Holy Whirling Axes Batman! How to get rich using W/Mo skills in Pongmei Valley

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

I am a long time Guild Wars player and this is my first post of a build I've been using since factions came out. My Guild Wars buddies say I shouldn't post this since most of us have gotten rich using this farming strategy but since I already have enough money I feel compelled to pass it on to everyone else. This build is a “cookie-cutter” build of the well known Bonetti’s Defense/Cyclone Axe/Vigorous Spirit/Live Vicariously W/Mo Axe farmer that is posted on GuildWiki. All I did was remove Gladiators Defense and replace it with Triple Chop (yes, it didn't require a lot of smarts but the build is still awesome). The advantage of this build is the ability to get decent drops on a quick run (each run takes between 2-3 minutes). This build is more profitable than troll farming, period. Anyone who says otherwise is missing some chromosomes.

The idea of this build it to constantly spam Cyclone Axe and Triple Chop while maintaining Judges Insight for the +20% armor penetration. Your attacks will inflict a lot of damage (I've done as much as 114 damage using triple chop on a Stone Scale Kirin)

GEAR


Armor:
Any high end armor will do. I use Gladiator’s Armor for energy w/ +41 hp and -3 damage absorption rune, and Rune of Minor Strength (+1 to Strength). My boots are Knights boots for the extra damage absorption.

Shield:
You have two choices. You will have high strength and you will be enchanted and hexed the entire time so choose either a strength req. shield with bonuses while you are enchanted or hexed. I prefer the best possible protection so I choose the one with additional protection while you are hexed (+60 hp -3 damage while hexed). I use the Emboldened Crimson Carapace Shield from Collector Hagnon Warblade who is outside Camp Rankor, all he wants for it are five Frosted Griffin Wings which can be farmed easily outside Camp Rankor. For those of you without Guild Wars Prophecies you can find a shield with the same stats from Collector Artor Bobani Kiroz in the Altrumm Ruins, all he wants for it are 5 Warden Horns.

Axe:
Choose a 6-28 damage axe with 15% bonus while enchanted or 20% bonus while hexed. You can also choose a 15%^50% health axe. I use the +20% bonus while hexed cleaver obtained from collector Buk Dirayne in Saint Anjeka’s Shrine, he wants three Skull Jujus for it. Skull Jujus can be hard to get. I farm them with my 55 necro from Pain Hungry/Skill Hungry Gaki. They can be found in the Eternal Grove (explorable) or just outside the Southwest exit of the Brauer Academy. Customize it for an additional 20% damage bonus and you have a pretty badass farming weapon. Upgrades are not necessary, choose whatever you think is best.

Helm:
I use a helm with Axe Mastery bonus and a Rune of Minor Axe Mastery for a total of +2 bonus to Axe Mastery.



ATTRIBUTE POINTS

Axe Mastery: 14
Strength: 9
Smiting: 5
Healing: 9


SKILLS

Cyclone Axe
Bonetti’s Defense
Triple Chop
Vigorous Spirit
Judges Insight
Optional (I choose Endure Pain, can also use Healing breeze or Doylak Signet)
Live Vicariously
Mending

Note:
I have also done this using Strength of Honor Instead of Mending to really maximize my damage. If you do this, I highly recommend healing breeze for the optional skill). A few of my buddies who use this build prefer healing breeze or Doylak Signet. I find Doylak Signet to be a poor choice since my armor absorbs -9 damage already and the additional armor doesn't protect you from barbs.



ENEMIES

Stone Scale Kirin (Necro):
They use…
Tainted Flesh
Animate Vampiric Horror
Barbs
Defile Flesh

As soon as you get near them they will put Barbs on you and will keep casting Barbs for the duration of the fight. Now all attacks (even if they deal 0 damage) will deal 10 damage. Defile Flesh will lower the healing you get from LV and VS, and Tainted flesh will keep you diseased and negate the healing from Mending so that you will have one arrow of health degeneration. Don’t panic, the healing from your attacks will keep you alive. They will summon Vampiric Horrors which will be dispatched easily by the holy damage granted by Judges Insight.

