Can dervishs tank decently?

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Dervishs may have 70 armor like their assassin twins however they also have cool defensive skills like these:


Earth Prayers

Conviction 5 energy 30 recharge

Stance. For 10...30 seconds, you have +24 armor while enchanted, otherwise you have +1...3 Health regeneration.



Armor of Sanctity 5 E ¼ C 4 R

Enchantment Spell. For 10 seconds, you take 5...17 less damage from foes suffering from a Condition.


Fleeting Stability 10 E 1 C 10 R

Enchantment Spell. For 5...21 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down.


Mystic Regeneration 15 ¼ 5

Enchantment Spell. For 20 seconds, you have 1...3 Health regeneration for each Enchantment on you. When this Enchantment ends, you lose one Enchantment.

Mirage Cloak 10 ¼ 5

Enchantment Spell. For 10 seconds, you have a 50% chance to "evade" incoming attacks. When this Enchantment ends, all nearby foes are struck for 15...63 earth damage.

Vital Boon 5 1 8

Enchantment Spell. For 20 seconds, you have +40...88 maximum Health. When this Enchantment ends, you are healed for 75...135 Health.



Mysticism

Avatar of Balthazar {E} 5 2 5

Elite Form. For 1...48 seconds, you gain +40 armor, you move 33% faster, and your attacks deal holy damage. This skill is disabled for 120 seconds.


Avatar of Dwayna {E} 10 2 5

Elite Form. For 1...48 seconds, whenever you use a skill, you gain 5...41 Health and lose one Hex. This skill is disabled for 120 seconds.


Avatar of Melandru {E} 10 2 5

Elite Form. For 1...48 seconds, you have +200 Health, you are unaffected by Conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds.

Balthazar's Rage 10 ¾ 5

Enchantment Spell. All nearby foes take 40...88 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4...9 Health for each successful hit while under the effects of this Enchantment.


Mystic Vigor 5 ¼ 6

Enchantment Spell. For 10 seconds, every time you successfully hit with an attack, you gain 1...6 Health for each Enchantment on you (maximum 25 Health).




It seems Earth Prayers are better for tanking. I like Conviction the best. Some of these skills may be nerfed but a lot probably won't be.

So do you think decent dervishs will be decent tank or Monk nightmares.

P.S TY guildwiki http://gw.gamewikis.org/wiki/Dervish...uick_reference

Kattox1

Kattox1

Frost Gate Guardian

Join Date: Feb 2006

In your mind

OMNI clan UK

D/N

They do have some very good skills for tanking and, if combined with the extra hp and energy from mysticism would kick butt as tanks... But after they tore up HoH and GvG they're gonna have a bit of a nerf put in place so don't expect Dervishes to be exactly like the were in the preview event.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

in the pvp weekend, i had a 1 on 1 tank battle with my d/mo vs a w/mo... lasted for a while.


even better than me was this guy who had 100% dervish skills, and could not be taken down by an entire team of 4 ppl.

But then again, a few good hexes will take any tank out.


but yes, i would say that dervishes are right up there with warriors as tankers... possibly better depending on your build/opponents builds (you wont do crap agains a team of mesmers)

(just going off PvP weekend of course things could change..)


if anything, assassins will become much better with a dervish secondary... and possibly retake their former coolness. critical strikes gives better energy management than almost anything else.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

With my D/Me it took 3+ people to take me down....with my D/Mo spamming reversal of fortune, I think it took a shutdown/e-denial mesmer and 5 people to kill me....that was a fun battle....

Now excuse me while I try an duck the nerf bad.

Mtank325

Mtank325

Lion's Arch Merchant

Join Date: Aug 2005

Crimson Blood Dragons [CBD]

In theory yes, but the majority will be Dmos and carry Mending with them and thus the vicious circle of anti-classes will run it's course again. It's so beautiful in it's own way.

Shadowfrost

Frost Gate Guardian

Join Date: Apr 2006

Planet Earth (sometimes)

Nowhere To Run, Nowhere To [Hide]

R/

Quote:
Originally Posted by Ken Dei
With my D/Me it took 3+ people to take me down....with my D/Mo spamming reversal of fortune, I think it took a shutdown/e-denial mesmer and 5 people to kill me....that was a fun battle....

Now excuse me while I try an duck the nerf bad. Heh, ROF spamming D/Mo's FTW

However, most likely Anet will nerf that badly... possibly even create dervish enchantment-like things, instead of calling them enchants, and stop that from happening.

