word: Assassin, I am going to stick with the one above. If you don't do damage how do you start the killing? An assassin who can't deal damage and can't perform killing is simply not assassin by defination.
Now, you should acknowledge that use a critical barrager who stays in the back and shooting arrows is different from a front line melee assassin. One does not even need to understand the Assassin Profession to play critical barrager, except add in Sharpen Dagger to your skillbar. How can you say you are playing an Assassin when you only know how to use one skill from that profession?
Quote:
Shadow Step in --> Pwn --> Out
IMO playing Assassin as either a ranger or a monk to get the survivor title does not prove anything. What are you going to do after you got the title? You will one day take off all that protection skills from other professions and play a regular Sin and when that day comes, you can't survive. Being a quasi-ranger or quasi-monk is just a sign that the Way of Assassin is too difficult for you. If you really love this profession, you should play as what it is to achieve your goal.
Blind Rage
Very well said, sajuuk.
Tainek
Quote:
Originally Posted by sajuuk
Assassin: a murderer, who kills by a treacherous surprise attack and often is hired to do the deed.
Unless you invented some new defination for the word: Assassin, I am going to stick with the one above. If you don't do damage how do you start the killing? An assassin who can't deal damage and can't perform killing is simply not assassin by defination.
Shadow Step in --> Pwn --> Out
IMO playing Assassin as either a ranger or a monk to get the survivor title does not prove anything. What are you going to do after you got the title? You will one day take off all that protection skills from other professions and play a regular Sin and when that day comes, you can't survive. Being a quasi-ranger or quasi-monk is just a sign that the Way of Assassin is too difficult for you. If you really love this profession, you should play as what it is to achieve your goal. Shadow Step In , Kill, Pop out IS Backline Spiking (Spiking the enemys Backline)
These builds are only for the nasty bosses, Ala Dragons petal who WtfPwns Sins with double dragon+earthquake from neaby mobs)
atm i have been playing
Unsuspecting, Fox Fangs, Twisting Fangs, Shadow Refuge, AoD, Critical Eye, and Cap sig (+rez sig)
i still get stuck in, i still do my share of Killing, but for missions where Assassins can get turned into puddles on the floor by mobs in under a second, there is the crit barrager (For example Raisu Palace, Starbust from 3 mobs at once =gg)
Oh and you Know i meant the Assassin Proffesion, not the Real life Equivelant, Dont be Pretentious
Blind Rage
okay, they should have called the assassin profession " staff boy" or something else... you dont happen to think that the assassin class was named that because they are designed to what the definition says? Like how ritualists perform rituals.
silverwyng
i think what the OP is trying to say is that this is what he uses to cap with henchies. i believe [or rather would like to believe] that he uses another sin build so missions and getting through cantha.
Desires
You make it seem like its hard to survive as a melee sin and if thats what you think you must be a really crappy player as with the right build and skills(player skills not the little pictures in your skill bar you can easily survive constant melee combat while still spiking down enemies one at a time.
Russell.Crowe
Best thing to help you get survivor: a brain.
It seems most assassins lack this, so I'm just putting it out there. I made a sin, got survivor in 6 hours, and still haven't died. There is no need for any of these builds if you play smart.
Thanks to the thread maker for the ideas to help in areas where things can get pretty bad for an assassin.
It seems most assassins lack this, so I'm just putting it out there. I made a sin, got survivor in 6 hours, and still haven't died. There is no need for any of these builds if you play smart.
Thanks to the thread maker for the ideas to help in areas where things can get pretty bad for an assassin.
Tainek
Quote:
Originally Posted by Desires
these builds take bad luck out of the equasion
Quote: Originally Posted by Blind Rage okay, they should have called the assassin profession " staff boy" or something else... you dont happen to think that the assassin class was named that because they are designed to what the definition says? Like how ritualists perform rituals. So I Suppose no class should ever use its secondary, Ritualists better not minion Bomb, Mesmers Better not Air Spike, Rangers shouldnt be touching, it says clearly in the name theyre for ranged combat!
The Assassin was named as such because that was its intended use, intended=! the only use, they day i cant use my brain and my seconary proffession to perform a different task is the day i (and many others) leave gw
Seriously get a clue
Quote:
Well... Nobody said that, thats your own assumption. Nobody went that far, but you are going to the extreme. In reality, the Ranger and Assassin are both pretty self-sufficient professions.
