Pre-Mades: Good or Bad?

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

I like the new pre-mades recently implemented much more than the original as they reflect the "now" in the pvp section of GW.

However, GW is supposed to be about change, diversity, and the riddance of FoTM (yeah right). Well, if GW is really about not excluding all the unique skills and different classes, why are there pre-mades at all?

Dont get me wrong, I love the pre-mades, they help new players learn what is good and, well, whats not so good. Although I appreciate the pre-mades, new players could just as easily ask here[being GWG or any other site] or in-game for some decent builds instead of learning to play with that build and totally isolating all other skills in the "do not use zone."

So, I know the pre-mades may help, but, you ahve heard my opinion, what say you?

Legendary Shiz

Legendary Shiz

Desert Nomad

Join Date: Apr 2006

I like the premades for new pvpers. I'd much rather have a guy on my team running a template shock war, instead of a custom wammo. Hands down.

Turbo Wombat

Turbo Wombat

Lion's Arch Merchant

Join Date: Nov 2005

Centeral Texas

Heros of Titans Realm

Me/

Premades are good for people who just got the game ans want to jump straight into PvP without taking the time to play through the game and unlock skills. While the new premades are better because they don't rely on old tactics/combinations that may have been nerfed/changed a long time ago, I still haven't come across a single premade that I would use over one of my custom builds.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Yes, i agree premades are quite good as well, especially for the new up and coming pvper. Actually 70% of the time premades are better than customs, and for those people who go "ZOMg Nub, Ur making UP NumberZ!!" Well, this number is just with the people ive pugged with, and is a rough estimate.

zaza

zaza

Frost Gate Guardian

Join Date: Jan 2006

Tiger Tail

N/R

Premades are usually good with some tweaking. i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

Well... new premades = less whammos - more shockers, less healing breeze spammers - more boonprots...

And if you are hardcore pvper that don't want to play pve entirely, then with new premades you have some actual starting point.

Gotta love them.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

I love the premades. I wouldn't play the blessed monk if they didn't have a premade.

They rock!

Bad Apache

Bad Apache

Frost Gate Guardian

Join Date: Feb 2006

R/

Are they all originally designed by Esoteric Warriors though? I'm pretty sure EW didn't invent them. They are too popular and too wide spread to have originated from 1 guild.

Carl Butanananowski

Carl Butanananowski

Krytan Explorer

Join Date: Mar 2006

Arizona

We Have Big [Meat]

Premades = good
Me = never used them (i dont want to get bashed by some elitist :P)

These are good for people who just want to get in there and PvP. I agree with the 'with some tweaking' idea.. most of the more popular builds probably derived from a premade.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

I only get flamed for using them until "after" ive beaten my opponents with it. Though the only one I like using is the hot stepper, all the others I usually have my own tweaks for.

some guy

some guy

Jungle Guide

Join Date: Jul 2006

SPAWN CAMPING YOUR HOUSE

We Speed Clear H O H [ HsC]

Quote:
Originally Posted by zaza
Premades are usually good with some tweaking. i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.
I agree with you there.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

the problem with pre mades is people can learn to counter them. But a good player can make their own build and still be sucessefull too.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Bad Apache
Are they all originally designed by Esoteric Warriors though? I'm pretty sure EW didn't invent them. They are too popular and too wide spread to have originated from 1 guild.
No, EW held a competition and anyone could submit builds, the best ones all around were voted for and eventually were put in.

Quote:
Originally Posted by zaza
Premades are usually good with some tweaking. i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.
Wow dude. Just wow. Do you even KNOW why frenzy is in there? You're taking out points in armour penetration and removing a faster damage skill from the skill bar so you can do a bit more damage on a knock down? Any half decent monk could probably counter that 'spike' with Signet of Devotion.

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

The only reason I use premades is when I'm trying to do a fast reroll, and one of the premades is close to what I'm trying to roll (thus I'd really appeciate it it Anet would add custom templates).

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Premades are good. Something basic and solid that you can tweak a bit. Unlocking them all would take time, and how are you supposed to unlock them with a crappy build? If you start from scratch thats what you would have. Plus, alot of people dont go to websites/forums for their information, dont know about Guild Wiki, and when asking a question politely about builds in game get "OMG you noob".

