Horrible at PVP Monking!
Nineteen
Guys, I've tried a couple different builds for a RA/TA/GVG monk and have miserabley had no success. I'd like to basically have an all around monk in regards to these areas. If you're going to be the only monk in a full GVG match is it better to be a healer or protection? I've tried Healer in RA and have failed. Here's my build:
Divine Favor: 12+1+3
Healing Prayers: 12+1
Skills:
1 - Divine Boon
2 - Healing Prayers
3 - Contemplation of Purity
4 - Orison of Healing
5 - Healing Touch
6 - Infuse Health
7 - Signet of Devotion
8 - Res
First of all, energy management is horrible. I'm constantly out of energy. It could possibly be due to my last RA team deciding to do a suicide run through the lava before encountering the other team. Seriously though, I'm constantly having to dismiss Divine Boon because energy management sucks.
Secondly, it seems the only spell really worth casting for tanks (and just about everybody else) is Infuse Health as it heals them for around 330 or so. The other spells just don't seem to be enough with me keeping myself alive also. Especially when I'm running out of energy and have to dismis DB.
Third, I just can't seem to keep myself alive while doing the same for my team. That's a problem!
The main reason I chose healer is because of the weapon set I have which is extremely nice for a RPG > PVP move. I have a blue 20/20 max energy Healing Ankh and end-game Healing Wand. (Sorry, the name has eluded me for now.) However, I'm willing to trade these as well as my own life for new weapon sets that would work with whatever build you guys suggest.
Thanks for reading and hopefully you'll be able to help me succeed in monking RA/TA/GVG!
Divine Favor: 12+1+3
Healing Prayers: 12+1
Skills:
1 - Divine Boon
2 - Healing Prayers
3 - Contemplation of Purity
4 - Orison of Healing
5 - Healing Touch
6 - Infuse Health
7 - Signet of Devotion
8 - Res
First of all, energy management is horrible. I'm constantly out of energy. It could possibly be due to my last RA team deciding to do a suicide run through the lava before encountering the other team. Seriously though, I'm constantly having to dismiss Divine Boon because energy management sucks.
Secondly, it seems the only spell really worth casting for tanks (and just about everybody else) is Infuse Health as it heals them for around 330 or so. The other spells just don't seem to be enough with me keeping myself alive also. Especially when I'm running out of energy and have to dismis DB.
Third, I just can't seem to keep myself alive while doing the same for my team. That's a problem!
The main reason I chose healer is because of the weapon set I have which is extremely nice for a RPG > PVP move. I have a blue 20/20 max energy Healing Ankh and end-game Healing Wand. (Sorry, the name has eluded me for now.) However, I'm willing to trade these as well as my own life for new weapon sets that would work with whatever build you guys suggest.
Thanks for reading and hopefully you'll be able to help me succeed in monking RA/TA/GVG!
KaelMageslayer
"If you're going to be the only monk in a full GVG match is it better to be a healer or protection?"
then your team is going to die regardless.
for energy mangement, its great to take advantage of your secondary, eg a mesmer (drain enchant/mantra of recall/ihex)
also, its not a good idea to use boon on a healing monk, it gets very redudant, and a huge waste of energy.
so in conclusion, both a healing and prot monk (or 2 x mixes of both, like a blessed light healer) is needed to do well in GVG, and the healer should def not have divine boon :P have a nice day
then your team is going to die regardless.
for energy mangement, its great to take advantage of your secondary, eg a mesmer (drain enchant/mantra of recall/ihex)
also, its not a good idea to use boon on a healing monk, it gets very redudant, and a huge waste of energy.
so in conclusion, both a healing and prot monk (or 2 x mixes of both, like a blessed light healer) is needed to do well in GVG, and the healer should def not have divine boon :P have a nice day
Nineteen
Yes but I'm talking about RA/TA here also. How effective is the Blessed Light Healer there?
So does everything else look decent? I'll probably switch out Divine Boon with I-Hex if everything else looks good.
I noticed you didn't say anything about keeping myself alive while aiding others also. Any pointers there?
So does everything else look decent? I'll probably switch out Divine Boon with I-Hex if everything else looks good.
