How to fix PvE
Trevor Reznik
There is rampant inflation in PvE currently. Much of this inflation is due to solo farmers, who receive 8 times the drop rate of normal players in full groups. The best way to fix this would be to finally fix the drop rate. To do this, all that would need to occur is for items to drop in proportion to the number of people in the group. If there are 8 people, monsters drop an item/gold 100% of the time. If there are only 4 people, monsters drop items/gold 50% of the time, the other 50% nothing drops. If there's only one person, 7 out of 8 kills will result in no drop.
The benefits of this are clear-groups are encouraged, you can kill through monsters more quickly, and soloing is discouraged. With this change 8 players going in a mission together would finally be able to be as efficient as 8 players going in individually.
The benefits of this are clear-groups are encouraged, you can kill through monsters more quickly, and soloing is discouraged. With this change 8 players going in a mission together would finally be able to be as efficient as 8 players going in individually.
QuixotesGhost
I play a lot of PvE and quite honestly, I couldn't give a flying toss about drops.
Theus
I enjoy the fact that the only worry PvE'ers have has only to do with farming and gold prices.
Kakumei
So uh what about the people who don't WANT to go in a group?
Knightsaber Sith
First off; this has nothing to do with fixing pve; it's about stabalizing the economy. Second; there's nothing wrong with the state of the economy and Anet doesn't have a grudge against solo farmers so this would never be implimented. Third, this belongs in the Sardelic suggestion section. Also, under this system a person could potentially get better drops than current solo farmers with a team of 7 hench causing something to drop from every kill.
Malice Black
why should solo farming be discouraged? explain this in full detail otherwise i see this as just another rant.
John Basedow
/notsigned. Sith beat me to it, but also wouldnt prices go down, not inflate, if there was an abundance in the market?
If it aint broke dont fix it.
If it aint broke dont fix it.
Tachyon
Here's a wacky idea for the OP! You do what you want and let other people do what they want! If someone want's to solo a certain area for farming purposes then that's there prerogative. After all they paid the same price for the game as you did so what gives you the right to dicatate what they can or can't do?
Simple really!
Simple really!
majoho
Quote:
Originally Posted by Trevor Reznik
There is rampant inflation in PvE currently.
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Also you might have considered to think of a thread that actually had anything to do with the subject.
DeanBB
What exactly is broken?
Wouldn't reducing the number of drops actually make things even more rare and more expensive?
If anyone doesn't wish to spend money on expensive items there is absolutely no reason to do so, what with perfect collector and crafter items available.
Wouldn't reducing the number of drops actually make things even more rare and more expensive?
If anyone doesn't wish to spend money on expensive items there is absolutely no reason to do so, what with perfect collector and crafter items available.
majoho
Quote:
Originally Posted by Knightsaber Sith
Also, under this system a person could potentially get better drops than current solo farmers with a team of 7 hench causing something to drop from every kill.
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Mournblade
Whats inflated? Prices on everything are getting lower and lower...
Trevor Reznik
Quote:
Originally Posted by majoho
Yeah that would make 'solo' farming a lot easier - bring 7 henches and get more/better drops, LOL!
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Knightsaber Sith
When playing with a full team of hench presently; you get drops a lot more frequently than 1/8 of the time.
DeanBB
I still don't get it, why should soloing be discouraged?
How is it broken?
How do fewer drops = lower prices?
If everyone uses teams and thus gets the same drops as now, how does that make lower prices?
How is it broken?
How do fewer drops = lower prices?
If everyone uses teams and thus gets the same drops as now, how does that make lower prices?
Yanman.be
You see higher prices, but that's because people have more money , and pay it on high-end items.
sinican
you know this seems to be another thread about how "I don't know how to solo farm so its not fair and no one should be allowed to"
for real guy these people have no impact on your play time other than actually lowering the prices of goods so you can possibly afford them... the game promotes plenty of group play not all areas are farmable and not 100% they do a fine enough job of mixing up the mobs in areas so that the entire area cannot be farmed and solod...
for real guy these people have no impact on your play time other than actually lowering the prices of goods so you can possibly afford them... the game promotes plenty of group play not all areas are farmable and not 100% they do a fine enough job of mixing up the mobs in areas so that the entire area cannot be farmed and solod...