Undergrowth (Warrior):
They use…
Primal Rage
Bulls strike
Swift Chop

Bulls strike can be a pain when you’re aggroing but shouldn’t be too much of a problem provided you keep your distance (which is easy since they can’t run faster than you). Swift Chop will lower you HP by 20%. Again, don’t panic, you will be fine.




FINALLY, THE FARMING


Leave Maatu Keep, put on Mending and wait for your energy to recharge to full and put on Live Vicariously. At this point you should have no energy regeneration and 15 – 21 energy depending on whether or not you have Gladiators armor. Head south and Aggro as many Stone Scale Kirin and Undergrowth as you can. As soon as you have aggroed the skill order is…

Judges Insight
Cyclone Axe
Bonetti’s Defense
Triple Chop
Bonetti’s Defense
Cyclone Axe
Bonetti’s Defense
Judges Insight


Cyclone axe has a recharge time of 4 sec while Triple Chop has a recharge time of 10 sec so you should be able to get off two Cyclone Axes per one Triple Chop before renewing Judges Insight (which lasts 12 seconds). You want to keep up Judges Insight the entire time so the sequence is usually two Cyclone Axes and one Triple Chop (though not necessarily in that order) before renewing Judges Insight. Your axe attacks will recharge Bonetti’s Defense so stay in Bonetti’s defense between axe attacks for protection and energy regeneration. If your health gets low, use Endure Pain or Healing Breeze (whatever you choose for the optional slot) to keep yourself alive. Stone Scale Kirin will raise Vampiric Horrors, they are easily dispatched due to the holy damage granted by Judges Insight.

Some Notes:

Make CERTAIN you are in Bonetti’s Defense before casting Judges Insight, Bonetti’s Defense won’t end until the spell has finished casting so it protects you for the 2 seconds required to renew Judges Insight.

You should only be in Bonetti’s Defense for a few seconds before firing off another axe attack so attribute points in tactics isn’t necessary.

It is CRITICAL you maintain Vigourous Spirit. Don’t forget with Defile Flesh on you your healing is reduced. 90% of the time I’ve died has been because I didn’t notice Vigorous Spirit had expired. Make sure to cast VS, fire off an axe attack and immediately go into Bonetti’s Defense.

To use Cyclone Axe you don’t have to target a foe. You could use Cyclone Axe with no enemy near you. Triple Chop is another story. You MUST target a foe to use Triple Chop. When you’re surrounded by Kirin and Undergrowth select the closest one by pressing the C key. Sometimes, even though you’ve pressed the C key, Triple Chop may still not attack. If this happens, don’t panic, use Cyclone Axe to heal/recharge Bonetti’s and then press the TAB key to target the next foe and try Triple Chop again.


THE LOOT

You will get Amber Wands/Staffs/Bows/etc, Bramble Bows, Marble Hammers, Bone Staffs, Gothic Axes/Swords, the occasional Ruby or Sapphire, Kurzick Keys, Granite Slabs, Plant Fibers, Glittering Dust, Spiritwood Planks, Dyes, Wood Planks, Dragon Roots, Stone Horns, and, of course, gold. These items can be sold or salvaged for upgrades (I’ve gotten a +30 hp axe grip, a 20/20 sundering sword upgrade, and a +30 hp bow grip). You will accumulate keys at a moderate rate (2 or 3 per hour), I use them to do chest runs to break up the monotony of farming). You will not get any Runes from these enemies. Purple and Gold items are uncommon, I often get one purple or gold every 3 – 5 runs. You can expect to make 8k -10k per hour, this is a conservative estimate since it doesn’t include how I make money with Glittering Dust and Plant Fibers (see below) or the money I make from keys and item upgrades.

