Too many Add-Ons :::: a plea to ArenaNet
Silver_Fang
Well, play it as a game isntead of trying to archieve everything for every character, 1 is enough, and you got plenty of time to try new profession and enjoy it as a game.
huMptY DumPty
answer.....is......
1) don't create too many pve characters... 4 should be enough
2) don't invest too much gold or time on your *not favorite* profession; so you can delete it if need be
3) play pvp... unlock the skills. Buy the add-on for pvp purposes; new skills and such
4) Have fun
1) don't create too many pve characters... 4 should be enough
2) don't invest too much gold or time on your *not favorite* profession; so you can delete it if need be
3) play pvp... unlock the skills. Buy the add-on for pvp purposes; new skills and such
4) Have fun
Mordakai
Ashantara, I'm going to try really hard not to flame you, but I must say I find your complaint ridiculous.
It's like people complaining they get too much fast food for cheap. (Solution? Buy less!)
Or, "How come sodas come in a 6 pack? I only want 4 sodas, not 6!"
As a casual gamer, I had not even finished all of Prophecy before I bought Factions. But, even if I never do the Titan Quests, I'll still enjoy playing Guild Wars.
Thing is, those of us with limited time have to make choices. Do we want to level up this character, or that one? Do we want to finish Factions, or Farm? Etc, etc.
And frankly, I'd rather have too much to do, and not enough time to do it, than too little. It's good to know that whenever I'm bored, there's something for me to do in Guild Wars.
Now, if it gets to the point that I'm not even getting my money's worth with a new Chapter, then I won't buy it. That simple.
Consider the alternatives, Ashantara.
I don't know the exact business plan Anet came up with, but I trust they are doing whatever it takes to keep Guild Wars alive with no monthly fee. As long as they do that, I'm not going to fault them for releasing more content than I utilize. Better too much than too little.
It's like people complaining they get too much fast food for cheap. (Solution? Buy less!)
Or, "How come sodas come in a 6 pack? I only want 4 sodas, not 6!"
As a casual gamer, I had not even finished all of Prophecy before I bought Factions. But, even if I never do the Titan Quests, I'll still enjoy playing Guild Wars.
Thing is, those of us with limited time have to make choices. Do we want to level up this character, or that one? Do we want to finish Factions, or Farm? Etc, etc.
And frankly, I'd rather have too much to do, and not enough time to do it, than too little. It's good to know that whenever I'm bored, there's something for me to do in Guild Wars.
Now, if it gets to the point that I'm not even getting my money's worth with a new Chapter, then I won't buy it. That simple.
Consider the alternatives, Ashantara.
- Smaller releases, finish quicker, get bored before next release. Some people already have this problem.
- Monthly fee to offset loss of income. Not acceptable.
- One mega release a year. Frankly, I don't see the difference between two Chapters a year, and one larger Chapter that would (hopefully), have as much content as too smaller chapters. If it doesn't, and you really want less content for your money, I'm afraid I can't help you!
I don't know the exact business plan Anet came up with, but I trust they are doing whatever it takes to keep Guild Wars alive with no monthly fee. As long as they do that, I'm not going to fault them for releasing more content than I utilize. Better too much than too little.
Loviatar
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there was a second burst of questions on this subject when Factions came out on this and other forums where it was explained that each chapter got one full year of development time due to 2 separate teams working a 6 month split release schedule.
it was announced.
also to be honest you do not have to play all professions or all you do play to completion.
as an example i have a ele/monk who is permanently in presear simply because it is a beautiful place to visit when i want a vacation.
that character may be wasted in your opinion because i never finished the game with her but it is worth wasting a slot for the enjoyment it gives me and i only play casually.
a little over 1100 hours since the very start and 800 plus on only one character that i enjoy playing and will take to Nightfall as soon as i can.