Originally Posted by silverwyng
i think what the OP is trying to say is that this is what he uses to cap with henchies. i believe [or rather would like to believe] that he uses another sin build so missions and getting through cantha.
Correct, you get a cookie for reading correctly
Desires
Quote:
Originally Posted by Tainek
In the normal Progression of the game its an easy task, But when capping elites its a whole different Tune, Ala Double Dragon, You Can Be Hit for 350 Damage, Hit for 100 Damage By one of the three nearby mage mobs and Knocked down, and While your sitting on your ass Forcefed anouther 350 from double dragon, no Matter How Good you are usually, this bad luck can wtfpwn any assassin
these builds take bad luck out of the equasion Actauly my build does best against the "wtfpwn" type casters. sajuuk
Quote:
So I Suppose no class should ever use its secondary
|
If I am "reading correctly", a phrase that you mentioned frequently, these builds are in your opinion the better builds. Nobody said your builds don't work, its just that your build does not manifest the enssence of being an assassin profession, is there something wrong with that statement? When it is just your own opinion, expect the opposite to appear. Not everyone think like you do right? So why can't you listen to the reasons of everyone's opinion instead of bashing back every post?
Quote:
Quote:
Shadow Step In , Kill, Pop out IS Backline Spiking (Spiking the enemys Backline)
Oh, so thats what you meant by backline Spiking?! Not the stand behind and shooting arrows with barrage? Ok then I guess it will depend on what position you Shadow step in right? If I Step in enemys' backline then I am backline spiking, If I were to Step in the enemys' frontline I am fontline spiking. Almost everyone of your builds has an elite skill in it, and most of it are in middle-late game. What build do you start off with when you have no elites? Tainek
Quote:
Originally Posted by sajuuk
If I am "reading correctly", a phrase that you mentioned frequently, these builds are in your opinion the better builds. Nobody said your builds don't work, its just that your build does not manifest the enssence of being an assassin profession, is there something wrong with that statement? When it is just your own opinion, expect the opposite to appear. Not everyone think like you do right? So why can't you listen to the reasons of everyone's opinion instead of bashing back every post? I am not exaggerating anything, when you are called an Engineer, I am not expecting your job is to go to hospital and treat patients; Unless you alter the defination of the word, it is reasonable and logical to use a dictionary to "get a clue" of that word. Oh, so thats what you meant by backline Spiking?! Not the stand behind and shooting arrows with barrage? Ok then I guess it will depend on what position you Shadow step in right? If I Step in enemys' backline then I am backline spiking, If I were to Step in the enemys' frontline I am fontline spiking. Almost everyone of your builds has an elite skill in it, and most of it are in middle-late game. What build do you start off with when you have no elites? Backline and frontline are terms often used in high end pvp, the front line would be Warriors, and half-a whole aggro bubble back is the backline (Monks, memsers, eles, ect), it doesnt nessicarrly mean actually positions. if your spiking the frontline warriors as an assassin i worry and a suprisingly apt example, i personally am trained as an Engineer, but also now as a paramedic (one year of uni left) i never said it was the assassins job to do anything other than kill, i did however say that he Could do other things and as for my build for before i get these elites (and for if not Skill capping a nasty boss, i dont bother using these for all bosses, just the nasty buggers) Unsuspecting Strike Golden Lotus Strike (E-Management, negates cost of AoD) Fox Fangs Twisting Fangs Shadow Refuge Critical Eye Aura Of Displacement Rez Sig 12 Dagger 13 Critcal 9 Shadow Mark Nevermiss
I dont see a problem capturing elite skills with a dagger wieldiing assassin in a hench group. You need a bow for the first attack/calling of first target ---> your warrior henchies go in take the aggro then you switch to daggers and join them.
My A/Mo uses vigorous spirit & healing breeze to stay alive when healing is not forthcoming from the healer henchgirls, and its working very well - sometimes even better than with my ranger. Anyway to each his/her own I guess. Tainek
Quote:
Originally Posted by Mark Nevermiss
I dont see a problem capturing elite skills with a dagger wieldiing assassin in a hench group. You need a bow for the first attack/calling of first target ---> your warrior henchies go in take the aggro then you switch to daggers and join them.
My A/Mo uses vigorous spirit & healing breeze to stay alive when healing is not forthcoming from the healer henchgirls, and its working very well - sometimes even better than with my ranger. Anyway to each his/her own I guess. Its more to protect from the nasty spikes of damage you can end up taking |