I noticed you didn't say anything about keeping myself alive while aiding others also. Any pointers there?
SnipiousMax
Quote:
Originally Posted by Nineteen
How effective is the Blessed Light Healer there?
Very effective. Not really anything that can touch a BL monk or a BP monk in the Arenas.
Nineteen
Thanks guys. I love the look of BL. What was I thinking?
samcobra
Quote:
Originally Posted by Nineteen
Divine Favor: 12+1+3
Healing Prayers: 12+1
Skills:
1 - Divine Boon
2 - Healing Prayers
3 - Contemplation of Purity
4 - Orison of Healing
5 - Healing Touch
6 - Infuse Health
7 - Signet of Devotion
8 - Res First of all.. what is skill number 2? I know of no skill called healing prayers. Do you mean Healing Breeze? Secondly, if you want to run straight up healing, take out contemplation of purity. Put in inspired hex and mend condition/ailment
as for healing yourself, healing touch should do a good amount. Try heal other for a good amount of healling also. Hope that helped.
Healing Prayers: 12+1
Skills:
1 - Divine Boon
2 - Healing Prayers
3 - Contemplation of Purity
4 - Orison of Healing
5 - Healing Touch
6 - Infuse Health
7 - Signet of Devotion
8 - Res First of all.. what is skill number 2? I know of no skill called healing prayers. Do you mean Healing Breeze? Secondly, if you want to run straight up healing, take out contemplation of purity. Put in inspired hex and mend condition/ailment
as for healing yourself, healing touch should do a good amount. Try heal other for a good amount of healling also. Hope that helped.
Pick Me
I would first get rid of that spell Healing Prayers. Since it doesn't exist, get rid of it. 
Drop CoP of you plan to use Blessed Light (e).
Divine Boon is useless without Blessed Signet and maintainable enchantments.

Drop CoP of you plan to use Blessed Light (e).
Divine Boon is useless without Blessed Signet and maintainable enchantments.
SnipiousMax
If you want a very easy to run build in RA/TA, I'd start with a Boon Prot before you go on to Blessed Light.
Start with something simple like:
1.) Rev. of For.
2.) Guardian/Prot Spirit/Spirit bond
3.) I. Hex
4.) Divine Boon
5.) Energy Drain/ Mantra of Recall
6.) Mend Condition
7.) CoP
8.) Hex breaker (if using Edrain)/ Signet of Devotion (if using Mantra of Recall)
Very sturdy build for Arenas or any level PvP, and it's fairly easy to run. Energy management is great, and it's pretty versitle.
If you were really having problems surviving as a monk. You could try a Blessed Light Mo/A with dark escape and return, which would help you survive better, but you'd not have any active E management.
I'd shy away from straight healing to be honest.
Start with something simple like:
1.) Rev. of For.
2.) Guardian/Prot Spirit/Spirit bond
3.) I. Hex
4.) Divine Boon
5.) Energy Drain/ Mantra of Recall
6.) Mend Condition
7.) CoP
8.) Hex breaker (if using Edrain)/ Signet of Devotion (if using Mantra of Recall)
Very sturdy build for Arenas or any level PvP, and it's fairly easy to run. Energy management is great, and it's pretty versitle.
If you were really having problems surviving as a monk. You could try a Blessed Light Mo/A with dark escape and return, which would help you survive better, but you'd not have any active E management.
I'd shy away from straight healing to be honest.
Yanman.be
Preventing damage > healing damage.
Age
I wouldn't use infuse health on a Mo/Mes if you can prevent from being knocked down.You really need to change your builds around in RA to TA and then GvG.I would suggest bringing 2 Monks in GvG who ever does this doesn't have a clue on how to compete in good GvG match.I would watch observer mode to get an idea.When it does come to RA you need a res TA no as well as GvG.I would learn to do some kiting if not aready.
azunder
Before making a build, try out the mainstream blessed light and boon prot builds first. It helps give you an idea on how good your custom build is.
The problem with going straight healing is that the healing line lacks utility. You don't get nice prot stuff like protective spirit and guardian. Your condition removal skills also heal for less since you don't have points in prot (not that much, but it helps). Healing spells are also slow, reversal of fortune has spoiled me.