Now for some fun with economics… I save Plant Fibers and Glittering Dust to make them into Damask. Dragon Roots can (and should) be salvaged into Plant Fibers. As of the writing of this guide you can sell Plant Fibers to the Material trader for 9 gold each or to other player for 12 gold each. However, I make rolls of Damask and sell them to the Rare Material Trader. 500 Glittering Dust, 500 Plant Fibers, and 20k will make 100 rolls of Damask. As of the writing of this one roll of Damask can be sold to the Rare Material Trader for 360 gold. So your 500 Glittering Dush/500 Plant Fiber/20k investment will get you 36k (16k profit). If you sold the 500 Glittering Dust and 500 Plant Fibers for 7 and 12 gold respectively (the market rate as of the writing of this guide) to other players you would get (500*7) + (500*12) gold or 9.5k. So not only would you get less money selling it this way, you’d also have to waste your time spamming “WTS glittering dust and plant fibers”. Time is money; you’re better off maximizing your profits by making Damask, selling it to the Rare Material Trader, and then farming some more.

Video coming soon (as soon as I get Vdub up and going)

Here is the video as promised.

http://rapidshare.de/files/31010966/...ngmei.avi.html

In this run I got a sapphire. The codec is XviD.


CAUTIONARY NOTE:

As I mentioned below, anti-farming can kick in quickly using this build. You will not be able to do this for hour after hour and continue to get the same drops. I notice that after about 20 runs or so (about 1 hour ) that my drops diminsh. I correct this by doing Kurzick Key runs or making Damask from one of the Material Crafters and trading it to the Rare Material Trader or by running mision for friends (basically you have to do something else for about 20-30 minutes.




UPDATE

Thanks to some of the users on this forum there is another way to do this run even faster. The build requires a little more dexterity and skimps slightly on healing, but it can be done. The modified build is similar to the originally posted build but with these changes.

Helm:
Use a helm of Axe Mastery with a superior Rune of Axe Mastery (+4 Axe Mastery total bonus)

Attribute points:
Axe Mastery: 13
Strength: 9
Smiting Prayers: 11
Healing: 8

Skills:

Cyclone Axe
Bonetti's Defense
Triple Chop(E)
Vigorous Spirit
Smite Hex (was Judges Insight)
Zealots Fire (was optional)
Live Vicariously
Mending

Cast Mending, regen energy, cast Live Vicariously. Once you've aggroed cast Zealots fire, Cyclone Axe, Bonetti's Defense, Triple Chop, and every now and then spam VS and Smite Hex. Smite Hex will do 65 damage + 23 damage (87 total). Every now and then spam VS which will do 23 damage thanks to Zealots Fire. Don't spam VS or Smite Hex more than every 4 seconds to avoid deaggroing due to Area of Effect. I would like to thank...

floppinghog for his suggestion of Smite Hex
King's Spectre and majoho for suggesting Zealots Fire

Thanks to all your help I think it's better than before.

And of course, here's a video of me doing the run using the new skills, the codec is XviD.

http://rapidshare.de/files/31275155/...ngmei.avi.html

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

interesting, ive been using a simlar build to a point, however it a nice change would be adding smite hex. thats my gift to u

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

they cast barbs so often and theres so many casting it, it would be mostly pointless

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

Quote:
Originally Posted by floppinghog
interesting, ive been using a simlar build to a point, however it a nice change would be adding smite hex. thats my gift to u With 5 attributes in smiting prayers, it would do about 35 damage to surrounding enemies. If you wanted to use it for dealing extra damage it is a fine suggestion however the 15 second recharge time means I would only use it two times (maybe three) because the fight usually last less than a minute. However as Wrath Of Dragons says, it's not so good for keeping the hexes off you since they recast it almost instantly.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Nice build. I run something similar, but one thing that I noticed...

Quote:
Originally Posted by Atticus Awesomus
Armor:
Any high end armor will do. I use Gladiator’s Armor for energy w/ +41 hp and -3 damage absorption rune, and Rune of Minor Strength (+1 to Strength). My boots are Knights boots for the extra damage absorption.