Oh well, I reckon they'll still be awesome, and I'm definately gonna play one.

Garbazhul

Garbazhul

Pre-Searing Cadet

Join Date: May 2006

Dithmarsia/Germany

Carpe Diem | Carpe Noctem [DIEM]

Well, reading the dervish's skill descriptions, it seems like he could be sort of a tank, if one knows how to play a dervish that way. I hope they don't become something like a second assassin due to lots of retarted players, who believe her assassin to be a tank.This gave a pretty bad reputation to the assas, which is a pity and would be even a larger one, if it happens with the dervishes the same way.

I think I'll try to play my dervish either as a second profession warrior with stances and shouts or as a second profession assassin with teleportation and stuff.

Shadowfrost

Frost Gate Guardian

Join Date: Apr 2006

Planet Earth (sometimes)

Nowhere To Run, Nowhere To [Hide]

R/

D/A will be awesome actually. I mean, they can teleport into battle, throw out all their enchants and then lose all their enchants, and then teleport out and heal.

I think I'd still prefer a ROF spamming D/Mo

Mikizz

Mikizz

Ascalonian Squire

Join Date: Jul 2006

Finland

Half Man Half Amazing [ZING]

Me/

From a Mesmer's point of view Avatar of Dwayna sounds interesting :"Elite Form. For 1...48 seconds, whenever you use a skill, you gain 5...41 Health and lose one Hex."

A W/D using it could just laugh at Empathy, Spirit of Failure, Shadow of Fear, Rigor Mortis, Enfeeble, Faintheartedness and alot of the similar hexes. A couple of those could cause a lot of havoc...

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

1st of all: Assassins do have defencive skills, combined with wild blow you can keep critcal defences up for a long time.

2nd: The A/D premade build could work in PvE.

Silver_Fang

Lion's Arch Merchant

Join Date: Aug 2006

Manchester UK

Rt/

Quote:
Originally Posted by Mikizz
From a Mesmer's point of view Avatar of Dwayna sounds interesting :"Elite Form. For 1...48 seconds, whenever you use a skill, you gain 5...41 Health and lose one Hex."

A W/D using it could just laugh at Empathy, Spirit of Failure, Shadow of Fear, Rigor Mortis, Enfeeble, Faintheartedness and alot of the similar hexes. A couple of those could cause a lot of havoc... But a Warrior main is not able to use a Avartar since all Form Elite are under the Dervish main attribute, and if warrior main use it, it will last 1 sec and disabled for 120 sec.

The Dervish form are design for Dervish Main only.

Ashantara

Ashantara

Frost Gate Guardian

Join Date: Aug 2005

Europe

The Second Rising [TSR]

R/

Quote:
Originally Posted by Guardian of the Light
It seems Earth Prayers are better for tanking.
Earth magic always has been.

Quote: Originally Posted by Guardian of the Light
So do you think decent dervishs will be decent tank or Monk nightmares. Yes, and yes . . . if they don't balance out the skills a bit before the release of "Nightfall" (which they will ).

I think, with "Nightfall" we will encounter a lot more Smiter Monks out there kicking some Dervish butt.

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

Only prob with a Dervish tanking is that they rely on their enchantments. Once those are stripped they have nothing to keep them alive for long such as the Warrior does. I think Warrior is still going to be the Tank and Dervish as a support damage dealer just as the Assassin is.

Elaine Donnerbalken

Academy Page

Join Date: Mar 2006

Germany

A Three Headed Monkey Behind U [loOk]

i don't know if anet has balanced it already at the GC, but if non-dervish enchantments still count for the dervishes emanagement and selfhealing, there will be nothing my dervish needs to fear.

Though it seems clear to me that a dervish can tank better than most other class. or skillcombinations, i wonder whether tanking will be viable in Nightfalls. Maybe dervishes just wont aggro well, or enemies will just attack weak AL targets. The consequences can already be seen in Factions.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by czymann
Only prob with a Dervish tanking is that they rely on their enchantments. Once those are stripped they have nothing to keep them alive for long such as the Warrior does. I think Warrior is still going to be the Tank and Dervish as a support damage dealer just as the Assassin is. But what about dervish form skills like Avatar of Balthazar (might as well be called avatar of tankage). Also there's the fact that dervish enchantments have cheap recharges (this is likely to be nerfed but ya)

moenbase

Academy Page

Join Date: May 2006

Problem I see with Enchantments in Prophecies and Factions is that they most of the time will be shattered/rended.
So if there are also a lot of shatterers in NF then i'm really worried about the D role in PvE parties.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

The thing is, removing enchantments from a Dervish can be dangerous. If you have your defensive enchantments covered with things like Staggering Force and Dust Cloak, your melee opponents at least will find you just as hard a nut to crack after the barrage of enchant-stripping as before...

