Ok, maybe I'm jumping the gun a bit here... but having read the Nightfall preview article here:
http://wolfguard.wolfgaming.net/gc2006/
In the article, they mention the Skill and Attributes dialog, which is now combined into one, as well as a 'secretive' Templates button. Even though they refused to comment on what it was there for, I'm willing to bet that this is finally an implementation of much sought-after 'Build Templates' functionality!!
Does anyone else see this being possible? If so, I can't wait to be able to quickly switch between my UW and FoW necro build... or my barrager/trapper build
Skill and attribute templates!!!!
carribus
Mournblade
I"m pretty sure thats exactly what it is. I'm very excited about that feature. *hopes for at least 4 template saves*
Knightsaber Sith
Quote:
Originally Posted by carribus
Ok, maybe I'm jumping the gun a bit here... but having read the Nightfall preview article here:
http://wolfguard.wolfgaming.net/gc2006/ In the article, they mention the Skill and Attributes dialog, which is now combined into one, as well as a 'secretive' Templates button. Even though they refused to comment on what it was there for, I'm willing to bet that this is finally an implementation of much sought-after 'Build Templates' functionality!! Does anyone else see this being possible? If so, I can't wait to be able to quickly switch between my UW and FoW necro build... or my barrager/trapper build |
http://www.guildwarsguru.com/forum/s...php?t=10034810
Count to Potato
Yeah this should be in nightfall threads
carribus
Why would this be limited to Nightfall? I hope this 'upgrade' becomes available to all campaign, and not just nightfall owners.
Tetris L
Quote:
Originally Posted by carribus
Why would this be limited to Nightfall? I hope this 'upgrade' becomes available to all campaign, and not just nightfall owners.
|
Empex
Quote:
Originally Posted by Tetris L
I wouldn't hold my breath. ANet/NCsoft want their customers to buy each campaign. One "incentive" is to make improvements and new features exclusive for owners of the latest campaign. Like they did with the material storage. I expect them to use that method for pretty much ALL improvements that are going to be made in future, except bugfixes.
|
Inde