Ninna
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Originally Posted by Ashantara
four possible outcomes:
#1 - Consumers will stop buying further add-ons until they have finished the previous ones. This would probaby hurt you more than us. |
-- especially if you are not required to buy any previous games
Keith Quinn of NCSoft (I added the bold)
http://www.gwonline.net/wiki/index.php/ComicCon_2006
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Anyone who buys Nightfall gets a full version of the game. Unlike other expansions for other games, which force you to buy the initial version of the game as well as an expansion, Guild Wars: Nightfall is a complete package. If someone comes to GW as a new player by purchasing Nightfall, he has no need to ever buy the prior two Guild Wars episodes. If a player ever wishes to buy the older episodes he is certainly able to do so, and he’ll then have access to the old continents, old items, and old zones. Or he can simply play the latest campaign, waiting for new expansions. Either way, he’s got everything he needs to enjoy a full virtual life in the Guild Wars universe. |
anyone who buys Nightfall has no need to ever buy the prior two Guild Wars episodes
majoho
I don't get the point of the OP at all.
Let me turn it around, if there wouldn't be coming a new "add-on" every 6 months I would stop to play, since I can only be bothered to do each "add-on" so many times and I don't PvP/GvG so basically I NEED something to keep me playing.
So OP don't think you speak for the majority.
Let me turn it around, if there wouldn't be coming a new "add-on" every 6 months I would stop to play, since I can only be bothered to do each "add-on" so many times and I don't PvP/GvG so basically I NEED something to keep me playing.
So OP don't think you speak for the majority.
monkey grip
I think it all boils down to this:
Guild Wars cannot be compared to any other game out there.
People are forgetting several points to the game
Their intent was not to make an RPG, their intent was to make a game loosely based upon collectible card games (Magic: the Gathering). They then realized that there was some demand within the PVP players to expand on a storyline, therefore PVE content was designed.
Since this game is based upon collectible card games, the goal here is to collect skills, not characters. Factions showed us that there is plenty of PVP options for PVE players.
The point of the game, while being open ended, is still ACCOUNT DEVELOPMENT not CHARACTER DEVELOPMENT.
It is my opinion that with the way things started and the way things are going is that you have one char to go through the PVE part with, use that char to unlock things for PVP chars, which you can then make chars with any proffession you want for the PVP content.
I think ANET needs to get the word out plainly to the players what the intent of the game is. I think my statements above are pretty well on with what they have/had in mind for the game. But I may be wrong.
Myself, I have my tyrian ranger, and tyrian monk, only the ranger has beaten both Proph and Factions. I have a large percentage of all the skills unlocked for every profession, and it was all done with one character. My goal with my monk is to get him to Sengi's Corner and that is it. Just so he can get to change secondary's to the new ones.
Guild Wars cannot be compared to any other game out there.
People are forgetting several points to the game
Their intent was not to make an RPG, their intent was to make a game loosely based upon collectible card games (Magic: the Gathering). They then realized that there was some demand within the PVP players to expand on a storyline, therefore PVE content was designed.
Since this game is based upon collectible card games, the goal here is to collect skills, not characters. Factions showed us that there is plenty of PVP options for PVE players.
The point of the game, while being open ended, is still ACCOUNT DEVELOPMENT not CHARACTER DEVELOPMENT.
It is my opinion that with the way things started and the way things are going is that you have one char to go through the PVE part with, use that char to unlock things for PVP chars, which you can then make chars with any proffession you want for the PVP content.
I think ANET needs to get the word out plainly to the players what the intent of the game is. I think my statements above are pretty well on with what they have/had in mind for the game. But I may be wrong.
Myself, I have my tyrian ranger, and tyrian monk, only the ranger has beaten both Proph and Factions. I have a large percentage of all the skills unlocked for every profession, and it was all done with one character. My goal with my monk is to get him to Sengi's Corner and that is it. Just so he can get to change secondary's to the new ones.
EternalTempest
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Originally Posted by monkey grip
Their intent was not to make an RPG, their intent was to make a game loosely based upon collectible card games (Magic: the Gathering). They then realized that there was some demand within the PVP players to expand on a storyline, therefore PVE content was designed.
