W/Ri build in progress

abyssmal

Pre-Searing Cadet

Join Date: Aug 2006

R/N

This is a build im in the progress of leveling up... the purpose of this thread is to build a skillset... the main purpose of this build is to be competitive in pvp... though i put it in here because im leveling it up pve... any help or suggestions would be greatly appreciated...

Warrior/Ritualist
Level: 20

Strength: 11
Axe Mastery: 12
Tactics: 2
Channeling Magic: 6
Restoration Magic: 1
Communing: 1

Battle Rage [Elite] (Strength)
For 16 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Adrenaline:4

Cyclone Axe (Axe Mastery)
Perform a spinning axe attack striking for +10 damage to all adjacent opponents.
Energy:5 Cast:0 Recharge:4

Dismember (Axe Mastery)
If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 17 seconds.
Adrenaline:7

Axe Twist (Axe Mastery)
If this attack hits a foe suffering from a Deep Wound, you strike for 16 more damage and that foe suffers from Weakness for 20 seconds.
Adrenaline:7

Wailing Weapon (Channeling Magic)
For 7 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Energy:10 Cast:1 Recharge:30

Spirit Siphon (Channeling Magic)
Target spirit loses all Energy. You gain 21% of that Energy.
Energy:5 Cast:0.25 Recharge:3

Nightmare Weapon (Channeling Magic)
For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack is reduced by 26 damage and steals up to 26 Health.
Energy:5 Cast:1 Recharge:10

Spirit Rift (Channeling Magic)
Open a spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 58 lightning damage.
Energy:15 Cast:2 Recharge:5

Baggers

Academy Page

Join Date: Jan 2006

Norwich, UK.

Mo/Me

Well, I'm not liking the energy cost. As Warriors have 20 Energy standard.. and only 2 regen. Also you have no res/self healing skills.


Also the Rit skills will end Battle Rage, wont they?

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

i have to say it not looking good not just the nrg cost but the amount your attributes are spread... it is frankly ridiculous(*spelling?*) i myself never take my weapon attribute below 15 but if this build works for and does its job go for it but im afraid im not going to be using it anytime soon

~A Leprechaun~

sorry for being negative, dont listen to me, im lame

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Battle rage ends if you use a non-attack skill.

abyssmal

Pre-Searing Cadet

Join Date: Aug 2006

R/N

normally use spirit rift ranged... and wailing weapon or nightmare weapon to open up melee... as for attribs they are all core values... i didnt include eq reqs because i was hoping to get some input from you all... any tweaks as far as skills would be greatly appreciated...