Note:
I have also done this using Strength of Honor Instead of Mending to really maximize my damage. If you do this, I highly recommend healing breeze for the optional skill). A few of my buddies who use this build prefer healing breeze or Doylak Signet. I find Doylak Signet to be a poor choice since my armor absorbs -9 damage already and the additional armor doesn't protect you from barbs. Knight's armor was changed not too long ago. Your shield absorbs physical damage anywhere, as does the rune, but knight's boots only protect you from physical hits to the feet. A full set of knight's armor is needed for the global protection. Alternately, Sentinel's armor is a good way to soak a lot of damage (I use major weapon rune, major strength rune to get strength up to 13)

Felix20

Ascalonian Squire

Join Date: May 2006

Montreal

Rt/

It's normal that i never drops glittering dust and plant fibers? For the materials i only drops granite.

Where do you trade plant fibers and glittering dust to make rolls of Damask?

Gizmo Loco

Gizmo Loco

Lion's Arch Merchant

Join Date: Oct 2005

How much do you get per 2minute run?

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

Quote:
Originally Posted by Felix20
It's normal that i never drops glittering dust and plant fibers? For the materials i only drops granite.

Where do you trade plant fibers and glittering dust to make rolls of Damask?
No it is not normal to never get them. Keep farming and you will get them eventually. You can also salvage glittering dust from amber wands, amber bows, and amber staffs. Amber wands always salvage into glittering dust, amber bows and staffs will salvage into wood or glittering dust. To get plant fibers salvage dragoon roots. Dragon roots always salvage into 6-8 plant fibers. Damask can be made by any number of artisian (material crafter) throughout the game. You can find a complete list on www.guildwiki.org
. I personally use Artisian Kainu, she is located just outside the south exit of The Marketplace in the Wajjun Bazaar.


Quote: Originally Posted by Gizmo Loco
How much do you get per 2minute run? It varies, I get between 300-600 in gold alone with several white items, materials, blue items, and the occasional purple or orange. I would put a conservative estimate at about 400-700 gold not including the money I make from selling Damask or trading item upgrades black/silver dyes or Kurzick Keys I find. Also, each run is closer to 3 minutes than 2 minutes. In addition, anti-farming can kick in quickly. After about 20 runs I noticed my drops diminished considerably. When that happened I simply did a mission/traded/did some Kurzick Key runs/made and traded Damask for 20 or 30 minutes and resumed farming.

Gangstarpt

Academy Page

Join Date: Jun 2006

Global friends

where can i trade plants by rolls of damask?

Mr.H.Mishima

Mr.H.Mishima

Lion's Arch Merchant

Join Date: Mar 2006

The Summit of Human Evolution

W/

If you want to max your plant fiber return in salvage, Gloom Seeds are the way to go. 8-10 of them can get you between 80 and 100 fibers.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

yeah you said about 400-700g in a 3minute run well i can farm elonas reach minotaurs it takes around 2-2.5mins (timed it) and i get about 500-600g per run and it is a lot easier compared to the run you do as all you kill is easy warriors

supaet

Lion's Arch Merchant

Join Date: Jul 2006

you can farm that place with many classes, r/mo, rit/mes, even 55 monk or nec to name a few. They never drop me a gothic weapon though, always some wand and other crap

lundis

Frost Gate Guardian

Join Date: Jun 2006

Ingame

The Monstrous Fangs [fang]

Me/

nice build
i have to play my warrior through factions..(grr stupid other-noob-team in vizunah square...)

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

Quote:
Originally Posted by A Leprechaun
yeah you said about 400-700g in a 3minute run well i can farm elonas reach minotaurs it takes around 2-2.5mins (timed it) and i get about 500-600g per run and it is a lot easier compared to the run you do as all you kill is easy warriors Please keep in mind I said 400-700 gold conservatively because I don't like to exaggarate. Plus it's near impossible to include all the various other ways this run has made me a significant amount of money. In my 400-700 gold estimate I did not include the money to be made selling Damask, you cannot do this with Minotaurs. The drops from Minotaurs are inferior. Minotaurs don't drop Rubies or Sapphires. Minotaurs don't drop Gothic Swords and Gothic Axes which are much sought after, nor do they drop the Kurzick Keys that can occasionally get you the much sought after Gothic Swords or Gothic Axes. I sold a Gothic Sword (15%^50) and Dual Gothic Axe (+15% -5 energy) for 100k +ectos. I also sold a Wicked Blade (14%^50) for 30k.