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I do like your MTG analogy and that is the basic design for the combat system. Starting with PvE used for unlocks for PvP was the orginal design, but you can see the shift to jump in to either when they implemented Batlhzar Faction points and how Factions was introduced.
With Factions the PvE's were grumbling, with Nigthfall the PvP's are going to most likely grumble this time.
The Radio inteview about there businsess model can be found here:
Part 1 - http://www.vgmfusion.com/index.php?id=61
Part 2 - http://www.vgmfusion.com/index.php?id=62
Part 3 - http://www.vgmfusion.com/index.php?id=63
Each campaign is either a stand alone game (you can play it by itself) or an expansion/add-on if you merge.
monkey grip
I could have sworn I read an interview shortly before or after Prophecies was released, that he had said that they were suprised at the RPG folowing they were gathering in the initial Beta's, and they then worked in the content. You may be right. I am going to search the net to try and find the interview though.
But you get the point of what I am trying to say.
Thanks for the links.
EDIT: been looking for the past 30mins, I know its out there, lol, i;m not crazy! (maybe)
But you get the point of what I am trying to say.
Thanks for the links.
EDIT: been looking for the past 30mins, I know its out there, lol, i;m not crazy! (maybe)
Mordakai
Off topic, but do people think the trend will be:
Odd chapters = more pvE content
Even chapters = more pvP content
Gross generalization, and I know there are elements of each in both games, just curious what other people thought.
Odd chapters = more pvE content
Even chapters = more pvP content
Gross generalization, and I know there are elements of each in both games, just curious what other people thought.
Loviatar
Quote:
Originally Posted by monkey grip
I could have sworn I read an interview shortly before or after Prophecies was released, that he had said that they were suprised at the RPG folowing they were gathering in the initial Beta's, and they then worked in the content. You may be right. I am going to search the net to try and find the interview though.
But you get the point of what I am trying to say. Thanks for the links. |
Jeff Strain in that interview stated that it caught them by surprise how many players were sticking with their PVE play instead of the expected switch to PVP.
he also said Factions was too far in development to reflect this (boy was he right) but chapter 3 would take this into account.
and it does seem from what is known so far that it will be much more PVE oriented than Factions
monkey grip
i think that Nightfall will bring everything into balance. They've had two go's at it and I think/hope that they now have a better idea of what needs to be done for each chapter to appeal to both.
Loviatar
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Originally Posted by Mordakai
Off topic, but do people think the trend will be:
Odd chapters = more pvE content Even chapters = more pvP content Gross generalization, and I know there are elements of each in both games, just curious what other people thought. |
if PVE Nightfall is a much bigger success than PVP Factions there will be more PVE in chapter 4 as they have time to add it in.
you can bet they are ready to jump either way depending on reaction to Nightfall
the sales will push it either way
CK0
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Originally Posted by Loviatar
he also said Factions was too far in development to reflect this (boy was he right) but chapter 3 would take this into account.
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Loviatar
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Originally Posted by CK0
Where is this bit where he is talking about Factions? Can you elaborate; I am interested in what his comments where regarding this.
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Horseman Of War
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I already had to drop one of my four Tyria characters (and degrade him to a mule for hoarding items and stuff) in order to be able to create a new Factions character. |
(unlinked would be 4+4 which is enough, but who wants unlinked accounts lol?)
I think I understand this as : you cannot play every class without buying a slot for ten dollars. (assuming you get the pre-sale along with nightfall) And yes, my only real complaint for the entire time Ive played this game is that there werent enough slots for me to try every profession (unless you only pvp, but thats missing a lot of the real hard work the devs put into the game)
Im not trying to bash you like some kind of ignorant teenager, Im actually trying to say that- while i disagree with what you say, I can totally see how many many people would feel overwhelmed by the massive amount of content coming in. Of course I want nightfall now (so i can clear some inventory space for one!) but there is nothing forcing anyone to get it asap. You wont be left behind because- while everyone is out screwing around with the new classes trying to get it together, you can jump in with your old-school builds and mop the floor with a noobagon and a nerdish. Dust off your mesmer.