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Premades are good. When they will not be so good, then A-Net will grant a new top guild the privilege to make new templates.
This said, I think the finalists of GWFC should have the right to add a Template to the PvP selection screen.

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by zaza
Premades are usually good with some tweaking. i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.
That's a horrible tweak.

TeeGee

TeeGee

Frost Gate Guardian

Join Date: Mar 2006

Poland

Uber Pro Gamers [leet]

Me/E

Quote:
This said, I think the finalists of GWFC should have the right to add a Template to the PvP selection screen
Very nice idea. The only downside is that after some time there would be so many templates that it wouldn't be worth time to unlock skills manually. Maybe only winners should be able to add a template.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

The only tweak you should do on the shock warrior is dropping Rake for Bull's Strike.

Quote:
i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.
Wow, the worse tweak ever.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by yesitsrob
The only tweak you should do on the shock warrior is dropping Rake for Bull's Strike.
Agreed.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Quote:
Originally Posted by lacasner
Yes, i agree premades are quite good as well, especially for the new up and coming pvper. Actually 70% of the time premades are better than customs, and for those people who go "ZOMg Nub, Ur making UP NumberZ!!" Well, this number is just with the people ive pugged with, and is a rough estimate.
Are you sure? I've played this game for 12 months and I've played alot of RA, but I've never seen something simular to:"ZOMg Nub, Ur making UP NumberZ!!"...

Or is it simply because my own builds kick arse

The Silver Star

The Silver Star

Krytan Explorer

Join Date: Jun 2006

UK, Scotland

Il Guild Name Il

W/

How about.... a "shuffle" option when making a character, it ramdomly selects through a number of pre-made builds? Personally i would preffer to just have 8 of my own pre-made builds to save me from buying new character slots to save me from re-making all the time. As for tweaking... those builds are GvG builds realy and need tweaking for use in other PvP areas in my opinion.

Mrscoombes

Lion's Arch Merchant

Join Date: Aug 2006

Crimson Skullfuks

A/R

The hot stepper is such a rip off of melandru's fang. I'm so sick of seeing assasins unload that build in pvp, that I brought a few counter skills with it just so I can personally kick their asses. Also if you challenge ANY assassin in your guild to a 1 v 1 scrimmage, you'll be sure as hell they brought the horned ox build.

EagleEye812

EagleEye812

Ascalonian Squire

Join Date: Oct 2005

Ex Loca Infernorum [XLI]

N/

I think the winning guild from each season should be allowed to put in their own premades every season, to keep them fresh and useful.

Quote:
Originally Posted by zaza
Premades are usually good with some tweaking. i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.
rofl That's funny

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Quote:
Originally Posted by Mrscoombes
The hot stepper is such a rip off of melandru's fang. I'm so sick of seeing assasins unload that build in pvp, that I brought a few counter skills with it just so I can personally kick their asses. Also if you challenge ANY assassin in your guild to a 1 v 1 scrimmage, you'll be sure as hell they brought the horned ox build.
That's because it works, and because with the combo you can do two dual attacks (well, 1 dual and another dual of your choice) without having to use two leads.

Also, that Melandru's Fang premade was a R/W which used expertise, not an A/N with AOD.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

The Premades are there for the NEW PLAYERS that haven't unlocked any/enough skills to be competitive in PvP.

You try to go into team Arenas or something with the cruddy skills they give you when you start a pve character.

The premades now are decent, popular builds with tweaks to them to make them alittle less effective so the new player has a goal of unlocking the skills to make them better.

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

Well, I know the pre-mades are great! Because they really are. But, one of my points is that, do we really want players focused around those builds inparticular and not noticing anything else?