ubrikkean

ubrikkean

Lion's Arch Merchant

Join Date: May 2005

E/

This is great! Thank you very much for releasing this, I was aware that people were farming here, but it's great to have such a helpful, comprehensive guide. Thanks to this, I went from about -5k to 40k from last night 'til now with just intermittent play. This calls for super-geek party time: OMFG TYVM 4 this 1337ness!1!

mathijn

Lion's Arch Merchant

Join Date: Jan 2006

holland

[PIKY]

R/

/evillaugh

fow is still more profitable

2ndName

Lion's Arch Merchant

Join Date: May 2006

Quote:
Originally Posted by A Leprechaun
yeah you said about 400-700g in a 3minute run well i can farm elonas reach minotaurs it takes around 2-2.5mins (timed it) and i get about 500-600g per run and it is a lot easier compared to the run you do as all you kill is easy warriors Elona might be easier and more profitable but to those who farms them daily, a change of scenery is always nice. I myself have not been farming Elona for 5 months or so, but I am sure other WaMo farmers will welcome this farm run.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by A Leprechaun
yeah you said about 400-700g in a 3minute run well i can farm elonas reach minotaurs it takes around 2-2.5mins (timed it) and i get about 500-600g per run and it is a lot easier compared to the run you do as all you kill is easy warriors Yeah thats great, but this thread isnt about elona. its about pongmei valley.

Dark Tykane

Wilds Pathfinder

Join Date: Nov 2005

Cult Unseen

N/Me

double judge's insight ftw?

lol cool never thought to bother takin my tank there i farm it with other classes.

znxjanx

Academy Page

Join Date: May 2006

Next to Hugh Hefner

i tried this.. and the triple chop keeps "jamming" when i try to you is.. it seems like it doesnt have a target even when i clearly am attacking a kirin. this got me killed quite some times as only cyclone axe doesnt heal me enough.. maybe this happens to me only >_>


/edit: i am using my c key to attack :'(

these things always happen to me -.-

DOCB22

DOCB22

Lion's Arch Merchant

Join Date: Jul 2005

[SGC]

Quote:
Originally Posted by znxjanx
i tried this.. and the triple chop keeps "jamming" when i try to you is.. it seems like it doesnt have a target even when i clearly am attacking a kirin. this got me killed quite some times as only cyclone axe doesnt heal me enough.. maybe this happens to me only >_> Hit your C key !!!!!

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

wow sorry i insulted this thread but please no harm was intended i was just saying, no need to snap and yes 2ndname i hear you it does get boring so i do vermin, troll, etc, etc aswell to fill time and yes i probably will try this i was just saying ...

~A Leprechaun~

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Don't think there's much new about this, but a nice write-up.

Been doing a similar thing but not with judges insight, I use "Shielding Hands" since it effectivly voids the "Barbs" effect from the Stone Scale Kirins.

EDIT:

Btw. your max damage is 97 not the higher number you posted - you get those high numbers on the minions (obviously since they are undead) - I tried it the build myself and did 160 on one of the minions.

I'm not trying to diss this but the time killing isn't really faster than other builds, you do more damage but less often and judges insight aren't helping that much really. And the only reason I'm being critical here is because of the title that makes it sound like it's something extremely awesome.

Anyway it's not bad and surely useful for some people, and Kurzik keys drop quite frequently there, never had a gold there tho.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Heheh nice write-up, I've been warrior farming that spot since the beta weekend.

One thing I do is dump the points in str down to 9 and axe down to 12. Use the extra points in smiting and run zealot's fire. As long as you don't spam zealots fire, you don't break agro. The skill progression looks something like this:

Healing breeze (zealot's damage) -> cyclone -> bonetti's -> vigorous (zealots) -> cyclone + triple.

Sometimes I notice that you get a little position confusion going on; you hit C but fail to start attacking the critter (the server thinks it's out of reach). When this happens a couple "tab-space" cycles usually gets things going again. If cyclone required a target like triple, this little feature would be deadly.