(if you dont pvp, then i dont see any kind of rush to get the game- do what you want)
edit-> by waiting to get it, you can rest assured that prices for rare items will drop.
Horseman Of War
sorry for the double post maybe this thread is getting off topic
I was so mad that I HAD to fight for balthazaar... I *guess* it makes sense if its the god of war, and you are fighting...
All this talk about the Custom Henchies- when most players will hate the AI so much no matter how its played out. (blame it on Henchway, not Lag this time)
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Originally Posted by EternalTempest
...when they implemented Batlhzar Faction points and how Factions was introduced.
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Quote:
Originally Posted by EternalTempest
...With Factions the PvE's were grumbling, with Nigthfall the PvP's are going to most likely grumble this time.
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Mordakai
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Originally Posted by Horseman Of War
did you do something wrong with linking your account? You deleted a character, even though you definately got two slots for new ones? After purchasing factions, there is no way you have only your 4 original slots (4+2=6)
(unlinked would be 4+4 which is enough, but who wants unlinked accounts lol?) |
Thus, one of his Tyrians was "downgraded" to a mule.
Frankly, he won't get much sympathy from me. I'm currently playing 2 characters through Factions, and that's probably all I'll do.
Good news for me: More slots for Nighfall!
Horseman Of War
i see, my mistake...
if it makes anyone feel better, my Horseman Of War that is well over a year old, still has never done many 'pre-ashes/yaks' quests- 150 xp just isnt worth my time (lvl 20 w/a LFG Recruits for Hollis OMG)
if it makes anyone feel better, my Horseman Of War that is well over a year old, still has never done many 'pre-ashes/yaks' quests- 150 xp just isnt worth my time (lvl 20 w/a LFG Recruits for Hollis OMG)
Elaine Donnerbalken
To sum it up, there's no reason for PvE players to buy an addon if they don't want to. They should just be happy that they will have a wider diversity of possible gaming experiences, which they can chose to or not to enjoy.
It will be the PvPers who will have problems with a steady increasing number of addons, since more skills are bad for high level pvp but nevertheless have to be obtained.
It will be the PvPers who will have problems with a steady increasing number of addons, since more skills are bad for high level pvp but nevertheless have to be obtained.
EternalTempest
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Originally Posted by Mordakai
No, what he's saying is, he couldn't even play all 4 of his old Tyrian characters through Factions, and make new Faction Characters as well, because he doesn't have enough time.
Thus, one of his Tyrians was "downgraded" to a mule. Frankly, he won't get much sympathy from me. I'm currently playing 2 characters through Factions, and that's probably all I'll do. Good news for me: More slots for Nighfall! |
I may have enough time to get my sin 100% unlocked in Factions (0 in Tyria) (all the kurick map points below House Ze Heltzer + 1 more elite).
It doubt I will be able to get my monk through the game quick enough... but everyone loves a monk so I may pull it off.
So if all goes well... 2 complete unlock (gw-gwf) and one with (gwf). I thought about starting a necro... but don't know if I would have the time.
Mordakai
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Originally Posted by Elaine Donnerbalken
To sum it up, there's no reason for PvE players to buy an addon if they don't want to. They should just be happy that they will have a wider diversity of possible gaming experiences, which they can chose to or not to enjoy.
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Quote:
Originally Posted by Elaine Donnerbalken
It will be the PvPers who will have problems with a steady increasing number of addons, since more skills are bad for high level pvp but nevertheless have to be obtained.
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Originally Posted by EternalTempest
My ele is my only character that has 100% Skill/Map/Weapon Upgrade lock in Tyria and 1 outpost and 4 more elites then will have Factions Unlocked with her... So if all goes well... 2 complete unlock (gw-gwf) and one with (gwf). I thought about starting a necro... but don't know if I would have the time.