Hand of Ruin
I think this guy is angry because he died one too many times trying to solo FoW and then can't find any groups, so he wants to lay the blame on solo farmers who dare to farm alone instead of forming groups for him to join...
/notsigned /slapyouintheface
/notsigned /slapyouintheface
Daemon Dremora
yeah i do alot of pve, and i honestly dont think it needs fixed. if anything the drop rates make the exictement of getting a maxed gold weapon, or off hand even better. now for an off topic ramble because i am happy. my college started today and all the teachers are just going over the syllabis and stuff. i only have 2 classes a day. my mondays and wednesdays are the same and my tuesdays and thursdays are the same. i am in my english class right now. each desk has its own desktop cpu. happy hunting everyone

SpeedyKQ
As others have said, inflation isn't a problem at all, and if it were, reducing the drops would make it worse.
I'm guessing what the OP is really trying to say is that he doesn't like that solo farmers can get rich so much faster than team players. This bothers me too, but I don't think the change is worth making - it'd piss off too many people who are really into farming.
Anet did a nice job of improving the quest and mission rewards in Factions so non-farmers could keep up. Back when amber was worth 2K each, doing quests for 750 faction a pop was really sweet. I hope the trend continues in Nightfall.
I'm guessing what the OP is really trying to say is that he doesn't like that solo farmers can get rich so much faster than team players. This bothers me too, but I don't think the change is worth making - it'd piss off too many people who are really into farming.
Anet did a nice job of improving the quest and mission rewards in Factions so non-farmers could keep up. Back when amber was worth 2K each, doing quests for 750 faction a pop was really sweet. I hope the trend continues in Nightfall.
Malice Black
ppl dont get rich from solo farming only anyway..granted they earn some tidy cash but the seriously rich have another income also.
On another note solo farming doesnt do that much dmg as most of the drops are crap and are sold to the merch.
As you see "rant" threads dont go down well here even if it wasnt your intention to rant thats how all these types of threads are regarded as.
On another note solo farming doesnt do that much dmg as most of the drops are crap and are sold to the merch.
As you see "rant" threads dont go down well here even if it wasnt your intention to rant thats how all these types of threads are regarded as.
Numa Pompilius
Quote:
Originally Posted by Trevor Reznik
There is rampant inflation in PvE currently.
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Inflation in a MMORPG is when the value of currency drops because there is a surplus of currency compared to demand. You'll see this as prices rising.
In GW we're seeing mudflation: prices on items drop constantly and across the board because there's a surplus of ITEMS.
Premise flawed; conclusion rejected.
led-zep
i guess there are so many ways you can tell one guy how wrong he is, and as for his inaccurate title, a suggestion on how to REALLY fix pve is not to have pvp nerfs effect pve play as that is the biggest danger to pve that there is.
Carth`
I don't think the economy needs fixing. The OP has a point, but he is making it for the wrong reasons and getting a very negative response.
The economy is fine, it's the team game part that isn't. The fewer players you can do something with, the better. One player on his own is optimum, and a team of 8.. bah. I play this game for fun, I don't farm, but just try to get a team to UW. There should be an advantage to soloing, I agree, but it shouldn't be so predominant. Unfortunately I can't think of a way of making it so that soloers can still solo to make their money/ecto, but people who play for fun can still get a party... there needs to be some advantage to going in a group - an advantage other than it being easier with a group (debatable anyway), because the advantages of soloing at present far outweigh any disadvantages. Oh well..
The economy is fine, it's the team game part that isn't. The fewer players you can do something with, the better. One player on his own is optimum, and a team of 8.. bah. I play this game for fun, I don't farm, but just try to get a team to UW. There should be an advantage to soloing, I agree, but it shouldn't be so predominant. Unfortunately I can't think of a way of making it so that soloers can still solo to make their money/ecto, but people who play for fun can still get a party... there needs to be some advantage to going in a group - an advantage other than it being easier with a group (debatable anyway), because the advantages of soloing at present far outweigh any disadvantages. Oh well..