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

Quote:
Originally Posted by A Leprechaun
wow sorry i insulted this thread but please no harm was intended i was just saying, no need to snap and yes 2ndname i hear you it does get boring so i do vermin, troll, etc, etc aswell to fill time and yes i probably will try this i was just saying ...

~A Leprechaun~
Not a problem, I welcome comments and I didn't feel insulted. Feedback (even negative feedback provided it is constructive) should always be welcomed.

Quote: Originally Posted by majoho Don't think there's much new about this, but a nice write-up.

Been doing a similar thing but not with judges insight, I use "Shielding Hands" since it effectivly voids the "Barbs" effect from the Stone Scale Kirins.

EDIT:

Btw. your max damage is 97 not the higher number you posted - you get those high numbers on the minions (obviously since they are undead) - I tried it the build myself and did 160 on one of the minions.

I'm not trying to diss this but the time killing isn't really faster than other builds, you do more damage but less often and judges insight aren't helping that much really. And the only reason I'm being critical here is because of the title that makes it sound like it's something extremely awesome.

Anyway it's not bad and surely useful for some people, and Kurzik keys drop quite frequently there, never had a gold there tho. I assure you that 114 is the max damage I've done on a Stone Scale Kirin using Triple Chop. I have done the run so many times that I am absolutely certain it was a Stone Scale Kirin and not a Vampiric Horror (I can do as much as 220 damage to them with Triple Chop). Are you using the axe that gives +20% damage while hexed? As soon as I can get a screenshot of me doing that much damage I will post it.

Shielding hands is a good suggestion, I also tried Smite Hex (floppingHogs suggestion) which works if you want to do more damage.

I'm sorry if you think the title is misleading, I simply didn't know what else to call it. In defense of the title though, this is the build I used to make myself a GW millionaire (although to be fair 250k was made sellling those gold gothic swords (15%^50) and gold gothic dual axes (15% -5 energy))

I've not been able to find a W/Mo build that killed faster in this run. I've tried the classic Cyclone Axe/ Glad's defense with various smiting skills but it took me around 5 minutes. If there are other builds I wouldn't mind looking at them if you could suggest them. Keep in mind I don't have a Monk, only a necro, ranger, and warrior.


Quote:
Originally Posted by znxjanx
i tried this.. and the triple chop keeps "jamming" when i try to you is.. it seems like it doesnt have a target even when i clearly am attacking a kirin. this got me killed quite some times as only cyclone axe doesnt heal me enough.. maybe this happens to me only >_>


/edit: i am using my c key to attack :'(

these things always happen to me -.- This happens sometimes. I mentioed in my guide that Triple Chop must be targeting something to work. If you press the C key it will target the closest enemy, then use Triple Chop. I've noticed that sometimes you will be so mobbed that ever if you do this Triple Chop still won't work. All you have to do then it fire of a Cyclone Axe to keep you healed, press the TAB key (which targest the next enemy), and try Triple Chop again. Eventually you will find an enemy close enough for Triple Chop to work.

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

Quote:
Originally Posted by King's Spectre
Heheh nice write-up, I've been warrior farming that spot since the beta weekend.

One thing I do is dump the points in str down to 9 and axe down to 12. Use the extra points in smiting and run zealot's fire. As long as you don't spam zealots fire, you don't break agro. The skill progression looks something like this:

Healing breeze (zealot's damage) -> cyclone -> bonetti's -> vigorous (zealots) -> cyclone + triple.

Sometimes I notice that you get a little position confusion going on; you hit C but fail to start attacking the critter (the server thinks it's out of reach). When this happens a couple "tab-space" cycles usually gets things going again. If cyclone required a target like triple, this little feature would be deadly. That sounds like it might work very well. I was using something like this except it was Holy Wrath and Balthazars aura. They kept breaking aggro which lenghtened the time of my runs. I really like your suggestions. I suspect it kills as quickly as my method (maybe this is what majoho was referring to). I'll can't wait to try it tonight. How often do you have to trigger zealots fire so they don't break aggro?

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Atticus Awesomus
Are you using the axe that gives +20% damage while hexed? To be fair I was not, I tried again and noticed a 117 on a Kirin so I'll take it back

I was using 15 axe, 9 str, 9 healing, 8 smiting and an axe with 15% while enchanted, customized +20%, Sundering, Axe Mastery.