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I was thinking about why people feel they "have" to do things. And I think sites like these are one reason. We wouldn't know about all the stuff we were missing unless we searched and found out. Thus, there's "pressure" to keep up... even though it's totally artificial pressure.
My best advice: Ignore everyone else's leet weapons and characters, and just do what you want. Don't worry you've only gotten 5 characters through Factions, and not all 6. That's just crazy stuff to worry about. This game is supposed to be escape from the daily grind, not another part of it.
No worries FTW.
Elaine Donnerbalken
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Really? Do all PvP players feel this way? |
You can only memorize a limited number of skill pictures, descriptions etc (and train the ways to react appropriate).
Also more skills make Guild Wars harder to balance and increase the number of gimmick builds, ultimatively resulting in a game of rock-paper-scissors, since you can't counter every extreme.
Mordakai
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Originally Posted by Elaine Donnerbalken
definitively not. At least many casual PvPers will like to test out new skill combinations (i like that too). But for high level PvP many more new skills are bad.
You can only memorize a limited number of skill pictures, descriptions etc (and train the ways to react appropriate). Also more skills make Guild Wars harder to balance and increase the number of gimmick builds, ultimatively resulting in a game of rock-paper-scissors, since you can't counter every extreme. |
Course, I don't play PvP, so I really can't comment.
Elaine Donnerbalken
Imagine, because of limited skillslots you would only have the possibility to counter either imbalanced build no.1 or imbalanced build no.2.
Deciding to take the skill against build no.1 you would have a chance against it, but you would lose to build no.2 for sure, and the other way round.
They don't have to be much stronger than the balanced (or any build which may be used) builds, this is about how PvP becomes boring when the outcome of a fight ist decided as soon as you meet each other at the flagstand and see your builds.
Deciding to take the skill against build no.1 you would have a chance against it, but you would lose to build no.2 for sure, and the other way round.
They don't have to be much stronger than the balanced (or any build which may be used) builds, this is about how PvP becomes boring when the outcome of a fight ist decided as soon as you meet each other at the flagstand and see your builds.
sindex
Well I guess my last post was pretty bad so they took it off about this subject (don’t know why since I was trying to get a point across about profit). I really don’t understand why you would say “that it’s a terrible idea with the add-ons”. It all comes down to the “next step”; you never saw them end the series for Neverwinter Nights simply because someone said it was a stupid idea. You have every right to speak your mind in your own opinion (but I don’t agree with you). I believe it suit the company, (all in all) to get prepared for the next step (whether it be an add-on, Guild Wars 2, or not). You make the funding to keep the servers alive anyway you can, and you have to figure out the marketing strategy of your audience. People who play Guild Wars will continue to do so, unless there is some nasty turn that makes it less then worth while (like monthly fees, when there was none before).
MerLock
Actually the word before GW's was released was that a new chapter would be released every 6-9 months. I think it would be a good rotation to release in between that range instead of dead on every 6 months. It kinda balances it out.
I know if your not ready for it, dont' get it. But I understand the OP's deliema. All his/her friends are getting it and he or she will feel left out and finding grps hard while everyone tries the new chapter.
Again just my opinion.
I know if your not ready for it, dont' get it. But I understand the OP's deliema. All his/her friends are getting it and he or she will feel left out and finding grps hard while everyone tries the new chapter.
Again just my opinion.
shadowmist
Reading this, I'm wondering where the pressure the Op talks about is coming from? The only pressure I feel from playing the game is keeping up with new skill combinations and keeping myself from going broke when I make a new character. And those things I could just as easily ignore if I wanted to.
Yeah, if they keep adding skills and professions it'll eventually become a hassle later on, but it's not like we have to play every profession. I myself have played all current professions through most of the game, just because I like variety. However, I've only beaten prophecies with my monk and warrior, and factions with my monk and ritualist. I just do what I feel suits me, and I don't think adding more professions will MAKE me feel pressure.
Also, it's not like Anet will include new professions every chapter. They could just include missions and stuff. They never said they would always have two new professions and more skills, at least to my knowledge.