Malice Black
the advantages of doing "anything" in a group imo consist of..
1> more overall knowledge
2> more player interaction
3> more fun (within reason)
4> easier to complete task/mission ect
ppl go in groups for the reasons stated above imo, that is the advantages, increased drops are the advantage for soloing because everything is that little bit harder so why not get an extra little reward at the end?
1> more overall knowledge
2> more player interaction
3> more fun (within reason)
4> easier to complete task/mission ect
ppl go in groups for the reasons stated above imo, that is the advantages, increased drops are the advantage for soloing because everything is that little bit harder so why not get an extra little reward at the end?
Trevor Reznik
Quote:
Originally Posted by Numa Pompilius
Nope, there isn't.
Inflation in a MMORPG is when the value of currency drops because there is a surplus of currency compared to demand. You'll see this as prices rising. In GW we're seeing mudflation: prices on items drop constantly and across the board because there's a surplus of ITEMS. Premise flawed; conclusion rejected. |
And this is intended specifically at stuff like minotaur/troll farming, where people are just going after the gold/junk drops to get more gold into the economy. If you guys can't see how reducing solo gold farmers is good for the game, well, there's not much more to say.
Wildi
Quote:
The best way to fix this would be to finally fix the drop rate |
mrgoat
Better ideas:
Auction house.
Mod trader.
There's really nothing wrong with the economy, there's barely any economy already. Expensive things are *vanity only* items. The only thing that isn't are the natural mods.
I would personally like to see the option to "buy" the inherent weapon mods (15^50, +5 en, etc.) for, say, a few plat when you customize the weapon, and a mod trader. Then everyone could have exactly what they want for their build, and people <strike>with rare skins</strike> who like to dicker around with enormous sums of ebayed money are still "leet".
Changing the drop rate just gives people a disincentive to hone small team builds down for efficiency, which all in all, is a fun aspect of the game. Making drops more rare just means more grind to get the right functional components for your build. Cure the disease, not the symptom. Let people grind for rare skins if they want.
Auction house.
Mod trader.
There's really nothing wrong with the economy, there's barely any economy already. Expensive things are *vanity only* items. The only thing that isn't are the natural mods.
I would personally like to see the option to "buy" the inherent weapon mods (15^50, +5 en, etc.) for, say, a few plat when you customize the weapon, and a mod trader. Then everyone could have exactly what they want for their build, and people <strike>with rare skins</strike> who like to dicker around with enormous sums of ebayed money are still "leet".
Changing the drop rate just gives people a disincentive to hone small team builds down for efficiency, which all in all, is a fun aspect of the game. Making drops more rare just means more grind to get the right functional components for your build. Cure the disease, not the symptom. Let people grind for rare skins if they want.
Esprit
Basically, you don't like drops. That's what you are saying, right OP?
Trevor Reznik
Quote:
Originally Posted by Esprit
Basically, you don't like drops. That's what you are saying, right OP?
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Jetdoc
Quote:
Originally Posted by Trevor Reznik
Bull-that's occuring on some items that are heavily farmed, but not on others. The supply of gold in the economy is increasing far faster than the supply of 15^50 crystalline swords, for instance, and those are continually increasing in price.
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Wow.
The value of every other item in the game is decreasing (which is well documented), so I'm not sure if your concern is shared by 99.9999% of the common players in the game.
/notsigned.
Esprit
I say let them farm. If I can buy items like that for super cheap, more power to them for wasting their time farming.