Still the really high numbers are not that often and I still don't think the average damage over time is much bigger than other builds, plus energy management is a bit tricky with this - I'll see if I can think of some improvement.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Ok here's the improvement (well in my opinion).

Simply replace "Bonettis" with "Balthazar's Spirit" - yes it gives you a energy degen (since you will be having three maintained enhancements) but it works just fine.

Before you enter battle, cast "Mending" and "Balthazar's Spirit", when you have rounded up the mobs cast "Live Viscariously" and then proceed as described in the OP.

The mobs will be hitting you so much that you will have full energy all the time even with the energy degen, and this takes away the need to click "Bonettis" during battle

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

Quote:
Originally Posted by majoho
Ok here's the improvement (well in my opinion).

Simply replace "Bonettis" with "Balthazar's Spirit" - yes it gives you a energy degen (since you will be having three maintained enhancements) but it works just fine.

Before you enter battle, cast "Mending" and "Balthazar's Spirit", when you have rounded up the mobs cast "Live Viscariously" and then proceed as described in the OP.

The mobs will be hitting you so much that you will have full energy all the time even with the energy degen, and this takes away the need to click "Bonettis" during battle I hadn't thought of that and it's a good idea since energy can be an issue toward the end of the run. I should have posted this long ago, you guys have given me a lot of new ideas. Thanks for the suggestions majoho, I'll try it tonight.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by Hells Last Survivor
If you want to max your plant fiber return in salvage, Gloom Seeds are the way to go. 8-10 of them can get you between 80 and 100 fibers. I take it this is why there's always someone buying them at ToA?

Ezekiel Prophet

Ezekiel Prophet

Frost Gate Guardian

Join Date: Apr 2006

The Church [Holy]

Quote:
Originally Posted by Atticus Awesomus
How often do you have to trigger zealots fire so they don't break aggro? I believe it is more than once in a four second period will trigger AoE panic. I've found that using Healing Touch is a perfect skill for ZF, doing the low level minotaurs outside Icetooth Cave. The recharge is 5s, so you can use it again everytime it recharges. Provided you dont need to renew another enchantment or cast some other spell, of course.

ubrikkean

ubrikkean

Lion's Arch Merchant

Join Date: May 2005

E/

About the damage argument, there are 3 different reasons the damage might cap out at different places. 1) Damage mod, 15% while enchanted as opposed to 20% while hexed, or some other mod you might be using. 2) Customization; I forget it sometimes (didn't in this case), but that's a whole 20% bonus lost without it. 3) A sundering Axe mod would make every 5th attack a bit more powerful... I think that's what the 117 from majojo might be.

Quote:
Originally Posted by Ezekiel Prophet
I believe it is more than once in a four second period will trigger AoE panic. I've found that using Healing Touch is a perfect skill for ZF, doing the low level minotaurs outside Icetooth Cave. The recharge is 5s, so you can use it again everytime it recharges. Provided you dont need to renew another enchantment or cast some other spell, of course. Try using Orison instead; without Divine Favor, Touch actually heals for less than Orison. You just have to remember to use it every 5 seconds or so as opposed to the 2 seconds recharge. Still, I'll admit I might end up with Touch as well just to make sure I don't use it early.

King's Spectre

King's Spectre

Krytan Explorer

Join Date: Jul 2005

Syracuse, NY, USA

The Amazon Basin (AB)

W/

Quote:
Originally Posted by majoho
Simply replace "Bonettis" with "Balthazar's Spirit" - yes it gives you a energy degen (since you will be having three maintained enhancements) but it works just fine. Have you tried that? It seems like suicide to me. With barbs on you they can chew through your HP between attacks pretty quick. Of course I'm taking on 8-12 krin and a few of the fern thinggies at a pop.

De-agro with zealots: I usually fire it off once per cyclone axe cycle. Cast a breeze, fire cyclone as soon as bonetti's breaks, and hit bonetti's again. I can sometimes do breeze-cyclone-vigorous-triple-bonetti, but that sets them off once in awhile. Even if it does, it only takes them a couple seconds to wander back.