What's nice about healing is that it's efficient against damage you can't prot like degen or touch rangers. But, there are other ways of dealing with those sources of damage.
And, yes, you need another monk in GvG. If you're the only one, it's too easy to shut you down or kill you since someone else won't cover for you.
The problem with going straight healing is that the healing line lacks utility. You don't get nice prot stuff like protective spirit and guardian. Your condition removal skills also heal for less since you don't have points in prot (not that much, but it helps). Healing spells are also slow, reversal of fortune has spoiled me.
What's nice about healing is that it's efficient against damage you can't prot like degen or touch rangers. But, there are other ways of dealing with those sources of damage.
And, yes, you need another monk in GvG. If you're the only one, it's too easy to shut you down or kill you since someone else won't cover for you.
Kuja
Horrible Build!
Just play a normal boonprot and learn to play it well.
http://www.guildwarsguru.com/forum/s....php?t=3041277
Just play a normal boonprot and learn to play it well.
http://www.guildwarsguru.com/forum/s....php?t=3041277
Age
Blessed light is a good build as well I have been playing around with it.
Extreme Days
PM me ingame if you want some lessons in how to monk, i only have 6 days till i have to go to the military but id be glad to teach you..
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There is no one build that is best for all situations, otherwise everyone how be running the same build everywhere.
For RA/TA, you will likely be the only healer, so you need to make sure you have enough skills to help keep yourself alive at all costs. In my opinion, a boon protection monk (Divine Boon for extra healing on all your monk spells, Mantra of Recall/Energy Drain to somewhat counter the lose of energy regeneration, protection spells to prevent damage and possibly heal) or a Mo/A blessed light monk (Blessed Light, Signet of Devotion, Gift of Health, Dark Escape, protection spells) work well as you can heal, protect, remove hexes, remove conditions, and have a decent chance of staying alive.
For HA, it's more of struggle for who is going to break first. Therefore, you want the most powerful monks. You want your healers to excel at healing. You want your protectors to excel at protecting. You care less about self-survival as you have other, hopefully reliable, team members who can keep you alive. In my opinion, both the boon protection monk and Mo/A blessed light monks are not as suited here. You probably want something like a Word of Healing healer or a Restore Condition protector.
For GvG, you want flexibility. Unlike HA, it's more of an endurance match considering you have the opportunity to auto-rez. Plus, GvG is promotes more movement and you might see the need to split often meaning that even though you have another monk on your team, you may be the only healer in your split squad. This is where the flexibility of a boon protection monk pays off. Of course, there is all the hate you have to account for and you may consider a blessed light monk (Mo/A for better survivibility or Mo/Me for better monking endurance) among other decent choices.
For RA/TA, you will likely be the only healer, so you need to make sure you have enough skills to help keep yourself alive at all costs. In my opinion, a boon protection monk (Divine Boon for extra healing on all your monk spells, Mantra of Recall/Energy Drain to somewhat counter the lose of energy regeneration, protection spells to prevent damage and possibly heal) or a Mo/A blessed light monk (Blessed Light, Signet of Devotion, Gift of Health, Dark Escape, protection spells) work well as you can heal, protect, remove hexes, remove conditions, and have a decent chance of staying alive.
For HA, it's more of struggle for who is going to break first. Therefore, you want the most powerful monks. You want your healers to excel at healing. You want your protectors to excel at protecting. You care less about self-survival as you have other, hopefully reliable, team members who can keep you alive. In my opinion, both the boon protection monk and Mo/A blessed light monks are not as suited here. You probably want something like a Word of Healing healer or a Restore Condition protector.
For GvG, you want flexibility. Unlike HA, it's more of an endurance match considering you have the opportunity to auto-rez. Plus, GvG is promotes more movement and you might see the need to split often meaning that even though you have another monk on your team, you may be the only healer in your split squad. This is where the flexibility of a boon protection monk pays off. Of course, there is all the hate you have to account for and you may consider a blessed light monk (Mo/A for better survivibility or Mo/Me for better monking endurance) among other decent choices.