As for changing the 6 month release plan, it would be rather hard as I imagine Anet has some sort of long term business plan that would pretty much revolve around their current business model.
All in all, while I understand where the Op is coming from, we have to keep in mind that this is just a game. Do it for fun, it's not like anyone can really MAKE you play. Just my 2 cents worth.
Yeah, if they keep adding skills and professions it'll eventually become a hassle later on, but it's not like we have to play every profession. I myself have played all current professions through most of the game, just because I like variety. However, I've only beaten prophecies with my monk and warrior, and factions with my monk and ritualist. I just do what I feel suits me, and I don't think adding more professions will MAKE me feel pressure.
Also, it's not like Anet will include new professions every chapter. They could just include missions and stuff. They never said they would always have two new professions and more skills, at least to my knowledge.
As for changing the 6 month release plan, it would be rather hard as I imagine Anet has some sort of long term business plan that would pretty much revolve around their current business model.
All in all, while I understand where the Op is coming from, we have to keep in mind that this is just a game. Do it for fun, it's not like anyone can really MAKE you play. Just my 2 cents worth.
birdfoot
IMHO, I think the way we feel towards the game differs from one another. While I don't completely agree with the OP (at least specific to the remarks on who's actually losing out), I do find his message worth pondering about.
I do know ppl who are inclined to create all characters and play through the entire PvE portion of the game; this is simply a matter of preference. Some folks just need a sense of completion that's all; in fact, their sole purpose of starting a game may be for completion (like playing RPG). In that context, it really appears that a 6 month cycle is hard to catch up and by the time you do (with a few months delay), you'll feel very far behind from the others (especially since GW is an online game). But then again, it's impossible for ANet to please everyone so.
Anyway, I'm not really sure if a 6 month cycle will pose any problems in the future, but all I can say for now is that it does help to add more variety into the game, which is a good thing for me. However, since ANet has set this kind of expectations, I just hope they will be able to cope with it and still release quality content as expected. If not, I'd rather they go with a 1 year cycle or something.
I do know ppl who are inclined to create all characters and play through the entire PvE portion of the game; this is simply a matter of preference. Some folks just need a sense of completion that's all; in fact, their sole purpose of starting a game may be for completion (like playing RPG). In that context, it really appears that a 6 month cycle is hard to catch up and by the time you do (with a few months delay), you'll feel very far behind from the others (especially since GW is an online game). But then again, it's impossible for ANet to please everyone so.
Anyway, I'm not really sure if a 6 month cycle will pose any problems in the future, but all I can say for now is that it does help to add more variety into the game, which is a good thing for me. However, since ANet has set this kind of expectations, I just hope they will be able to cope with it and still release quality content as expected. If not, I'd rather they go with a 1 year cycle or something.
Rok
6 months seems perfectly fine to me, 1 year was way too long to wait. I have 4 chars finished with Factions - 3 inported from Tyria and a native Assassin - who went to Tyria himself and did those, long ago, could have got the rest through, just got bored with it. Even with the release of new slots, i bought some but have not bothered lvling those characters up yet.
When Nightfall is released I will get all 4 chars through it plus either or both of the new classes, who i will then take back to Cantha and Tyria. If a new chapter comes out before I finish all that then that is just as well, I'll never be bored. If not then I may consider working on another character or 2. Time will tell.
When Nightfall is released I will get all 4 chars through it plus either or both of the new classes, who i will then take back to Cantha and Tyria. If a new chapter comes out before I finish all that then that is just as well, I'll never be bored. If not then I may consider working on another character or 2. Time will tell.
Cynn Evennia
Im completely up for an expansion each 6 months. I have beaten 5 times prophecies and 3 times factions and i am starting to be tired of both scenarios.
Nevertheless i believe that adding 2 new professions each expansion is wrong because if in chapter 4 we have 12 profs a simple natural selection will make some profession useless, like Assassins, Elementalists and Ritualists, as it has been pointed out in several occasions. So in order to keep balance ANET should not introduce new profession but enhance the existent ones.