Zealots should edge out smite hex for damage, but smite hex is lower maintenance. I don't know if you can use them together. Smiting a hex while under zealot's may break agro.

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

I haven't seen anyone post this so I'm just going to throw my build out there.

Doylak
Disrupting Chop
Executioner's Strike
Triple Chop (E)
Cyclone Axe
Bonetti's Defense
Vigorous Spirit
Live Vicariously

The only trick here is you start from the luxon or kurzick outpost sides of the valley,

Talk to a Priest and get the blessings, 3 health regen and something like +25 health for free no used up enchantmets.

I have been killing everything in the valley except for the large groups of Ahh fan that fall from the lower level ceilings. I kill 8 Stone Kirin and 4 undergrowth at one time no problems. It is a blast to go off of these creatures.

Also I kill the Jade Brotherhood on my way to killing the Assassin Boss each time.

The only real difference in my build is carrying an interrupt for casters and not needing mending (The biggest help of all) to kill the casters just drag 2 or 3 melee foes in with you and target the caster using the melee's for energy boosts.

I have fallen in love with this farming and hopefully it will keep producing well for all of us.

The Yetis are even fun to take on with this build, I would say they are probably the toughest because they can blind you.

Hopefully this helps someone, this has been the easiest build I have used so far.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by King's Spectre
Have you tried that? It seems like suicide to me. With barbs on you they can chew through your HP between attacks pretty quick. Of course I'm taking on 8-12 krin and a few of the fern thinggies at a pop. I'm not sure what you mean!!!

And yes I tried it (otherwise I wouldn't have posted it).

It's does the exact same thing, you just don't have to use bonettis during the fight since their attacks will give you energy all the time.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Puddin Cheeks
I haven't seen anyone post this so I'm just going to throw my build out there.

Doylak
Disrupting Chop
Executioner's Strike
Triple Chop (E)
Cyclone Axe
Bonetti's Defense
Vigorous Spirit
Live Vicariously That's the cookie-cutter build, the OP is an improvement on this.

Personally I have my own Warrior build, I mostly use W/Rt

Atticus Awesomus

Ascalonian Squire

Join Date: Aug 2006

Hey Everyone,

I just wanted to thank you all for your suggestions. I did some tweaking and found a way to complete the run in about two minutes consistently. The build requires a little more dexterity and skimps slightly on healing, but it can be done. The modified build is similar to the originally posted build but with these changes.

Helm:
Use a helm of Axe Mastery with a superior Rune of Axe Mastery (+4 Axe Mastery total bonus)

Attribute points:
Axe Mastery: 13
Strength: 9
Smiting Prayers: 11
Healing: 8

Skills:

Cyclone Axe
Bonetti's Defense
Triple Chop(E)
Vigorous Spirit
Smite Hex
Zealots Fire
Live Vicariously
Mending

Cast Mending, regen energy, cast Live Vicariously. Once you've aggroed cast Zealots fire, Cyclone Axe, Bonetti's Defense, Triple Chop, and every now and then spam VS and Smite Hex. Smite Hex will do 65 damage + 23 damage (87 total). Every now and then spam VS which will do 23 damage thanks to Zealots Fire. Don't spam VS or Smite Hex more than every 4 seconds to avoid deaggroing due to Area of Effect. I would like to thank...

floppinghog for his suggestion of Smite Hex
King's Spectre and majoho for suggesting Zealots Fire

Funny that my Guildmates didn't want me to post this build, thanks to all your help I think it's better than before.

And of course, here's a video of me doing the run using the new skills, the codec is XviD. Let me know what you think.

http://rapidshare.de/files/31275155/...ngmei.avi.html

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

I guess the only thing i was really trying to help others with was the little secret of getting the blessings from the priest instead of having to use mending.

woftam

Banned

Join Date: Jun 2005

Melbourne Australia

AvA

Mo/W

thanks Atticus Awesomus,
new build works fine,
I even tryed it on vermin, no problems.

actually, it's very easy