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Originally Posted by Numa Pompilius
Nope, there isn't.
Inflation in a MMORPG is when the value of currency drops because there is a surplus of currency compared to demand. You'll see this as prices rising.
In GW we're seeing mudflation: prices on items drop constantly and across the board because there's a surplus of ITEMS.
Premise flawed; conclusion rejected.
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Bull-that's occuring on some items that are heavily farmed, but not on others. The supply of gold in the economy is increasing far faster than the supply of 15^50 crystalline swords, for instance, and those are continually increasing in price.
And this is intended specifically at stuff like minotaur/troll farming, where people are just going after the gold/junk drops to get more gold into the economy. If you guys can't see how reducing solo gold farmers is good for the game, well, there's not much more to say.