+15 -5 energy weapons on a warrior...good or bad?

vabus

Frost Gate Guardian

Join Date: Jun 2006

whats ur opinion on weapons like these? do u think buyin weapons with this dmg mod are worth it even if it does reduce energy or should i just get somethin thats 15^50 for my warrior?

Xaero Gouki Kriegor

Xaero Gouki Kriegor

Wilds Pathfinder

Join Date: Dec 2005

Leather Rebels, (LR)

W/

i personaly dont like any 15% always damage weapons,
heres my reasons,

first the -1 hp, this one is hard to counter, with a vampiric mod, you cant even make up for the -2 hp, only way to counter it is using monk enchantments or some annoying upkeep of some type, with a healing signet occasionaly,

as for the -1 energy ones, that is probaly the most nastiest of them all, could probaly get a zealous blade and make it where you can at least have normal energy gain, which would be -2 energy and 1 energy per second = effectiveness of 2 pips,

the -10 armor while attacking is to me a suicidal weapon, the -10 armor, i think should be kept to the ranger's bow, warriors are up front, leeroying with a weapon, they dont need more armor deduction, only you can afford it with legionaire,

as for the -5e, i dont think it is as bad as the other conditions, only though, it will kill a shock warrior's energy faster, you can counter this with some glad peices, but still, if your playing shock, that -5 e is gonna make the shock hurt you more, but all else, the -5 e condition might be the best out of the 15% always bunch,

personaly, if i was you, and needed damage bonus while below and above 15%, i would go with a stance weapon, and pick a cheap stance like tiger stance, flurry or etc to keep up the damage mod, or swap weapons in mid battle, its wise to have a few other damage bonus weapons to take advantage of the situation, like a 20% while under 50, or 20% whiled hexed, and just save up for 15^50

but if your not planning on playing shock war much, go ahead and go for the -5e

Kobe#2

Kobe#2

Academy Page

Join Date: Jul 2006

Honolulu, Hawaii

Scars Meadows [SMS]

P/W

It depends on your build.

I get the most use out of a +15% while in a stance, personally. It's cheaper, and just as effective as 15^50 with my builds.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

If your warrior uses none to little energy, then 15/-5 is fine.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

i have a hammer sword and axe i think they are 14^50, 13^50 and 13^50... i think and they are really cheap and i dont see that there would be much difference in 1-2% extra damage so i would always go **^50 as it is pretty much always useful even if you dont use stances enchantments blah blah blah

~A Leprechaun~

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

I agree with Kobe, +15% (stance) are very useful and cheap.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

My heavy adrenal builds will use a +15 -5 weapon because energy is in abundance anyway. Otherwise its a Zealous 15>50.

cataphract

cataphract

Forge Runner

Join Date: Aug 2005

Ashford Abbey

Hey Mallyx [icU]

Mo/Me

I'd go with 15^50 and 15 -5 weapons.

Quote:
Originally Posted by makosi
My heavy adrenal builds will use a +15 -5 weapon because energy is in abundance anyway. Otherwise its a Zealous 15>50. It just so happens I have a 15 -5 Gothic Sword waiting for the right buyer...

Akuma

Akuma

IRC W H O R E

Join Date: Feb 2006

Australian Trolling Crew HQ, rightful leader and administration

Yale University [Snow]

W/

I play warrior fine with a 15 -10 AL weapon, -10 AL isn't much, I can tank with heal sig :P

15 -5e is fine, what, 22e with glads, or 15 with other armous is that gonna hurt you? Well, unless you're running shock, but that's a different matter, just use your imagination...

Shadowborn Demon

Academy Page

Join Date: Jan 2006

The Brothers of Honour [boh]

Mo/

Quote:
Originally Posted by AkumaZ
I play warrior fine with a 15 -10 AL weapon, -10 AL isn't much, I can tank with heal sig :P

15 -5e is fine, what, 22e with glads, or 15 with other armous is that gonna hurt you? Well, unless you're running shock, but that's a different matter, just use your imagination... Qft. My favourite damage mod is 15%-10al. Ok, so it's not amazing for farming, but with a defense mod it becomes a -5al sword. Which isn't that much, seeing as armor stacks with diminishing returns and warriors have a heck lot of it. The only time I wouldn't choose a 15-10 is when using hammers, where you lose the bonus of a shield and it begins to hurt much more. Seeing as practically all hammer builds are adrenal, in steps the 15-5e weapon, which aren't bad at all either. I say for hammers, but they aren't half bad for the other warrior weapons too, which is why I love my Ironclaw so. After that, my favourite is 15%Stance. That suits me for any build that I use.

I really don't see all the fuss about 15^50. Ok, so most builds try to stay above 50% health, but its not all that reliable. To be honest, I'd prefer a 20% below 50% for most things, so I can at least give my foes a real hurt before I go down. The only 15%^50 weapons I own are greens either standing in until I can get a suitable replacement, or greens I need to sell.

I probably am in minority thinking here, which is a shame as the market will still remain to be covered in 15^50 weapons that sell for far more than they should. Oh well, it means cheaper weapons for me.

Shadowborn.

Nexus Icon

Nexus Icon

Wilds Pathfinder

Join Date: Aug 2005

Natis Ignigena

Me/

If you're using mostly adrenal skills, like the classic 1x IAS + 6x attacks and a res, there's no point using anything BUT +15/-5.

It's not for farming, but in a group where you're going to be the primary damage dealer, it's stupid to choose any other weapon.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Depends on the place, however, if in PvP, your warrior should either be in a stance (rush or frenzy) or under a hex, in which case you should be squeezing out more damage by using a +20 hexed weapon.

Riken Chrono

Desert Nomad

Join Date: Dec 2005

around the corner and up the block

Hero

i'd go with 15% no condition.

zsoltcc

Frost Gate Guardian

Join Date: Jul 2005

Mo/W

I always thought -5 energy weapons are used for hiding energy from mesmer or other energy denial sources. It's a weapon u carry in battle and once you get hit with a major energy denial u swap back to your +5 energy or just regular sword for energy to use a cheap skill. That's why forgotten fans are popular too

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by Riken Chrono
i'd go with 15% no condition. I would too, but they don't make those anymore =( i was even playing guildwars some fifteen months ago and never saw one of these

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

On my axe warrior, I exclusively use -5 energy weapons, as most truly valuable axe attack skills are adrenaline-based.

On a sword warrior, I think -5 energy weapons aren't the best idea, given the heavy use of deadly riposte and other energy-based attack skills. I only use my sword warrior for stances as well, which are energy dependent.

I think the -5 energy hurts hammer warriors as well, given the relatively slow chargeup of adrenaline.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I have sword that is -1 although it is Zealous and nothing wrong with it you can get Zealous mod.

nomercy

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by Kobe#2
It depends on your build.

I get the most use out of a +15% while in a stance, personally. It's cheaper, and just as effective as 15^50 with my builds. Same here