Moreover, Factions is not a real stand alone, any new player can find it frustrating, it is terribly short and the total lack of diversity on ecosystems is sadly remarkable compared to what Tyria offers. Personally i dont recommend Factions but Prophecies to new players, and i dont think Nightfall will be as tutorial as Prophecies.
Keep the pace ANET, you are doing great!
EDIT: The last paragraph is out of topic, i know, but i felt it was interesting to point it out.
Nevertheless i believe that adding 2 new professions each expansion is wrong because if in chapter 4 we have 12 profs a simple natural selection will make some profession useless, like Assassins, Elementalists and Ritualists, as it has been pointed out in several occasions. So in order to keep balance ANET should not introduce new profession but enhance the existent ones.
Moreover, Factions is not a real stand alone, any new player can find it frustrating, it is terribly short and the total lack of diversity on ecosystems is sadly remarkable compared to what Tyria offers. Personally i dont recommend Factions but Prophecies to new players, and i dont think Nightfall will be as tutorial as Prophecies.
Keep the pace ANET, you are doing great!
EDIT: The last paragraph is out of topic, i know, but i felt it was interesting to point it out.
Ninna
Quote:
Originally Posted by shadowmist
They never said they would always have two new professions and more skills, at least to my knowledge.
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gamespy interview Jan. 11, 2006
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
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Each release will sport two new professions only available to players who own those expansions |
http://www.just-rpg.com/default.asp?pid=1885
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our goal for professions was to introduce new ones in each new campaign. |
Mordakai
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Originally Posted by Cynn Evennia
Nevertheless i believe that adding 2 new professions each expansion is wrong because if in chapter 4 we have 12 profs a simple natural selection will make some profession useless, like Assassins, Elementalists and Ritualists, as it has been pointed out in several occasions. So in order to keep balance ANET should not introduce new profession but enhance the existent ones.
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For example, IMO it's not the addition of new classes that made the Ele "weak," it's an inherent problem with the Ele that will stand no matter how many classes there are, until they "fix" the Ele.
We'll see how the Paragon and Dervish are, but my guess is these will be popular/useful enough to be included in groups beyond Nightfall. Time will tell of course.
As for future classes, I still want to see a Druid/Shapechanger class, a Summoner type class like Necro, but without needing bodies, some other limitation (like Energy Drain or something) to compensate. Going to the New profession idea thread always gives me ideas of new directions Anet can go with new Profs.
Quote:
Originally Posted by Cynn Evennia
Moreover, Factions is not a real stand alone, any new player can find it frustrating, it is terribly short and the total lack of diversity on ecosystems is sadly remarkable compared to what Tyria offers. Personally i dont recommend Factions but Prophecies to new players, and i dont think Nightfall will be as tutorial as Prophecies.
Lets call things as they are, expansions and not stand alone, and keep the pace ANET, you are doing great. |
And still, you have to consider that Nightfall (or another later chapter) could conceivably be even better than Prophecy. Don't base your definition of "Expansion" on your like/dislike of a particular Chapter.
Cynn Evennia
I dont think that 2 new profession each expansion is healthy, it will be impossible to keep balance. Its a matter of natural selection, thats my point. A necro is meant to play either SS or MM, except BiP or orders in specific areas, unless you hench it or play with guildies. And similar arguments for any other profession: ritualist=rit lord, ele=nuker, etc. If the non standard builds are at the edge of extinction you cannnot expect less from professions if their quantity becomes really large.
Nevertheless i hope Darwin is wrong
About Factions as a non stand alone. Dear Mordakai, maybe i should have said that "Factions is an expansion disguised as a stand alone" in order to avoid any confusion. I know that theoretically Factions is indeed a stand alone since you dont need to purchase Prophecies in order to play. The comment "Factions is not a real stand alone" meant that for a new GW player Factions has very little PvE content to offer and the learning curve is frustratingly steep, all two points compared with what Prophecies delivers. Please note that i am not saying anything about Prophecies being better than Factions.