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

me and an alliance made were doing a 2v2-me, a shock hammer war, him a dervish (we each had a monk hench). I killed his hench quickly, and killing him wasnt to hard either. of coures, i do alot more damage than him, but still...

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

somehow i feel that dervish is here to take the place of the assassin.... after the release there is gonna be a whole lot of them and most of them will have no idea of what they are doin

Spader

Frost Gate Guardian

Join Date: Sep 2006

W/Mo

i think that there's going to be some D/W being runners just from the form of 33% and possible hex blocks.

Saider maul

Saider maul

Wilds Pathfinder

Join Date: Nov 2005

Baltimore, Maryland

Yes they can. very well actually. They do not take less dmg they stack enchantments and strip to spike and spikeheal. I'd pick a D/W over a wammo anyday.

Jadzaea

Ascalonian Squire

Join Date: Jun 2006

Royal Priesthood

E/Me

I am far more intrigued by the Dervish than I was by my assassin. I still love my sin, but this is a class that uses a weapon that does a swath of damage and wasn't created to be a hit-and-run like the sin. So there may still be a huge number of players that don't know how to effectively use the Dervish, but I don't think it will be as bad as the people who don't know how to effectively use sins.

I only got to play my Dervish for about half an hour this past weekend, but I'm already loving her--five feet tall, scythe bigger than her body, nad cuts down whatever comes at her. I'm going to have heaps of fun when this comes out.

Sinborn

Sinborn

Frost Gate Guardian

Join Date: Oct 2005

California

Me/

Quote:
Originally Posted by Maria The Princess
somehow i feel that dervish is here to take the place of the assassin.... after the release there is gonna be a whole lot of them and most of them will have no idea of what they are doin Hype onslaught? Of course. However, in terms of roles, the assassin will never be replaced by the dervish.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

During the preview event I tried out a conviction dervish.

Conviction got BUFFED and now has a recharge of 20 seconds instead of 30. I used this with Aura of Thorns (which didn't get nerfed at all).

I needed a good heal though and I tried out a few combos. One combo that worked well was Vital Boon + Sig of Piety which gave me a lot health.

Sometimes I was able to tank better then Koss however most of the time I got a lag spike and died so I couldn't drop my Vital Boon.

Close to the release of nightfall I'm going to release a "How to tank with a dervish" thread to help people tank with dervish so there are less noob dervishs running around.



Also the dervish can't replace the assassin.

The assassin can take out one target very quickly while dervishs spin around and deal damage all around. They go great together because they cover each other offensive weaknesses (forget about defense weaknesses thou)

rubics

rubics

Ascalonian Squire

Join Date: May 2005

Dervishes aren't going to nerf assassins. If anything, they'll buff them. If Wind Prayers retain their cheap self-heals + decent speed buffs, A/Ds will have quality self-healing (v.s. the limited healing power of shadow's refuge) capabilities + an assassin's strong damage vs. a single target.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

They may have good defensive skills, but all the little noobs are going to completely ignore the defense and pack in as much damage as they can.

Just like they did with assasins.

Elithian

Pre-Searing Cadet

Join Date: Sep 2006

TART

R/Me

I had a (self)healing build for my Dervish, using only Mysticism skills.

Self heal

- attack 33% faster (too lazy to look up skill names) + nearby foes on fire when it ends
- gain x health for each hit
- balthazar's rage: when it ends: gain x health for each hit
- faithful intervention: +150 health when health goes < 50%

Heal

- Avatar of Melandru: + 200 health
- Imbue health: heal an ally up to 300 health if you're using the avatar

Other

- 60 holy damage to near foes, attacks deal holy damage + nearby foes on fire when it ends
- rez

Not really a damage build, but was quite able to keep myself alive in battles without a monk. The extra energy and health when enchantments end are really nice. Plus, if I wasn't targetted too much, I could also heal allies very nicely.
Downside: not all attribute points spent

Narayanese

Frost Gate Guardian

Join Date: Jul 2006

Sandy Grip: Elite Enchantment Spell. For 30 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4...9 seconds.
That enchantment sounds like complete immunity against melee foes to me (unless you get plague touched, or shattered before you can get up a cover enchantment).