Arturo02
"Bull-that's occuring on some items that are heavily farmed, but not on others. The supply of gold in the economy is increasing far faster than the supply of 15^50 crystalline swords, for instance, and those are continually increasing in price."
so name other items besides one of the rarest in the game that have increased in price as the game has gone along. You'll be hard-pressed to. An item's highest price is usually when it is new, then it goes down as more of them come into the game. Not many items in GW increase in value as time marches on.
so name other items besides one of the rarest in the game that have increased in price as the game has gone along. You'll be hard-pressed to. An item's highest price is usually when it is new, then it goes down as more of them come into the game. Not many items in GW increase in value as time marches on.
lyra_song
/sets thread on fire and pulls out marshmallows
Kumbaya, my Lord, kumbaya~~
I really wish people would get their facts straight before starting threads like this.
Prices are actually dropping.
Greens are so easy to farm (my guildmate makes solo green farming his favorite hobby). Golds are so easy to farm for. Chest running is rampant.
Only the super rare stuff like Crystallines will probably be the only ones that never drop in price because they only come from high level chest like FoW (purples) or from HOH. Stuff like dwarven axes and such remain untouched.
Everything else is pretty much stable and actually affordable.
Remember when a non-perfect chaos axe would get you quite a lot of money? feh...people look at 14% as thrash now. .-.
Kumbaya, my Lord, kumbaya~~
I really wish people would get their facts straight before starting threads like this.
Prices are actually dropping.
Greens are so easy to farm (my guildmate makes solo green farming his favorite hobby). Golds are so easy to farm for. Chest running is rampant.
Only the super rare stuff like Crystallines will probably be the only ones that never drop in price because they only come from high level chest like FoW (purples) or from HOH. Stuff like dwarven axes and such remain untouched.
Everything else is pretty much stable and actually affordable.
Remember when a non-perfect chaos axe would get you quite a lot of money? feh...people look at 14% as thrash now. .-.
Ghull Ka
Guys, guys, guys,
Don't you see that "rampant inflation in PvE" is the same as "all items are dropping in price except for 15^50 crystalline swords, which are one of maybe three items in the entire game that are rising in price?"
Those darn solo gold farmers! Shame on them! Nerf!!
Don't you see that "rampant inflation in PvE" is the same as "all items are dropping in price except for 15^50 crystalline swords, which are one of maybe three items in the entire game that are rising in price?"
Those darn solo gold farmers! Shame on them! Nerf!!

EternalTempest
I don't think pve is that broke in the context of the OP.
As long as I can get near-perfect weapons from Weaponsmith or trade in monster drops to a collector, I'm happy. 15k Armor, or perfect gold skins is something I can grind over.
Now in terms of runes, I would like to see prices go down but that's about it.
As long as I can get near-perfect weapons from Weaponsmith or trade in monster drops to a collector, I'm happy. 15k Armor, or perfect gold skins is something I can grind over.
Now in terms of runes, I would like to see prices go down but that's about it.
Guardian of the Light
Well everyone else beat me to it.
Supply is increased too.
Could you imagine ecto prices without dual UW farms?
Supply is increased too.
Could you imagine ecto prices without dual UW farms?
Energizer Deth Buni
I dont think PvE is broken from the economy stand point. They do need to open some open farming ground similar to FOW to do guild runs like in the old days. I think people are confused about how the wealthy on this game got that way. I think its generally find a niche and going for it is the only way to get wealthy. I made about 400k back when the Supply Lines quest was runnable about every 2 minutes. You could get 10,000 Faction in about an hour. At that time Jadiete was selling for 4-5k each. I did alot of repeat running. It was soon nerfed but a handful of people got rich off of it... Also jacked the faction up for controlling towns. ANET is not interested in promoting this game as a buy-sell game like WOW or EQ. They seem to promote more PVP GVG. I dont think we will see an Auction House or any kind of in game selling. I would to see guild or group farming runs promoted nice but Im not holding my breath... For the OP, most drops in this game are worthless I think...
Age
PPL sell things that aren't really what they are worth and wanting 100k for some unreasonable type of gold weapon or even green.You could be waiting 30 to 45 min for that 100k in the long run it won't be worth that much in 3 months yes there is depreciation in GW with new chapters.
Skyy High
There is no inflation in pve at the moment; prices are going DOWN on EVERYTHING. End of argument.