Now, back into topic, i love the 6 months delivery, go ANET!
Nevertheless i hope Darwin is wrong
About Factions as a non stand alone. Dear Mordakai, maybe i should have said that "Factions is an expansion disguised as a stand alone" in order to avoid any confusion. I know that theoretically Factions is indeed a stand alone since you dont need to purchase Prophecies in order to play. The comment "Factions is not a real stand alone" meant that for a new GW player Factions has very little PvE content to offer and the learning curve is frustratingly steep, all two points compared with what Prophecies delivers. Please note that i am not saying anything about Prophecies being better than Factions.
Now, back into topic, i love the 6 months delivery, go ANET!
brokenmonkey
/not gonna read past a point in what ur sayings.
NOT EVER NEW GUILD WARS WILL HAVE NEW PROFESSIONS PLZ GET THAT THROUGH UR HEAD.
AND DONT COMPLAIN ABOUT CONTENT.. i mean r u serious? mad about the stuff they give us?.. go d i e dont play guildwars then.
NOT EVER NEW GUILD WARS WILL HAVE NEW PROFESSIONS PLZ GET THAT THROUGH UR HEAD.
AND DONT COMPLAIN ABOUT CONTENT.. i mean r u serious? mad about the stuff they give us?.. go d i e dont play guildwars then.
floppinghog
annoying topics like these need to get locked after the first page...
someone opinion is not a topic. get lost
someone opinion is not a topic. get lost
Cynn Evennia
Everybody has the right to start a topic because in that way we can see the opinion of the forumers. In this particular case no one has supported the opinion that the excess of add ons are a bad thing; on the contrary all forumers have posted their agreement with the 2 per year chapter politics.
Nevertheless the lack of tolerance is sadly remarkable...
Nevertheless the lack of tolerance is sadly remarkable...
Mordakai
Quote:
Originally Posted by floppinghog
someone [sic] opinion is not a topic. get lost |
Even then, the thread quickly turns into opinions. After all, if all this forum had to offer was facts, there would be no reason to discuss anything, now would there?
Cynn, thanks for clarifying. I guess your point about the 2 new professions is directed primarily at PvP? Because, really, I can't think of any Professions being totally useless in PvE, not even Eles (who, although underpowered, do have their uses).
I think the main thing new professions offer is something new to try. Part of the challenge is finding ways to make the new professions work. I, personally, will be sad the first time a new Chapter comes out without new professions, although I admit, that will happen eventually. After all, there's only so many different ways you can do the same thing...
Loviatar
Quote:
Originally Posted by Cynn Evennia
Nevertheless the lack of tolerance is sadly remarkable... |
gabrial heart
LOL, I think for the average pve'r that logs on for a couple hours a night, the 6 month deal would be a bit overwhelming. But looking at the fact that a lot of people don't even understand how to play one proffesion well enough, making every profession and running them through each chapter is a pretty unrealistic goal. I do however think you could easily get 3-4 characters through both chapters in the 6 month window with time to spare. My girlfriend has 6 chars and has beat both games with them all. Besides, i know i have a favorite character that i'd rather play over all the others.
Also, i know i read that A-Net's not going to have new professions with each chapter. I wouldn't doubt that chapter 4 will have a combined gameplay system for all the current professions and leave out adding any new ones.
I honestly would rather have a game with huge content that offers a continual challenge, then one that offers yearly releases far after I've got my fill of the last release. I finished factions with 3 characters in less then 2 months, not religiously trying to either. I think nightfall will be a thing of beauty.
Also, i know i read that A-Net's not going to have new professions with each chapter. I wouldn't doubt that chapter 4 will have a combined gameplay system for all the current professions and leave out adding any new ones.
I honestly would rather have a game with huge content that offers a continual challenge, then one that offers yearly releases far after I've got my fill of the last release. I finished factions with 3 characters in less then 2 months, not religiously trying to either. I think nightfall will be a thing of beauty.