~Chill

Russell.Crowe

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Legendary Shiz
I like the premades for new pvpers. I'd much rather have a guy on my team running a template shock war, instead of a custom wammo. Hands down.
do you really want a new player with frenzy healsig on his bar =S

stop flaming zaza because he changes the build to something HE likes, even though you may not like it

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

These are better than the whammo, or *pulls something out of the sleeve *http://gw.gamewikis.org/wiki/E/Mo_Arcane_Healer


More bad examples at: http://gw.gamewikis.org/wiki/Premade_build

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

any build is worth while compared to a healing hands war who thinks hes god

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

Quote:
Originally Posted by Death3D
any build is worth while compared to a healing hands war who thinks hes god

True that.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

finally, the premades can be considered "perfect". in fact, i bet most gvgers can throw 8 premades together and get *gasp* a true balanced build! of course, there will have to be a few modifications (putting Extinguish and Windborne Speed on the Flashbot, for example), but those builds are the real deal, or at least very close to them.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by zaza
Premades are usually good with some tweaking. i change the shock warr and take out frenzy and a couple others and stick in conjure lightning so you can take points out of strength and put more in air magic so -forgot kd skill- does more dmg.
wow just wow. can i please point out your obviously FLAWED view of this premade?

first off frenzy is in there for a faster attack rate. frenzy + eviscerate + executioners = nice dmg spike. there is a cancel stance to it. ever thought of hitting sprint when youre getting attacked? i have seen the conjure lightning work decent in very limited builds, but for the most part, bringing that = free energy management for anyone that brought drain enchant or free damage from shater enchant. and lastly, shock is not on that bar to do damage. shock is on that bar to provide a knockdown for a kiting monk before your spike, or to stall runners trying for flagstand to force a morale boost, or if used in a heros ascent setting, for interrupting the ghostly or again a kiting monk.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by MistressYichi
wow just wow. can i please point out your obviously FLAWED view of this premade?

first off frenzy is in there for a faster attack rate. frenzy + eviscerate + executioners = nice dmg spike. there is a cancel stance to it. ever thought of hitting sprint when youre getting attacked? i have seen the conjure lightning work decent in very limited builds, but for the most part, bringing that = free energy management for anyone that brought drain enchant or free damage from shater enchant. and lastly, shock is not on that bar to do damage. shock is on that bar to provide a knockdown for a kiting monk before your spike, or to stall runners trying for flagstand to force a morale boost, or if used in a heros ascent setting, for interrupting the ghostly or again a kiting monk.
Kiting anything for that matter. I prefer using bulls strike though as being linked to strength it provides a decent amount of damage to go with your spike as a knockdown without the exhaustion.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

i know this. im responding to his post where he is putting points into air magic for shock to do more damage, which was NEVER the reason why its on that bar in the first place. I do agree that the only modification to that premade is dropping axe rake for bulls strike though.

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

meh who cares... custom premades are looming around the corner ^_^

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by llsektorll
meh who cares... custom premades are looming around the corner ^_^
You mean templates? They are on the skill pane. Which means they are for already made characters (ie PvE characters). They serve a totally different purpose to premades.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Yanman.be
These are better than the whammo, or *pulls something out of the sleeve *http://gw.gamewikis.org/wiki/E/Mo_Arcane_Healer


More bad examples at: http://gw.gamewikis.org/wiki/Premade_build
That's nothing, this is far better: http://gw.gamewikis.org/wiki/R/N_Trapper :d

Chilly Ress

Chilly Ress

Jungle Guide

Join Date: Oct 2005

Kinetic Fusion [kF]

Me/

Quote:
Originally Posted by Sekkira
Kiting anything for that matter. I prefer using bulls strike though as being linked to strength it provides a decent amount of damage to go with your spike as a knockdown without the exhaustion.
Shock isnt just for kiting enemies, good interupt for res etc. Shock is much more versatile than bull's strike as foe does not have to be moving.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Chilly Ress
Shock isnt just for kiting enemies, good interupt for res etc. Shock is much more versatile than bull's strike as foe does not have to be moving.
That's why I'd go for an actual interrupt. It takes a full 30 seconds to recover from exhaustion completely and if it's used as an interrupt as well as kd for kiting, it can build up very easily. While I wont say it's a bad skill to use, I will say that in my opinion, bull's strike + distracting blow/disrupting chop is a better option than shock + axe rake.