Mantra of Resolve and maybe Channeling instead of Shooting or what suits best to your gamestyle.
Vengeful - Beach Farm
First of all a few things that are not that intresting, but I did want to say.
- My english ist not the best and all but 100% in Gramma, so no need to bitch about it. I know it.
- This tempalte/s are nothing real new at all. I just thought it maybe a nice add if people browse forum and look for new farm way or area for their Ritu to farm.
- Maybe with finding this template they realize that it is possbile to beach farm or bored Warrior Beach farmers give it a try, to have a new beach farm expirience.
Character / Equipment recommended:
- Ritualist for sure
- Subclass Mesmer or Ranger, other should work too.
- Armor = +15 AL while affected by Weapon spell, is at least pretty good choice
- Weapons: Guess a lot of combis or choices will work, for me a +10 AL Staff worked fine.
Skills and Attributes:
Ritualist/Mesmer
Level: 20
Restoration Magic: 16 (12+4)
Inspiration Magic: 3
Illusion Magic: 12
11 Illusion will do fine, too. I just prefer the 1 more second run buff and you really don t need the Physical resistance skilled up! But the 1 second longer run can save your life.
- Vengeful Was Khanhei [Elite] (Restoration Magic)
- Arcane Echo (Mesmer other)
- Vengeful Weapon (Restoration Magic)
- Resilient Weapon (Restoration Magic)
- Soothing Memories (Restoration Magic)
- Generous was Tsungrai (Restoration Magic)
- Physical Resistance (Inspiration Magic) Variable slot. Not really needed
- Illusion of Haste (Illusion Magic)
Alternative:
Ritualist/Ranger
Level: 20
Restoration Magic: 16 (12+4)
Wilderness Survival: 12
To start out you don t really need “Shoothing Memories”. I just made a whole run without really using it and in my opinion the whole run was more save then with a Warrior.
- Vengeful Was Khanhei [Elite] (Restoration Magic)
- Vengeful Weapon (Restoration Magic)
- Resilient Weapon (Restoration Magic)
- Soothing Memories (Restoration Magic) Not Really needed, I prefer to use TU instead.
- Generous was Tsungrai (Restoration Magic)
- Troll Unguent (Wilderness Survival)
- Storm Chaser (Wilderness Survival)
- Serpents Quickness [Variable not really need but will work better, Thx Bolygo for the tip]
Note: The Rt/R was thought for "poor mans" start, when u don t have XY Skill Points to unlock, it will work with VwK, VW, RW, SM, SC only... ! Will be challengeing but maybe even more of fun this way

- I don t want to give a full Tutorial how to make a Beach run, so I will Link over to a great Warrior Beach Far guide for Basic. (if this is not appriciated, plz let me know)
- Check out in the following link how to run to the beach, how to pull and how to find safezones also the way how monsters act. But still you will learn the most ingame via learning by doing.
http://www.guildwarsguru.com/forum/s...d.php?t=77852#
- If you didn t play a Vengeful farmer yet, I would suggest to read following guide and get a basec how to play it at some easy monsters. Like Dragonroots and kirins right outside of “Maatu Keep”.
http://www.guildwarsguru.com/forum/s....php?t=3054093
If expirienced in Beach farming and Vengeful farming or read the guides read on or not for a few hints at the beach with the Vengeful Ritu.
The better choice of Both Templates above should definitly be the Rt/Me, because the Echoed Khanhei and Spiders wont hit you for more then 25 with an AL of 109. At least they didn t hit me for more.
The Rt/R I added because I had no skill point to buy Illusion of haste yesterday. So I thought it would be nice to add it for people that don t have the money or skill points to buy need skills. But may got the ranger skills.
Added: How to run to Beach
- When spawned go to tha Wall behind Ghost
- Wait till the Shadow Group u need to pass stopped moveing, they will sort of format them.. All take a specific position.
- Check out where the Shadow Mesmer is, if he is far your fine. If he is close and will be in cast range expect a shatter enchantment!
- Move up as close as possible without aggroing them
- Cast Resilent weapon, Tsungrai then IoH. When u expect a shatter wait with running till IoH is rechared to 3/4 the move along the wall. (tsungrai isn t 100% needed but useful if u want to have backup without need to cast it)
- Whenshattered IoH asap and run on.
- Video May Will follow. Hope that few notes help a bit on the start of the run.
- Explain whole run in words without screens isn t possible, at least not for me. Only can consirder to read the warrior guide i linked above for how the way to beach is in general and the mob movements!
NEW: VIDEO
-Containt, How to run to beach, how to pull, and some other minors.
-Note that Mobs can spawn slighty different and safezones at beach mustn't
be a safe zone everytime.
-If u don t want to take a risk, kill everything...
-Note In the Upper Right corner u see a countdown till u can download, then enter validation code... .
-If u once failed to type code correct, push backward and then refresh to get a new code.
-You will need to download a 2MB Tool ofeered by badago (same site) to merge the files. It got split up while uploading.
The tool look pretty easy to handle. So shouldn t be a big deal at all.
-Sometimes the host is working on the webspace and the File is not avaible for an unspecific amount of time. PLZ Try again Later if so!
http://www.badongo.com/file/1326578
Hints at the Beach:
Shepereds Deal a good amount of dmg in a single attack, but they are not enougth in one group to get dangerous. With Rt/Me there shouldn t be any problem at all.
With Rt/R you should be a bit careful when Khanhei runs out. Best Cast TU when Khanhei starts to blink and when fully run out Grab Tsungrai Ashes. If you need extra heal beside TU drop the Tsungrai.
Spam Vengeful Weapon all the way at this mobs, so they go down quickly.
At the other hand this mobs are the most dangerous for the Rt/Me if you get Skales added by accident. If unlucky you will be crippeled by Shepered life transfer + siphon on you and no Khanei up… . Died once yet to such happening when not paing attention for 10 seconds… .
Note: When you Hold an Ashes and cast a new one you will drop the old ones not loose them like when they just time out. So if you cast a new ashes while hold one already. YOU will get the “drop effect” from this ashes when dropping them through summoning new.
Dryders are the least mobs that should kill you down here. Just get them to an save zone cast Khanhei and spam Vegeful. Don t try to Echo Khanhei when aggroed, if u want an echoed khanhei get it echoed before u aggro em. Or they shatter before you are able to cast Khanhei in most trys.
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